tag:blogger.com,1999:blog-86190038945475040792024-02-07T17:26:15.325-08:00Raiding After DarkA blog dedicating to covering the raiding scene in the World of Warcraft end-game and occasionally, some commentary on general Warcraft topics and personal stuff having to do with my experiences in game.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.comBlogger208125tag:blogger.com,1999:blog-8619003894547504079.post-78019768518663289212013-10-10T07:53:00.003-07:002013-10-10T07:53:39.591-07:00Gear and Planning FrustrationsOne of the big advantages of playing a tank class is that you tend to get first pick of gear, often over everyone else. It's a perk I've enjoyed greatly in the prior tiers. Because of that, and along with a dose of good luck the last few tiers, I have tended to be the kind of player who prattles on incessantly and selfishly about missing that one or another upgrade, when all the rest of my gear is already perfect and everyone is still fishing for drops.<br />
<br />
However, that streak ended this tier. Boss drops and coin rolls have been <i>abysmal</i>, and I'm floundering in the high 540s, after upgrading all my gear, despite having killed normal mode bosses in SoO <i>55 fucking times</i> and rolling all my coins every week. The other raid members are well into their mid to high 550s and I'm floundering like some pathetic, beached fish flopping desperate and sucking empty gills for gear.<br />
<br />
I know gear will come, and having a second plate tank <i>and </i>a plate DPS also slows the rate of gear acquisition, but right now, it's frustrating when I find myself biting it while tanking wave after wave of Garrosh adds and just not being able to stand up as well as I should. The rest of the raid is geared and I'm not, and in my role, that's limiting the raid group a bit.<br />
<br />
Wah. Wah. Wah. I'm done QQing now.<br />
<br />
A more serious thing that's frustrating is the raid-composition we're running with. It's a bit hodge-podge, with no less than 4 Paladins, up to 2 Priest, and maybe a Warlock. And then we have 2 rogues, 2 hunters, and a shaman. Can you guess what token <i>hasn't</i> dropped but maybe 3 times all tier long? We also wind up missing a raid-buff frequently, and while normal modes don't really require all buffs at all times, if we're pushing to progress in Heroics, it's something I would consider for comp very closely.<br />
<br />
And that's another thing, we often spend so much time actually <i>building </i>comp before every boss rather than raiding, we easily miss out on at least one if not two extra boss kills a night. To be fair, we <i>did </i>have a pretty decent clear on Tuesday with 11 normal mode bosses down in 3 hours, but that could have been much better. We started about 15 minutes late, ran about 15 minutes late, and also spend another half hour or so in downtime between bosses as the officers hem'd and haw'd about who to bring and who to sit. A roster of 12 or 13 is starting to feel a bit overfull, especially when the roster isn't particularly diverse in terms of token-distribution.<br />
<br />
But. I don't <i>really</i> blame the officers here, either. The guild is in a situation where attendance isn't as good, we frequently have DPS missing raid or showing up half-way through, and due to the nature of raiding and loot in the group, there are no possible repercussions that you can dole out. And you <i>really </i>don't want to shrink the roster, and potentially wind up with not enough people to raid (there have been nights with only 10 people online), so what do you do? It's not an easy situation.<br />
<br />
When I was running Turtles, one of the ways we were able to really improve attendance was by implementing a Suicide Kings system, where absent members didn't rise through the ranks, people Suicided above them. That was a real motivation to be at raid, if you wanted loot. But I don't know, I'm also feeling like we squander a lot of time, we killed 11 bosses in 3 hours and then took 2 hours to clean up Siegecrafter and Paragons. Part of that was starting a half-hour late.<br />
<br />
Maybe it's my age, but if I'm putting out 9 hours out of my really busy week, I really want a well-organized, well-oiled machine in a raid. Very little down-time, a single, organized break half-way though and very quick swaps for comp (ideally, from preplanned and posted rosters).<br />
<br />
I just don't know what the problem is. It's a combination of things without an easy solution, and I'm just frustrated. Bah.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com4tag:blogger.com,1999:blog-8619003894547504079.post-47253079097363805422013-09-30T08:20:00.002-07:002013-09-30T08:20:40.648-07:00Change Roles?I think I might be done with tanking after 4 full expansions of doing nothing but that.<br />
<br />
It's a weird feeling to say it out loud, and I've said it before, but honestly, I think I might be done with it for good. The question remains whether I'll stick with my class or swap over to a different one, but still, as things stand now for me, I'm done with the role of tanking as my main spec after Pandaria (since it's pretty late for me to change roles at this point.)<br />
<br />
The reasoning behind it pretty much split evenly between a fewfactors.<br />
<br />
<ol>
<li>I'm just bored with tanking, because honestly this is the second tier in a row where tanking is dumb and easy and with no real challenges or interesting mechanics to manage</li>
<li>Tanking is such a core mechanic to the game that like healing, once you take on that role, it becomes very difficult to do anything else but be stuck in the role</li>
<li>It is nearly impossible to find a tanking slot if you ever find yourself in a situation where you are looking for a new group, as most raid leaders will cut off their own fingers than have to recruit a new tank</li>
<li>I'm honestly looking for a role that's more interesting and fun and dynamic than tanking</li>
<li>Playing a DPS role also lets me be more flexible about my time. If a tank doesn't show up, raid doesn't happen. If a DPS doesn't show up, raid goes on </li>
</ol>
<br />
I thought about switching to Heals full-time but that's just not going to happen. Healing is something I enjoy occasionally, but it's never a thing that I love to do full time. And I also know it's very easy for me to fall into old roles too easily so I might wind up playing a class that's a pure DPS rather than a hybrid, simply to keep me on the straight and narrow, as it were.<br />
<br />
My warlock has long been a dark-sheep favorite for me, often competing for my attention and even now she's my second-highest geared alt (which isn't saying much, but still.) But I'm a lover of melee overall, and would really love to play Retribution full-time, if not go dual-wield Frost (probably my favorite melee spec.) Choices!<br /><br />I think it'll be good for me. Keep me playing the game longer, while switching to a more flexible role. Now, I just need to do something about pushing numbers and playing in a more competitive category...Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com5tag:blogger.com,1999:blog-8619003894547504079.post-62846992883931484492013-09-17T09:12:00.002-07:002013-09-17T09:22:02.794-07:00Siege of Orgrimmar - More Tanking Tips (bosses 4 - 7)The difficulty in Siege is bothering me a bit. I don't know if it's just dumb plain <i>easier</i> than I was expecting, or if the abilities being used at least in normal mode are scaled so that they can be powered through by out-healing or out-DPSing them by a team with sufficient gear from the previous Heroic tier. The team is certainly well geared, probably averaging out to the high 530s, which isn't that exceptional considering most heroic guilds are averaging in the mid 540s, but it's certainly a hell of a lot more gear than most normal-mode guilds. Anyway, we'll see how it goes in the second half of the raid...<br />
