Bah-humbug.
Deathwing, after six-odd weeks of kills, has dropped two rogue axes, not once, not twice, but multiple times. In addition to the agility polearm and the bow for a raid with no main-spec ferals or any hunters, Deathwing can go DIAF. I'm tired of disenchanting the same goddamned things while pining for a Souldrinker and the rest of the raid is still using crappy 397 gear week after week.
In fact, the loot-tables have been just miserable. I don't think we've seen more than one or two healer trinkets drop and other than Resolve of the Undying (which drops every week like clockwork) we have seen no Tanking trinkets. I could also complain about the fact that this week we saw 4/5 tier token drop for the Hunter/Warrior/Shaman set which we have none of, but that would be just the icing on the cake.
Bah. Normal mode Dragon Soul has gotten super-boring at this point, as we're mostly finished with all of the achievements as well, except for the Gunship and Madness ones. At least we started working on Heroic bosses finally, which has been incredibly gratifying. We're also nearly finished with the Firelands meta achievement, which I'm eager to put behind us, and we're maybe three weeks from finishing the legendary. And then I never have to do Firelands again!
You know what would actually be kind of fun? Going back to T11 and doing the hard Heroics there. These Heroics are still a hold-over of the super-hard T11 tuning and they didn't really nerf this content so I'm kind of hungry to go see it. Heroic Yor'sahj kicked our ass for a while this week though, so working on the current tier isn't a bad thing either, for me.
Other than that, and some mid-level Arena, and occasionally playing my Death Knight, I really haven't had a whole lot to do in game. I wound up almost emptying my bank last night to buy a relatively cheap Deathcharger (60k) and immediately liquidated some assets on the AH overnight to get back up to 35k, so maybe I'll play the AH for a few weeks.
Mostly, I'm working on some off-line writing and programming projects, and I'm excited for MoP to start so we can leave Cataclysm behind for good. I did pay for the year-long subscription, but I likely won't be logging into Beta as I hate spoiling myself, or having to do all that work twice on the same character. I might log in to test the class changes and talent tree stuff and so forth, but I won't do any leveling or dig into the new zones at all.
As far as when to expect the game, my crystal-ball gazing has revealed the following to me:
Alpha: This month
Beta: Mid-April
Release: Mid-August
Unless I'm very wrong and my Insider Source(tm) has been misinformed.
And finally, have you guys seen the new Paladin tree? It's pretty interesting and I want to chew it over and write a full post about it. And for those of you freaking out about Ardent Defender missing from the talents, it has been made a base-line ability under protection. Relax.
Showing posts with label heroics. Show all posts
Showing posts with label heroics. Show all posts
Thursday, February 16, 2012
Various and Sundry
Labels:
dragon soul,
firelands,
gold,
heroics,
loot,
meta,
mists of pandaria,
paladin,
raiding,
talents
Friday, April 29, 2011
Thoughts on 4.1
There is an ocean of QQ about 4.1 and the difficulty of Zul'Gurub and Zul'Aman all over the place, Trade chat is flooded with Blizzard hate and even a few guildies who tried to PuG the new dungeons were utterly disappointed. It reminded me a lot of the way people were flipping out when they hit 85 and tried to run heroics and got their faces carved up and yes, I tried to PuG it on Tuesday night and also got my face carved up a bit when the healers could not keep up with the damage. I shrugged, dropped group and determined to go back with a guild group.
Monday, January 3, 2011
Current Progression Ladder
A lot of folks are getting really upset with the level of difficulty that Heroics represent, and casual players in particular are frustrated with their inability to get groups to successfully run heroics.
I totally understand the issue, as I find myself wondering how someone who's not used to reading will handle movement mechanics while juggling add management on fights like Heroic: Corborus, or the constant running, dodging cluster-fuck that is Heroic: General Husam. How do they manage the interrupts and burn phase of Heroic: Baron Ashbury? What do they do when they run into Heroic: Ripsnarl?
But I think another way to look at this, is that in the first tier of content, Heroics are now officially a level of gear and difficulty above normal dungeons. This is the reason, a month into the expansion, we still have world-first top-end guilds working on heroic modes in Raids after all the time they spent on them on the Beta.
