The difficulty in Siege is bothering me a bit. I don't know if it's just dumb plain easier than I was expecting, or if the abilities being used at least in normal mode are scaled so that they can be powered through by out-healing or out-DPSing them by a team with sufficient gear from the previous Heroic tier. The team is certainly well geared, probably averaging out to the high 530s, which isn't that exceptional considering most heroic guilds are averaging in the mid 540s, but it's certainly a hell of a lot more gear than most normal-mode guilds. Anyway, we'll see how it goes in the second half of the raid...
After a (relatively) quick and painless kill of the Sha of Pride, we got a bit stuck on Galakras and wound up spending all of our second night on him, struggling to work out how exactly to transition into phase 2. We came back on the third night, and struggled again for a bit, but after dropping a healer, realized how quickly adds died and that made the transition quite easy. We wound up killing it fairly quickly at that point, I think. With barely an hour left in raid, we walked up to the rather intimidating Iron Juggernaut and after a quick wipe, wound up hitting enrage on the second pull with about 1% left on the boss. Unsure if we just got lucky, we tried again and killed him in a couple of more pulls.
With about forty minutes remaining we walked into Orgrimmar itself and began clearing out a ton of trash. The courtyard is about as crowded as you might imagine a player-populated Orgrimmar might be on a moderately populated server - probably a bit overboard, but at least it was simple trash and went down quickly. I was expecting to spend a considerable amount of time on Dark Shaman, but our first attempt got them to 50% and the second (or third?) one got the kill. I was fairly stunned at that point.
Now, I'm all for taking credit when it's due, and I think our team is quite strong, but this seems ridiculous. To kill the 6th and 7th boss in a raid instance this quickly feels.... weak. Throne of Thunder had Jin'rokh, Primordious and Twins, who were just as silly, but they were three bosses out of a set of twelve and the others all demanded a fair amount of work. Perhaps these two along with the first two are the "gimmies" of this tier, leaving 10 bosses to work on, which I suppose is okay, but two bosses, back to back, that die quickly, to fairly sloppy play, feels... I guess weak is the best word for it.
Anyway. Last time I covered the first 3 bosses, and now it's tips time for the next 4.
Sha of Pride
This is fairly easy for tanks.
You'll be swapping with your co-tank on a very tight timer, so you need to be extremely alert to the Wounded Pride debuff. Do not let the boss melee your co-tank when that debuff is up, and never taunt while your debuff is ticking. Other than that, we handled one of the two prisons along with a healer who cheated in our direction, and picked up the small adds from casts of Reflection.
Leave the Manifestation of Pride to the DPS - we actually tanked in the opposite direction of the room from him, so that the DPS could take turns soaking the Pride rather than have it splash us all the time.
Lastly, as your Pride grows, watch out for casts of Swelling Pride, step AWAY from puddles below 50 Pride, step INTO your puddle after 50 pride, stand AWAY from people after 75 Pride, and at 100.... well, kill the boss before the next cast of Swelling Pride or you'll be permanently MC'd.
This one isn't too terribly hard. Same Heroism/Bloodlust for when the boss hits 30% and rip into him before he turns your entire raid.
Galakras
You'll either be the tower tank or the add tank. If your Healers overgear the instance, 2 healing it makes the fight a lot more manageable. 3 healing it leads to extra adds hanging about a bit longer, but it's not that big a deal.
Add tanking is fairly simple, keep Shaman interrupted and stunned as much as possible, kill banners, and for gods sake, watch Fracture that the Bonecrushers will cast on the Faction leaders. If the leaders die, the fight will reset. Stuns are great for interrupting them, then taunt them back, or have an Elemental Shaman or a Druid stand behind them and push them away. That's probably the hardest part of tanking the adds.
Tower tanking is also fairly simple, run in, agro the adds at the bottom, run up the stairs, don't fall down, engage the mini-boss at top, don't get knocked off. I found turning off unit frames and turning off floating combat text for this fight helped considerably, as the area is small, the graphic is confusing, and doesn't display the area affected, and your line of sight is interrupted by flying drakes. Once the mini boss dies, drag any adds up to the archers and cleave everything down. Do that twice and you're ready to transition.
Ideally, you want to transition without any adds. Shaman will heal the boss and Bonecrushers will still try to kill the Faction leaders, and if they die, you will still wipe.
We wound up lining up in a row, everyone stacked behind the boss, person with the Flames of Galakras ran to the back of the pile to allow the orb to be soaked, and people moved in and out to manage their own stacks. We tank-swapped at about 5 stacks, and then whenever the debuff dropped after that point. Make judicious use of raid-wide CDs, Warlock cookies, personal CDs and so forth as Pulsing Flames will start to hurt quite a bit about half-way through.
Iron Juggernaut
Position the boss close-ish to a wall so you don't get tossed too far during Siege Mode, have the raid spread out between the boss and the wall, and we held the boss parallel to the wall, to keep range on the tanks. We swapped at 3 stacks, making sure the first swap came just before Crawler mines came out.
The most important job for tanks on this fight is to dodge shit in the ground, swap for stacks of Flame Jet and soak as many Crawler Mines as possible. I found that I could easily soak 2 each time, and if they weren't too spread out, I could soak all 3. Since the damage is physical you can mitigate quite a bit. If you time it right, you can have Shield of the Righteous up for the first, heal up and take the 2nd one with a Glyph'd Divine Protection. If you need to take a 3rd naked, it shouldn't kill you with ~800k health. With a 30 second DP you should have it up every time your turn to soak comes up.
You can also Bubble-soak all 3 during Siege mode quite easily and take no damage at all as everyone is being tossed about, though watch out for the oil puddles. Honestly, that's all there is to this fight.
Taunt as stacks reset, use a cool-down for the third cast of Flame Jets (it starts to hurt quite a bit around there), have a plan to soak mines, collect loot.
Kor'kron Dark Shaman
I don't know how much I can say about this fight. I'll just outline our plan going in:
- Each tank picks up one Boss and one wolf
- Kill the wolves quickly without putting any damage on the bosses
- Swap Bosses every time stacks of Froststorm Strike every time they reset
- The tank not currently soaking Froststorm Strikes should pick up adds spawned from Foul Gyser from range (they do a huge amount of pulsing damage around them and do further damage in the spawning area) and then kite them while ranged DPS burn them down
- Move away from.... pretty much everything else
We started near the barrier by the Bank, kited back towards the gates, then moved up towards the Drag. That's it.
--
New week tonight - hopefully we can put these seven on farm and move into the second half of Siege. Other than the wonky difficulty, I'm enjoying the tier quite a bit. I only wish I was under a Blue banner instead of Red.
Showing posts with label progression. Show all posts
Showing posts with label progression. Show all posts
Tuesday, September 17, 2013
Wednesday, September 11, 2013
Siege of Orgrimmar - First Impression & Tanking Tips (bosses 1 - 3)
First night into the raid wasn't as productive as I'd hoped, but it was still a very good evening and nothing to cough over.
The first three bosses went down in Normal mode with a little over two hours of actual work - we had some trash wipes to overpulls, and some connection issues, and stopped a bit early for Flex - and then we took another hour to clear through all 4 bosses available in Flex.
There's not much more to say about Immerseous other than that it's the loot-pinyata of this tier. After looking over the journal, I was worried about the Fallen Protectors - it looks extremely complex with 8 NPCs all using different abilities, and I thought, similar to Horridon, it might become a huge stumbling block for Normal mode and more casual guilds. In execution, it was ridiculously simple, we 2-shot it rather easily with three healers and no issues over enrage.
After an absurdly long train of Sha-trash through the Dark Heart of Pandaria scenario space, we came up to Amalgam of Corruption (aka Norushen) and that was the first encounter that required a few eipes and planning and positioning but even that only took two attempts after we swapped in a third healer, though the kill was razor-thin, as the killing blow landed at the same second as the insta-wipe Enrage. But that's more of an optimization issue. Fun times.
Anyway, here are some quick tanking tips:
Pro-tip: Glyphed Divine Protection with a 30-second CD thanks to the new Unbreakable Spirit is awesome for both He and Rook. Especially since you can use it while stunned.
Desperate Measures: Rook spawns three adds that should be tanked, keep avoiding Defiled Ground and don't run into Inferno Strike or you'll bring the ground debuff with you. Interrupt Embodied Gloom if you can, and this is a very easy phase. You can't do much to help with He's Measures, but you can provide Hands of Protection and Hands of Sacrifice if the person with the mark needs help. Lastly, Sun's Measures require you to be inside a small dome to avoid taking the raid-wide AoE. You can soak it with chains of CDs but there's no need - position yourself right at the edge with Rook facing you out of the sphere, and no one else will get hit by his frontal cones.
Tanking Challenge: This one is pretty damned simple, once you realize you don't have to kill the add, you just need to survive for one minute. Shield of the Righteous (and I imagine, other Active Mitigation abilities) will diminish most of the physical damage you take. He uses four abilities more or less on cool-down. Most dangerous to least, and what you do:
1. Titanic Smash - 2 second cast spell, can't interrupt. Frontal cone attack. Run through him or strafe well to the side. It hits for 1 million damage (before armor, absorbs, etc.) You can (barely) survive it with ~800k health, but there's no reason to get hit.
2. Hurl Corruption - 2 second cast spell, you need to interrupt it, the cooldown is a second or so longer than your interrupt cooldown so you can get every single one. Make sure you're in range if you're strafing too far for Titanic Smash. If you have it on CD for some reason, Avenger's Shield will do the trick. It hits for ~700k Shadow damage and is painful. Watch the timer and don't get hit.
3. Piercing Corruption - 1 second cast spell, can't interrupt. Physical attack that hits for 600k, Shield of the Righteous makes it very trivial.
4. Burst of Corruption - 2 second cast spell, can't interrupt. 300k health shadow damage AoE. Heal it with WoG/EF or soak it with SS, it's not a problem.
Also, keep using your defensive abilities, it's more important that you survive. No need to save them for later.
One minute of that and you're done.
--
Sadly, no loot for me so far, but I've only used one coin, as the second and third bosses aren't offering great items for upgrades. But I did finish off my Legendary cloak, and that's pretty awesome. However, it doesn't feel awesome. More of that in a later post, I'm sure.
Anyway, I'm not going to comment about Flex as we it was very late, and we burned through it rather messily with 15 people with eyes drooping. You'll be fine.
Tonight, I'm hoping we make it at least past Galakas - though I secretly hold out hope for killing Iron Juggernaut. Enter the gates of Orgrimmar will be very satisfying.
Good luck. everybody!
The first three bosses went down in Normal mode with a little over two hours of actual work - we had some trash wipes to overpulls, and some connection issues, and stopped a bit early for Flex - and then we took another hour to clear through all 4 bosses available in Flex.
There's not much more to say about Immerseous other than that it's the loot-pinyata of this tier. After looking over the journal, I was worried about the Fallen Protectors - it looks extremely complex with 8 NPCs all using different abilities, and I thought, similar to Horridon, it might become a huge stumbling block for Normal mode and more casual guilds. In execution, it was ridiculously simple, we 2-shot it rather easily with three healers and no issues over enrage.
After an absurdly long train of Sha-trash through the Dark Heart of Pandaria scenario space, we came up to Amalgam of Corruption (aka Norushen) and that was the first encounter that required a few eipes and planning and positioning but even that only took two attempts after we swapped in a third healer, though the kill was razor-thin, as the killing blow landed at the same second as the insta-wipe Enrage. But that's more of an optimization issue. Fun times.
Anyway, here are some quick tanking tips:
Immerseous
You cannot take a Corrosive Blast with the debuff. Just don't do it. Flank him and leave about a 45 degrees gap between you and the other tank. Don't stand in puddles, kill adds, and then collect lootFallen Protectors
Leave Sun Tenderheart alone, she's untankable, one tank should hold Rook Stonetoe next to her for the initial burn to get some good cleave action going, while the other tank kites He around the outer perimeter to drop off poison puddles. The only thing that the Rook tank needs to worry about is positioning so that no one else is hit by Vengeful Strike. The He tank should be careful to avoid Gouge by turning away from the boss or use a CD if you did get hit.Pro-tip: Glyphed Divine Protection with a 30-second CD thanks to the new Unbreakable Spirit is awesome for both He and Rook. Especially since you can use it while stunned.
Desperate Measures: Rook spawns three adds that should be tanked, keep avoiding Defiled Ground and don't run into Inferno Strike or you'll bring the ground debuff with you. Interrupt Embodied Gloom if you can, and this is a very easy phase. You can't do much to help with He's Measures, but you can provide Hands of Protection and Hands of Sacrifice if the person with the mark needs help. Lastly, Sun's Measures require you to be inside a small dome to avoid taking the raid-wide AoE. You can soak it with chains of CDs but there's no need - position yourself right at the edge with Rook facing you out of the sphere, and no one else will get hit by his frontal cones.
Amalgam of Corruption (aka Norushen)
Survive the tanking challenge, tank swap the boss on high stacks of debuff, pick up the big adds, help kill/interrupt/stun small adds when you're not tanking, soak 4 puddles of Residual Corruption each, and dodge the cutter. That's honestly all there is to it. The amount of AoE damage going out is very high, but three healers eased that part of the fight considerably, along with liberal use of Devotion Aura and other raid-wide CDs for casts of Icy Fear sub-40% or so depending on how many CDs you have (Devo, Tranq, HTT, Spirit Link, etc.)Tanking Challenge: This one is pretty damned simple, once you realize you don't have to kill the add, you just need to survive for one minute. Shield of the Righteous (and I imagine, other Active Mitigation abilities) will diminish most of the physical damage you take. He uses four abilities more or less on cool-down. Most dangerous to least, and what you do:
1. Titanic Smash - 2 second cast spell, can't interrupt. Frontal cone attack. Run through him or strafe well to the side. It hits for 1 million damage (before armor, absorbs, etc.) You can (barely) survive it with ~800k health, but there's no reason to get hit.