<br />
After a (relatively) quick and painless kill of the <b>Sha of Pride</b>, we got a bit stuck on <b>Galakras </b>and wound up spending all of our second night on him, struggling to work out how exactly to transition into phase 2. We came back on the third night, and struggled again for a bit, but after dropping a healer, realized how quickly adds died and that made the transition quite easy. We wound up killing it fairly quickly at that point, I think. With barely an hour left in raid, we walked up to the rather intimidating <b>Iron Juggernaut </b>and after a quick wipe, wound up hitting enrage on the second pull with about 1% left on the boss. Unsure if we just got lucky, we tried again and killed him in a couple of more pulls.<br />
<br />
With about forty minutes remaining we walked into Orgrimmar itself and began clearing out a ton of trash. The courtyard is about as crowded as you might imagine a player-populated Orgrimmar might be on a moderately populated server - probably a bit overboard, but at least it was simple trash and went down quickly. I was expecting to spend a considerable amount of time on <b>Dark Shaman</b>, but our first attempt got them to 50% and the second (or third?) one got the kill. I was fairly stunned at that point.<br />
<br />
Now, I'm all for taking credit when it's due, and I think our team is quite strong, but this seems ridiculous. To kill the 6th and 7th boss in a raid instance this quickly feels.... weak. Throne of Thunder had Jin'rokh, Primordious and Twins, who were just as silly, but they were three bosses out of a set of twelve and the others all demanded a fair amount of work. Perhaps these two along with the first two are the "gimmies" of this tier, leaving 10 bosses to work on, which I suppose is okay, but two bosses, back to back, that die quickly, to fairly sloppy play, feels... I guess weak is the best word for it.<br />
<br />
Anyway. <a href="http://raidingafterdark.blogspot.com/2013/09/siege-of-orgrimmar-first-impressions.html">Last time I covered the first 3 bosses</a>, and now it's tips time for the next 4.<br />
<br />
<b>Sha of Pride</b><br />
This is fairly easy for tanks.<br />
<br />
You'll be swapping with your co-tank on a <i>very</i> tight timer, so you need to be extremely alert to the Wounded Pride debuff. <u><i>Do not</i></u> let the boss melee your co-tank when that debuff is up, and never taunt while your debuff is ticking. Other than that, we handled one of the two prisons along with a healer who cheated in our direction, and picked up the small adds from casts of Reflection.<br />
<br />
Leave the Manifestation of Pride to the DPS - we actually tanked in the opposite direction of the room from him, so that the DPS could take turns soaking the Pride rather than have it splash us all the time.<br />
<br />
Lastly, as your Pride grows, watch out for casts of Swelling Pride, step <u><i><b>AWAY</b></i></u><i><b><u></u> </b></i>from puddles below 50 Pride, step <i><b><u>INTO</u> </b></i>your puddle after 50 pride, stand <i><u><b>AWAY</b></u></i> from people after 75 Pride, and at 100.... well, kill the boss before the next cast of Swelling Pride or you'll be permanently MC'd.<br />
<br />
This one isn't too terribly hard. Same Heroism/Bloodlust for when the boss hits 30% and rip into him before he turns your entire raid.<br />
<br />
<b>Galakras</b><br />
You'll either be the tower tank or the add tank. If your Healers overgear the instance, 2 healing it makes the fight a lot more manageable. 3 healing it leads to extra adds hanging about a bit longer, but it's not that big a deal.<br />
<br />
Add tanking is fairly simple, keep Shaman interrupted and stunned as much as possible, kill banners, and for gods sake, watch Fracture that the Bonecrushers will cast on the Faction leaders. If the leaders die, the fight will reset. Stuns are great for interrupting them, then taunt them back, or have an Elemental Shaman or a Druid stand behind them and push them away. That's probably the hardest part of tanking the adds.<br />
<br />
Tower tanking is also fairly simple, run in, agro the adds at the bottom, run up the stairs, don't fall down, engage the mini-boss at top, don't get knocked off. I found turning off unit frames and turning off floating combat text for this fight helped considerably, as the area is small, the graphic is confusing, and doesn't display the area affected, and your line of sight is interrupted by flying drakes. Once the mini boss dies, drag any adds up to the archers and cleave everything down. Do that twice and you're ready to transition.<br />
<br />
Ideally, you want to transition without any adds. Shaman will heal the boss and Bonecrushers will still try to kill the Faction leaders, and if they die, you will still wipe.<br />
<br />
We wound up lining up in a row, everyone stacked behind the boss, person with the Flames of Galakras ran to the back of the pile to allow the orb to be soaked, and people moved in and out to manage their own stacks. We tank-swapped at about 5 stacks, and then whenever the debuff dropped after that point. Make judicious use of raid-wide CDs, Warlock cookies, personal CDs and so forth as Pulsing Flames will start to hurt quite a bit about half-way through.<br />
<br />
<b>Iron Juggernaut</b><br />
Position the boss close-ish to a wall so you don't get tossed too far during Siege Mode, have the raid spread out between the boss and the wall, and we held the boss parallel to the wall, to keep range on the tanks. We swapped at 3 stacks, making sure the first swap came just before Crawler mines came out.<br />
<br />
The most important job for tanks on this fight is to dodge shit in the ground, swap for stacks of Flame Jet and soak as many Crawler Mines as possible. I found that I could easily soak 2 each time, and if they weren't too spread out, I could soak all 3. Since the damage is physical you can mitigate quite a bit. If you time it right, you can have Shield of the Righteous up for the first, heal up and take the 2nd one with a Glyph'd Divine Protection. If you need to take a 3rd naked, it shouldn't kill you with ~800k health. With a 30 second DP you should have it up every time your turn to soak comes up.<br />
<br />
You can also Bubble-soak all 3 during Siege mode quite easily and take no damage at all as everyone is being tossed about, though watch out for the oil puddles. Honestly, that's all there is to this fight.<br />
<br />
Taunt as stacks reset, use a cool-down for the third cast of Flame Jets (it starts to hurt quite a bit around there), have a plan to soak mines, collect loot.<br />
<br />
<b>Kor'kron Dark Shaman</b><br />
I don't know how much I can say about this fight. I'll just outline our plan going in:<br />
<br />
