One of the big advantages of playing a tank class is that you tend to get first pick of gear, often over everyone else. It's a perk I've enjoyed greatly in the prior tiers. Because of that, and along with a dose of good luck the last few tiers, I have tended to be the kind of player who prattles on incessantly and selfishly about missing that one or another upgrade, when all the rest of my gear is already perfect and everyone is still fishing for drops.
However, that streak ended this tier. Boss drops and coin rolls have been abysmal, and I'm floundering in the high 540s, after upgrading all my gear, despite having killed normal mode bosses in SoO 55 fucking times and rolling all my coins every week. The other raid members are well into their mid to high 550s and I'm floundering like some pathetic, beached fish flopping desperate and sucking empty gills for gear.
I know gear will come, and having a second plate tank and a plate DPS also slows the rate of gear acquisition, but right now, it's frustrating when I find myself biting it while tanking wave after wave of Garrosh adds and just not being able to stand up as well as I should. The rest of the raid is geared and I'm not, and in my role, that's limiting the raid group a bit.
Wah. Wah. Wah. I'm done QQing now.
A more serious thing that's frustrating is the raid-composition we're running with. It's a bit hodge-podge, with no less than 4 Paladins, up to 2 Priest, and maybe a Warlock. And then we have 2 rogues, 2 hunters, and a shaman. Can you guess what token hasn't dropped but maybe 3 times all tier long? We also wind up missing a raid-buff frequently, and while normal modes don't really require all buffs at all times, if we're pushing to progress in Heroics, it's something I would consider for comp very closely.
And that's another thing, we often spend so much time actually building comp before every boss rather than raiding, we easily miss out on at least one if not two extra boss kills a night. To be fair, we did have a pretty decent clear on Tuesday with 11 normal mode bosses down in 3 hours, but that could have been much better. We started about 15 minutes late, ran about 15 minutes late, and also spend another half hour or so in downtime between bosses as the officers hem'd and haw'd about who to bring and who to sit. A roster of 12 or 13 is starting to feel a bit overfull, especially when the roster isn't particularly diverse in terms of token-distribution.
But. I don't really blame the officers here, either. The guild is in a situation where attendance isn't as good, we frequently have DPS missing raid or showing up half-way through, and due to the nature of raiding and loot in the group, there are no possible repercussions that you can dole out. And you really don't want to shrink the roster, and potentially wind up with not enough people to raid (there have been nights with only 10 people online), so what do you do? It's not an easy situation.
When I was running Turtles, one of the ways we were able to really improve attendance was by implementing a Suicide Kings system, where absent members didn't rise through the ranks, people Suicided above them. That was a real motivation to be at raid, if you wanted loot. But I don't know, I'm also feeling like we squander a lot of time, we killed 11 bosses in 3 hours and then took 2 hours to clean up Siegecrafter and Paragons. Part of that was starting a half-hour late.
Maybe it's my age, but if I'm putting out 9 hours out of my really busy week, I really want a well-organized, well-oiled machine in a raid. Very little down-time, a single, organized break half-way though and very quick swaps for comp (ideally, from preplanned and posted rosters).
I just don't know what the problem is. It's a combination of things without an easy solution, and I'm just frustrated. Bah.
Showing posts with label frustration. Show all posts
Showing posts with label frustration. Show all posts
Thursday, October 10, 2013
Tuesday, November 13, 2012
Where have I been?
Buried up to my neck in raids, is where I've been.
Almost a month since I last wrote, and it's a bit of a shame - much of the normal-mode progression is already done, and I failed to document it. Ah, well. Still only about half-way through the tier, so there's more stuff to talk about.
Paladin Tanking
This is the best state the class has been in a long, long time. One of my biggest complaints throughout Cataclysm was that Vengeance had made Hit and Expertise irrelevant for tanks but with Active Mitigation, we've got a reason, not just to soft cap Expertise, but actually get up to 15% so we can skip Parries as well. That's unbelievably awesome.
For one, we put out tons and tons of damage. Seeing 200k+ DPS isn't unusual for me on certain fights, like Heroic Stone Guard, or Wind Lord. Even on Will of the Emperor I can manage to squeak into the top three for damage done and not to mention the unbelievable healing numbers I get from Light's Hammer, Sacred Shield and Seal of Insight. Word of Glory becoming a cool-down has lowered its overall numbers, but it's certainly a life-saver at times, healing me for nearly 50% of my health with a 5-stack of Bastion.
And I hope I'm not the only one swapping glyphs and talents in and out just about every fight to optimize my play-style for that particular boss. Suffice it to say, paladin tanking is unbelievably fun right now. I have half an article written as an introduction to Paladin tanking that I'll be posting shortly.
Progression
The raids continue apace, bosses die, they drop purples, and we move on. Heart of Fear continues to impress, though the bugs (get it?) are frustrating, especially when they keep us stagnant when we should be progressing. Last night, Wind Lord kept enraging because Recklessness failed to stack on the boss despite a number of different things we tried, and we finally gave up and went to bed only to find a blue post on the bug-report that it is, indeed, a bug.
It's one thing for a raid to fail because we misunderstand a mechanic or lack the gear, or whatever, but to fail to a bug after hours of attempts is just plain frustrating on a helpless level. Especially since it's a new bug introduced after a number of guilds had already killed the boss so we're working with a handicap at this point.
To further the point, there is the humiliation - hyperbole, to say the least, but I can think of no better word - the embarrassment of having to go in and clear the second half of Heart of Far on LFR before I've even gotten to see the Empress or the Amber-Shaper on normal-modes. It distresses me - but it also motivates me to push ahead and try for more this week. Though, of course, this week, we venture back into Mogu'shan for some Heroic raiding, but I hope we'll be able to make things work in Heart of Fear as well.
We'll see.
Heart of Fear
Despite the bugs (heh) mentioned above, the raid itself is quite fun. Vizir and Blade Lord are both good fights and continue the strand of personal responsibility and execution that Mogu'shan began. If you as a raider are asleep at the wheel, it's going to be difficult to carry you or to kill the boss at least in this phase of the tier. Garalon took a bit of doing, but we did kill him twice - coming excruciatingly close at times before wiping to the enrage. My favorite wipe was the one where he went immune with a single hit-point left on a leg while he had less than 2% health left. Did you know his enrage Crush goes through immunities? Heart-breaking. He died the next night without too much of a bother.
That's two out of three excellent raids already and tonight, Terrace opens up. I'm disappointed not to be going in there at 7:00pm server tonight, but such is the way of things. Perhaps next week if we manage to kill the Empress this week - though that seems remarkably optimistic. This staggered release was excellent, but for this two-week buffer between Heart of Fear and Terrace - I feel that another four-week gap would have been excellent, and it would give guilds the time to kill all normal modes and get a couple of heroic kills in before focusing on Terrace.
Content is coming too fast - and 5.1 is on the horizon! Perhaps I'm getting too old for this.
Guild
And lastly, I was made a full member about a month ago. I don't know if I mentioned it or not, I don't think I did, but there we go. It might seem amusing, but I was a bit nervous - I know I'm a good player, but I don't know that I'm great and part of the nerves came from knowing that I had nowhere to go if I didn't cut it here. Regardless, I'm very glad to be in Occasional Excellence, and very glad that I made the cut. One of the big reasons for this change was that I had issued a challenge to myself - could I play well enough to be in a hardcore guild and remain, if not on the cutting-edge, then in the vanguard of raiding guilds? The answer, I suppose, is that I can. It's gratifying.
As one of my favorite Sandman comics said about falling from mountains, "Sometimes you wake up. Sometimes the fall kills you. And sometimes, when you fall, you fly."