2. Hurl Corruption - 2 second cast spell, you need to interrupt it, the cooldown is a second or so longer than your interrupt cooldown so you can get every single one. Make sure you're in range if you're strafing too far for Titanic Smash. If you have it on CD for some reason, Avenger's Shield will do the trick. It hits for ~700k Shadow damage and is painful. Watch the timer and don't get hit.
3. Piercing Corruption - 1 second cast spell, can't interrupt. Physical attack that hits for 600k, Shield of the Righteous makes it very trivial.
4. Burst of Corruption - 2 second cast spell, can't interrupt. 300k health shadow damage AoE. Heal it with WoG/EF or soak it with SS, it's not a problem.
Also, keep using your defensive abilities, it's more important that you survive. No need to save them for later.
One minute of that and you're done.
--
Sadly, no loot for me so far, but I've only used one coin, as the second and third bosses aren't offering great items for upgrades. But I did finish off my Legendary cloak, and that's pretty awesome. However, it doesn't feel awesome. More of that in a later post, I'm sure.
Anyway, I'm not going to comment about Flex as we it was very late, and we burned through it rather messily with 15 people with eyes drooping. You'll be fine.
Tonight, I'm hoping we make it at least past Galakas - though I secretly hold out hope for killing Iron Juggernaut. Enter the gates of Orgrimmar will be very satisfying.
Good luck. everybody!
Labels:
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Monday, March 11, 2013
Throne of Thunder: Week 1
I can't remember the last time a tier hit with this much content. New
dailies to grind, trash to farm, and a massive raid to run in a huge
complex. It's enough to make a busy person swear off the game for some
rest and relaxation! I was actually looking forward to time alone where I
could just sit in a chair and read for a while and let my son play with
his puzzles nearby, but alas, I had so much stuff to do in game.
Anyway - I managed to have some luck this week. For one, the egg I farmed up in the Isle of Giants dropped a mount - the Red Primal Raptor. I know it's very similar to the basic mounts but for a very recent ex-Alliance player, a Raptor mount is a freaking big deal. I also managed to get the 3 stones together for the special summoning quest (haven't done it yet, though) as well as a couple of Elite NPC items and a key to the Thunder King's Vault. So - not a bad haul for the first week.
Oh, the raid? Right, there was a raid too, wasn't there? We extended our raid week by one night to 12 hours. I know - hardcore! Right? Hardly... I wish we could've raided at least 20 hours this week, but c'est la vie.
Anyway, we used those hours quite productively, if not as productively as we'd hoped - 5 bosses down, and while they seemed fine for the most part, Magaera, the fifth boss, was very onerous to work through. Magaera seems a tad over-tuned and is perhaps meant as a gear-check gate-keeper boss, but it took a hard, punishing two nights of raid to get it down with nearly 30 attempts. All other bosses went down in 6 - 12 attempts at the most. We worked up to the sixth boss, but with minutes to go on raid time only had two pulls. Ji-Kun seems remarkably more manageable even with just some test attempts, so I'm confident next week will see us push further in, especially as we do have an extra night planned there as well.
One of our healers, Aliena, has been putting out some amazing guide videos, and they should be good for anyone who might need a bit of help with these bosses. It's so odd to see my name in Aliena's videos after studying her videos back in Wrath to learn how to kill the ICC bosses.
As for my impressions of the raid.... I don't know, I don't feel that gut-churning oomph yet. Nothing has grabbed me by the gut and wrenched my attention the way Icecrown or Karazhan did.
Not to say there isn't a lot of good here:
Right now, I would say this looks like a very successful raid, it looks to be shaping up to be one hell of a tier, and I look forward to spending a few months in here, pulling apart Lei-Shen's secrets.
Anyway - I managed to have some luck this week. For one, the egg I farmed up in the Isle of Giants dropped a mount - the Red Primal Raptor. I know it's very similar to the basic mounts but for a very recent ex-Alliance player, a Raptor mount is a freaking big deal. I also managed to get the 3 stones together for the special summoning quest (haven't done it yet, though) as well as a couple of Elite NPC items and a key to the Thunder King's Vault. So - not a bad haul for the first week.
Oh, the raid? Right, there was a raid too, wasn't there? We extended our raid week by one night to 12 hours. I know - hardcore! Right? Hardly... I wish we could've raided at least 20 hours this week, but c'est la vie.
Anyway, we used those hours quite productively, if not as productively as we'd hoped - 5 bosses down, and while they seemed fine for the most part, Magaera, the fifth boss, was very onerous to work through. Magaera seems a tad over-tuned and is perhaps meant as a gear-check gate-keeper boss, but it took a hard, punishing two nights of raid to get it down with nearly 30 attempts. All other bosses went down in 6 - 12 attempts at the most. We worked up to the sixth boss, but with minutes to go on raid time only had two pulls. Ji-Kun seems remarkably more manageable even with just some test attempts, so I'm confident next week will see us push further in, especially as we do have an extra night planned there as well.
One of our healers, Aliena, has been putting out some amazing guide videos, and they should be good for anyone who might need a bit of help with these bosses. It's so odd to see my name in Aliena's videos after studying her videos back in Wrath to learn how to kill the ICC bosses.
As for my impressions of the raid.... I don't know, I don't feel that gut-churning oomph yet. Nothing has grabbed me by the gut and wrenched my attention the way Icecrown or Karazhan did.
Not to say there isn't a lot of good here:
- It's a massive, absolutely gorgeous raid. The environments are regal, evocative and richly detailed, the pathways are a bit linear but disguised well so it doesn't feel like one long corridor, and after seeing only half of it, I feel it's on par with Black Temple, Ulduar or Icecrown Citadel in terms of the sheer space it occupies.
- Further, I love the way the raid has different environments, the first 3 bosses are in the external courtyards of the castle occupied by the Zandalari forces. Then, we move into the underbelly, crawling through sewers and caverns, battling against the forgotten and lost and ignored creatures who happen to have mutated by accident in the vicinity of the Thunder King's power. Next will be the flesh-shaped experiments in discarded experimental labs and then finally the inner chambers of the palace itself. This staggered layering of the environments is just amazing for the architecture nerd in me.
- The bosses are challenging and no walk-overs (except the first one, maybe). The troll bosses are linked thematically, I love seeing Gar'ajal back for the Council fight and the Horidon fight has some fun elements to it - I always love fights with streaming adds, it feels very much more like a fight than just fighting one big guy. Plus, Horidon is a huge dinosaur and a very intimidating presence. Tortos is just a speed kill, and while Magaera is over-tuned, it is actually a fight I can see myself enjoying once we get the gear to topple it more easily.
- I like having a reputation grind back in a raid - it feels connected to the external world and there are Valor rewards associated with it, and that always takes me back to Karazhan and the rings and Arcane Resist trinkets that came from the Kirin Ton rep.
- If I had one thing to complain about, it would be the sheer amount of trash. And the gimmicks build around some of these - the bridge in particular is egregious in its implementation of trash mechanics, not to mention the trash leading up to Ji-Kun - holy shit that trash is annoying to deal with.
Right now, I would say this looks like a very successful raid, it looks to be shaping up to be one hell of a tier, and I look forward to spending a few months in here, pulling apart Lei-Shen's secrets.
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Thursday, January 10, 2013
Hardcore Raiding in MoP - Part 3
This is the third article in a series, you might want to start at the beginning.
In Part 1 we talked about the kind of time commitment hardcore raiding takes right now, and in Part 2 we talked about the kinds of decisions raiders need to make regarding their class, spec, race, and faction in order to maximize the odds of success. This stuff is certainly not rocket science, but I hope it gives an insight into just how much thought goes into the process.
But there are some things that I think are uniquely important to progression and competitive guilds, that most other guilds don't have to contend with.
Part 3: There's No Place Like Home
Server
Most guilds form on a particular server and much of the guild identity is associated with that server's identity - it's likely that most of the members met on the server, formed the guild or joined through a local recruiting effort and have been calling the server home for several months if not years. The familiarity is comfortable and most players have invested in alts with professions and resources that make it difficult to hop servers even if they wanted to.
Hardcore guilds face a significant issue with the server architecture - how do they recruit very well qualified raiders if their server is an undesirable back-water? If the guild is very well established with high world ranking, it's likely that people will transfer regardless of the server, but if the guild is new, or if it wants access to a broader set of raiders, or even if they want access to resources that a broader raiding community brings to the Auction House - they have to consider where they play very carefully.
Do you move to a high-population well-progressed server with several ranking guilds? There are benefits, certainly - you have more choice in recruiting locally, you (likely) have a vibrant AH with many raiding items and resources available and many buyers to grow the guild coffers, and you have competition to encourage you to keep pushing progression.
The con, of course is that the competition is a double-edged sword, and if your guild is struggling at any point, it's not difficult for your raiders to find another guild on the server and that's a constant threat to contend with. The server ranking on a very competitive server can also be misleading - on my server, we are ranked 10th overall and 6th in 10s mode with 9 heroic bosses down. But the server is ranked 5th overall in progression in the US, so on just about any other server, we would be ranked in the top 3 overall, and on over half the servers in the US, we'd be ranked first.
We chose to play on the highest ranked PvE realm in the US (Stormrage). My old server - Moon Guard - currently has one guild in heroic modes, and they are two bosses behind our progression. I was one of the people who lobbied hard for us to transfer to Stormrage because of the pros I listed above, but for me, the highest reason for transferring was the competition. I wanted a server with a very vibrant and competitive environment. I wanted to be looking over my shoulder constantly and making sure our ranking remains in the top-10.
The additional benefits are certainly helpful, the Auction House is miles and miles better than our last server, and we've had very good luck recruiting locally.
So - unlike most guilds, hardcore guilds have to make the decision about their server very carefully. They don't want to get the reputation of being ranking-snipers by switching to a quiet server, and they don't want to handicap or demoralize themselves by moving to a server where they have no chance of competing. The location of a guild tells you much about the culture therein, and what the members wants.
Order of Progression
As seen above, Naxxramas presented an absolutely huge roster of bosses (15 in the one raid alone). 13 of them were available with no gating in 4 wings and the final 2 were gated behind them. The difficulty was even enough, that guilds could do the wings in any order. Many a nights were ruined when new guilds chose to start with Military wing and ran face-first into Instructor Rezuvious.
Anyway, this is a topic that has caused much passionate debate in most raiding guilds, whether hardcore or not. In a tier as broad as Tier 14, with so many choices in terms of places to go and in what order to kill bosses, it's not difficult to abandon raids or extend lock-outs, or skip around and choose one boss over another to kill.
Progression can go in two different directions for the majority of guilds. First, there's the idea of, well, progression! Kill the new boss, and move up the ladder. That's a fairly straightforward concept. But there is also the idea of farming - more loot makes things easier. Certainly, but no serious hardcore guild will spend time on farming loot when they have viable progression bosses that are not gear-gates (very strict DPS checks, for example).
So, for hardcore guilds, it's progression - but what boss do you tackle?
Hopefully, your decision is made bereft of loot concern. If you bring loot into it, then different people will have different bosses they want to get down in order to get the particular item that they're after - so what guides you? One is the established order of progression from guilds that are ahead of you.
For example, to generalize Heroic Tier 14 a bit, the order goes more or less like this for most guilds:
In our case, we stuck with the order until Blade Lord, then we chose to go after Will right after killing that, then we picked Garalon, and then Wind Lord. Now we're after Amber-Shaper.
For us, the progression order was decided by the ranking weight. Heroic Will was given a lot more weight than the other bosses in the general progression order, so killing Heroic Will gave us a solid lead and breathing room on the ladder against guilds who were still working on that fight. It also gave us the confidence we needed by getting a boss down out of the progression order to get Heroic Garalon and Heroic Windlord down in more or less one night of work, each, getting us to 9/16 heroics.
Is it fair to attack bosses with different ranking weight to improve one's ranking? I think it is, as the rankings are not secret, but others might disagree.
This is by no means a simple conversation - even now, my guild is debating whether Lei-Shi might not be a more viable target than Amber-Shaper. Maybe there is no right answer, and this is a topic that will go around and around every tier as raiders debate what boss is more viable for progression. In a 10s mode guild, you also have to consider composition - on a given night, do you have enough people to do one boss more easily than another? Ideally you have all raiders showing up, but that's not always possible, of course, and I imagine often times the decision is made for you by circumstances.
Regardless, our raid-leaders made the decision and tonight, we will be fighting Heroic Amber-Shaper.
Next time, in the conclusion, I'll try to wrap up this process, and then (rather ambitiously), I'll try to arrive at some general thesis about what progression raiding feels like and why so many people are attracted to it.
In Part 1 we talked about the kind of time commitment hardcore raiding takes right now, and in Part 2 we talked about the kinds of decisions raiders need to make regarding their class, spec, race, and faction in order to maximize the odds of success. This stuff is certainly not rocket science, but I hope it gives an insight into just how much thought goes into the process.
But there are some things that I think are uniquely important to progression and competitive guilds, that most other guilds don't have to contend with.
Part 3: There's No Place Like Home
Server
Most guilds form on a particular server and much of the guild identity is associated with that server's identity - it's likely that most of the members met on the server, formed the guild or joined through a local recruiting effort and have been calling the server home for several months if not years. The familiarity is comfortable and most players have invested in alts with professions and resources that make it difficult to hop servers even if they wanted to.
Hardcore guilds face a significant issue with the server architecture - how do they recruit very well qualified raiders if their server is an undesirable back-water? If the guild is very well established with high world ranking, it's likely that people will transfer regardless of the server, but if the guild is new, or if it wants access to a broader set of raiders, or even if they want access to resources that a broader raiding community brings to the Auction House - they have to consider where they play very carefully.
Do you move to a high-population well-progressed server with several ranking guilds? There are benefits, certainly - you have more choice in recruiting locally, you (likely) have a vibrant AH with many raiding items and resources available and many buyers to grow the guild coffers, and you have competition to encourage you to keep pushing progression.