- Each tank picks up one Boss and one wolf<br />
- Kill the wolves quickly without putting any damage on the bosses<br />
- Swap Bosses every time stacks of Froststorm Strike every time they reset<br />
- The tank not currently soaking Froststorm Strikes should pick up adds spawned from Foul Gyser <i><b>from</b></i><b><i> range</i></b> (they do a huge amount of pulsing damage around them and do further damage in the spawning area) and then kite them while ranged DPS burn them down<br />
- Move away from.... pretty much everything else<br />
<br />
We started near the barrier by the Bank, kited back towards the gates, then moved up towards the Drag. That's it.<br />
<br />
-- <br />
<br />
New week tonight - hopefully we can put these seven on farm and move into the second half of Siege. Other than the wonky difficulty, I'm enjoying the tier quite a bit. I only wish I was under a Blue banner instead of Red.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com0tag:blogger.com,1999:blog-8619003894547504079.post-46421982532559405902013-09-11T10:20:00.000-07:002013-09-17T09:13:20.938-07:00Siege of Orgrimmar - First Impression & Tanking Tips (bosses 1 - 3)First night into the raid wasn't as productive as I'd hoped, but it was still a very good evening and nothing to cough over. <br />
<br />
The first three bosses went down in Normal mode with a little over two hours of actual work - we had some trash wipes to overpulls, and some connection issues, and stopped a bit early for Flex - and then we took another hour to clear through all 4 bosses available in Flex.<br />
<br />
There's not much more to say about <b>Immerseous </b>other than that it's the loot-pinyata of this tier. After looking over the journal, I was worried about the <b>Fallen Protectors</b> - it looks extremely complex with 8 NPCs all using different abilities, and I thought, similar to Horridon, it might become a huge stumbling block for Normal mode and more casual guilds. In execution, it was ridiculously simple, we 2-shot it rather easily with three healers and no issues over enrage.<br />
<br />
After an absurdly long train of Sha-trash through the Dark Heart of Pandaria scenario space, we came up to <b>Amalgam of Corruption (aka Norushen)</b> and that was the first encounter that required a few eipes and planning and positioning but even that only took two attempts after we swapped in a third healer, though the kill was razor-thin, as the killing blow landed at the same second as the insta-wipe Enrage. But that's more of an optimization issue. Fun times.<br />
<br />
Anyway, here are some quick tanking tips:<br />
<br />
<h3>
<b>Immerseous</b></h3>
You cannot take a Corrosive Blast with the debuff. Just don't do it. Flank him and leave about a 45 degrees gap between you and the other tank. Don't stand in puddles, kill adds, and then collect loot <br />
<br />
<h3>
<b>Fallen Protectors</b></h3>
Leave Sun Tenderheart alone, she's untankable, one tank should hold Rook Stonetoe next to her for the initial burn to get some good cleave action going, while the other tank kites He around the outer perimeter to drop off poison puddles. The only thing that the Rook tank needs to worry about is positioning so that no one else is hit by Vengeful Strike. The He tank should be careful to avoid Gouge by turning away from the boss or use a CD if you did get hit.<br />
<br />
<i><u>Pro-tip: </u></i>Glyphed Divine Protection with a 30-second CD thanks to the new Unbreakable Spirit is awesome for both He and Rook. Especially since you can use it while stunned.<br />
<br />
<u><i>Desperate Measures</i></u>: Rook spawns three adds that should be tanked, keep avoiding Defiled Ground and don't run into Inferno Strike or you'll bring the ground debuff with you. Interrupt Embodied Gloom if you can, and this is a very easy phase. You can't do much to help with He's Measures, but you can provide Hands of Protection and Hands of Sacrifice if the person with the mark needs help. Lastly, Sun's Measures require you to be inside a small dome to avoid taking the raid-wide AoE. You <i>can</i> soak it with chains of CDs but there's no need - position yourself right at the edge with Rook facing you out of the sphere, and no one else will get hit by his frontal cones.<br />
<br />
<h3>
<b>Amalgam of Corruption (aka Norushen)</b> </h3>
Survive the tanking challenge, tank swap the boss on high stacks of debuff, pick up the big adds, help kill/interrupt/stun small adds when you're not tanking, soak 4 puddles of Residual Corruption each, and dodge the cutter. That's honestly all there is to it. The amount of AoE damage going out is very high, but three healers eased that part of the fight considerably, along with liberal use of Devotion Aura and other raid-wide CDs for casts of Icy Fear sub-40% or so depending on how many CDs you have (Devo, Tranq, HTT, Spirit Link, etc.)<br />
<br />
<br />
<u><i>Tanking Challenge: </i></u>This one is pretty damned simple, once you realize you don't have to kill the add, you just need to survive for one minute. Shield of the Righteous (and I imagine, other Active Mitigation abilities) will diminish most of the physical damage you take. He uses four abilities more or less on cool-down. Most dangerous to least, and what you do:<br />
<br />
<u><b>1. Titanic Smash</b></u> - 2 second cast spell, can't interrupt. Frontal cone attack. Run through him or strafe well to the side. It hits for 1 million damage (before armor, absorbs, etc.) You can (barely) survive it with ~800k health, but there's no reason to get hit.<br />
<br />
<u><b>2. Hurl Corruption</b></u> - 2 second cast spell, <u><b><i>you need to interrupt it</i></b></u>, the cooldown is a second or so longer than your interrupt cooldown so you can get every single one. Make sure you're in range if you're strafing too far for Titanic Smash. If you have it on CD for some reason, Avenger's Shield will do the trick. It hits for ~700k Shadow damage and is painful. Watch the timer and don't get hit.<br />
<br />
<u><b>3. Piercing Corruption</b></u> - 1 second cast spell, can't interrupt. Physical attack that hits for 600k, Shield of the Righteous makes it very trivial.<br />
<br />
<b><u>4. Burst of Corruption</u> - </b>2 second cast spell, can't interrupt. 300k health shadow damage AoE. Heal it with WoG/EF or soak it with SS, it's not a problem.<br />
<br />
Also, keep using your defensive abilities, it's more important that you survive. No need to save them for later. <br />
<br />
One minute of that and you're done.<br />
<br />
-- <br />
<br />
Sadly, no loot for me so far, but I've only used one coin, as the second and third bosses aren't offering great items for upgrades. But I did finish off my Legendary cloak, and that's pretty awesome. However, it doesn't <i>feel</i> awesome. More of that in a later post, I'm sure.<br />
<br />
Anyway, I'm not going to comment about Flex as we it was very late, and we burned through it rather messily with 15 people with eyes drooping. You'll be fine.<br />
<br />
Tonight, I'm hoping we make it at least past Galakas - though I secretly hold out hope for killing Iron Juggernaut. Enter the gates of Orgrimmar will be very satisfying.<br />
<br />
Good luck. everybody!Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com0tag:blogger.com,1999:blog-8619003894547504079.post-73038232874864406012013-09-10T07:37:00.001-07:002013-09-10T07:37:25.763-07:00Blame KareOh, hello, again! <br />