Almost a month since I last wrote, and it's a bit of a shame - much of the normal-mode progression is already done, and I failed to document it. Ah, well. Still only about half-way through the tier, so there's more stuff to talk about.
Paladin Tanking
This is the best state the class has been in a long, long time. One of my biggest complaints throughout Cataclysm was that Vengeance had made Hit and Expertise irrelevant for tanks but with Active Mitigation, we've got a reason, not just to soft cap Expertise, but actually get up to 15% so we can skip Parries as well. That's unbelievably awesome.
For one, we put out tons and tons of damage. Seeing 200k+ DPS isn't unusual for me on certain fights, like Heroic Stone Guard, or Wind Lord. Even on Will of the Emperor I can manage to squeak into the top three for damage done and not to mention the unbelievable healing numbers I get from Light's Hammer, Sacred Shield and Seal of Insight. Word of Glory becoming a cool-down has lowered its overall numbers, but it's certainly a life-saver at times, healing me for nearly 50% of my health with a 5-stack of Bastion.
And I hope I'm not the only one swapping glyphs and talents in and out just about every fight to optimize my play-style for that particular boss. Suffice it to say, paladin tanking is unbelievably fun right now. I have half an article written as an introduction to Paladin tanking that I'll be posting shortly.
Progression
The raids continue apace, bosses die, they drop purples, and we move on. Heart of Fear continues to impress, though the bugs (get it?) are frustrating, especially when they keep us stagnant when we should be progressing. Last night, Wind Lord kept enraging because Recklessness failed to stack on the boss despite a number of different things we tried, and we finally gave up and went to bed only to find a blue post on the bug-report that it is, indeed, a bug.
It's one thing for a raid to fail because we misunderstand a mechanic or lack the gear, or whatever, but to fail to a bug after hours of attempts is just plain frustrating on a helpless level. Especially since it's a new bug introduced after a number of guilds had already killed the boss so we're working with a handicap at this point.
To further the point, there is the humiliation - hyperbole, to say the least, but I can think of no better word - the embarrassment of having to go in and clear the second half of Heart of Far on LFR before I've even gotten to see the Empress or the Amber-Shaper on normal-modes. It distresses me - but it also motivates me to push ahead and try for more this week. Though, of course, this week, we venture back into Mogu'shan for some Heroic raiding, but I hope we'll be able to make things work in Heart of Fear as well.
We'll see.
Heart of Fear
Despite the bugs (heh) mentioned above, the raid itself is quite fun. Vizir and Blade Lord are both good fights and continue the strand of personal responsibility and execution that Mogu'shan began. If you as a raider are asleep at the wheel, it's going to be difficult to carry you or to kill the boss at least in this phase of the tier. Garalon took a bit of doing, but we did kill him twice - coming excruciatingly close at times before wiping to the enrage. My favorite wipe was the one where he went immune with a single hit-point left on a leg while he had less than 2% health left. Did you know his enrage Crush goes through immunities? Heart-breaking. He died the next night without too much of a bother.
That's two out of three excellent raids already and tonight, Terrace opens up. I'm disappointed not to be going in there at 7:00pm server tonight, but such is the way of things. Perhaps next week if we manage to kill the Empress this week - though that seems remarkably optimistic. This staggered release was excellent, but for this two-week buffer between Heart of Fear and Terrace - I feel that another four-week gap would have been excellent, and it would give guilds the time to kill all normal modes and get a couple of heroic kills in before focusing on Terrace.
Content is coming too fast - and 5.1 is on the horizon! Perhaps I'm getting too old for this.
Guild
And lastly, I was made a full member about a month ago. I don't know if I mentioned it or not, I don't think I did, but there we go. It might seem amusing, but I was a bit nervous - I know I'm a good player, but I don't know that I'm great and part of the nerves came from knowing that I had nowhere to go if I didn't cut it here. Regardless, I'm very glad to be in Occasional Excellence, and very glad that I made the cut. One of the big reasons for this change was that I had issued a challenge to myself - could I play well enough to be in a hardcore guild and remain, if not on the cutting-edge, then in the vanguard of raiding guilds? The answer, I suppose, is that I can. It's gratifying.
As one of my favorite Sandman comics said about falling from mountains, "Sometimes you wake up. Sometimes the fall kills you. And sometimes, when you fall, you fly."
Labels:
frustration,
guild,
heart of fear,
heroic,
mogu'shan vaults,
nervous,
paladin,
progression,
raiding,
tanking,
win,
wipe
Thursday, July 12, 2012
Gear Gating In Mists of Pandaria
I'm worried about the gear progression path in Pandaria.
In Tier 11 and Tier 7, and presumably in Tier 4, the gear progression for PvE went something like this:
But in Tier 14, we have a new step in the ladder in the LFR and a change in the order, so that the gear progression, I think, turn out to look like this:
I poked around in WoWHead to make a quick spreadsheet, so just take a look at the iLevel of gear and where it comes from:
The iLevel difference between Heroic Dungeon loot and Normal Raid loot is a whopping 30 points.That means that not only will it be useless for raiding, we absolutely have to gear up with Reputation gear. There isn't much crafted gear that I saw, so that might be an option as well, but the point being that there is reputation gear for almost every slot. Here, for example, is a table showing you the gear I would want purely from reputation alone, before stepping into a raid (click to zoom).
Almost every slot is covered except for the chest piece (I suspect these will be crafted).
Blizzard has said they want us to buy gear from Reputation vendors using Valor points instead of Gold as we have done so far. That means, despite all the juggling and changing how we get gear and stuff, we're essentially going to be buying Valor gear from a different vendor that also requires a Reputation.
Not only will we need to grind rep with these guys, we'll also need to farm the Valor which will have a hard weekly cap.
This is essentially a double gear-gate. Ugh.
One note of comfort is that all the gear only requires (at least right now) a Revered level of reputation instead of Exalted as I was expecting which softens the reputation grind, but that does nothing about the Valor cap.
Unless we run LFR. And that's where my problem lies.
In the absence of any useable gear from Heroic dungeons, it will take me weeks to buy even a few items of gear from the reputation vendor. I might even be okay with that, as a means of slowing down content consumption. But.
Someone might get lucky in LFR and be ready to go in half the time. I'm not bemoaning the luck factor here, RNG is RNG, but it's pretty obvious that gearing through LFR is going to be significantly faster than gearing up through the natural gear progression path alone.
With no viable gear from Heroics, we're left only with LFR as a source of dropped gear pre-raid.
In the current tier, as seen above, we won't have that, and if we go into the raids without grinding out the valor/reputation gear for weeks or without running LFR, the first few weeks without LFR tier are going to be brutally difficult.
Considering the fact that Reputation gear is only half a tier behind the Normal gear loot, I would imagine that normal modes are tuned to LFR gear.
That leaves me in a hard spot because I want to see the bosses for the first time in their full glory, not their neutered versions. Of course, the answer is to wait and get gear the way I want, through Valor and Reputation but it feels like a round-about and boring way to gear up compared to what we had before.
I will be disenchanting every single item that drops off of Heroic bosses, killing them solely in the pursuit of Valor points and reputation. That sucks.
Gear from Heroics was always good in the beginning of the first tier. Getting gear from bosses felt natural and organic. I remember in Wrath running Heroic Utgarde Pinnacle praying for the epic tanking sword to drop the night before we were to start raiding and how elated I was when it did.
Now, I'll have a spreadsheet that tells me exactly when I'll get what based on the rate of Valor coming into my pockets.
I know what I enjoyed more. Bah-humbug.