The con, of course is that the competition is a double-edged sword, and if your guild is struggling at any point, it's not difficult for your raiders to find another guild on the server and that's a constant threat to contend with. The server ranking on a very competitive server can also be misleading - on my server, we are ranked 10th overall and 6th in 10s mode with 9 heroic bosses down. But the server is ranked 5th overall in progression in the US, so on just about any other server, we would be ranked in the top 3 overall, and on over half the servers in the US, we'd be ranked first.
We chose to play on the highest ranked PvE realm in the US (Stormrage). My old server - Moon Guard - currently has one guild in heroic modes, and they are two bosses behind our progression. I was one of the people who lobbied hard for us to transfer to Stormrage because of the pros I listed above, but for me, the highest reason for transferring was the competition. I wanted a server with a very vibrant and competitive environment. I wanted to be looking over my shoulder constantly and making sure our ranking remains in the top-10.
The additional benefits are certainly helpful, the Auction House is miles and miles better than our last server, and we've had very good luck recruiting locally.
So - unlike most guilds, hardcore guilds have to make the decision about their server very carefully. They don't want to get the reputation of being ranking-snipers by switching to a quiet server, and they don't want to handicap or demoralize themselves by moving to a server where they have no chance of competing. The location of a guild tells you much about the culture therein, and what the members wants.
Order of Progression
Image from WoWPedia's Naxxramas article
As seen above, Naxxramas presented an absolutely huge roster of bosses (15 in the one raid alone). 13 of them were available with no gating in 4 wings and the final 2 were gated behind them. The difficulty was even enough, that guilds could do the wings in any order. Many a nights were ruined when new guilds chose to start with Military wing and ran face-first into Instructor Rezuvious.
Anyway, this is a topic that has caused much passionate debate in most raiding guilds, whether hardcore or not. In a tier as broad as Tier 14, with so many choices in terms of places to go and in what order to kill bosses, it's not difficult to abandon raids or extend lock-outs, or skip around and choose one boss over another to kill.
Progression can go in two different directions for the majority of guilds. First, there's the idea of, well, progression! Kill the new boss, and move up the ladder. That's a fairly straightforward concept. But there is also the idea of farming - more loot makes things easier. Certainly, but no serious hardcore guild will spend time on farming loot when they have viable progression bosses that are not gear-gates (very strict DPS checks, for example).
So, for hardcore guilds, it's progression - but what boss do you tackle?
Hopefully, your decision is made bereft of loot concern. If you bring loot into it, then different people will have different bosses they want to get down in order to get the particular item that they're after - so what guides you? One is the established order of progression from guilds that are ahead of you.
For example, to generalize Heroic Tier 14 a bit, the order goes more or less like this for most guilds:
Stone Guard > Feng > Elegon > Gara'jal >
Blade Lord Ta'Vak > Spirit Kings > Wind Lord Mel'Jarak > Garalon >
Will of the Emperor > Lei-Shi ~ Imperial Vizir Zor'lok > Amber-Shaper >
Protectors of the Endless ~ Grand Empress Shek'zeer > Tsulong > Sha of Fear
In our case, we stuck with the order until Blade Lord, then we chose to go after Will right after killing that, then we picked Garalon, and then Wind Lord. Now we're after Amber-Shaper.
For us, the progression order was decided by the ranking weight. Heroic Will was given a lot more weight than the other bosses in the general progression order, so killing Heroic Will gave us a solid lead and breathing room on the ladder against guilds who were still working on that fight. It also gave us the confidence we needed by getting a boss down out of the progression order to get Heroic Garalon and Heroic Windlord down in more or less one night of work, each, getting us to 9/16 heroics.
Is it fair to attack bosses with different ranking weight to improve one's ranking? I think it is, as the rankings are not secret, but others might disagree.
This is by no means a simple conversation - even now, my guild is debating whether Lei-Shi might not be a more viable target than Amber-Shaper. Maybe there is no right answer, and this is a topic that will go around and around every tier as raiders debate what boss is more viable for progression. In a 10s mode guild, you also have to consider composition - on a given night, do you have enough people to do one boss more easily than another? Ideally you have all raiders showing up, but that's not always possible, of course, and I imagine often times the decision is made for you by circumstances.
Regardless, our raid-leaders made the decision and tonight, we will be fighting Heroic Amber-Shaper.
Next time, in the conclusion, I'll try to wrap up this process, and then (rather ambitiously), I'll try to arrive at some general thesis about what progression raiding feels like and why so many people are attracted to it.
Labels:
boss order,
hardcore,
mists of pandaria,
progression,
raiding,
ranking,
server,
socializing,
win
Tuesday, November 13, 2012
Where have I been?
Buried up to my neck in raids, is where I've been.
Almost a month since I last wrote, and it's a bit of a shame - much of the normal-mode progression is already done, and I failed to document it. Ah, well. Still only about half-way through the tier, so there's more stuff to talk about.
Paladin Tanking
This is the best state the class has been in a long, long time. One of my biggest complaints throughout Cataclysm was that Vengeance had made Hit and Expertise irrelevant for tanks but with Active Mitigation, we've got a reason, not just to soft cap Expertise, but actually get up to 15% so we can skip Parries as well. That's unbelievably awesome.
For one, we put out tons and tons of damage. Seeing 200k+ DPS isn't unusual for me on certain fights, like Heroic Stone Guard, or Wind Lord. Even on Will of the Emperor I can manage to squeak into the top three for damage done and not to mention the unbelievable healing numbers I get from Light's Hammer, Sacred Shield and Seal of Insight. Word of Glory becoming a cool-down has lowered its overall numbers, but it's certainly a life-saver at times, healing me for nearly 50% of my health with a 5-stack of Bastion.
And I hope I'm not the only one swapping glyphs and talents in and out just about every fight to optimize my play-style for that particular boss. Suffice it to say, paladin tanking is unbelievably fun right now. I have half an article written as an introduction to Paladin tanking that I'll be posting shortly.
Progression
The raids continue apace, bosses die, they drop purples, and we move on. Heart of Fear continues to impress, though the bugs (get it?) are frustrating, especially when they keep us stagnant when we should be progressing. Last night, Wind Lord kept enraging because Recklessness failed to stack on the boss despite a number of different things we tried, and we finally gave up and went to bed only to find a blue post on the bug-report that it is, indeed, a bug.
It's one thing for a raid to fail because we misunderstand a mechanic or lack the gear, or whatever, but to fail to a bug after hours of attempts is just plain frustrating on a helpless level. Especially since it's a new bug introduced after a number of guilds had already killed the boss so we're working with a handicap at this point.
To further the point, there is the humiliation - hyperbole, to say the least, but I can think of no better word - the embarrassment of having to go in and clear the second half of Heart of Far on LFR before I've even gotten to see the Empress or the Amber-Shaper on normal-modes. It distresses me - but it also motivates me to push ahead and try for more this week. Though, of course, this week, we venture back into Mogu'shan for some Heroic raiding, but I hope we'll be able to make things work in Heart of Fear as well.
We'll see.
Heart of Fear
Despite the bugs (heh) mentioned above, the raid itself is quite fun. Vizir and Blade Lord are both good fights and continue the strand of personal responsibility and execution that Mogu'shan began. If you as a raider are asleep at the wheel, it's going to be difficult to carry you or to kill the boss at least in this phase of the tier. Garalon took a bit of doing, but we did kill him twice - coming excruciatingly close at times before wiping to the enrage. My favorite wipe was the one where he went immune with a single hit-point left on a leg while he had less than 2% health left. Did you know his enrage Crush goes through immunities? Heart-breaking. He died the next night without too much of a bother.
That's two out of three excellent raids already and tonight, Terrace opens up. I'm disappointed not to be going in there at 7:00pm server tonight, but such is the way of things. Perhaps next week if we manage to kill the Empress this week - though that seems remarkably optimistic. This staggered release was excellent, but for this two-week buffer between Heart of Fear and Terrace - I feel that another four-week gap would have been excellent, and it would give guilds the time to kill all normal modes and get a couple of heroic kills in before focusing on Terrace.
Content is coming too fast - and 5.1 is on the horizon! Perhaps I'm getting too old for this.
Guild
And lastly, I was made a full member about a month ago. I don't know if I mentioned it or not, I don't think I did, but there we go. It might seem amusing, but I was a bit nervous - I know I'm a good player, but I don't know that I'm great and part of the nerves came from knowing that I had nowhere to go if I didn't cut it here. Regardless, I'm very glad to be in Occasional Excellence, and very glad that I made the cut. One of the big reasons for this change was that I had issued a challenge to myself - could I play well enough to be in a hardcore guild and remain, if not on the cutting-edge, then in the vanguard of raiding guilds? The answer, I suppose, is that I can. It's gratifying.
As one of my favorite Sandman comics said about falling from mountains, "Sometimes you wake up. Sometimes the fall kills you. And sometimes, when you fall, you fly."
Almost a month since I last wrote, and it's a bit of a shame - much of the normal-mode progression is already done, and I failed to document it. Ah, well. Still only about half-way through the tier, so there's more stuff to talk about.
Paladin Tanking
This is the best state the class has been in a long, long time. One of my biggest complaints throughout Cataclysm was that Vengeance had made Hit and Expertise irrelevant for tanks but with Active Mitigation, we've got a reason, not just to soft cap Expertise, but actually get up to 15% so we can skip Parries as well. That's unbelievably awesome.
For one, we put out tons and tons of damage. Seeing 200k+ DPS isn't unusual for me on certain fights, like Heroic Stone Guard, or Wind Lord. Even on Will of the Emperor I can manage to squeak into the top three for damage done and not to mention the unbelievable healing numbers I get from Light's Hammer, Sacred Shield and Seal of Insight. Word of Glory becoming a cool-down has lowered its overall numbers, but it's certainly a life-saver at times, healing me for nearly 50% of my health with a 5-stack of Bastion.
And I hope I'm not the only one swapping glyphs and talents in and out just about every fight to optimize my play-style for that particular boss. Suffice it to say, paladin tanking is unbelievably fun right now. I have half an article written as an introduction to Paladin tanking that I'll be posting shortly.
Progression
The raids continue apace, bosses die, they drop purples, and we move on. Heart of Fear continues to impress, though the bugs (get it?) are frustrating, especially when they keep us stagnant when we should be progressing. Last night, Wind Lord kept enraging because Recklessness failed to stack on the boss despite a number of different things we tried, and we finally gave up and went to bed only to find a blue post on the bug-report that it is, indeed, a bug.
It's one thing for a raid to fail because we misunderstand a mechanic or lack the gear, or whatever, but to fail to a bug after hours of attempts is just plain frustrating on a helpless level. Especially since it's a new bug introduced after a number of guilds had already killed the boss so we're working with a handicap at this point.
To further the point, there is the humiliation - hyperbole, to say the least, but I can think of no better word - the embarrassment of having to go in and clear the second half of Heart of Far on LFR before I've even gotten to see the Empress or the Amber-Shaper on normal-modes. It distresses me - but it also motivates me to push ahead and try for more this week. Though, of course, this week, we venture back into Mogu'shan for some Heroic raiding, but I hope we'll be able to make things work in Heart of Fear as well.
We'll see.
Heart of Fear
Despite the bugs (heh) mentioned above, the raid itself is quite fun. Vizir and Blade Lord are both good fights and continue the strand of personal responsibility and execution that Mogu'shan began. If you as a raider are asleep at the wheel, it's going to be difficult to carry you or to kill the boss at least in this phase of the tier. Garalon took a bit of doing, but we did kill him twice - coming excruciatingly close at times before wiping to the enrage. My favorite wipe was the one where he went immune with a single hit-point left on a leg while he had less than 2% health left. Did you know his enrage Crush goes through immunities? Heart-breaking. He died the next night without too much of a bother.
That's two out of three excellent raids already and tonight, Terrace opens up. I'm disappointed not to be going in there at 7:00pm server tonight, but such is the way of things. Perhaps next week if we manage to kill the Empress this week - though that seems remarkably optimistic. This staggered release was excellent, but for this two-week buffer between Heart of Fear and Terrace - I feel that another four-week gap would have been excellent, and it would give guilds the time to kill all normal modes and get a couple of heroic kills in before focusing on Terrace.
Content is coming too fast - and 5.1 is on the horizon! Perhaps I'm getting too old for this.
Guild
And lastly, I was made a full member about a month ago. I don't know if I mentioned it or not, I don't think I did, but there we go. It might seem amusing, but I was a bit nervous - I know I'm a good player, but I don't know that I'm great and part of the nerves came from knowing that I had nowhere to go if I didn't cut it here. Regardless, I'm very glad to be in Occasional Excellence, and very glad that I made the cut. One of the big reasons for this change was that I had issued a challenge to myself - could I play well enough to be in a hardcore guild and remain, if not on the cutting-edge, then in the vanguard of raiding guilds? The answer, I suppose, is that I can. It's gratifying.
As one of my favorite Sandman comics said about falling from mountains, "Sometimes you wake up. Sometimes the fall kills you. And sometimes, when you fall, you fly."
Labels:
frustration,
guild,
heart of fear,
heroic,
mogu'shan vaults,
nervous,
paladin,
progression,
raiding,
tanking,
win,
wipe
Thursday, July 12, 2012
Gear Gating In Mists of Pandaria
I'm worried about the gear progression path in Pandaria.
In Tier 11 and Tier 7, and presumably in Tier 4, the gear progression for PvE went something like this:
But in Tier 14, we have a new step in the ladder in the LFR and a change in the order, so that the gear progression, I think, turn out to look like this:
I poked around in WoWHead to make a quick spreadsheet, so just take a look at the iLevel of gear and where it comes from:
The iLevel difference between Heroic Dungeon loot and Normal Raid loot is a whopping 30 points.That means that not only will it be useless for raiding, we absolutely have to gear up with Reputation gear. There isn't much crafted gear that I saw, so that might be an option as well, but the point being that there is reputation gear for almost every slot. Here, for example, is a table showing you the gear I would want purely from reputation alone, before stepping into a raid (click to zoom).
Almost every slot is covered except for the chest piece (I suspect these will be crafted).