<br />
It's been a while. Two or so months, now? I had a lazy summer, but I still managed to complete and publish a small anthology
of stories with some friends, and that was a very gratifying process,
we're going to continue and do a much bigger book in the spring. You can
read about it <a href="http://saifansari.wordpress.com/2013/09/05/47/">here</a> on my <a href="http://saifansari.wordpress.com/">writing (and general interest) blog</a> (where I
will probably be writing more often, if you're especially hungry to read
my stuff.)<br />
<br />
<br />
<br />
Unable to help myself, I tipped my toes back into raiding as well, with some friends, or tried to, but it didn't work out very well. My dear, long-suffering friend <a href="http://us.battle.net/wow/en/character/hyjal/Thistleberry/advanced">Thistleberry</a> and I were aching to do some heroic raiding and when our old group of friends splintered (it never really jelled in the first place), we decided to shop around. Finding space for a Protection Paladin and a Discipline Priest isn't easy, let me tell you.<br />
<br />
But we lucked out and <a href="http://nephilim-hyjal.com/">Nephilim of Hyjal</a> was rebuilding their team and we happened to fit into their gap. Two weeks of rather intense catching-up to heroic-raiding later, we find ourselves ready to enter Orgrimmar with a new team.<br />
<br />
I don't know how motivated I was to start writing again, until I found out last night that one of the new healers who joined about the same time we did was none other than <a href="http://www.yserasdaughter.com/">Kare of Ysera's Daughter</a>, and after a few whispers about blogging and bloggers (yes, we might have talked about you) mid-pull, I found the itch for the old Warcraft blogging community returning.<br />
<br />
Raiding with <a href="http://bossypally.wordpress.com/">Ophelie</a> back at the start of the expansion was a lot of fun, and I liked that feeling of reading her posts and seeing the raid through her eyes, getting her impressions and chatting in vent (which we didn't get to do as much as I'd have liked!) And while I was raiding with <a href="http://www.youtube.com/playlist?list=PLKrQVInHn9cTITx2b-pl60XqBhNLaQvKb">Aliena</a>, it was again, really fun to be part of her videos and contributing to the community in some way. It's a fun feedback loop, to raid with other members of the Warcraft creative community at large that motivates one to enter the fray again.<br />
<br />
Thus, the title, blame Kare for motivating me to write again.<br />
<br />
Tonight, we'll be going into the massive, the daunting, Siege of Orgrimmar for the first time, and while I'm quite excited to wreck Garrosh's house, I'm sorely disappointed that I won't get to do it under a blue banner, because Nephilim is a Horde guild. Alas, my beloved Lion of Stormwind won't be cresting my armor as we cleave through rows of Orcs but I suppose I have my warlock and flex raiding over on Proudmoore Alliance, and that will give me a chance to plunge my sword into that narcissistic bastard's throat.<br />
<br />
Symbolically, of course.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com1tag:blogger.com,1999:blog-8619003894547504079.post-22135942037999428972013-07-02T08:59:00.002-07:002013-07-02T08:59:25.941-07:00Modes of RaidingI think normal-mode guilds cannot afford to be casual anymore given the difficulty level of current tiers. Flex raiding coming in 5.4 has the potential to improve this frustration, particularly for casual guilds but it also has the potential to dramatically shrink the recruitment pool for normal-mode guilds.<br />
<br />
This is not to say that casual players shouldn't be raiding, or any of that elitist nonsense. Of course everyone has a right to raid, as much as they have a right to access any level of content in the game. And I'm alway glad when more people get to play the way they want.<br />
<br />
However - I feel that more and more, the content is being driven to a smaller and smaller subset of people. This sort of targeting is great, as the content is now more focused to the right audience but it comes at a pretty steep cost.<br />
<br />
<b>Back in the day </b><br />
<br />
Let's look back at Vanilla/TBC content, when raids were linear, fights were balanced around class composition and finding attuned characters made recruiting a living hell for guilds. Wrath eased this by removing attunements, allowing for guilds to raid with 10 people, normalizing abilities and fights to "bring the player not the character" and providing a very quick catch-up mechanism though badge (now valor) gear. This worked well, but tiers were forgettable and grew old rather quickly as the new tier of badge gear invalidated the old raids immediately. <br />
<br />
Cataclysm took this to an extreme where nobody even ran older raids once the next tier launched, and as Tier 12 and 13 both has fewer bosses than Tier 11, the whole thing was terribly lopsided. Cataclysm might been the worst raiding in WoW history. The difficulty curve for Tier 11 was very high, and while Tier 12 and 13 was normalized (re: nerfed by 20% a month in) a bit, it still felt too much for casual guilds to progress through. LFR provided the answer there, by allowing completely casual people to raid and see content. <br />
<br />
Mists combines a lot of these ideas - there is still no attunement, valor gear is a bit more difficult to get but is less effective than current tier raiding, and there is no immediate "catch up" mechanism. Guilds that progressed first have an advantage but it's not overwhelming - players and guilds have to work pretty hard to catch up and LFR feels like it's a thing on the side, another gearing avenue, and normal/heroic raids remain the benchmarking of raiding. I'm quite happy here. It feels like a good medium level of compromise between the various aspects of raiding.<br />
<br />
<b>Movin' on up!</b><br />
<br />
One of the things I liked about LFR as compared to normal mode is that LFR introduced and inspired people to do normal raids. When I moved back to Moon Guard, I've met a few people through PUGs who have started raiding for the first time after they grew bored of LFR and they're good players. I think LFR was intended to inspire people to move up the difficulty ladder and I'm certain that these people will slowly train and become very good raiders in their own time.<br />
<br />
This also allowed the design team to make sure fights weren't forgiving. Encounters like Horridon, Council, Durumu, Iron Qon, and Lei Shen were brutally hard in the first few weeks. I was playing with some amazing people, and we took 3 weeks to clear the tier and that was after putting in 12 hours a week, every week rather than our usual 9.<br />
<br />
<b>Things Cost More on the Ladder</b> <br />
<br />When people move into normal modes from LFR, particularly in a group that's progressing, the difficulty and gear check can be a huge roadblock. And Blizzard has explicitly stated that they expect you to work on your gear outside of normal mode raids - i.e., through LFR, though Valor purchases, through upgrades, crafted materials, heroic scenarios... there are a lot of avenues so each week, regardless of progression, each team grows stronger. iLevel is a very real consideration with these bosses as raw throughput is the line between enrage and kill sometimes.<br />