In Tier 11 and Tier 7, and presumably in Tier 4, the gear progression for PvE went something like this:
Quest Greens > Rep, Dungeon, Crafted Blues > Heroic and Badge > Raid
But in Tier 14, we have a new step in the ladder in the LFR and a change in the order, so that the gear progression, I think, turn out to look like this:
Quest Greens > Dungeon Blues > Rep, Valor, Crafting > LFR > Raid
I poked around in WoWHead to make a quick spreadsheet, so just take a look at the iLevel of gear and where it comes from:
| iLevel | Source |
| 463 | Heroic Dungeons |
| 470 | Headless Horseman |
| 483 | Raid Finder |
| 489 | Reputation (and, presumably, Crafted) Gear |
| 496 | Normal Raid |
| 509 | Heroic Raid |
The iLevel difference between Heroic Dungeon loot and Normal Raid loot is a whopping 30 points.That means that not only will it be useless for raiding, we absolutely have to gear up with Reputation gear. There isn't much crafted gear that I saw, so that might be an option as well, but the point being that there is reputation gear for almost every slot. Here, for example, is a table showing you the gear I would want purely from reputation alone, before stepping into a raid (click to zoom).
Almost every slot is covered except for the chest piece (I suspect these will be crafted).
Blizzard has said they want us to buy gear from Reputation vendors using Valor points instead of Gold as we have done so far. That means, despite all the juggling and changing how we get gear and stuff, we're essentially going to be buying Valor gear from a different vendor that also requires a Reputation.
Not only will we need to grind rep with these guys, we'll also need to farm the Valor which will have a hard weekly cap.
This is essentially a double gear-gate. Ugh.
One note of comfort is that all the gear only requires (at least right now) a Revered level of reputation instead of Exalted as I was expecting which softens the reputation grind, but that does nothing about the Valor cap.
Unless we run LFR. And that's where my problem lies.
In the absence of any useable gear from Heroic dungeons, it will take me weeks to buy even a few items of gear from the reputation vendor. I might even be okay with that, as a means of slowing down content consumption. But.
Someone might get lucky in LFR and be ready to go in half the time. I'm not bemoaning the luck factor here, RNG is RNG, but it's pretty obvious that gearing through LFR is going to be significantly faster than gearing up through the natural gear progression path alone.
With no viable gear from Heroics, we're left only with LFR as a source of dropped gear pre-raid.
Let' s leave aside the fact that hard-core progression guilds will run LFR for their tier. There's no question there, that's absolutely going to happen, as it did in Tier 13. For these guys, the kills are about speed, but for me the experience is important, not the speed.When LFR launched with Tier 13, it didn't bother me much. I had a mix of normal and heroic Firelands gear and the iLevel 384 gear didn't appeal to me all that much. Besides, I wanted to see and down the bosses on normal mode before I took up the neutered version of the bosses, and that's exactly what I did. We got Madness down I think in the third or fourth week and that was the first time I went in to do LFR, mostly to get the 4-piece Tier bonus. That worked because we were coming into Dragon Soul after having accumulated the gear from Firelands and as a raiding guild, were geared enough to go straight into normal Dragon Soul without a problem.
In the current tier, as seen above, we won't have that, and if we go into the raids without grinding out the valor/reputation gear for weeks or without running LFR, the first few weeks without LFR tier are going to be brutally difficult.
Considering the fact that Reputation gear is only half a tier behind the Normal gear loot, I would imagine that normal modes are tuned to LFR gear.
That leaves me in a hard spot because I want to see the bosses for the first time in their full glory, not their neutered versions. Of course, the answer is to wait and get gear the way I want, through Valor and Reputation but it feels like a round-about and boring way to gear up compared to what we had before.
I will be disenchanting every single item that drops off of Heroic bosses, killing them solely in the pursuit of Valor points and reputation. That sucks.
Gear from Heroics was always good in the beginning of the first tier. Getting gear from bosses felt natural and organic. I remember in Wrath running Heroic Utgarde Pinnacle praying for the epic tanking sword to drop the night before we were to start raiding and how elated I was when it did.
Now, I'll have a spreadsheet that tells me exactly when I'll get what based on the rate of Valor coming into my pockets.
I know what I enjoyed more. Bah-humbug.
Labels:
dungeons,
frustration,
gating,
gear,
LFR,
progression,
tier 14,
valor
Tuesday, June 12, 2012
Demoted
Two weeks ago, after raid, I finally asked the officers to demote me. It took a bit of doing, some hemming, some hawing, a lot of asking, "Are you sure?" and when I demoted my alts from Officer-alt to Member-alt, Thistle finally knocked me down a peg and there I was, for the first time since the summer of 2009 without an officer title in a guild.
It feels strange - liberating in one sense, disenfranchising in another.
Asking one of the officers to withdraw materials from the bank so I could cut gems and enchant the latest drops was strange and confusing when I've been used to having open access for such a long time. Not having to log in until 5 minutes to raid, not having to worry about signups and more-or-less just showing up to play was... refreshing.
It will take me a bit of getting used to as I can't help wanting to contribute my ideas because, at the end of the day, I am a loud-mouth. I can't help it, I just have to talk and say something - I'm one of those people with an opinion on everything, for the better or worse. As a member, I have taken to couching my statements with, "If I might suggest," and "Perhaps we could," instead of, "Here's what we need to do."
That, along with a role-switch has made raiding somewhat new. Pushing numbers, collecting gear (for the third time), and just plain working at the game is a nice break from the usual routine. I think tonight we might finally begin on the dreaded Heroic Spine encounter. When Dragon Soul came out, I still wore a shield on my back. I remember watching the Korean world first kill, and staring at the ocean of Blood chasing the pro-tank as he kited them all over Deathwing non-stop throughout the third plate. It reminded me of Nefarian, and I thought to myself, that's the kind of pain I'm up for. That's my job, right there. And here we are at last, at least two to three months too late, but here never-the-less, and my job is not to kite adds all over Deathwing, after all, it is, instead, to bring the fire and the fury of the Heavens down onto his body and rend it into pieces. We'll see how it goes. I'm prepared for many nights of pain.
But I was talking about being demoted.
I've talked enough about the why and the how and the what if and all that. I also wonder if this is my first, shuffling, slow step towards quitting WoW but I doubt it. I really do love the game, Azeroth is so familiar to me that I would miss it greatly and I still haven't found anything quite as engaging on a regular, weekly basis as raiding is for me. It's 6 hours a week of focused attention and creative problem solving - nothing comes close to beating that in terms of regular activity that keeps me hooked weeks on end.
But perhaps it is a way for me to ease back on the level of control I feel like I need to have in most situations. This releases me from control, it allows me to sit back and let someone else steer the ship without me on the shoulder tapping and pointing out that I would be driving in third gear not second, and maybe they should ease off the curb-hugging. I'm sure that was annoying as hell while I was doing it for the last few months, and now that I'm out of the Officer chat completely, I'm not even capable of that.
What this has opened up to me, are the quiet, secret little conversations that the DPS have, to implement the plan handed down. For example, my rogue friend and I were in charge of kiting lightning on Heroic Hagara for one of the sides, and she whispered me to coordinate our movement and we practiced it and I realized it was something that happened completely away from the eyes of the officers. Same thing on Heroic Warmaster, where we coordinated where and how to soak the Barrages together and when to take them alone. It's the nitty-gritty plan-meets-dirt kind of coordination that I was completely blind to until the last two weeks.
Sometimes, I feel like there are so many undercurrents, conversations, and crosscurrents in any given raid that there would be a network, a tangled web of lines of communications between the different chat channels, the public channels, the actual live audio channel (barring any custom chat channels there) and any number of individual whispers between members. All in the space of a few hours while playing video-games. It's almost enough to make me want to write a book about it.
But I've rambled on long enough, and long past any edge of reason. And my writing is... well, I don't know.