Blizzard has said they want us to buy gear from Reputation vendors using Valor points instead of Gold as we have done so far. That means, despite all the juggling and changing how we get gear and stuff, we're essentially going to be buying Valor gear from a different vendor that also requires a Reputation.
Not only will we need to grind rep with these guys, we'll also need to farm the Valor which will have a hard weekly cap.
This is essentially a double gear-gate. Ugh.
One note of comfort is that all the gear only requires (at least right now) a Revered level of reputation instead of Exalted as I was expecting which softens the reputation grind, but that does nothing about the Valor cap.
Unless we run LFR. And that's where my problem lies.
In the absence of any useable gear from Heroic dungeons, it will take me weeks to buy even a few items of gear from the reputation vendor. I might even be okay with that, as a means of slowing down content consumption. But.
Someone might get lucky in LFR and be ready to go in half the time. I'm not bemoaning the luck factor here, RNG is RNG, but it's pretty obvious that gearing through LFR is going to be significantly faster than gearing up through the natural gear progression path alone.
With no viable gear from Heroics, we're left only with LFR as a source of dropped gear pre-raid.
In the current tier, as seen above, we won't have that, and if we go into the raids without grinding out the valor/reputation gear for weeks or without running LFR, the first few weeks without LFR tier are going to be brutally difficult.
Considering the fact that Reputation gear is only half a tier behind the Normal gear loot, I would imagine that normal modes are tuned to LFR gear.
That leaves me in a hard spot because I want to see the bosses for the first time in their full glory, not their neutered versions. Of course, the answer is to wait and get gear the way I want, through Valor and Reputation but it feels like a round-about and boring way to gear up compared to what we had before.
I will be disenchanting every single item that drops off of Heroic bosses, killing them solely in the pursuit of Valor points and reputation. That sucks.
Gear from Heroics was always good in the beginning of the first tier. Getting gear from bosses felt natural and organic. I remember in Wrath running Heroic Utgarde Pinnacle praying for the epic tanking sword to drop the night before we were to start raiding and how elated I was when it did.
Now, I'll have a spreadsheet that tells me exactly when I'll get what based on the rate of Valor coming into my pockets.
I know what I enjoyed more. Bah-humbug.
In Tier 11 and Tier 7, and presumably in Tier 4, the gear progression for PvE went something like this:
Quest Greens > Rep, Dungeon, Crafted Blues > Heroic and Badge > Raid
But in Tier 14, we have a new step in the ladder in the LFR and a change in the order, so that the gear progression, I think, turn out to look like this:
Quest Greens > Dungeon Blues > Rep, Valor, Crafting > LFR > Raid
I poked around in WoWHead to make a quick spreadsheet, so just take a look at the iLevel of gear and where it comes from:
| iLevel | Source |
| 463 | Heroic Dungeons |
| 470 | Headless Horseman |
| 483 | Raid Finder |
| 489 | Reputation (and, presumably, Crafted) Gear |
| 496 | Normal Raid |
| 509 | Heroic Raid |
The iLevel difference between Heroic Dungeon loot and Normal Raid loot is a whopping 30 points.That means that not only will it be useless for raiding, we absolutely have to gear up with Reputation gear. There isn't much crafted gear that I saw, so that might be an option as well, but the point being that there is reputation gear for almost every slot. Here, for example, is a table showing you the gear I would want purely from reputation alone, before stepping into a raid (click to zoom).
Almost every slot is covered except for the chest piece (I suspect these will be crafted).
Blizzard has said they want us to buy gear from Reputation vendors using Valor points instead of Gold as we have done so far. That means, despite all the juggling and changing how we get gear and stuff, we're essentially going to be buying Valor gear from a different vendor that also requires a Reputation.
Not only will we need to grind rep with these guys, we'll also need to farm the Valor which will have a hard weekly cap.
This is essentially a double gear-gate. Ugh.
One note of comfort is that all the gear only requires (at least right now) a Revered level of reputation instead of Exalted as I was expecting which softens the reputation grind, but that does nothing about the Valor cap.
Unless we run LFR. And that's where my problem lies.
In the absence of any useable gear from Heroic dungeons, it will take me weeks to buy even a few items of gear from the reputation vendor. I might even be okay with that, as a means of slowing down content consumption. But.
Someone might get lucky in LFR and be ready to go in half the time. I'm not bemoaning the luck factor here, RNG is RNG, but it's pretty obvious that gearing through LFR is going to be significantly faster than gearing up through the natural gear progression path alone.
With no viable gear from Heroics, we're left only with LFR as a source of dropped gear pre-raid.
Let' s leave aside the fact that hard-core progression guilds will run LFR for their tier. There's no question there, that's absolutely going to happen, as it did in Tier 13. For these guys, the kills are about speed, but for me the experience is important, not the speed.When LFR launched with Tier 13, it didn't bother me much. I had a mix of normal and heroic Firelands gear and the iLevel 384 gear didn't appeal to me all that much. Besides, I wanted to see and down the bosses on normal mode before I took up the neutered version of the bosses, and that's exactly what I did. We got Madness down I think in the third or fourth week and that was the first time I went in to do LFR, mostly to get the 4-piece Tier bonus. That worked because we were coming into Dragon Soul after having accumulated the gear from Firelands and as a raiding guild, were geared enough to go straight into normal Dragon Soul without a problem.
In the current tier, as seen above, we won't have that, and if we go into the raids without grinding out the valor/reputation gear for weeks or without running LFR, the first few weeks without LFR tier are going to be brutally difficult.
Considering the fact that Reputation gear is only half a tier behind the Normal gear loot, I would imagine that normal modes are tuned to LFR gear.
That leaves me in a hard spot because I want to see the bosses for the first time in their full glory, not their neutered versions. Of course, the answer is to wait and get gear the way I want, through Valor and Reputation but it feels like a round-about and boring way to gear up compared to what we had before.
I will be disenchanting every single item that drops off of Heroic bosses, killing them solely in the pursuit of Valor points and reputation. That sucks.
Gear from Heroics was always good in the beginning of the first tier. Getting gear from bosses felt natural and organic. I remember in Wrath running Heroic Utgarde Pinnacle praying for the epic tanking sword to drop the night before we were to start raiding and how elated I was when it did.
Now, I'll have a spreadsheet that tells me exactly when I'll get what based on the rate of Valor coming into my pockets.
I know what I enjoyed more. Bah-humbug.
Labels:
dungeons,
frustration,
gating,
gear,
LFR,
progression,
tier 14,
valor
Thursday, May 3, 2012
Dive and Rise
Sometimes I just feel like the game is a sink for me.
Sometimes it turns into a black void like a gravity well and I can't escape the pull of anxiety, anger and frustration that sucks me in and leaves me feeling trapped and helpless. Last night was one of those nights. My pessimistic streak is pretty long and well documented, but I've been trying to stay on the up-side of optimism lately, but it seems like a fragile thing.
The slightest imbalance can throw it off, the tiniest imperfection in execution of a plan becomes a glaring sore that I can't help noticing and the whole thing collapses after that. The performance of raids affects me more than it should. I take my time investment far too seriously, and I think when I perceive a lack of respect for that time from even one or two members, it really galls on me. However, I know not everyone playing this game has a boatload of issues like me, and for most of my guildies, the game is, as they say, "fun." Still, my enjoyment comes from perfect execution and tight, controlled play. I know it's ridiculous, but I'm the guy who loved beating himself over failing add-tank duties on Nefarian.
Last night was one of those nights where things just didn't gel and my healing was part of the reason, but our strategy kept changing as we tried to find something that worked and it just... wasn't. Two hours passed and we gave up on it and moved on... and then wiped to a farm boss which just broke my resolve.
There are a lot of reasons why I'm frustrated. Lack of expectations of performance, a slight tilt away from the kind of hard-mode progression we used to do, a general disagreement about the level of dedication required to get things done... and a lot of it is communication that just doesn't happen. People don't talk or voice their concerns in a civil way, in a neutral environment and the frustration erupts at the worst possible time. None of this is helpful and there were other factors to influence this lovely event.
Part of it was my own failure to count and I hold myself to a far, far higher standard than anyone else, so my anger for the wipe was primarily focused on myself and yet, I still managed to get into a snarling and unfiltered conversation in OChat. After I logged out, I couldn't even sleep, anger and anxiety over a dozen other Real Life things rose up, mixed with the emotions of failure and frustration, and by the morning, I was a barely coherent mess on the verge of tears all day long after I dropped off my son.
Thankfully a couple of friends intervened, both virtually and in person, the meetings I was dreading in the afternoon actually pulled me out of my funk and I feel okay now, but goddamn. Sometimes I let this game get to me too much. I know it's just a game. But it's also a 6 hour a week plus hours spent farming mats and doing other things in game commitment - and I like get a return on my investments.
My RoI in Warcraft is raid progression and a higher Personal PvP rating than the week before.
I'm putting my time into Warcraft to hang out with friends, to gain silly achievements, to level alts and professions, to just enjoy the world, yes... but also to gain some kind of personal, tangible satisfaction in the form of continuous progression, step by step. I guess my frustration level was just getting higher than I realized and it all just erupted in a mess last night.
If the game is a sink of frustration sometimes, I have lifelines out of the mire. Friends who e-mail me to check in, or take me out to lunch to talk about movies and video games, I have my son who'll laugh and run off to roll in the rain-wet grass on the way to daycare, my wife telling me we're going to sit on the couch tonight, eat ice-cream and watch hours of archived shows...
I'm lucky to have so many people to help me out of these pits. It might be all tar and feathers in Azeroth but it's lovely in New York (not really, the weather is just rain rain rain lately, but it's okay, I love the rain.)
Sometimes it turns into a black void like a gravity well and I can't escape the pull of anxiety, anger and frustration that sucks me in and leaves me feeling trapped and helpless. Last night was one of those nights. My pessimistic streak is pretty long and well documented, but I've been trying to stay on the up-side of optimism lately, but it seems like a fragile thing.
The slightest imbalance can throw it off, the tiniest imperfection in execution of a plan becomes a glaring sore that I can't help noticing and the whole thing collapses after that. The performance of raids affects me more than it should. I take my time investment far too seriously, and I think when I perceive a lack of respect for that time from even one or two members, it really galls on me. However, I know not everyone playing this game has a boatload of issues like me, and for most of my guildies, the game is, as they say, "fun." Still, my enjoyment comes from perfect execution and tight, controlled play. I know it's ridiculous, but I'm the guy who loved beating himself over failing add-tank duties on Nefarian.
Last night was one of those nights where things just didn't gel and my healing was part of the reason, but our strategy kept changing as we tried to find something that worked and it just... wasn't. Two hours passed and we gave up on it and moved on... and then wiped to a farm boss which just broke my resolve.
There are a lot of reasons why I'm frustrated. Lack of expectations of performance, a slight tilt away from the kind of hard-mode progression we used to do, a general disagreement about the level of dedication required to get things done... and a lot of it is communication that just doesn't happen. People don't talk or voice their concerns in a civil way, in a neutral environment and the frustration erupts at the worst possible time. None of this is helpful and there were other factors to influence this lovely event.
Part of it was my own failure to count and I hold myself to a far, far higher standard than anyone else, so my anger for the wipe was primarily focused on myself and yet, I still managed to get into a snarling and unfiltered conversation in OChat. After I logged out, I couldn't even sleep, anger and anxiety over a dozen other Real Life things rose up, mixed with the emotions of failure and frustration, and by the morning, I was a barely coherent mess on the verge of tears all day long after I dropped off my son.
Thankfully a couple of friends intervened, both virtually and in person, the meetings I was dreading in the afternoon actually pulled me out of my funk and I feel okay now, but goddamn. Sometimes I let this game get to me too much. I know it's just a game. But it's also a 6 hour a week plus hours spent farming mats and doing other things in game commitment - and I like get a return on my investments.
My RoI in Warcraft is raid progression and a higher Personal PvP rating than the week before.
I'm putting my time into Warcraft to hang out with friends, to gain silly achievements, to level alts and professions, to just enjoy the world, yes... but also to gain some kind of personal, tangible satisfaction in the form of continuous progression, step by step. I guess my frustration level was just getting higher than I realized and it all just erupted in a mess last night.
If the game is a sink of frustration sometimes, I have lifelines out of the mire. Friends who e-mail me to check in, or take me out to lunch to talk about movies and video games, I have my son who'll laugh and run off to roll in the rain-wet grass on the way to daycare, my wife telling me we're going to sit on the couch tonight, eat ice-cream and watch hours of archived shows...
I'm lucky to have so many people to help me out of these pits. It might be all tar and feathers in Azeroth but it's lovely in New York (not really, the weather is just rain rain rain lately, but it's okay, I love the rain.)
Labels:
community,
frustration,
guild,
introspective,
progression,
whine
Thursday, January 19, 2012
Dragon Soul Nerfs
This feels familiar, doesn't it?
I'm glad we've killed Deathwing a couple of times by now, and have the fight down pat and dry at this point or I'd be really pissed as I was over Ragnaros. As it is, I'm just shrugging it off, as I don't really see the point in further tuning this content as it is, if you'll excuse the elitism for a moment, relatively easy compared to pre-nerf Firelands, but difficulty is a relative thing.
That said, Madness of Deathwing is no Ragnaros. And Madness of Deathwing is certainly no pre-nerf Nefarian. It's more on par with, I don't know, Cho'gall maybe, or Ascendant Council in terms of difficulty. Once you know what to do, the fight is entirely a breeze and the right setup lets you breeze through so much of the fight it's not even funny.
To be fair, we had a number of wipes on Madness. Spine took us a night. But ever since we killed these bosses, it hasn't been a problem and we more or less 2-healed the whole place except for Zon'ozz and Spine. If we do all normal modes next week, I imagine we can clear out the place in less than three hours. Though I think our Raid Lead might want to do Heroic Morchok and Heroic Yor'sahj.
I don't know. I don't know that we're particularly great and our gear was more or less at normal-Firelands level when we started this tier. We even missed about two weeks of progression when we didn't have people over the holidays. So are the nerfs necessary? Not for us, they aren't.