<br />
So - in light of all this, when an LFR player who is used to more-or-less queue and raid and kill has to move into normal modes, there is this daily maintenance involved.<br />
<br />
You have to do a bit of research, you need to stay current with your gear, you better be hitting your weekly caps with charms and valor, and you better be practicing your class. If you aren't, it's going to be difficult for the team to progress.<br />
<br />
That's all there is to it. I don't begrudge it, I enjoy this increased level of responsibility and I like that there is a "you must be this tall to raid" barrier and it generally only takes me a small amount of time in game to accomplish this. But it does mean that if your team isn't willing to do the work, you will have a hard time playing the game.<br />
<br />
<b>But Wait! There's More!</b><br />
<br />
So what am I going on about? Flex raids. I know why they are coming, I support the developers in their goals of making content accessible, and I appreciate just how hard it is to raid with twelve people on your roster.<br />
<br />
But the nature of it such that I fear it will stem that upward transition. People will go from LFR to flex rather than normal, simply because of the lower level of commitment required. Flex is designed to handle a wide variety of play-styles, particularly the casual style, and it won't require as much from raiders as normal modes by definition.<br />
<br />
My main concern with this, is that flex-raids will cause the already
shrinking pool of raiders to contract even more. As you can gain
achievements in flex, it further strips away a reason to step up to
normal mode. <br />
<br />
<b>Fear is the Mind Killer</b> <br />
<br />
Naturally, it's a silly thing to worry about, and if people are happy doing flex-raids, so be it. And I know that greater diversity and choice is a better thing for the game in the long run, and if the commitment required to raid normal modes is so high that it infringes on people's ability to raid and enjoy the game - then so be it, let them move on.<br />
<br />
And there is always the possibility that flex raiders will grow out of the difficulty level. If people progress from LFR to normal mode, then there's hope that people will do the same from flex. There is another rung on the ladder and the glass ceiling is really just a time commitment.<br />
<br />
The whole thing really has put me in two minds. One part of me is very glad and happy to see more flexibility in raiding for people, as human resources are the most complicated part of raiding. But another part of me is worried that this will make recruitment even more difficult than it already is.<br />
<br />
Here's hoping I'm wrong.<br />
<br />
<span style="font-size: xx-small;">Can you tell I'm tearing my hair out trying to find people to raid? </span>Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com0tag:blogger.com,1999:blog-8619003894547504079.post-72561464441699799972013-06-27T08:45:00.000-07:002013-06-27T08:45:01.858-07:00This thing on?Oh, hello.<br />
<br />
It's been a while, eh? Two months is the longest break I've taken from this blog in a long, long time.<br />
<br />
What have I done in the time away? Nothing much, really. I worked on some home projects, I've gotten together with my collaborator and we're working seriously on our first real game development project, I've managed to cobble an outline together for my novel that I'm very excited about. I've even rejoined my old dungeons and dragons group that players just about every week on Thursday nights and that is a great way to kick up my heels and hang out with friends I haven't seen because of my raid commitments for a long time. Hanging out with my son also takes up a lot of time, and I'm really enjoying the summer, going to the playground with him, hiking in the parks or taking him to the various zoos, gardens and museums in New York.<br />
<br />
And.... I've managed to continue puttering about WoW without joining another hardcore raiding guild. I'm kind of glad on the one hand and kind of missing it a lot on another. It's a weird thing to game in an old and familiar if very casual way.<br />
<br />
I transferred back to the Alliance side on my old server and my old friends and I started raiding a couple of nights, quite casually, and it's very slow going compared to what the rest of the expansion has been like.... but it's not without its charm.<br />
<br />
For one, playing with old, familiar faces is great. I love hearing Thistle and Washburne and Kaelie and Sticky and Issacc on vent. They're all awesome and it feels like home to be raiding with them again. We've also met a couple of new friends who're quite awesome to raid with, very funny and nice and good players to boot. For another, I'm enjoying returning to a leading role that I've missed in my last two guilds - true, tanks always have some level of authority but I'm enjoying running raids again.<br />
<br />
The not so good is the difference in playstyle between hardcore raiders and the more casual raiding that we're doing now. It's not that the players are better or worse, it's just different. There's a difference in attitude, there's a difference in the approach to problems, in the approach to wipes - I have a great appreciation for what hardcore raiding taught me, which was the value of quick recoveries and repeated attempts to learn rhythm and fix problems.<br />
<br />
More than any of that, though, is the value of wiping. I had well over a hundred wipes on Heroic Amber Shaper when we killed it. Nobody was frustrated by those attempts, even when those wipes were coming 7 or 8 minutes into a fight near the end, as we were experimenting with ways of minimizing phase 3.<br />
<br />
In a more casual environment, a dozen wipes feels like too much and I wonder if I'm not just pushing too hard and maybe I should just lay back on the throttle a bit.<br />
<br />
Anyway, I'm really only playing 2 nights a week and not having a steady raid team certainly hurts. We typically wind up picking up at least PUGs every week it looks like, and that isn't helping matters any.<br />
<br />
But. All that aside, I'm enjoying the game. I don't have any delusions of chasing a US top 200 ranking or anything anymore, but with 2 nights a week, I'm looking to get together a group that clears through normal modes and hanging out with friends.<br />
<br />
Of course, if we should find that our skill and gear level improves, I would not say no to pushing a bit harder on the accelerator and start pulling heroic bosses now and again. But not at the cost of the new stuff I've added into my life.<br />
<br />
Someone has to get that gear, after all. 5.4 looks to only be a couple of months away....<br />
<br />
If you want to raid with us Tuesday and Wednesday nights from 9pm to 12am CST, I'm looking for a tank and healer and maybe some ranged DPS. ;-) Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com2tag:blogger.com,1999:blog-8619003894547504079.post-13355503012706149152013-04-18T08:29:00.003-07:002013-04-18T08:29:26.914-07:00And then, a break in the storm....I haven't raided in about 3 weeks.<br />
<br />