That's a different topic entirely, one of great consternation, frustration and anxiety. I feel little and less confidence in my writing, as if all sense of meter and verse has evaporated. I feel as one might on the far side of grace, downhill momentum growing as gravity takes hold. I don't know. Even this feels dull and monotonous, leaden and heavy with ill-intent. As if what I'm writing is just blunt commentary, deaf to any sort of poetry or insight, mute in any significant, or even insignificant matter. Mechanized metronomic words.
We'll see. We'll see. We'll see.
It feels strange - liberating in one sense, disenfranchising in another.
Asking one of the officers to withdraw materials from the bank so I could cut gems and enchant the latest drops was strange and confusing when I've been used to having open access for such a long time. Not having to log in until 5 minutes to raid, not having to worry about signups and more-or-less just showing up to play was... refreshing.
It will take me a bit of getting used to as I can't help wanting to contribute my ideas because, at the end of the day, I am a loud-mouth. I can't help it, I just have to talk and say something - I'm one of those people with an opinion on everything, for the better or worse. As a member, I have taken to couching my statements with, "If I might suggest," and "Perhaps we could," instead of, "Here's what we need to do."
That, along with a role-switch has made raiding somewhat new. Pushing numbers, collecting gear (for the third time), and just plain working at the game is a nice break from the usual routine. I think tonight we might finally begin on the dreaded Heroic Spine encounter. When Dragon Soul came out, I still wore a shield on my back. I remember watching the Korean world first kill, and staring at the ocean of Blood chasing the pro-tank as he kited them all over Deathwing non-stop throughout the third plate. It reminded me of Nefarian, and I thought to myself, that's the kind of pain I'm up for. That's my job, right there. And here we are at last, at least two to three months too late, but here never-the-less, and my job is not to kite adds all over Deathwing, after all, it is, instead, to bring the fire and the fury of the Heavens down onto his body and rend it into pieces. We'll see how it goes. I'm prepared for many nights of pain.
But I was talking about being demoted.
I've talked enough about the why and the how and the what if and all that. I also wonder if this is my first, shuffling, slow step towards quitting WoW but I doubt it. I really do love the game, Azeroth is so familiar to me that I would miss it greatly and I still haven't found anything quite as engaging on a regular, weekly basis as raiding is for me. It's 6 hours a week of focused attention and creative problem solving - nothing comes close to beating that in terms of regular activity that keeps me hooked weeks on end.
But perhaps it is a way for me to ease back on the level of control I feel like I need to have in most situations. This releases me from control, it allows me to sit back and let someone else steer the ship without me on the shoulder tapping and pointing out that I would be driving in third gear not second, and maybe they should ease off the curb-hugging. I'm sure that was annoying as hell while I was doing it for the last few months, and now that I'm out of the Officer chat completely, I'm not even capable of that.
What this has opened up to me, are the quiet, secret little conversations that the DPS have, to implement the plan handed down. For example, my rogue friend and I were in charge of kiting lightning on Heroic Hagara for one of the sides, and she whispered me to coordinate our movement and we practiced it and I realized it was something that happened completely away from the eyes of the officers. Same thing on Heroic Warmaster, where we coordinated where and how to soak the Barrages together and when to take them alone. It's the nitty-gritty plan-meets-dirt kind of coordination that I was completely blind to until the last two weeks.
Sometimes, I feel like there are so many undercurrents, conversations, and crosscurrents in any given raid that there would be a network, a tangled web of lines of communications between the different chat channels, the public channels, the actual live audio channel (barring any custom chat channels there) and any number of individual whispers between members. All in the space of a few hours while playing video-games. It's almost enough to make me want to write a book about it.
But I've rambled on long enough, and long past any edge of reason. And my writing is... well, I don't know.
That's a different topic entirely, one of great consternation, frustration and anxiety. I feel little and less confidence in my writing, as if all sense of meter and verse has evaporated. I feel as one might on the far side of grace, downhill momentum growing as gravity takes hold. I don't know. Even this feels dull and monotonous, leaden and heavy with ill-intent. As if what I'm writing is just blunt commentary, deaf to any sort of poetry or insight, mute in any significant, or even insignificant matter. Mechanized metronomic words.
We'll see. We'll see. We'll see.
Labels:
block,
frustration,
guild,
introspective,
passion,
rambling,
talk,
writing
Wednesday, May 30, 2012
Passion
I like to think I'm passionate about raiding.
I've pursued it twice a week, just about every week, for the last three years. It's something I enjoy very much, the puzzle-solving and teamwork style are my kind of thing and I like to think I'm good at it. Through two expansions, I've experienced the best and worst raids and continued to work through them, through roster problems, through waning and waxing interest, through a year-long drought of new content, through a glut of bosses, through simplistic encounters to encounters so complicated we never finished them. I never stopped.
And I'm still hungry for more. It's a comfort to me, to know that I have six hours a week where I can sit down and unravel puzzles with my friends, work on executing my play and being rewarded for that time not by loot or achievements, but with the feeling of camaraderie and teamwork.
I've raiding with the same core of people for almost all of those three years - in fact, about half of my raid group is the exact same as it was at beginning of 2010 and about 80% is the same as it was in the beginning of 2011. That's a pretty good record as far as groups go - we've held together for a long time. So the raid isn't just about problem solving as I said above, but also about the companionship of these people.
But.
Raiding is also about achieving what you set out to achieve. It's about solving those problems, not giving up on them. It's about doing the content when it's still reasonably relevant. It's about taking personal responsibility and correcting our play. Owning up to mistakes and not repeating them. Taking the initiative and showing a capacity for spontaneous thinking rather than waiting to be told what to do. It's about pushing through adversity even if it means sitting on the same boss three nights in a row.
And I don't have that with my current group.
Did I ever? I don't know. I remember things being different even as late as last summer, but memory is unreliable and I might be constructing a golden age that never existed. Still, I feel there has been a shift in the guild and slowly but surely, we've moved away from the realm of personal responsibility and progression into the realm of shrugging and moving on.
It isn't any one thing holding us back either, we lost a core healer in September and never quite recovered from it. The last couple of DPS slots haven't been consistent and we've seen many people come and go over the months in an effort to try to fill them. Having me substitute as a healer lately has been a hit-and-miss thing as I try to learn an entirely new style of game-play that I never pursued before. I'm miles away from where I need to be to push new content and I feel I could contribute more as a Tank than I do as a healer. Or maybe that's just me wanting a return to my comfort zone rather than pushing myself to do something new.
"It's not that I want a Hardcore guild, necessarily," I tell myself. "I want the mindset of hardcore progression, the passion that hardcore players bring to the game, that's what I want from the game."
Because I feel that some iota of that passion is missing from my current group. Maybe we're tired, maybe we're bored, the expansion is long in the tooth and when we can see the Elysian Fields of Mists on the horizon, it becomes difficult to remain passionate about the muddy, old, familiar dungeons of Cataclysm that have been ravaged by time and their predictable ways.
I toy with the idea sometimes, of finding such a group, but this is an old song, and we know the ending to this already. After much soul-searching, I decided, way back when, that I'd rather play with my friends than find a guild dedicated to hard-core progression and that hasn't changed.
But perhaps, as with any passion, this hunger for raiding needs to evolve into something else, something more stable. Something that doesn't burn out with the heat and intensity of passion. Perhaps I need for this hunger to smolder, and become embers, something that warms and sustains instead of consuming.
Perhaps, at this point in my life, what I need is a hearth that won't give out.
In pursuit of this, I sent an e-mail to the other officers that I want to step down and become an ordinary member. Last year I stepped back to assistant raid-lead, but even there, I couldn't help but keep my hands in the pie. The temptation is too strong. It's time to let go.
I'm going to go sit by the fire and warm my hands. My responsibility will be to my play and nothing more - I'll always be ready to help if asked, but I think it's time for me to figure out how to sustain myself for the long haul. When Mists rolls around, I might not be first through the breach in the walls, but I'll be on the field.