But I think they probably are necessary for the guilds that were stuck on Ultraxion or Lootship or Spine. Those fights do have relatively steep DPS requirements.
Are you having trouble 2-healing in the 5th minute when you're getting hit with 300k every second? Can you get one of the adds down before the Sapper spawns? Can you take the hits of fire throughout the fight without loosing people? Can your tanks taunt swap and chain CDs to survive phase 2? Is everyone able to dodge fire and cones at the same time? Do Bloods overwhelm you in the third plate phase over and over? Do you just need a bit of DPS to get over the hump on that 4th limb of Deathwing or to clear the last 2% in phae 2?
If yes, then this will help you get over that little bump and that's not a bad thing.
Maybe another two weeks of gear will help, maybe you need a different strategy or composition, or whatever, but I've been there going in on the same fight, night after night after night and not being able to kill something and feeling the frustration with making absolutely no progress. I remember two years ago (holy crap) that the 5% nerf helped us down Sindragosa when she was wiping us with sub 5% enrages or something crazy for two or three weeks in a row, and then the week the buff hit, we killed her. It stung a bit, but I was just glad to finally be on Lich King.
As it is, my expectation and my performance is based on completing at least all of normal content pre-nerf and as long as I can manage that, I'm happy. And we've more than managed that this time around. To everyone else who's waiting to get over that hump - I hope you're able to make the magic happen before the nerfs hit, but if not, I'm sure you'll have those shiny titles after January 31.
I'm glad we've killed Deathwing a couple of times by now, and have the fight down pat and dry at this point or I'd be really pissed as I was over Ragnaros. As it is, I'm just shrugging it off, as I don't really see the point in further tuning this content as it is, if you'll excuse the elitism for a moment, relatively easy compared to pre-nerf Firelands, but difficulty is a relative thing.
That said, Madness of Deathwing is no Ragnaros. And Madness of Deathwing is certainly no pre-nerf Nefarian. It's more on par with, I don't know, Cho'gall maybe, or Ascendant Council in terms of difficulty. Once you know what to do, the fight is entirely a breeze and the right setup lets you breeze through so much of the fight it's not even funny.
To be fair, we had a number of wipes on Madness. Spine took us a night. But ever since we killed these bosses, it hasn't been a problem and we more or less 2-healed the whole place except for Zon'ozz and Spine. If we do all normal modes next week, I imagine we can clear out the place in less than three hours. Though I think our Raid Lead might want to do Heroic Morchok and Heroic Yor'sahj.
I don't know. I don't know that we're particularly great and our gear was more or less at normal-Firelands level when we started this tier. We even missed about two weeks of progression when we didn't have people over the holidays. So are the nerfs necessary? Not for us, they aren't.
But I think they probably are necessary for the guilds that were stuck on Ultraxion or Lootship or Spine. Those fights do have relatively steep DPS requirements.
Are you having trouble 2-healing in the 5th minute when you're getting hit with 300k every second? Can you get one of the adds down before the Sapper spawns? Can you take the hits of fire throughout the fight without loosing people? Can your tanks taunt swap and chain CDs to survive phase 2? Is everyone able to dodge fire and cones at the same time? Do Bloods overwhelm you in the third plate phase over and over? Do you just need a bit of DPS to get over the hump on that 4th limb of Deathwing or to clear the last 2% in phae 2?
If yes, then this will help you get over that little bump and that's not a bad thing.
Maybe another two weeks of gear will help, maybe you need a different strategy or composition, or whatever, but I've been there going in on the same fight, night after night after night and not being able to kill something and feeling the frustration with making absolutely no progress. I remember two years ago (holy crap) that the 5% nerf helped us down Sindragosa when she was wiping us with sub 5% enrages or something crazy for two or three weeks in a row, and then the week the buff hit, we killed her. It stung a bit, but I was just glad to finally be on Lich King.
As it is, my expectation and my performance is based on completing at least all of normal content pre-nerf and as long as I can manage that, I'm happy. And we've more than managed that this time around. To everyone else who's waiting to get over that hump - I hope you're able to make the magic happen before the nerfs hit, but if not, I'm sure you'll have those shiny titles after January 31.
Labels:
casual,
frustration,
madness,
nefarian,
nerfs,
progression,
ragnaros,
raiding,
tier 13
Friday, December 2, 2011
Dragon Soul Difficulty And What I Want From It
I've been trying to articulate my feelings about Dragon Soul and it is very conflicted.
As I mentioned on Wednesday, the bosses are just falling over each other to cough up their loot. We finished our second night of raiding with Ultraxion going down, netting us a genuine realm first kill of all things. We were having a bit of trouble on that fight with DPS not being able to kill him in time, so we swapped one of the healers to DPS, switched out one DPS who wasn't quite pushing the numbers we needed and bang. Purples.
That put us at 5/8 and I fully expect us to clear through all that content on our first night next week, kill Gunship and be working on Spine by the end of our raid week.
On the one hand, the new content is fun, and I really wanted to go back in last night to clear Gunship and start poking at Spine but a lot of folks couldn't make it and a few of them wanted to slow down and savor the content. But on the other hand, this doesn't even seem like content worth doing over and over. If the next two bosses are as easy as the rest of the raid has been, we'll be facing hard modes at Christmas.
Now, to be fair, if I look at Firelands, once we killed Shannox, Beth and Rhyolith, the rest of the dungeon kind of fell in our laps. Baleroc only took about a night or two, we killed both Alys and Domo the same week we pulled them. After that Ragnaros was the only issue. This was pre-nerf. Ragnaros, took us about 2.5 nights to kill, and the nerf hit in the middle of that, which meant he went down fairly quickly after that. This was the first time we failed to kill all the normal modes pre nerf and I still grumble about it.
So, our progression in Dragon Soul has surprised me, as we didn't even have all that much heroic gear, we were only in the 379/380 iLevel range when we walked in on Tuesday, none of us had done the fights on the PTR, it was as new as content gets. We really went off of the Dungeon Journal for the most part, supplementing Icy Veins when necessary. And still, in about 5 hours over two days, killed 5 brand new bosses.
We know the next 3 bosses aren't going to stonewall us. Nearly a thousand guilds killed Madness this week. In three days. I don't foresee these bosses being much of an issue. So, even pessimistically, two weeks to kill Madness, by Christmas, we're done with normal modes.
I'm worried.
Really, there's not much you can say or do at this point, this is what's going to happen, we're not going to see these guys being buffed at this point. But what we don't know, is what's going to happen after normal modes. And this is my hope for Heroics:
I don't mind if I can kill the first boss or two in the first week. That's fine. You have to start gearing somewhere. But I want us to stall on the third boss for a full week.
I want us to wipe, I want us to sit and discuss strategies, look at our team and evaluate what to do with our resources. I want us to reforge gear for specific stats, re-gem, re-enchant, move talent points around. I want to struggle and when the boss keels over, I want vent to be indecipherable with all the cheers of relief earned after winning a hard fought kill.
The fourth and fifth boss need to be on a similar level, if not a bit harder. Ultraxion is a well tuned fight even on normal, we had to 2 heal it, but I want us to have to 2 heal and solo tank it just to make the enrage and come up with creative ways of letting someone tank the boss while I'm dropping off Fading Light.
I want lootship to add more mechanics instead of just an add priority with positioning challenges.
Spine and Madness should both be very difficult, they need to last us weeks, they need to make us gnash our teeth and shake our heads, they need to make us struggle and anguish about whether or not we push our lockouts because we're so close to a kill, but wouldn't another week of heroic gear help.
That's what I want.
But even then, eight bosses, we're talking about, pessimistically, March? April? Before everything is done even on hard modes? And we'll still have four months to go at the least before expecting MoP. I can't see the expansion before July/August. And a cynical voice in my head wonders if that's why the Beta was included in the year long plan, as a way to get us content even in its incomplete state...
Anyway. I'm worried. But I'm having a lot of fun at the same time.
As I mentioned on Wednesday, the bosses are just falling over each other to cough up their loot. We finished our second night of raiding with Ultraxion going down, netting us a genuine realm first kill of all things. We were having a bit of trouble on that fight with DPS not being able to kill him in time, so we swapped one of the healers to DPS, switched out one DPS who wasn't quite pushing the numbers we needed and bang. Purples.
That put us at 5/8 and I fully expect us to clear through all that content on our first night next week, kill Gunship and be working on Spine by the end of our raid week.
On the one hand, the new content is fun, and I really wanted to go back in last night to clear Gunship and start poking at Spine but a lot of folks couldn't make it and a few of them wanted to slow down and savor the content. But on the other hand, this doesn't even seem like content worth doing over and over. If the next two bosses are as easy as the rest of the raid has been, we'll be facing hard modes at Christmas.
Now, to be fair, if I look at Firelands, once we killed Shannox, Beth and Rhyolith, the rest of the dungeon kind of fell in our laps. Baleroc only took about a night or two, we killed both Alys and Domo the same week we pulled them. After that Ragnaros was the only issue. This was pre-nerf. Ragnaros, took us about 2.5 nights to kill, and the nerf hit in the middle of that, which meant he went down fairly quickly after that. This was the first time we failed to kill all the normal modes pre nerf and I still grumble about it.
So, our progression in Dragon Soul has surprised me, as we didn't even have all that much heroic gear, we were only in the 379/380 iLevel range when we walked in on Tuesday, none of us had done the fights on the PTR, it was as new as content gets. We really went off of the Dungeon Journal for the most part, supplementing Icy Veins when necessary. And still, in about 5 hours over two days, killed 5 brand new bosses.
We know the next 3 bosses aren't going to stonewall us. Nearly a thousand guilds killed Madness this week. In three days. I don't foresee these bosses being much of an issue. So, even pessimistically, two weeks to kill Madness, by Christmas, we're done with normal modes.
I'm worried.
Really, there's not much you can say or do at this point, this is what's going to happen, we're not going to see these guys being buffed at this point. But what we don't know, is what's going to happen after normal modes. And this is my hope for Heroics:
A progression with a gradually sloping,
linear scaling of difficulty.
I don't mind if I can kill the first boss or two in the first week. That's fine. You have to start gearing somewhere. But I want us to stall on the third boss for a full week.
I want us to wipe, I want us to sit and discuss strategies, look at our team and evaluate what to do with our resources. I want us to reforge gear for specific stats, re-gem, re-enchant, move talent points around. I want to struggle and when the boss keels over, I want vent to be indecipherable with all the cheers of relief earned after winning a hard fought kill.
The fourth and fifth boss need to be on a similar level, if not a bit harder. Ultraxion is a well tuned fight even on normal, we had to 2 heal it, but I want us to have to 2 heal and solo tank it just to make the enrage and come up with creative ways of letting someone tank the boss while I'm dropping off Fading Light.
I want lootship to add more mechanics instead of just an add priority with positioning challenges.
Spine and Madness should both be very difficult, they need to last us weeks, they need to make us gnash our teeth and shake our heads, they need to make us struggle and anguish about whether or not we push our lockouts because we're so close to a kill, but wouldn't another week of heroic gear help.
That's what I want.
But even then, eight bosses, we're talking about, pessimistically, March? April? Before everything is done even on hard modes? And we'll still have four months to go at the least before expecting MoP. I can't see the expansion before July/August. And a cynical voice in my head wonders if that's why the Beta was included in the year long plan, as a way to get us content even in its incomplete state...
Anyway. I'm worried. But I'm having a lot of fun at the same time.
Labels:
4.3,
difficulty,
hardcore,
mists of pandaria,
progression,
raiding,
waiting for expansion
Wednesday, October 12, 2011
Catching Up
There is so much going on in game, and at the same time, so little. This will be rambling, I guess!
After a weird week of suck on my part, we're back on track with killing new bosses and progression is chuggling along. I expect we'll get to 6 heroic bosses within a month or so - definitely before the next patch, and that makes me happy. I'd love to spend at least a whole week on Heroic Ragnaros with a rock-solid group before the next patch comes, just to experience it. But that's some ways away for us, we're just starting to collect heroic gear now.
Our main issue is still that last one or two floating spot that becomes difficult to juggle.
I was informed that one of our core raiders who has been with us for over two years now, is going to be retiring after Deathwing. Which is awesome, he's excited to move on with his life and stuff, and I wish him the best, but it does leave a rather large hole in our roster, and not just in terms of a slot to be replaced, but in terms of a person who was our friend for a long, long time. We'll fill the slot, but we can't replace the person.
Last night, our decked out and geared hunter's PC overheated to the point of making the game unplayable for her and she bowed out until she can afford a replacement machine but we brought in someone who was benched for the night and were able to do stuff.
I hope she's able to come back soon but we'll do what we can in the meantime. The issue becomes that if I do recruit another person to replace this hunter, I'll wind up in a situation where I'll have to play musical chairs again (and after the fiasco I went through last month with a raider upset about progression vs. gearing, I really don't want to deal with it again.)
Our Legendary continues to build, our first collector is about a third of the way through the Cinders and the second person collecting Embers is about two weeks from getting the Branch and we have a third person lined up for it after that. We'll get one Legendary out, I think, maybe get to phase 2 of the second one if 4.3 doesn't come out till late December. But still, it's nice to have it accessible - even if the process if fairly dull to collect mat rather than a series of awesome events like the extra boss.
Speaking of Legendaries, I'm seriously considering leveling a rogue just so I can do the quest-line in 4.3 - it looks freaking awesome. We only have one raiding rogue, and I'd be glad to build a second set of daggers. I love the sneaky, underhanded, do whatever it takes to win, not evil but not good by any measure, anti-hero protagonists like the new Prince of the Black Dragonflight is shaping out to be. Let's hope he is elevated to becoming the new aspect and reinvigorating the Flight and transforming them into what they were meant to be!
Of course, there is no tank legendary on the horizon, and I'll just cry about that over here after I've seen Valy'nar, Shadowmourne, and Dragonwrath crafted for other classes and specs. I look forward to crafting Father's Fangs for our resident rogue in the future.