For the last year, this was the lay of the land:
Top-End: Retired
Hardcore: Heroic: Lich King.
Serious: Heroic: ICC and Helion
Everyone else: Any content in the game. Even normal LK was ridiculously easy by August/September.
At the end of the expansion, that made sense. Right now, there isn't all that much end-game content in the game and I think, the lay of the land is this:
Top-End: Heroic Raids
Harcore: Raids
Serious: Heroics/early raiding
Casual: Everything else
I think if we approach the current difficulty level with this lens, it makes sense. Yes, casual players who're not raiding and are not used to the level of difficulty that raid-bosses and non tank-and-spank bosses present are going to have a hell of time in heroics. They can either train up to them or they can wait till 4.1 drops when all the Valor gear will become Justice gear.
The 3 normal dungeons at 84-85 are also great for training and you can outfit yourself in a full 333/346 set from normal dungeons, Justice Points gear (sl0wly), reputation items (some 359 items there too), and crafting. I don't think it's a slight if you have problems running Heroics right now.
Think back to December or January when you queued up and got Heroic: Halls of Reflections. You knew it was work. You knew it was effort. Now, scale that up to every heroic. That's what this is. And I for one am enjoying the ever-loving hell out of it.
As for me - so far I've killed every boss except for Heroic: Commander Springvale and Heroic: Erudax. I'm chomping at the bit to kill Erudax because it'll complete my meta but Heroic: Grim Batol has been kicking my ass for a while so I'm giong to give it a break for a bit.
I'll start writing up my impressions of the dungeons so maybe it can be helpful to folks having trouble in heroics.
Time to complete all the other dungeons with guild-groups and then prep for Throne of Four Winds. Raids start on the 11th. Eeeeek!
I totally understand the issue, as I find myself wondering how someone who's not used to reading will handle movement mechanics while juggling add management on fights like Heroic: Corborus, or the constant running, dodging cluster-fuck that is Heroic: General Husam. How do they manage the interrupts and burn phase of Heroic: Baron Ashbury? What do they do when they run into Heroic: Ripsnarl?
But I think another way to look at this, is that in the first tier of content, Heroics are now officially a level of gear and difficulty above normal dungeons. This is the reason, a month into the expansion, we still have world-first top-end guilds working on heroic modes in Raids after all the time they spent on them on the Beta.
For the last year, this was the lay of the land:
Top-End: Retired
Hardcore: Heroic: Lich King.
Serious: Heroic: ICC and Helion
Everyone else: Any content in the game. Even normal LK was ridiculously easy by August/September.
At the end of the expansion, that made sense. Right now, there isn't all that much end-game content in the game and I think, the lay of the land is this:
Top-End: Heroic Raids
Harcore: Raids
Serious: Heroics/early raiding
Casual: Everything else
I think if we approach the current difficulty level with this lens, it makes sense. Yes, casual players who're not raiding and are not used to the level of difficulty that raid-bosses and non tank-and-spank bosses present are going to have a hell of time in heroics. They can either train up to them or they can wait till 4.1 drops when all the Valor gear will become Justice gear.
The 3 normal dungeons at 84-85 are also great for training and you can outfit yourself in a full 333/346 set from normal dungeons, Justice Points gear (sl0wly), reputation items (some 359 items there too), and crafting. I don't think it's a slight if you have problems running Heroics right now.
Think back to December or January when you queued up and got Heroic: Halls of Reflections. You knew it was work. You knew it was effort. Now, scale that up to every heroic. That's what this is. And I for one am enjoying the ever-loving hell out of it.
As for me - so far I've killed every boss except for Heroic: Commander Springvale and Heroic: Erudax. I'm chomping at the bit to kill Erudax because it'll complete my meta but Heroic: Grim Batol has been kicking my ass for a while so I'm giong to give it a break for a bit.
I'll start writing up my impressions of the dungeons so maybe it can be helpful to folks having trouble in heroics.
Time to complete all the other dungeons with guild-groups and then prep for Throne of Four Winds. Raids start on the 11th. Eeeeek!
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