I've pursued it twice a week, just about every week, for the last three years. It's something I enjoy very much, the puzzle-solving and teamwork style are my kind of thing and I like to think I'm good at it. Through two expansions, I've experienced the best and worst raids and continued to work through them, through roster problems, through waning and waxing interest, through a year-long drought of new content, through a glut of bosses, through simplistic encounters to encounters so complicated we never finished them. I never stopped.
And I'm still hungry for more. It's a comfort to me, to know that I have six hours a week where I can sit down and unravel puzzles with my friends, work on executing my play and being rewarded for that time not by loot or achievements, but with the feeling of camaraderie and teamwork.
I've raiding with the same core of people for almost all of those three years - in fact, about half of my raid group is the exact same as it was at beginning of 2010 and about 80% is the same as it was in the beginning of 2011. That's a pretty good record as far as groups go - we've held together for a long time. So the raid isn't just about problem solving as I said above, but also about the companionship of these people.
But.
Raiding is also about achieving what you set out to achieve. It's about solving those problems, not giving up on them. It's about doing the content when it's still reasonably relevant. It's about taking personal responsibility and correcting our play. Owning up to mistakes and not repeating them. Taking the initiative and showing a capacity for spontaneous thinking rather than waiting to be told what to do. It's about pushing through adversity even if it means sitting on the same boss three nights in a row.
And I don't have that with my current group.
Did I ever? I don't know. I remember things being different even as late as last summer, but memory is unreliable and I might be constructing a golden age that never existed. Still, I feel there has been a shift in the guild and slowly but surely, we've moved away from the realm of personal responsibility and progression into the realm of shrugging and moving on.
It isn't any one thing holding us back either, we lost a core healer in September and never quite recovered from it. The last couple of DPS slots haven't been consistent and we've seen many people come and go over the months in an effort to try to fill them. Having me substitute as a healer lately has been a hit-and-miss thing as I try to learn an entirely new style of game-play that I never pursued before. I'm miles away from where I need to be to push new content and I feel I could contribute more as a Tank than I do as a healer. Or maybe that's just me wanting a return to my comfort zone rather than pushing myself to do something new.
"It's not that I want a Hardcore guild, necessarily," I tell myself. "I want the mindset of hardcore progression, the passion that hardcore players bring to the game, that's what I want from the game."
Because I feel that some iota of that passion is missing from my current group. Maybe we're tired, maybe we're bored, the expansion is long in the tooth and when we can see the Elysian Fields of Mists on the horizon, it becomes difficult to remain passionate about the muddy, old, familiar dungeons of Cataclysm that have been ravaged by time and their predictable ways.
I toy with the idea sometimes, of finding such a group, but this is an old song, and we know the ending to this already. After much soul-searching, I decided, way back when, that I'd rather play with my friends than find a guild dedicated to hard-core progression and that hasn't changed.
But perhaps, as with any passion, this hunger for raiding needs to evolve into something else, something more stable. Something that doesn't burn out with the heat and intensity of passion. Perhaps I need for this hunger to smolder, and become embers, something that warms and sustains instead of consuming.
Perhaps, at this point in my life, what I need is a hearth that won't give out.
In pursuit of this, I sent an e-mail to the other officers that I want to step down and become an ordinary member. Last year I stepped back to assistant raid-lead, but even there, I couldn't help but keep my hands in the pie. The temptation is too strong. It's time to let go.
I'm going to go sit by the fire and warm my hands. My responsibility will be to my play and nothing more - I'll always be ready to help if asked, but I think it's time for me to figure out how to sustain myself for the long haul. When Mists rolls around, I might not be first through the breach in the walls, but I'll be on the field.
Labels:
burnout,
cataclysm,
change,
communication,
disappointment,
frustration,
guild,
introspective,
mists of pandaria,
passion,
raiding,
whine
Thursday, May 3, 2012
Dive and Rise
Sometimes I just feel like the game is a sink for me.
Sometimes it turns into a black void like a gravity well and I can't escape the pull of anxiety, anger and frustration that sucks me in and leaves me feeling trapped and helpless. Last night was one of those nights. My pessimistic streak is pretty long and well documented, but I've been trying to stay on the up-side of optimism lately, but it seems like a fragile thing.
The slightest imbalance can throw it off, the tiniest imperfection in execution of a plan becomes a glaring sore that I can't help noticing and the whole thing collapses after that. The performance of raids affects me more than it should. I take my time investment far too seriously, and I think when I perceive a lack of respect for that time from even one or two members, it really galls on me. However, I know not everyone playing this game has a boatload of issues like me, and for most of my guildies, the game is, as they say, "fun." Still, my enjoyment comes from perfect execution and tight, controlled play. I know it's ridiculous, but I'm the guy who loved beating himself over failing add-tank duties on Nefarian.
Last night was one of those nights where things just didn't gel and my healing was part of the reason, but our strategy kept changing as we tried to find something that worked and it just... wasn't. Two hours passed and we gave up on it and moved on... and then wiped to a farm boss which just broke my resolve.
There are a lot of reasons why I'm frustrated. Lack of expectations of performance, a slight tilt away from the kind of hard-mode progression we used to do, a general disagreement about the level of dedication required to get things done... and a lot of it is communication that just doesn't happen. People don't talk or voice their concerns in a civil way, in a neutral environment and the frustration erupts at the worst possible time. None of this is helpful and there were other factors to influence this lovely event.
Part of it was my own failure to count and I hold myself to a far, far higher standard than anyone else, so my anger for the wipe was primarily focused on myself and yet, I still managed to get into a snarling and unfiltered conversation in OChat. After I logged out, I couldn't even sleep, anger and anxiety over a dozen other Real Life things rose up, mixed with the emotions of failure and frustration, and by the morning, I was a barely coherent mess on the verge of tears all day long after I dropped off my son.
Thankfully a couple of friends intervened, both virtually and in person, the meetings I was dreading in the afternoon actually pulled me out of my funk and I feel okay now, but goddamn. Sometimes I let this game get to me too much. I know it's just a game. But it's also a 6 hour a week plus hours spent farming mats and doing other things in game commitment - and I like get a return on my investments.
My RoI in Warcraft is raid progression and a higher Personal PvP rating than the week before.
I'm putting my time into Warcraft to hang out with friends, to gain silly achievements, to level alts and professions, to just enjoy the world, yes... but also to gain some kind of personal, tangible satisfaction in the form of continuous progression, step by step. I guess my frustration level was just getting higher than I realized and it all just erupted in a mess last night.
If the game is a sink of frustration sometimes, I have lifelines out of the mire. Friends who e-mail me to check in, or take me out to lunch to talk about movies and video games, I have my son who'll laugh and run off to roll in the rain-wet grass on the way to daycare, my wife telling me we're going to sit on the couch tonight, eat ice-cream and watch hours of archived shows...
I'm lucky to have so many people to help me out of these pits. It might be all tar and feathers in Azeroth but it's lovely in New York (not really, the weather is just rain rain rain lately, but it's okay, I love the rain.)
Sometimes it turns into a black void like a gravity well and I can't escape the pull of anxiety, anger and frustration that sucks me in and leaves me feeling trapped and helpless. Last night was one of those nights. My pessimistic streak is pretty long and well documented, but I've been trying to stay on the up-side of optimism lately, but it seems like a fragile thing.
The slightest imbalance can throw it off, the tiniest imperfection in execution of a plan becomes a glaring sore that I can't help noticing and the whole thing collapses after that. The performance of raids affects me more than it should. I take my time investment far too seriously, and I think when I perceive a lack of respect for that time from even one or two members, it really galls on me. However, I know not everyone playing this game has a boatload of issues like me, and for most of my guildies, the game is, as they say, "fun." Still, my enjoyment comes from perfect execution and tight, controlled play. I know it's ridiculous, but I'm the guy who loved beating himself over failing add-tank duties on Nefarian.