After playing this game for so long, I just want one Legendary I can use on my main. I'll whine about this later, I have a feeling I have more to say on this topic.
After a weird week of suck on my part, we're back on track with killing new bosses and progression is chuggling along. I expect we'll get to 6 heroic bosses within a month or so - definitely before the next patch, and that makes me happy. I'd love to spend at least a whole week on Heroic Ragnaros with a rock-solid group before the next patch comes, just to experience it. But that's some ways away for us, we're just starting to collect heroic gear now.
Our main issue is still that last one or two floating spot that becomes difficult to juggle.
I was informed that one of our core raiders who has been with us for over two years now, is going to be retiring after Deathwing. Which is awesome, he's excited to move on with his life and stuff, and I wish him the best, but it does leave a rather large hole in our roster, and not just in terms of a slot to be replaced, but in terms of a person who was our friend for a long, long time. We'll fill the slot, but we can't replace the person.
Last night, our decked out and geared hunter's PC overheated to the point of making the game unplayable for her and she bowed out until she can afford a replacement machine but we brought in someone who was benched for the night and were able to do stuff.
I hope she's able to come back soon but we'll do what we can in the meantime. The issue becomes that if I do recruit another person to replace this hunter, I'll wind up in a situation where I'll have to play musical chairs again (and after the fiasco I went through last month with a raider upset about progression vs. gearing, I really don't want to deal with it again.)
Our Legendary continues to build, our first collector is about a third of the way through the Cinders and the second person collecting Embers is about two weeks from getting the Branch and we have a third person lined up for it after that. We'll get one Legendary out, I think, maybe get to phase 2 of the second one if 4.3 doesn't come out till late December. But still, it's nice to have it accessible - even if the process if fairly dull to collect mat rather than a series of awesome events like the extra boss.
Speaking of Legendaries, I'm seriously considering leveling a rogue just so I can do the quest-line in 4.3 - it looks freaking awesome. We only have one raiding rogue, and I'd be glad to build a second set of daggers. I love the sneaky, underhanded, do whatever it takes to win, not evil but not good by any measure, anti-hero protagonists like the new Prince of the Black Dragonflight is shaping out to be. Let's hope he is elevated to becoming the new aspect and reinvigorating the Flight and transforming them into what they were meant to be!
Of course, there is no tank legendary on the horizon, and I'll just cry about that over here after I've seen Valy'nar, Shadowmourne, and Dragonwrath crafted for other classes and specs. I look forward to crafting Father's Fangs for our resident rogue in the future.
After playing this game for so long, I just want one Legendary I can use on my main. I'll whine about this later, I have a feeling I have more to say on this topic.
Monday, January 3, 2011
Current Progression Ladder
A lot of folks are getting really upset with the level of difficulty that Heroics represent, and casual players in particular are frustrated with their inability to get groups to successfully run heroics.
I totally understand the issue, as I find myself wondering how someone who's not used to reading will handle movement mechanics while juggling add management on fights like Heroic: Corborus, or the constant running, dodging cluster-fuck that is Heroic: General Husam. How do they manage the interrupts and burn phase of Heroic: Baron Ashbury? What do they do when they run into Heroic: Ripsnarl?
But I think another way to look at this, is that in the first tier of content, Heroics are now officially a level of gear and difficulty above normal dungeons. This is the reason, a month into the expansion, we still have world-first top-end guilds working on heroic modes in Raids after all the time they spent on them on the Beta.
For the last year, this was the lay of the land:
Top-End: Retired
Hardcore: Heroic: Lich King.
Serious: Heroic: ICC and Helion
Everyone else: Any content in the game. Even normal LK was ridiculously easy by August/September.
At the end of the expansion, that made sense. Right now, there isn't all that much end-game content in the game and I think, the lay of the land is this:
Top-End: Heroic Raids
Harcore: Raids
Serious: Heroics/early raiding
Casual: Everything else
I think if we approach the current difficulty level with this lens, it makes sense. Yes, casual players who're not raiding and are not used to the level of difficulty that raid-bosses and non tank-and-spank bosses present are going to have a hell of time in heroics. They can either train up to them or they can wait till 4.1 drops when all the Valor gear will become Justice gear.
The 3 normal dungeons at 84-85 are also great for training and you can outfit yourself in a full 333/346 set from normal dungeons, Justice Points gear (sl0wly), reputation items (some 359 items there too), and crafting. I don't think it's a slight if you have problems running Heroics right now.
Think back to December or January when you queued up and got Heroic: Halls of Reflections. You knew it was work. You knew it was effort. Now, scale that up to every heroic. That's what this is. And I for one am enjoying the ever-loving hell out of it.
As for me - so far I've killed every boss except for Heroic: Commander Springvale and Heroic: Erudax. I'm chomping at the bit to kill Erudax because it'll complete my meta but Heroic: Grim Batol has been kicking my ass for a while so I'm giong to give it a break for a bit.
I'll start writing up my impressions of the dungeons so maybe it can be helpful to folks having trouble in heroics.
Time to complete all the other dungeons with guild-groups and then prep for Throne of Four Winds. Raids start on the 11th. Eeeeek!
I totally understand the issue, as I find myself wondering how someone who's not used to reading will handle movement mechanics while juggling add management on fights like Heroic: Corborus, or the constant running, dodging cluster-fuck that is Heroic: General Husam. How do they manage the interrupts and burn phase of Heroic: Baron Ashbury? What do they do when they run into Heroic: Ripsnarl?
But I think another way to look at this, is that in the first tier of content, Heroics are now officially a level of gear and difficulty above normal dungeons. This is the reason, a month into the expansion, we still have world-first top-end guilds working on heroic modes in Raids after all the time they spent on them on the Beta.
For the last year, this was the lay of the land:
Top-End: Retired
Hardcore: Heroic: Lich King.
Serious: Heroic: ICC and Helion
Everyone else: Any content in the game. Even normal LK was ridiculously easy by August/September.
At the end of the expansion, that made sense. Right now, there isn't all that much end-game content in the game and I think, the lay of the land is this:
Top-End: Heroic Raids
Harcore: Raids
Serious: Heroics/early raiding
Casual: Everything else
I think if we approach the current difficulty level with this lens, it makes sense. Yes, casual players who're not raiding and are not used to the level of difficulty that raid-bosses and non tank-and-spank bosses present are going to have a hell of time in heroics. They can either train up to them or they can wait till 4.1 drops when all the Valor gear will become Justice gear.
The 3 normal dungeons at 84-85 are also great for training and you can outfit yourself in a full 333/346 set from normal dungeons, Justice Points gear (sl0wly), reputation items (some 359 items there too), and crafting. I don't think it's a slight if you have problems running Heroics right now.
Think back to December or January when you queued up and got Heroic: Halls of Reflections. You knew it was work. You knew it was effort. Now, scale that up to every heroic. That's what this is. And I for one am enjoying the ever-loving hell out of it.
As for me - so far I've killed every boss except for Heroic: Commander Springvale and Heroic: Erudax. I'm chomping at the bit to kill Erudax because it'll complete my meta but Heroic: Grim Batol has been kicking my ass for a while so I'm giong to give it a break for a bit.
I'll start writing up my impressions of the dungeons so maybe it can be helpful to folks having trouble in heroics.
Time to complete all the other dungeons with guild-groups and then prep for Throne of Four Winds. Raids start on the 11th. Eeeeek!
Wednesday, August 25, 2010
Farming Hardmodes
Last night proved that we're getting our sea-legs with the Hard Modes. Seven bosses killed on Hard Mode including two end-wing bosses, and we only skipped out on doing Princes on Hard Mode because our raid comp wasn't really ideal (we were missing a 3rd tank - tried to range-tank it a couple of times but we kept loosing the Shadow Priest during Keleseth's empowered phase and as raid time was counting down, I just wanted to get another kill off of BQL so we just killed them.)
It wasn't just the fact that we cleared seven hard modes in 3 hours last night but the fact that we one-shot just about every one except for Saurfang (1 wipe) and Rotface (2 wipes, mostly 'cuz I was distracted and mistaunted the boss while Big Ooze ate healers. GG, Saif. Total fail.) After the raid, one of our members said that we just about cleared as much on hard modes last night as we did on normal modes most nights. That was a good point, and had we not wiped as much as we did, I'm sure we could have cleared through DWV as well and I think we're on track for a 9/12 Hard Mode night next Tuesday. /flex!
Of course, that leaves the two nasty buggers still undefeated - Le Bon Professeur still lives on as does Sindi. The two hard modes we haven't mastered yet, and our Thursday night this week is messy due to an unexpected absence from two of our top players which means we're probably going to just clear the remaining bosses on normal mode and maybe pick up achievements for folks that need it.
But last night was a solid, solid performance and being short 1 person, we brought in two undergeared people (an awesome if undergear healer we're wooing and a social guildie who has recently returned after a long beeak) both of whom performed incredibly well so really, we were a tad bit handicapped but pulled off some awesome kills - Saurfang went down with only 2 marks and a minute left on the meter (2 healing this makes it so much easier), Festergut died before he could cast a second Blight (even with 3 healees), BQL was sub-10% going into her second air phase - so that was some really, really solid DPS and performance.
I'm super happy with our progression right now. And to top it all off, Lana'thel was kind enough to give me my first Sanctified token. Maybe she will even relent to my repeated requests for a date next week...
It wasn't just the fact that we cleared seven hard modes in 3 hours last night but the fact that we one-shot just about every one except for Saurfang (1 wipe) and Rotface (2 wipes, mostly 'cuz I was distracted and mistaunted the boss while Big Ooze ate healers. GG, Saif. Total fail.) After the raid, one of our members said that we just about cleared as much on hard modes last night as we did on normal modes most nights. That was a good point, and had we not wiped as much as we did, I'm sure we could have cleared through DWV as well and I think we're on track for a 9/12 Hard Mode night next Tuesday. /flex!
Of course, that leaves the two nasty buggers still undefeated - Le Bon Professeur still lives on as does Sindi. The two hard modes we haven't mastered yet, and our Thursday night this week is messy due to an unexpected absence from two of our top players which means we're probably going to just clear the remaining bosses on normal mode and maybe pick up achievements for folks that need it.
But last night was a solid, solid performance and being short 1 person, we brought in two undergeared people (an awesome if undergear healer we're wooing and a social guildie who has recently returned after a long beeak) both of whom performed incredibly well so really, we were a tad bit handicapped but pulled off some awesome kills - Saurfang went down with only 2 marks and a minute left on the meter (2 healing this makes it so much easier), Festergut died before he could cast a second Blight (even with 3 healees), BQL was sub-10% going into her second air phase - so that was some really, really solid DPS and performance.
I'm super happy with our progression right now. And to top it all off, Lana'thel was kind enough to give me my first Sanctified token. Maybe she will even relent to my repeated requests for a date next week...
Monday, August 16, 2010
My guild and 24 Hour Maintainance
I feel like we just can't build momentum. We have an awesome week and suddenly, poof, one raid day down the drain due to circumstances beyond our control and the week after this one, college starts rolling and we're going to loose a couple of folks to moving, scheduling, etc.
It would be nice to just build off the momentum of one week and keep rolling into another week of content. But, ah, well. Worst case, we'll just do a normal full-clear and maybe get another LK kill and achievement out of the way.
With summer taking its last few breaths and Autumn about to rear its head again (and I for one am about to have a profoundly busy and complicated autumn, but I'll write about that later...) I'm looking forward, looking at our stable of raiders and socials and hoping we have enough backup to keep raiding through the slump and hit Cataclysm with more folks than we need.
We are in good shape right now, but I'm a pretty profound Negative Nancy and always hedging my bets. That said, I'm super-excited to log in as Cataclysm drops, form epic 5-mans and hit the new dungeons with my guildies. :-)
This Friday is the 5-month anniversary of our guild being created. It's shocking to me how much we've achieved in such a short amount of time, especially with the amount of recruiting we've had to do, the number of raid weeks we've had to pug as much as half a raid, and people we've geared up and taught all the fights to only to have them vanish in the middle of the night or burn out... and here we are, 9/12 hard-modes with only 6 hours of raids a week, and sometimes even less than that.
I'm looking forward to hitting the 6-month mark! An achievement for most raiding guilds!
Speaking of awesome guild, one of our members who's a drummer in a small metal band composed a brutal song about our guild killing the Lich King (I'll link to it once he uploads it somewhere public) which has inspired me to write something as well! We'll see what comes out of it.
I'll say it again - forming this guild saved WoW for me. Nothing compares to doing what I love best with some of my best in-world friends and zero drama.
It would be nice to just build off the momentum of one week and keep rolling into another week of content. But, ah, well. Worst case, we'll just do a normal full-clear and maybe get another LK kill and achievement out of the way.
With summer taking its last few breaths and Autumn about to rear its head again (and I for one am about to have a profoundly busy and complicated autumn, but I'll write about that later...) I'm looking forward, looking at our stable of raiders and socials and hoping we have enough backup to keep raiding through the slump and hit Cataclysm with more folks than we need.
We are in good shape right now, but I'm a pretty profound Negative Nancy and always hedging my bets. That said, I'm super-excited to log in as Cataclysm drops, form epic 5-mans and hit the new dungeons with my guildies. :-)
This Friday is the 5-month anniversary of our guild being created. It's shocking to me how much we've achieved in such a short amount of time, especially with the amount of recruiting we've had to do, the number of raid weeks we've had to pug as much as half a raid, and people we've geared up and taught all the fights to only to have them vanish in the middle of the night or burn out... and here we are, 9/12 hard-modes with only 6 hours of raids a week, and sometimes even less than that.
I'm looking forward to hitting the 6-month mark! An achievement for most raiding guilds!
Speaking of awesome guild, one of our members who's a drummer in a small metal band composed a brutal song about our guild killing the Lich King (I'll link to it once he uploads it somewhere public) which has inspired me to write something as well! We'll see what comes out of it.
I'll say it again - forming this guild saved WoW for me. Nothing compares to doing what I love best with some of my best in-world friends and zero drama.