After killing Lei-Shen (one of the <i>all-time great fights </i>in Warcraft history - seriously amazing), I lost my flex-time at work and couldn't raid anymore with my guild. Finding myself in a position of having to go through the applications, interviews, introductions, and assimilation, process <i>again</i> just proved too much.<br />
<br />
Maybe my heart just wasn't in it as much, which makes the decision easier. Honestly, my heart broke when Tidal broke up and never really mended. From Ulduar-onward I only ever raided with people I felt like were my actual real-life friends. People whose phone-numbers were in my cell, and people I met in real-life and knew on a first-name basis. It took years to build some of those relationships, but the Occasional Excellence/Tidal people were just so genial, warm, and welcoming that the months of courtship took weeks.<br />
<br />
That's an impossible standard to hold any guild up to. Methodical is an amazing group of people, some of the best raiders I've ever known, and yet I never felt like a part of the team. No fault of theirs, they're very warm people as any, but I think my heartbreak kept me from committing.<br />
<br />
And finding myself having to find <i>another </i>group... I just couldn't do it again.<br />
<br />
Playing this game and not raiding would be like living real life without listening to my favorite music again - an impossible task. I've decided to uninstall WoW from my computer for the time being, and replace it with real-life raiding.<br />
<br />
Or as close as real-life gets to it anyway - I've re-joined a table-top RPG group that I had stopped playing with after my son was born. It's so nice to be back among old friends and in familiar surroundings, rolling dice and scribbling on character sheets with pencils. Well, not that I've started yet, but next week will be my first session back.<br />
<br />
I've also begun to work on my writing career again, breaking out my old novel to re-work it for the marketplace and really giving it the old college try to sell it this time. I'm playing the Piano again and thinking about doing a bit of recording with my guitar and synths. I've begun to study a new mode of programming to get some mobile application building skills under my belt to shift careers in a year or two, and maybe move into video game programming.<br />
<br />
In short, I've re-structured my life in the last few weeks to compensate for the loss of raiding. Yes, raiding took up enough time in my life that I sacrificed things as important to me as my writing, music and furthering my career. No, I don't regret it - raiding is the finest e-sport I've ever played, and if I had a team of friends and the time to play, I would dive back in it. But it's more than just the game itself. My character - my avatar in this world - has come to meat much to me.<br />
<br />
My avatar's successes were my own. I took some meaning from their
existence, and their glory in game was mine in some thin, yet material
way. I took pride in their achievements, their accomplishments, their victories, their impeccable standing in gear and especially in my own ability as a player (if I might be so bold).<br />
<br />
Innana - my main character, the paladin, has meant much to me. Her success in Azeroth has helped me see that success is possible in reality. The confidence in her role was both inspired in her faith (that I lack more-or-less completely as an agnostic), suicidal in its vulnerability and bold in the courage it required. I see her - and will see her - always as a human paladin, no matter her temporary race or allegiance,walking the canals of Stormwind, in simple white robes, unarmed. Her hands strangely empty for the want for a weapon and shield, her shoulders free from the grip of pauldrons. In the lack of the materials of her office, she found the peace she was fighting for.<br />
<br />That I never got to roleplay as much as I wanted to is my great regret. Her previous incarnation as Joachim cut very close to me in all his roleplay, and his death was written in the moment he was conceived in my mind, I think, but I didn't know it at the time. His arc was always morbid, fearful and corrupt. It consumed him in the end. But Innana was stronger than that, there was a vein of steel in her that kept back the corruption if not the melancholy of being no more than an instrument of something greater than herself, and I wish I had gotten to know her as well as I knew Joachim.<br />
<br />
Anyway.<br />
<br />
I've realized that if I want to spend hours and hours online, I want to do it with friends. And I want to do it in less time than I've devoted to raiding in the past. Now that nearly <i>so many </i>of my friends have left the game, I will also let it lay quietly. For a while. This is not an <i>adieu</i>, but it is, probably, a fairly lengthy break.<br />
<br />
As for this blog? I don't know. There are so many half-written guides, incomplete posts that will likely never see the light of day...<br />
<br />
But firstly, I want to thank those of you who have continued to read for months, or years, and those who have asked me about the lack of posts lately. Your readership has given sail to my writing over the last three years of writing block and it means a lot to me that I was able to write at last <i>something </i>during that period of drought.<br />
<br />
Secondly, I love blogging. I don't intend to stop, and I don't really see the point of starting a new blog when this one already exists - maybe I can acquire it for my other "raiding" goals as it were, the new activities I mentioned above, but maybe I will start writing in a new blog just to keep this apart as a chronicle of my Warcraft experience, and return to it, if and when I return to the game. I don't know yet. I will make another post if I do start writing elsewhere, so those interested might follow.<br />
<br />I always thought my last days in Warcraft would be somewhat dramatic - I'd do this or that, park my characters in thematically appropriate places, dressed for their civilian life, but I think I'm just going to leave them where they are. Mid-step in their military careers. Frozen in amber, as it were. Waiting for me to come back to them, one day, and to pick up where I left off.<br />
<br />
Well. This has gone on long enough, and I know when I'm stalling.<br />
<br />
Rest easy for now, my friends. Until we meet again... in this life or another.<i></i> Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com7tag:blogger.com,1999:blog-8619003894547504079.post-28204762142087124872013-03-11T11:42:00.000-07:002013-03-11T11:42:46.010-07:00Throne of Thunder: Week 1I can't remember the last time a tier hit with this much content. New
dailies to grind, trash to farm, and a massive raid to run in a huge
complex. It's enough to make a busy person swear off the game for some
rest and relaxation! I was actually looking forward to time alone where I
could just sit in a chair and read for a while and let my son play with
his puzzles nearby, but alas, I had so much stuff to do in game.<br />
<br />
Anyway - I managed to have some luck this week. For one, the egg I farmed up in the Isle of Giants dropped a mount - <a href="http://www.wowhead.com/spell=138641">the Red Primal Raptor</a>. I know it's very similar to the basic mounts but for a very recent ex-Alliance player, a Raptor mount is a <i>freaking big deal</i>.