Last night was one of those nights where things just didn't gel and my healing was part of the reason, but our strategy kept changing as we tried to find something that worked and it just... wasn't. Two hours passed and we gave up on it and moved on... and then wiped to a farm boss which just broke my resolve.
There are a lot of reasons why I'm frustrated. Lack of expectations of performance, a slight tilt away from the kind of hard-mode progression we used to do, a general disagreement about the level of dedication required to get things done... and a lot of it is communication that just doesn't happen. People don't talk or voice their concerns in a civil way, in a neutral environment and the frustration erupts at the worst possible time. None of this is helpful and there were other factors to influence this lovely event.
Part of it was my own failure to count and I hold myself to a far, far higher standard than anyone else, so my anger for the wipe was primarily focused on myself and yet, I still managed to get into a snarling and unfiltered conversation in OChat. After I logged out, I couldn't even sleep, anger and anxiety over a dozen other Real Life things rose up, mixed with the emotions of failure and frustration, and by the morning, I was a barely coherent mess on the verge of tears all day long after I dropped off my son.
Thankfully a couple of friends intervened, both virtually and in person, the meetings I was dreading in the afternoon actually pulled me out of my funk and I feel okay now, but goddamn. Sometimes I let this game get to me too much. I know it's just a game. But it's also a 6 hour a week plus hours spent farming mats and doing other things in game commitment - and I like get a return on my investments.
My RoI in Warcraft is raid progression and a higher Personal PvP rating than the week before.
I'm putting my time into Warcraft to hang out with friends, to gain silly achievements, to level alts and professions, to just enjoy the world, yes... but also to gain some kind of personal, tangible satisfaction in the form of continuous progression, step by step. I guess my frustration level was just getting higher than I realized and it all just erupted in a mess last night.
If the game is a sink of frustration sometimes, I have lifelines out of the mire. Friends who e-mail me to check in, or take me out to lunch to talk about movies and video games, I have my son who'll laugh and run off to roll in the rain-wet grass on the way to daycare, my wife telling me we're going to sit on the couch tonight, eat ice-cream and watch hours of archived shows...
I'm lucky to have so many people to help me out of these pits. It might be all tar and feathers in Azeroth but it's lovely in New York (not really, the weather is just rain rain rain lately, but it's okay, I love the rain.)
Labels:
community,
frustration,
guild,
introspective,
progression,
whine
Thursday, January 19, 2012
Dragon Soul Nerfs
This feels familiar, doesn't it?
I'm glad we've killed Deathwing a couple of times by now, and have the fight down pat and dry at this point or I'd be really pissed as I was over Ragnaros. As it is, I'm just shrugging it off, as I don't really see the point in further tuning this content as it is, if you'll excuse the elitism for a moment, relatively easy compared to pre-nerf Firelands, but difficulty is a relative thing.
That said, Madness of Deathwing is no Ragnaros. And Madness of Deathwing is certainly no pre-nerf Nefarian. It's more on par with, I don't know, Cho'gall maybe, or Ascendant Council in terms of difficulty. Once you know what to do, the fight is entirely a breeze and the right setup lets you breeze through so much of the fight it's not even funny.
To be fair, we had a number of wipes on Madness. Spine took us a night. But ever since we killed these bosses, it hasn't been a problem and we more or less 2-healed the whole place except for Zon'ozz and Spine. If we do all normal modes next week, I imagine we can clear out the place in less than three hours. Though I think our Raid Lead might want to do Heroic Morchok and Heroic Yor'sahj.
I don't know. I don't know that we're particularly great and our gear was more or less at normal-Firelands level when we started this tier. We even missed about two weeks of progression when we didn't have people over the holidays. So are the nerfs necessary? Not for us, they aren't.
But I think they probably are necessary for the guilds that were stuck on Ultraxion or Lootship or Spine. Those fights do have relatively steep DPS requirements.
Are you having trouble 2-healing in the 5th minute when you're getting hit with 300k every second? Can you get one of the adds down before the Sapper spawns? Can you take the hits of fire throughout the fight without loosing people? Can your tanks taunt swap and chain CDs to survive phase 2? Is everyone able to dodge fire and cones at the same time? Do Bloods overwhelm you in the third plate phase over and over? Do you just need a bit of DPS to get over the hump on that 4th limb of Deathwing or to clear the last 2% in phae 2?
If yes, then this will help you get over that little bump and that's not a bad thing.
Maybe another two weeks of gear will help, maybe you need a different strategy or composition, or whatever, but I've been there going in on the same fight, night after night after night and not being able to kill something and feeling the frustration with making absolutely no progress. I remember two years ago (holy crap) that the 5% nerf helped us down Sindragosa when she was wiping us with sub 5% enrages or something crazy for two or three weeks in a row, and then the week the buff hit, we killed her. It stung a bit, but I was just glad to finally be on Lich King.
As it is, my expectation and my performance is based on completing at least all of normal content pre-nerf and as long as I can manage that, I'm happy. And we've more than managed that this time around. To everyone else who's waiting to get over that hump - I hope you're able to make the magic happen before the nerfs hit, but if not, I'm sure you'll have those shiny titles after January 31.
I'm glad we've killed Deathwing a couple of times by now, and have the fight down pat and dry at this point or I'd be really pissed as I was over Ragnaros. As it is, I'm just shrugging it off, as I don't really see the point in further tuning this content as it is, if you'll excuse the elitism for a moment, relatively easy compared to pre-nerf Firelands, but difficulty is a relative thing.
That said, Madness of Deathwing is no Ragnaros. And Madness of Deathwing is certainly no pre-nerf Nefarian. It's more on par with, I don't know, Cho'gall maybe, or Ascendant Council in terms of difficulty. Once you know what to do, the fight is entirely a breeze and the right setup lets you breeze through so much of the fight it's not even funny.
To be fair, we had a number of wipes on Madness. Spine took us a night. But ever since we killed these bosses, it hasn't been a problem and we more or less 2-healed the whole place except for Zon'ozz and Spine. If we do all normal modes next week, I imagine we can clear out the place in less than three hours. Though I think our Raid Lead might want to do Heroic Morchok and Heroic Yor'sahj.
I don't know. I don't know that we're particularly great and our gear was more or less at normal-Firelands level when we started this tier. We even missed about two weeks of progression when we didn't have people over the holidays. So are the nerfs necessary? Not for us, they aren't.
But I think they probably are necessary for the guilds that were stuck on Ultraxion or Lootship or Spine. Those fights do have relatively steep DPS requirements.
Are you having trouble 2-healing in the 5th minute when you're getting hit with 300k every second? Can you get one of the adds down before the Sapper spawns? Can you take the hits of fire throughout the fight without loosing people? Can your tanks taunt swap and chain CDs to survive phase 2? Is everyone able to dodge fire and cones at the same time? Do Bloods overwhelm you in the third plate phase over and over? Do you just need a bit of DPS to get over the hump on that 4th limb of Deathwing or to clear the last 2% in phae 2?
If yes, then this will help you get over that little bump and that's not a bad thing.
Maybe another two weeks of gear will help, maybe you need a different strategy or composition, or whatever, but I've been there going in on the same fight, night after night after night and not being able to kill something and feeling the frustration with making absolutely no progress. I remember two years ago (holy crap) that the 5% nerf helped us down Sindragosa when she was wiping us with sub 5% enrages or something crazy for two or three weeks in a row, and then the week the buff hit, we killed her. It stung a bit, but I was just glad to finally be on Lich King.