Labels:
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Friday, August 13, 2010
Heroic Blood Wing Finished
The Blood Prince Council went down very calmly and quietly last night without a lot of fuss. Of course, after going over the fight, I pulled without switching to Heroic mode and our rogue began to panic-flail in /raid "NOT HEROIC! WIPE! WIPE!"and the panic spread as if we might not be able to wipe somehow!
Needless to say, we didn't not wipe. Which is to say, we did wipe. And came back, switched Heroic on and killed them very neatly, with the brief strategy I outlined earlier - the enrage timer is not an issue on this fight, just juggle the Kinetic Bombs, stay spread out for Empowered Shockwave, kite the Empowered Flame-Orbs and make sure the person getting hit has some kind of magical absorption (we tried to make sure they had Sacred Shield and a bubble from our Discipline priest, and if they were in range of our paladins, a Hand of Sacrifice as well.) If our Kelleseth tank had to move during his active phase to collect more orbs, we just had our rogue sit tight rather than have her run around to minimize the damage from Shadow Prison.
That's pretty much it. The fight takes a while (our kill was ~7 minutes) but it's just about whittling them down with steady control. Huge props to our healers on making it a two-shot. It's funny, how easy it is to muddle through this fight on normal mode but hard mode requires you to pay attention to every individual factor.
Afterward we killed Heroic Blood Queen again very cleanly, except for the part where I ran in to my bite target before the Blood Bolts were out and, yeah, you can imagine how that ended. Me with my face on the floor. But she died and our lovely guild leader got her tier piece.
We spent the rest of the night with Le Bon Professeur and man, that Unbound Plague is a horror. I think we might just spend a whole week on him to get him wrapped up. I don't think Sindragosa will be as difficult, to be honest, it's her massive health pool that intimidates me. Just before end-of-raid time, we switched to normal and knocked out the achievement very easily (Nausea, Heartburn, Indigestion...) so that was nice.
Anyway. I'm super-happy with a new boss down, and we're down to Putricide and Sindragosa before our drakes. Well, and a couple of more achievements (Full House, All You Can Eat, and Been Waiting A Long Time For This) but I'm not too worried about that.
I'm pretty excited. It'll be good to wrap up this project and move on whatever we want to do next. :-)
Needless to say, we didn't not wipe. Which is to say, we did wipe. And came back, switched Heroic on and killed them very neatly, with the brief strategy I outlined earlier - the enrage timer is not an issue on this fight, just juggle the Kinetic Bombs, stay spread out for Empowered Shockwave, kite the Empowered Flame-Orbs and make sure the person getting hit has some kind of magical absorption (we tried to make sure they had Sacred Shield and a bubble from our Discipline priest, and if they were in range of our paladins, a Hand of Sacrifice as well.) If our Kelleseth tank had to move during his active phase to collect more orbs, we just had our rogue sit tight rather than have her run around to minimize the damage from Shadow Prison.
That's pretty much it. The fight takes a while (our kill was ~7 minutes) but it's just about whittling them down with steady control. Huge props to our healers on making it a two-shot. It's funny, how easy it is to muddle through this fight on normal mode but hard mode requires you to pay attention to every individual factor.
Afterward we killed Heroic Blood Queen again very cleanly, except for the part where I ran in to my bite target before the Blood Bolts were out and, yeah, you can imagine how that ended. Me with my face on the floor. But she died and our lovely guild leader got her tier piece.
We spent the rest of the night with Le Bon Professeur and man, that Unbound Plague is a horror. I think we might just spend a whole week on him to get him wrapped up. I don't think Sindragosa will be as difficult, to be honest, it's her massive health pool that intimidates me. Just before end-of-raid time, we switched to normal and knocked out the achievement very easily (Nausea, Heartburn, Indigestion...) so that was nice.
Anyway. I'm super-happy with a new boss down, and we're down to Putricide and Sindragosa before our drakes. Well, and a couple of more achievements (Full House, All You Can Eat, and Been Waiting A Long Time For This) but I'm not too worried about that.
I'm pretty excited. It'll be good to wrap up this project and move on whatever we want to do next. :-)
Friday, July 9, 2010
Amazing Week
I woke up today and a blue tweety bird sat on my window ledge singing a happy song. Yawning, I went to the shower where the water smelled of mountain springs and lent me a manly man smell that was musky and appealing to the opposite sex. After eating six eggs, four pieces of thick beacon and a few sausages along with gallons of fruit juice and raw milk with slabs of marbled cheese, I rode my car which overnight transformed from a Honda Civic to a European car of some sort and sped through traffic that politely moved out of the way for me.
How did this happen, you say? What's going on with your life and how can I have a morning just like yours?
This is the morning after two nights of amazing raids. We went in with full guild runs both nights for ICC Heroics and man, man, is it satisfying to one-shot Heroic Marrowgar, DeathWhisper, Gunship and then, very smoothly and solidly kill Saurfang on our first pull!
After a bit of wrestling with what to do next, I decided to give Dreamwalker a shot and it took a lot of work, that fight is a bit brutal on Hard Mode but once the healers figured out the new cloud mechanic and started healing themselves and became better at holding stacks, and once we changed the priority order of kills and had our tanks coordinate the adds better - up she went, though the kill was super messy. I have plans to clean this up for our next kill.
Afterward, we went and killed Princes on normal mode just to get ready for Thursday and that was Tuesday.
Last night, though. Last night was glorious.
I logged in late (and I'm very seldom late) to find my lovely Guildleader had pulled the raid together and cleared trash in Plague Wing already! Awesome! We buff up, we pull Heroic Festergut, bang, one shot on hard mode. We run over to Heroic Rotface, we pull, BANG! Another one shot. On a whim, we ran up to Blood Wing, pulled Heroic Lanethil and down she went, even with me COMPLETELY fucking up the bite order at the end and giving out bite assignments on the fly neglected to include myself in the list (and I was DPSing).
Feeling like Gods, we ran up to Putricide and did some pulls on Heroic and... man, that's a messy fight. We kind of have half a plan to deal with Unbound plague, and we were doing okay with the adds management but I really didn't want to spend the entire night learning that fight so we decided to get the achievement and we did graet with no slows and killed him just fine, but I don't know why we didn't get the achievement - Recount didn't show me casting the slow at any point (though honestly I never looked to see if it DID record it in the past so Idunno if I'd see it anyway, but there it is.) Menh, we'll get it soon enough, as we proved we were capable of killing adds without the slow just fine.
The hard mode, though, that will take time.
We ran up to Sindragosa and I'm still a little wobbly on this fight and we've gotten stuck on her before, but, the string of one-shots continued and she went down (on normal mode, naturally) with only one person down. Very, very smooth, textbook kill.
It was running pretty late but we ran up to Lich King to see if we could quickly grab a title for one guildy who didn't have it but our first attempt got flubbed in phase 2 so we run back in and took him all the way into phase 3 without any problems. Even the transition was smooth but I hate doing hard fights in a hurry, and a couple of us kind of stumbled coming out of a perfect phase 2 transition and we wound up calling the raid there.
But to do 2 pulls on LK and have them both go THAT smoothly was amazing.
I want to spend next week getting Heroic Princes and maybe, if we get lucky and work out a good strat, we can get Putricide down. That'll put us in a great position to earn our drakes in a few weeks and start working on Heroic Lich King.
What a week. Maybe I'll even relent and work on Helion. :-P
Now if you'll excuse me, I'm off to eat a burger trapped in a bun of two grilled cheese. Because it's just that kind of day.
How did this happen, you say? What's going on with your life and how can I have a morning just like yours?
This is the morning after two nights of amazing raids. We went in with full guild runs both nights for ICC Heroics and man, man, is it satisfying to one-shot Heroic Marrowgar, DeathWhisper, Gunship and then, very smoothly and solidly kill Saurfang on our first pull!
After a bit of wrestling with what to do next, I decided to give Dreamwalker a shot and it took a lot of work, that fight is a bit brutal on Hard Mode but once the healers figured out the new cloud mechanic and started healing themselves and became better at holding stacks, and once we changed the priority order of kills and had our tanks coordinate the adds better - up she went, though the kill was super messy. I have plans to clean this up for our next kill.
Afterward, we went and killed Princes on normal mode just to get ready for Thursday and that was Tuesday.
Last night, though. Last night was glorious.
I logged in late (and I'm very seldom late) to find my lovely Guildleader had pulled the raid together and cleared trash in Plague Wing already! Awesome! We buff up, we pull Heroic Festergut, bang, one shot on hard mode. We run over to Heroic Rotface, we pull, BANG! Another one shot. On a whim, we ran up to Blood Wing, pulled Heroic Lanethil and down she went, even with me COMPLETELY fucking up the bite order at the end and giving out bite assignments on the fly neglected to include myself in the list (and I was DPSing).
Feeling like Gods, we ran up to Putricide and did some pulls on Heroic and... man, that's a messy fight. We kind of have half a plan to deal with Unbound plague, and we were doing okay with the adds management but I really didn't want to spend the entire night learning that fight so we decided to get the achievement and we did graet with no slows and killed him just fine, but I don't know why we didn't get the achievement - Recount didn't show me casting the slow at any point (though honestly I never looked to see if it DID record it in the past so Idunno if I'd see it anyway, but there it is.) Menh, we'll get it soon enough, as we proved we were capable of killing adds without the slow just fine.
The hard mode, though, that will take time.
We ran up to Sindragosa and I'm still a little wobbly on this fight and we've gotten stuck on her before, but, the string of one-shots continued and she went down (on normal mode, naturally) with only one person down. Very, very smooth, textbook kill.
It was running pretty late but we ran up to Lich King to see if we could quickly grab a title for one guildy who didn't have it but our first attempt got flubbed in phase 2 so we run back in and took him all the way into phase 3 without any problems. Even the transition was smooth but I hate doing hard fights in a hurry, and a couple of us kind of stumbled coming out of a perfect phase 2 transition and we wound up calling the raid there.
But to do 2 pulls on LK and have them both go THAT smoothly was amazing.
I want to spend next week getting Heroic Princes and maybe, if we get lucky and work out a good strat, we can get Putricide down. That'll put us in a great position to earn our drakes in a few weeks and start working on Heroic Lich King.
What a week. Maybe I'll even relent and work on Helion. :-P
Now if you'll excuse me, I'm off to eat a burger trapped in a bun of two grilled cheese. Because it's just that kind of day.
Labels:
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Thursday, June 24, 2010
The (Heroic) Lower Spire
Last night we made our way in for a couple of hour of work in the Heroic mode bosses of the lower spire. We were running one person short and a friend graciously stepped in to save our skins.
Marrowgar
3-shot. Mostly because I was trying to work out a 3-point ping-pong strategy till someone mentioned that he only targets the farthest character so we started to have our OT run out to range with 10 seconds to go on Bone Storm and then I split out to the opposite end of the room just as he cast, so he spent the whole time ping-ponging between us. 1-shot with that positioning. Easy mode.
Lady Deathwhisper
2-shot. Once we figured out that the adds needed a LOT more attention in phase 1 and to stay away from Dark Martyrdom, phase 1 cleaned up and phase 2 was just a matter of DPS switching off to kill adds while tanks tried desperately to build threat with stacks of Touch. Not too hard, and we were miles away from the enrage timer with three healers. Not as easy as Marrowgar but easy enough.
Gunship
What is this I don't even.
Deathbringer Sourfang
This is actually the first challenging fight. Our first two attempts were really sloppy and he built Blood Power way too fast. After we cleaned tank taunts and adds up, we started running into deaths right about the 3rd mark popping up. We would have the boss around 15% when the third mark went out and that'd be too much for two healers to handle, we'd loose a mark and it was essentially a wipe. The best we got him down to was around 12 - 11%.
How to fix this? Well, I have a couple of ideas. For some raeson we had melee running out to blood boil to avoid extra ticks on the AoE splash. "But wait," you say, "Blood Boil doesn't splash, only Blood Nova, and that's not a DoT!"
To you I say, "Where were you last night?!"
I don't know what I was thinking. And no one corrected me. Anyway, we'll clear that up. Also, I think we'll just have to hope RNG plays well, and we get at least one mark off on a healer so we can start chain-HoPing them (we havea a couple of paladins) sub 30% to minimize the amount of BP he gains. We had a minute and a few seconds on the enrage when we got him to 12% so I think maybe we can afford to do it with three healers?
We have some options and when I suggested a normal mode kill last night just to get on to a few easier bosses, the raid revolted.
I love my little turtles.
In other news, can ICC PLEASE stop dropping mail shit that goes to OS? PLEASE?
Marrowgar
3-shot. Mostly because I was trying to work out a 3-point ping-pong strategy till someone mentioned that he only targets the farthest character so we started to have our OT run out to range with 10 seconds to go on Bone Storm and then I split out to the opposite end of the room just as he cast, so he spent the whole time ping-ponging between us. 1-shot with that positioning. Easy mode.
Lady Deathwhisper
2-shot. Once we figured out that the adds needed a LOT more attention in phase 1 and to stay away from Dark Martyrdom, phase 1 cleaned up and phase 2 was just a matter of DPS switching off to kill adds while tanks tried desperately to build threat with stacks of Touch. Not too hard, and we were miles away from the enrage timer with three healers. Not as easy as Marrowgar but easy enough.
Gunship
What is this I don't even.
Deathbringer Sourfang
This is actually the first challenging fight. Our first two attempts were really sloppy and he built Blood Power way too fast. After we cleaned tank taunts and adds up, we started running into deaths right about the 3rd mark popping up. We would have the boss around 15% when the third mark went out and that'd be too much for two healers to handle, we'd loose a mark and it was essentially a wipe. The best we got him down to was around 12 - 11%.
How to fix this? Well, I have a couple of ideas. For some raeson we had melee running out to blood boil to avoid extra ticks on the AoE splash. "But wait," you say, "Blood Boil doesn't splash, only Blood Nova, and that's not a DoT!"
To you I say, "Where were you last night?!"