I also managed to get the 3 stones together for the special summoning
quest (haven't done it yet, though) as well as a couple of Elite NPC
items and a key to the Thunder King's Vault. So - not a bad haul for the
first week.<br />
<br />
Oh, the raid? Right, there was a raid too,
wasn't there? We extended our raid week by one night to 12 hours. I
know - hardcore! Right? Hardly... I wish we could've raided at least 20
hours this week, but <i>c'est la vie</i>. <br />
<br />
Anyway, we used those hours quite productively, if not <i>as</i>
productively as we'd hoped - 5 bosses down, and while they seemed fine
for the most part, Magaera, the fifth boss, was very onerous to work
through. Magaera seems a tad over-tuned and is perhaps meant as a
gear-check gate-keeper boss, but it took a hard, punishing two nights of
raid to get it down with nearly 30 attempts. All other bosses went down
in 6 - 12 attempts at the most. We worked up to the sixth boss, but
with minutes to go on raid time only had two pulls. Ji-Kun seems
remarkably more manageable even with just some test attempts, so I'm
confident next week will see us push further in, especially as we do
have an extra night planned there as well.<br />
<br />
One of our healers, Aliena, has been putting out some <a href="http://www.youtube.com/user/Saonserey?feature=watch">amazing guide videos</a>,
and they should be good for anyone who might need a bit of help with
these bosses. It's so odd to see my name in Aliena's videos after
studying her videos back in Wrath to learn how to kill the ICC bosses.<br />
<br />
As
for my impressions of the raid.... I don't know, I don't feel that
gut-churning oomph yet. Nothing has grabbed me by the gut and wrenched
my attention the way Icecrown or Karazhan did.<br />
<br />
Not to say there isn't a lot of good here:<br />
<ul>
<li>It's
a massive, absolutely gorgeous raid. The environments are regal,
evocative and richly detailed, the pathways are a bit linear but
disguised well so it doesn't feel like one long corridor, and after
seeing only half of it, I feel it's on par with Black Temple, Ulduar or
Icecrown Citadel in terms of the sheer space it occupies.</li>
<li>Further,
I love the way the raid has different environments, the first 3 bosses
are in the external courtyards of the castle occupied by the Zandalari
forces. Then, we move into the underbelly, crawling through sewers and
caverns, battling against the forgotten and lost and ignored creatures
who happen to have mutated by accident in the vicinity of the Thunder
King's power. Next will be the flesh-shaped experiments in discarded
experimental labs and then finally the inner chambers of the palace
itself. This staggered layering of the environments is just amazing for
the architecture nerd in me.</li>
<li>The bosses are challenging and no walk-overs (except the first one, maybe).
The troll bosses are linked thematically, I love seeing Gar'ajal back
for the Council fight and the Horidon fight has some fun elements to it -
I always love fights with streaming adds, it feels very much more like a
<i>fight</i> than just fighting one big guy. Plus, Horidon is a huge
dinosaur and a very intimidating presence. Tortos is just a speed kill,
and while Magaera is over-tuned, it is actually a fight I can see myself
enjoying once we get the gear to topple it more easily.</li>
<li>I like
having a reputation grind back in a raid - it feels connected to the
external world and there are Valor rewards associated with it, and that
always takes me back to Karazhan and the rings and Arcane Resist
trinkets that came from the Kirin Ton rep.</li>
<li>If I had one thing to complain about, it would be the sheer <i>amount</i>
of trash. And the gimmicks build around some of these - the bridge in
particular is egregious in its implementation of trash mechanics, not to
mention the trash leading up to Ji-Kun - holy shit that trash is
annoying to deal with. </li>
</ul>
And still... I don't feel a tug in my belly about this raid. Not yet. Maybe as we go deeper, I'll find something to hook me in.<br />
<br />
Right
now, I would say this looks like a very successful raid, it looks to be
shaping up to be one hell of a tier, and I look forward to spending a
few months in here, pulling apart Lei-Shen's secrets.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com0tag:blogger.com,1999:blog-8619003894547504079.post-66077963643028987002013-03-04T09:25:00.001-08:002013-03-05T06:47:41.601-08:003 Years or "The Most Stressful Tier Ever"Three. Years.<br />
<br />
There's not much I want to say or can say about writing this blog for three years. Sometimes I feel as if I should wring something out of all these thousands of words about a video-game that I've thrown onto the wall here. But - writing is its own reward, and I take more joy in writing than in anything else, even if the words are as banal as the ones that I've poured onto these pages. Over the years, this blog has gone through a number of phases.<br />
<br />
When I started writing, it was like a journal - just stream of consciousness channeled into the ether with no consideration for who might or might nor read. Slowly, I became aware of a small audience - I've never been a popular blogger, not that I set out to be one, but still, once I knew people were reading, I wrote many tank-specific articles and raid-strategy guides back in Tier 11 and 12, even a bit into 13 but I've avoided that completely this time around. My writing has become more and more personal again.<br />
<br />
Partly it is because the last half-year in Warcraft has been a very stressful one, and it has kept me very busy with actually gaming. Tier 14 was long, and thick with content, and it will go down as one of the best, and one of the absolute worst, tier I've experienced in this game.<br />
<br />
There is so much to love - from engaging mechanics and design of the actual fights, to the gorgeous architecture of the Vaults and Heart of Fear, the actual Tier was just a win in every way. The staggered release of the dungeons, and the slight difference in gear-levels all made it very worthwhile and I've had the time of my life when I've actually been raiding. Further, I've also played with some of the best players I've ever known in the game; progressed on Heroic bosses in both 25 and 10 player mode, nearly snatched the #1 ranking on WoL on a few fights, and pushed harder to complete the tier pre-nerf than I ever have before. After last night, I will be 13 Heroic bosses down, going into Tier 15. While Heroic Sha and Heroic Empress kills would have been nice, I'm certainly not bothered in the least with where I am.<br />
<br />
I've also gotten to raid with some exceptional people - good players, yes, but also just really great people to hang out with over Mumble late into the night. Many of those voices have gone silent now, especially since I left Infinite Turtle Theory, Occasional Excellence and Tidal, but I remember them fondly and hope that I'll get to play with some of them again.<br />
<br />
And I'm grateful to whatever string of luck landed me in my current guild - it's just chock full of awesome people, and I'm super glad that life after Tidal was worth living. I seriously didn't think I'd find a guild that matched the level of play and progression we had, with the maturity and understanding that I need as a parent with a job. Turns out playing with other married, working parents is the solution.<br />