As it is, my expectation and my performance is based on completing at least all of normal content pre-nerf and as long as I can manage that, I'm happy. And we've more than managed that this time around. To everyone else who's waiting to get over that hump - I hope you're able to make the magic happen before the nerfs hit, but if not, I'm sure you'll have those shiny titles after January 31.
Labels:
casual,
frustration,
madness,
nefarian,
nerfs,
progression,
ragnaros,
raiding,
tier 13
Monday, November 7, 2011
Why am I logging in again?
I've been having a "blah" few weeks in WoW that are leading up to severe boredom.
Our progression has stalled to a point where it's just log in on autopilot wipe on heroics for a while, then switch to normal and sleepwalk through kills. I don't mind it so much, it's just not very much of an incentive to log in and be excited to raid. It kind of doesn't matter how well I play, or how well 90% of the raid plays, if one or two people aren't pulling their weight, the raid fails.
I could use one more upgrade from normal modes, but otherwise, I could more or less walk into Dragon Soul with what I have on now and probably clear through most of that content without feeling undergeared.
I've been trying to play alts more, and getting to DPS on my warlock or playing my DK is quite entertaining, and I kind of want to focus on one of them a bit more, but I can't, really. I need to be on my Paladin for Raids since we're pretty low/short on tanks. And my DK is horde side on another server anyway.
Honestly, the only really fun stuff I'm enjoying in game right now are the PvP nights on my Warlock. I'm slowly, slowly, slowly getting better, I think. Our 3's team hit 1400 ranking after only two weeks of play. But we only do the 8 or 9 wins we need to cap out Conquest so it's not even like it's a long-term thing. It's just about two hours of fun and then it's done till the next week. Our Warlock/Priest/Rogue combo is pretty great... when we remember to save the healer from melee cleaves but otherwise we do pretty well for a team that's still finding its feet. I think with how geared we're getting we'll do very well in the next season as we zone in the first week in full Ruthless gear.
And I kind-of have fun on my Horde DK lately, as I've geared her up through at least T11, when I can find some PuGs for her but her server seems to be a bit slow in terms of PuGing content and I can't always find stuff to do so I just wind up running dungeons and being bored there too. I would actually love to DPS on her but searching for slots for DK DPS is pretty goddamned fruitless - still, Blood tanking is different enough from Paladin tanking to be entertaining.
But anyway. Again. What's the point? Working on my 'lock or DK would involve raiding with another group and I just don't have the time for it. I want the commitment I have to my raid group to pay off.
So it all leads up to, what's it all for? I don't know. When progression on my main stalls for me, everything goes out the window - all motivation to log in and raid just evaporates and I just roll my eyes when we swap to normal mode and kind of tune out, more or less. We've been killing normal modes for months now. It's literally like running a heroic at this point, down to one-shotting Rag last week with a death in phase two.
There are different reasons people play this game, and when I hear about how many other groups can't do Firelands or whatever, it doesn't matter - I'm never comparing myself to those behind me or ahead of me, I'm just comparing myself to the expectations I have set for myself.
I think that any decent raid group should get through more than 50% of the content provided to it. Normal modes are the first 50% of content in any tier, that's more or less how Blizzard has setup the raiding game. If you can't get through a majority of hard modes pre-patch, then that's content you're missing out on.
That's what I want to do. I don't want to go back and get kills after I've geared up in Dragon Soul, I want to kill these fuckers now when it's still relevant. When I'm not working towards that, I'm tapping my feet wondering why I'm logging in instead of working on another project.
Our progression has stalled to a point where it's just log in on autopilot wipe on heroics for a while, then switch to normal and sleepwalk through kills. I don't mind it so much, it's just not very much of an incentive to log in and be excited to raid. It kind of doesn't matter how well I play, or how well 90% of the raid plays, if one or two people aren't pulling their weight, the raid fails.
I could use one more upgrade from normal modes, but otherwise, I could more or less walk into Dragon Soul with what I have on now and probably clear through most of that content without feeling undergeared.
I've been trying to play alts more, and getting to DPS on my warlock or playing my DK is quite entertaining, and I kind of want to focus on one of them a bit more, but I can't, really. I need to be on my Paladin for Raids since we're pretty low/short on tanks. And my DK is horde side on another server anyway.
Honestly, the only really fun stuff I'm enjoying in game right now are the PvP nights on my Warlock. I'm slowly, slowly, slowly getting better, I think. Our 3's team hit 1400 ranking after only two weeks of play. But we only do the 8 or 9 wins we need to cap out Conquest so it's not even like it's a long-term thing. It's just about two hours of fun and then it's done till the next week. Our Warlock/Priest/Rogue combo is pretty great... when we remember to save the healer from melee cleaves but otherwise we do pretty well for a team that's still finding its feet. I think with how geared we're getting we'll do very well in the next season as we zone in the first week in full Ruthless gear.
And I kind-of have fun on my Horde DK lately, as I've geared her up through at least T11, when I can find some PuGs for her but her server seems to be a bit slow in terms of PuGing content and I can't always find stuff to do so I just wind up running dungeons and being bored there too. I would actually love to DPS on her but searching for slots for DK DPS is pretty goddamned fruitless - still, Blood tanking is different enough from Paladin tanking to be entertaining.
But anyway. Again. What's the point? Working on my 'lock or DK would involve raiding with another group and I just don't have the time for it. I want the commitment I have to my raid group to pay off.
So it all leads up to, what's it all for? I don't know. When progression on my main stalls for me, everything goes out the window - all motivation to log in and raid just evaporates and I just roll my eyes when we swap to normal mode and kind of tune out, more or less. We've been killing normal modes for months now. It's literally like running a heroic at this point, down to one-shotting Rag last week with a death in phase two.
There are different reasons people play this game, and when I hear about how many other groups can't do Firelands or whatever, it doesn't matter - I'm never comparing myself to those behind me or ahead of me, I'm just comparing myself to the expectations I have set for myself.
I think that any decent raid group should get through more than 50% of the content provided to it. Normal modes are the first 50% of content in any tier, that's more or less how Blizzard has setup the raiding game. If you can't get through a majority of hard modes pre-patch, then that's content you're missing out on.
That's what I want to do. I don't want to go back and get kills after I've geared up in Dragon Soul, I want to kill these fuckers now when it's still relevant. When I'm not working towards that, I'm tapping my feet wondering why I'm logging in instead of working on another project.
Thursday, June 16, 2011
Exhausted
I went through this last year after we killed the Lich King and it's happened again now, where a lot of folks are just done with raiding and nobody logs in. It is so frustrating to deal with this kind of thing after working so hard, and it's not like I haven't set expectations - everyone knows I wanted to progress into heroics but this week has seen a steep, steep drop-off in attendance. 40 - 50% of the raid just didn't show up. And I'm left scratching my head.
Am I doing something wrong?
Am I doing something wrong?
Thursday, December 16, 2010
Stalled
I really wanted to talk about useful things like loot lists to start tanking Heroics with or easily accessible Ret gear from questing, but instead, I'm going to whine about my situation.
Things aren't going so hot with my guild. It hasn't helped that with how long Wrath ran, we lost a few of the really long-term members just to attrition. A rogue who needed a few weeks break just vanished completely. One of the core healers took a break for the summer and found real life instead. Another healer moved on to another guild while a fourth took a break and has no intentions of coming back. More DPS has walked through that revolving door than I can remember at this point, and the small, tiny core of about seven people that we've held together for the last few months is getting ready to raid and I find myself in the exact same spot I was in back in March when this guild started - with a small core and only PuG options to move forward and I feel like I'm solving the same organizational problems when I would have thought this would be when my work at keeping the guild together, motivated, and progressing would start paying dividends.