I don't know what I was thinking. And no one corrected me. Anyway, we'll clear that up. Also, I think we'll just have to hope RNG plays well, and we get at least one mark off on a healer so we can start chain-HoPing them (we havea a couple of paladins) sub 30% to minimize the amount of BP he gains. We had a minute and a few seconds on the enrage when we got him to 12% so I think maybe we can afford to do it with three healers?
We have some options and when I suggested a normal mode kill last night just to get on to a few easier bosses, the raid revolted.
I love my little turtles.
In other news, can ICC PLEASE stop dropping mail shit that goes to OS? PLEASE?
Friday, May 28, 2010
Almost There Is An Inch Too Far
Someone needed to leave early last night so we got about an hour and a half of work in on Arthas, and it was pretty productive.
Phase 1 is a piece of cake, the transitions are almost effortless at this point, and Phase 2 is getting a hell of a lot cleaner. Even on messy Phase 2 attempts we can pretty reliable dodge Defiles and kill the Val'kyr before they drop someone off the edge.
We finally broke through to 40% last night, got through the transition okay, with one raging spirit still up but we totally fucked up the positioning into Phase 3 and wiped after the first Vile Spirits and that was on our last attempt.
So, after the person left, we pretty much 9-man'd 7 bosses in about an hour and called it a night. Next week we'll go back in on Lich King again on Tuesday. My team is giving me a lot of latitude here, and they are hungry for a kill, so I'm glad to have them with me. No one is complaining, no one is bitching, we're all here to be supportive and do our best.
--
Warning: Sloppy emo whining ahead...
I don't know what else to say about this fight. I've wanted to kill this son of a bitch for ages. When the raid opened in December, I was RL for a guild that was trying to do so much that it didn't get ANYTHING done and I was raiding 4, 5 nights a week and was on the path to burnout and insanity trying to fit 18 people into one 10-man or run 2 10-mans with alts.
When Frost Wing opened, I went Horde side to join a guild, that was very professional, but it lack any sense of fun or camaraderie and I felt like I was just a number which is no fun for me. I lost all responsibility, but I also lost everything else that was fun about raiding.
When I came back, it was mid-March and joined up with some friends from the old guild, and we didn't get a stable raiding core together until about a month ago. And even now we regularly have people dropping out due to emergencies and issues, which is understandable, but when my two most geared healers are offline, and I'm relying on an under-geared druid playing his off-spec to pre-HoT Infests - and he is a damned good healer! - it's frustrating.
I feel like this is the third time I'm starting from scratch on my journey to killing Arthas. And now that the end of the road is in sight, I feel like I keep snatching for the ribbon that marks the end and just keep missing it with the tip of my fingers.
I'm ready. I'm eager. I just want to kill him and I think I want him dead so much, it's making me desperately hungry. I know I shouldn't be this attached to a kill for a game, but I want this very much. I want this, for myself, but more than anything, for my team, for my friends who've stood by me while I went on my Horde Adventure... I owe this to you guys.
We're almost there. The lights in the house on the mountain are on, warm and inviting, we just need to get through the last bit of snow in our way, just get over that last hill and we'll be Kingslayers, drinking mead and sitting with our feet up in that house on the mountain top and I'll buy all the rounds all night long.
Phase 1 is a piece of cake, the transitions are almost effortless at this point, and Phase 2 is getting a hell of a lot cleaner. Even on messy Phase 2 attempts we can pretty reliable dodge Defiles and kill the Val'kyr before they drop someone off the edge.
We finally broke through to 40% last night, got through the transition okay, with one raging spirit still up but we totally fucked up the positioning into Phase 3 and wiped after the first Vile Spirits and that was on our last attempt.
So, after the person left, we pretty much 9-man'd 7 bosses in about an hour and called it a night. Next week we'll go back in on Lich King again on Tuesday. My team is giving me a lot of latitude here, and they are hungry for a kill, so I'm glad to have them with me. No one is complaining, no one is bitching, we're all here to be supportive and do our best.
--
Warning: Sloppy emo whining ahead...
I don't know what else to say about this fight. I've wanted to kill this son of a bitch for ages. When the raid opened in December, I was RL for a guild that was trying to do so much that it didn't get ANYTHING done and I was raiding 4, 5 nights a week and was on the path to burnout and insanity trying to fit 18 people into one 10-man or run 2 10-mans with alts.
When Frost Wing opened, I went Horde side to join a guild, that was very professional, but it lack any sense of fun or camaraderie and I felt like I was just a number which is no fun for me. I lost all responsibility, but I also lost everything else that was fun about raiding.
When I came back, it was mid-March and joined up with some friends from the old guild, and we didn't get a stable raiding core together until about a month ago. And even now we regularly have people dropping out due to emergencies and issues, which is understandable, but when my two most geared healers are offline, and I'm relying on an under-geared druid playing his off-spec to pre-HoT Infests - and he is a damned good healer! - it's frustrating.
I feel like this is the third time I'm starting from scratch on my journey to killing Arthas. And now that the end of the road is in sight, I feel like I keep snatching for the ribbon that marks the end and just keep missing it with the tip of my fingers.
I'm ready. I'm eager. I just want to kill him and I think I want him dead so much, it's making me desperately hungry. I know I shouldn't be this attached to a kill for a game, but I want this very much. I want this, for myself, but more than anything, for my team, for my friends who've stood by me while I went on my Horde Adventure... I owe this to you guys.
We're almost there. The lights in the house on the mountain are on, warm and inviting, we just need to get through the last bit of snow in our way, just get over that last hill and we'll be Kingslayers, drinking mead and sitting with our feet up in that house on the mountain top and I'll buy all the rounds all night long.
Labels:
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Thursday, May 27, 2010
The Lich King Makes Me Aware Of Something
Lich King is getting there. My team has put in some good time on him by now and I can smell blood in the water. People are eager and discussing the fight in GChat without any prompting from me and that's always a good sign.
Incidentally, I've been thinking about my gear since facing up to the King, and I think I need to reevaluate a lot of my normal tanking set and tweak it for Lich King (and eventually, hard modes) which requires a lot more survivability than I was anticipating. Part of this was also inspired by Rhidach's post on Righteous Defense, about the stats revealing from the latest Armory Data Mining efforts.
I'm going to scale back on my threat a bit and start going for a bit more armor, a bit more Stamina, and a tiny bit less mitigation.
What does that mean?
It means getting rid of all of my DefenseRating+Stam gems and replacing them with pure Stam unless I have a huge Stam socket bonus.
It means getting rid of all my Strength+Stam gems and replacing them with Agility+Stam gems for the bonus armor.
It means replacing my Armsman enchant with Stamina.
It means replacing my +10 stats with stamina.
I might also finally cave and get the Pillars of Might crafted. And I might also buy the off-set hands, even though that's going to kill my Hit Rating.
But if I do that, my threat will go in the toilet and I don't always have a rogue or a hunter to Tricks/MD me, so unless in 25s, where I can always depend on those, I think I have to stick with SOME level of threat.
I guess I've been so heavily invested in my Retribution set lately that I've sort of neglected my Protection set for a while. I've even taking to having the other Paladin Tank and a Death Knight who's also spec'd for tanking but usually goes DPS tank so I can go Ret on farm kills (which is, essentially, all content but the King). So, while doing 10k DPS as Ret is fun and all, I need to focus on my real passion and make sure my gear is as good as it can get for Lich King.
Nothing major, but these minor little things might let me stay alive an extra second through a cooldown less Soul Reaper if I absolutely need to tank him through it while the other tank is running away to drop a defile or something.
Anyway. It's interesting how harder encounter make you reevaluate your gear set that you've been comfortable in for ages. Lich King has been the most fun in raids I've had in a while. And I'm proud of my team for sticking with it without complaints or issues.
I hope to report back tomorrow with a kill shot. Wish us luck. :-)
Incidentally, I've been thinking about my gear since facing up to the King, and I think I need to reevaluate a lot of my normal tanking set and tweak it for Lich King (and eventually, hard modes) which requires a lot more survivability than I was anticipating. Part of this was also inspired by Rhidach's post on Righteous Defense, about the stats revealing from the latest Armory Data Mining efforts.
I'm going to scale back on my threat a bit and start going for a bit more armor, a bit more Stamina, and a tiny bit less mitigation.
What does that mean?
It means getting rid of all of my DefenseRating+Stam gems and replacing them with pure Stam unless I have a huge Stam socket bonus.
It means getting rid of all my Strength+Stam gems and replacing them with Agility+Stam gems for the bonus armor.
It means replacing my Armsman enchant with Stamina.
It means replacing my +10 stats with stamina.
I might also finally cave and get the Pillars of Might crafted. And I might also buy the off-set hands, even though that's going to kill my Hit Rating.
But if I do that, my threat will go in the toilet and I don't always have a rogue or a hunter to Tricks/MD me, so unless in 25s, where I can always depend on those, I think I have to stick with SOME level of threat.
I guess I've been so heavily invested in my Retribution set lately that I've sort of neglected my Protection set for a while. I've even taking to having the other Paladin Tank and a Death Knight who's also spec'd for tanking but usually goes DPS tank so I can go Ret on farm kills (which is, essentially, all content but the King). So, while doing 10k DPS as Ret is fun and all, I need to focus on my real passion and make sure my gear is as good as it can get for Lich King.
Nothing major, but these minor little things might let me stay alive an extra second through a cooldown less Soul Reaper if I absolutely need to tank him through it while the other tank is running away to drop a defile or something.
Anyway. It's interesting how harder encounter make you reevaluate your gear set that you've been comfortable in for ages. Lich King has been the most fun in raids I've had in a while. And I'm proud of my team for sticking with it without complaints or issues.
I hope to report back tomorrow with a kill shot. Wish us luck. :-)
Labels:
gear,
icecrown citadel,
lich king,
progression,
raiding,
tanking,
warcraft
Friday, May 14, 2010
The King, However, Is Still Alive
So, we faced up to Arthas last night.
We cleared up Phase 1 after 1 wipe and consistently got to phase 2 after that. The Transition is a bit messy, but I have some thoughts on how to clean that up. I don't want to go into too much detail about what we did since I'm just learning the fight now and once I have a strat down, I'll type it all out.
We only spent about an hour and change on him, so it wasn't nearly enough time, and I think I will extend the raid lockout into next week, though what I really want is to clear up the achievements (I think we only have 4 or 5 left to do).
But. Putting in time with the King is important and I want to maintain progression momentum. And I know we need more time on him. We just do. Once Phase 2 clears up, I'm confident we'll coast to a smooth kill in a couple of weeks, just like we did with Sindragosa.
We wiped on her for two weeks in a row before killing her this week very smoothly in three attempts, and I think the time you put in does good, you put in attempts, you learn the rhythm of the fight, you go to sleep and process it over, you think about it during the day or remember the sequence of events better or whatever, so the next time you come in you're much more ready for it.
But the issue is, when a boss is that difficult, how do you keep coming back week after week for more? How long do you beat your face on a boss before it gets tedious? How do you keep coming back and motivating and encouraging people to keep coming back?
Well, I'm trying very hard to do that.
I typically tend to be a chatterbox as my guild will tell you, but I think it helps to take a minute or two after every raid to talk over how it went (though I tend to take 5 - 10 minutes *cough*), congratulate everyone on progression, encourage them to show up, set expectations, and also, review the progression plan! I go over our plan on a regular basis, let everyone know what I want to do and discuss any questions.
I think it helps keep the guild engaged, and hopefully, they feel like a part of a team. That does a lot more for morale than all the cold-hearted efficiency you can muster, and people will show up time and time again to progress, and be loyal because you're showing your own loyalty to them.
I typed this as part of a comment in another thread on wow.com but I think it fits in here as well:
Good luck to us all! I can't wait to down him and move on to hard modes.
We cleared up Phase 1 after 1 wipe and consistently got to phase 2 after that. The Transition is a bit messy, but I have some thoughts on how to clean that up. I don't want to go into too much detail about what we did since I'm just learning the fight now and once I have a strat down, I'll type it all out.
We only spent about an hour and change on him, so it wasn't nearly enough time, and I think I will extend the raid lockout into next week, though what I really want is to clear up the achievements (I think we only have 4 or 5 left to do).
But. Putting in time with the King is important and I want to maintain progression momentum. And I know we need more time on him. We just do. Once Phase 2 clears up, I'm confident we'll coast to a smooth kill in a couple of weeks, just like we did with Sindragosa.
We wiped on her for two weeks in a row before killing her this week very smoothly in three attempts, and I think the time you put in does good, you put in attempts, you learn the rhythm of the fight, you go to sleep and process it over, you think about it during the day or remember the sequence of events better or whatever, so the next time you come in you're much more ready for it.
But the issue is, when a boss is that difficult, how do you keep coming back week after week for more? How long do you beat your face on a boss before it gets tedious? How do you keep coming back and motivating and encouraging people to keep coming back?
Well, I'm trying very hard to do that.
I typically tend to be a chatterbox as my guild will tell you, but I think it helps to take a minute or two after every raid to talk over how it went (though I tend to take 5 - 10 minutes *cough*), congratulate everyone on progression, encourage them to show up, set expectations, and also, review the progression plan! I go over our plan on a regular basis, let everyone know what I want to do and discuss any questions.
I think it helps keep the guild engaged, and hopefully, they feel like a part of a team. That does a lot more for morale than all the cold-hearted efficiency you can muster, and people will show up time and time again to progress, and be loyal because you're showing your own loyalty to them.
I typed this as part of a comment in another thread on wow.com but I think it fits in here as well:
Encourage your raiders, talk to them, treat them like a team, motivate them, and engage them. Make coming to progression content a privilege and most of all, make them feel appreciated. I never get tired of saying, "Thank you for coming," and I mean it. I couldn't raid without every single person who logs in and stands next to me to raid - and I want my raiders to know that.I'm really happy to be in the guild that I'm in, with all the people I'm in it with. They're good players, but more importantly, they're good friends.
Good luck to us all! I can't wait to down him and move on to hard modes.
Labels:
icecrown citadel,
lich king,
motivation,
progression,
raid leading,
raiding,
warcraft
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