It's utterly frustrating.
One of the problems is that about half our members are in other guilds that are their first priority. Maybe I should've filtered those folks out, maybe I shouldn't have, I don't know, I enjoy raiding with them, but at this point, we've become a guild where people put their raiding alts and then go play in their real guilds.
The thing is, I know once we start raiding, filling in spots will not be hard. Historically, it takes people one or two runs with us to want to join up, and it's pretty gratifying when that happens, but I feel like I keep hiring mercenaries and of course, it keeps from any guild culture from evolving because really people only log on to raid and it gets difficult to do things like PvP nights or whatever.
I'd like to build guild culture, I'd like to have some stability so I can focus more on enjoying the game and not on solving the same problem over and over and over again. Either that, or I'm doing something horrifically wrong and I should just give up trying to run a guild and find some existing guild to join that fits my schedule where I can sit in the back and be Paladin #63b.
Ugh.
Things aren't going so hot with my guild. It hasn't helped that with how long Wrath ran, we lost a few of the really long-term members just to attrition. A rogue who needed a few weeks break just vanished completely. One of the core healers took a break for the summer and found real life instead. Another healer moved on to another guild while a fourth took a break and has no intentions of coming back. More DPS has walked through that revolving door than I can remember at this point, and the small, tiny core of about seven people that we've held together for the last few months is getting ready to raid and I find myself in the exact same spot I was in back in March when this guild started - with a small core and only PuG options to move forward and I feel like I'm solving the same organizational problems when I would have thought this would be when my work at keeping the guild together, motivated, and progressing would start paying dividends.
It's utterly frustrating.
One of the problems is that about half our members are in other guilds that are their first priority. Maybe I should've filtered those folks out, maybe I shouldn't have, I don't know, I enjoy raiding with them, but at this point, we've become a guild where people put their raiding alts and then go play in their real guilds.
The thing is, I know once we start raiding, filling in spots will not be hard. Historically, it takes people one or two runs with us to want to join up, and it's pretty gratifying when that happens, but I feel like I keep hiring mercenaries and of course, it keeps from any guild culture from evolving because really people only log on to raid and it gets difficult to do things like PvP nights or whatever.
I'd like to build guild culture, I'd like to have some stability so I can focus more on enjoying the game and not on solving the same problem over and over and over again. Either that, or I'm doing something horrifically wrong and I should just give up trying to run a guild and find some existing guild to join that fits my schedule where I can sit in the back and be Paladin #63b.
Ugh.
Thursday, July 22, 2010
Fucking Yogg
Last night was an off-night. We don't normally raid on Wednesdays but when I put up an Ulduar hard modes raid on the calendar as a break from ICC just to mess around in, a lot of people signed up so we actually wound up raiding Ulda last night.
As I mentioned earlier, a number of us are one achievement short of the Rusted Proto-Drakes (One Light In The Dark) and we've started this journey no less than four times now.
--
1. Back in Tier 9, we went in and got up to the General. We had all the hard modes done up until Yogg when ICC landed on us with a thud. We promptly began to ignore all other content and focused on ICC.
2. Fast forward a month or so, a few folks we'd done all those Ulda achievements have moved on, and there are 5 of us short 1 achievement, and just before I headed off to horde side and the dissolution of the guild, we spent a couple of nights in Ulda with a team where half of us had One Light remaining and everyone else was virgin.
In two nights we cleared up to Yogg again doing every hard mode along the way to catch up the other 5 folks and then spent one night on Yogg and just could not get it done. I blame that night to a lot of our melee playing off-spec from heals or tanks and just not having the DPS to get Brain Room done, and for the second time, we stopped short, I went Horde, and I thought that would be it.
3. Nope. I come back, people start talking about drakes again, and now we have 7 people in the guild with all but Yogg left, so, on some off-night, we went back in with three NEW folks who needed the achievements and, yep, we get to Yogg and it's almost midnight, and we call it. Never to go back.
So, last night. We have a team of the 7 original people, plus three who're somewhere along the way but I decided I wasn't going to get all the achievements again. We're going to powerclear our way to Yogg.
4. So, it's raid time, I have my team, we start pulling, we get to the Keepers, and on a whim, we one-shot every keeper on hard-mode including fucking Firefighter. We get to Yogg with an hour and change left on the raid.
And our rogue starts getting connection issues. One of our DKs has his mouse die. And I'm sitting there with my face beating on a wall. We finally pull and the team is shaking off the phase 1 rust, we wipe twice and then consistently make it to phase 2. Great.
As usual, surface team is moving as a unit, we're keeping tentacles clear, but brain room just can't get it together once again. We keep loosing people in brain-room and the one time we get everyone into brain room and they power clear up to the brain in a few seconds, the rogue disconnects, comes back in insane, and starts one-shotting healers.
I called it at that point.
--
A few things that make this really annoying:
As I mentioned earlier, a number of us are one achievement short of the Rusted Proto-Drakes (One Light In The Dark) and we've started this journey no less than four times now.
--
1. Back in Tier 9, we went in and got up to the General. We had all the hard modes done up until Yogg when ICC landed on us with a thud. We promptly began to ignore all other content and focused on ICC.
2. Fast forward a month or so, a few folks we'd done all those Ulda achievements have moved on, and there are 5 of us short 1 achievement, and just before I headed off to horde side and the dissolution of the guild, we spent a couple of nights in Ulda with a team where half of us had One Light remaining and everyone else was virgin.
In two nights we cleared up to Yogg again doing every hard mode along the way to catch up the other 5 folks and then spent one night on Yogg and just could not get it done. I blame that night to a lot of our melee playing off-spec from heals or tanks and just not having the DPS to get Brain Room done, and for the second time, we stopped short, I went Horde, and I thought that would be it.
3. Nope. I come back, people start talking about drakes again, and now we have 7 people in the guild with all but Yogg left, so, on some off-night, we went back in with three NEW folks who needed the achievements and, yep, we get to Yogg and it's almost midnight, and we call it. Never to go back.
So, last night. We have a team of the 7 original people, plus three who're somewhere along the way but I decided I wasn't going to get all the achievements again. We're going to powerclear our way to Yogg.
4. So, it's raid time, I have my team, we start pulling, we get to the Keepers, and on a whim, we one-shot every keeper on hard-mode including fucking Firefighter. We get to Yogg with an hour and change left on the raid.
And our rogue starts getting connection issues. One of our DKs has his mouse die. And I'm sitting there with my face beating on a wall. We finally pull and the team is shaking off the phase 1 rust, we wipe twice and then consistently make it to phase 2. Great.
As usual, surface team is moving as a unit, we're keeping tentacles clear, but brain room just can't get it together once again. We keep loosing people in brain-room and the one time we get everyone into brain room and they power clear up to the brain in a few seconds, the rogue disconnects, comes back in insane, and starts one-shotting healers.
I called it at that point.
--
A few things that make this really annoying:
- I'm just tired of this whole thing. If I had finished my achievement, I'd be okay with taking people through it again, but as it is, I'm sick, sick, of doing Ulda hardmodes only to wipe and fail on Yogg. And the sad part is, I love Ulduar. It's my favorite raid of this expansion.
- Yogg isn't that hard. The brain room isn't that hard. Since nobody else wants to tank Phase 1, I wind up tanking it every time so I can't take someone's spot in the brain room (when you want to do something right...)
- The fact that I'm considering giving up our ICC heroic modes tonight just to wrap up Yogg since we can just go in and do him directly tells me just how much of an albatross this is around my neck.
- Because this has happened so many times, at this point, when we get to Yogg, my brain just becomes this cesspool of pessimism that refuses to acknowledge that things will go well, that we can succeed, so while I still play my best, my attitude is total shit and I'm sure that's infectious.
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