<br />
And, despite all the good I listed up there, here is a brief history, in graphical format, of why this was also the worst and most frustrating tier for me:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7ARHJxbji4p_sEWJeUdAVa4ETOrjIZ9m5l6_ISUPvqs5Q7zgBxK1FmuUD4kzeoT9TLitx2JFNdohR0mMzzTrvJhGAp2jbUmrKmVrfAZ_hXnDxhAJbCplh-MVi1422W9wY4-FaBLTF0pfe/s1600/guilds.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7ARHJxbji4p_sEWJeUdAVa4ETOrjIZ9m5l6_ISUPvqs5Q7zgBxK1FmuUD4kzeoT9TLitx2JFNdohR0mMzzTrvJhGAp2jbUmrKmVrfAZ_hXnDxhAJbCplh-MVi1422W9wY4-FaBLTF0pfe/s1600/guilds.jpg" /></a></div>
Now keep in mind, I helped found Infinite Turtle Theory in January, 2010. That's over 2.5 years of continuous raiding in the same guild with a majority of the same people. After being promoted to Raider rank in Methodical , if I don't have to look for a guild before I delete my account on some far-flung future date, it'll be too soon.<br />
<br />
But three years. I've wondered if I have anything useful to say or if I'm just doomed to repeat myself over and over like some kind of Greek myth, unable to learn a lesson or forced to endure the same punishment for some sin I committed. My hands certainly aren't clean in the game - I've been guilty of hurting many people, intentionally or not, and I regret those events, and now I tread as carefully as I can, to try and avoid even disturbing the grass.<br />
<br />
So is there anything left to say? I don't know. But I'll try.<br />
<br />
At least one new trend has emerged - I manage to slip into Emo self-reflection faster than you can cue up a sad song on Spotify. And so, here I go, continuing to be Emo about all things Warcraft, dithering over my choices and looking backwards with a yearning for people and feelings that no longer exist in the game, yet hungry for what lies over the horizon, in the new Tier.<br />
<br />
Ugh.<br />
<br />
I feel like my blog name should probably have been, "Raiding While Emo." Too late, now. Too late by far.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com8tag:blogger.com,1999:blog-8619003894547504079.post-87126413663375300172013-02-11T14:36:00.000-08:002013-02-11T14:36:31.355-08:00Looking For A Guild Made Me HappyI know my last post was super-mega-ultra emo and sad, but I'm honestly not that broken up about it. While I miss my guildies dearly, I know I'm in the vast minority of players to have been in not one but two fantastic raiding guilds full of mature, awesome progression oriented people that killed Heroic bosses in current content. That's a victory if I've ever heard of one. And the fact that I still talk to people from both guilds off-line is just icing on the cake. I play this game to make friends apparently.<br />
<br />
In addition, the last two weeks have been really intense. First, I was nervous when my posts on the recruitment forums got no replies. Then I was overwhelmed with replies, and spoke with a lot of awesome people and began to eye offers as they came rolling in. Frankly, I was astonished at the response and felt obligated to reply and at least speak with everyone who contacted me because, well, it doesn't happen very often.<br />
<br />
And because it's nice to play the part of being the courted one instead of courting all the time. :-)<br />
<br />
After a few fantastic offers, I took up with Warfare of Frostwolf (Horde side) and transferred in to raid with them. If you're in the market for a guild, I would look there - they have some amazing leadership at the head, and the crowd is amazingly progression oriented with very efficient raids that waste no time. I spent two nights with these guys, progressing on Heroic Tsulong and it was a lot of fun, even if the fight is hectic as all Hell on 25 Heroic. Then, the third night was used to knock out no less than 6 heroic bosses between Terrace and Heart of Fear, including first time kills of both Amber-Shaper and Lei-Shi for me. That speed clear was one of the best runs I've been involved in - fast, efficient, and clean; even if I did cause a wipe or two.<br />
<br />
Unfortunately, they raid 3 nights back to back but don't stop till 1:30am my time - which was kicking my ass by the end of the first week. I wrote a very long and polite letter explaining why I needed to keep looking but wound up explaining it all over BattleNet anyway, as we caught up in game before the GM had read the letter.<br />
<br />
During this time, I'd been talking with a couple of people from Methodical over game chat as well as e-mail and Twitter, and when I realized Warfare wasn't working out for me, they were the next guild on my list. Another transfer of faction and server later, I wound up running in to do a couple of bosses last night in the tail-end of raiding week. What should've been a quick and easy clean-up kill on Heroic Elegon wound up taking about a half-hour because I was so nervous from first-date jitters that I kept wiping the group. They were very polite to not t just swap me out.<br />
<br />
So, here I sit, waiting for Tuesday to see how this goes.<br />
<br />
But - and here's the thing - if that was all, it would've been awesome enough, but instead, I also had a couple of folks contact me outside of the recruitment thing just to chat and talk about various ideas, being old and raiding, finding the right guild, all from reading my last post. This is the first time that has happened, that people searched me out to talk about something I'd written. Thanks to those of you who reached out, both in-game, or over-email; it meant a lot to me.<br />
<br />
Anyway. Tomorrow is the start of a new raid-week. My hopes of getting a second Feat of Strength are now all but vapor, since we have 2 weeks of raiding left to us, it seems, but so be it.<br />
<br />
Tier 14 - you have been a bitch of an experience. Messy, needy, annoying, frustrating, tantalizing, teasing, infuriating and at times, downright cruel - but you know what? You're one of the top Tiers I've ever raided. I'll miss you.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com0tag:blogger.com,1999:blog-8619003894547504079.post-60309869919518398302013-02-05T10:13:00.000-08:002013-02-05T10:13:02.498-08:00Is it me?For the third time in 6 months, I'm in a new guild.<br />
<br />
After being in a guild with friends for three years, this is the most frustrating experience of my WoW career. I actually came close to thinking maybe I should just cancel my account and leave. At some point, you look at the circumstances around you and begin to wonder, is it me? Am I the one common element in these disasters, or am I just unlucky?<br />
<br />
It might be egotistical to assume that one person has enough power to provoke such massive reactions among three disparate groups of people; but I'm coming at this from a far more depressive pattern of thought. Maybe I'm the one who <i>creates </i>problems, is a bad player, bossy during raids, needy for gear, arrogant, depressing, condescending, has a bad transmog, smells weird, picks my nose, eats worms - whatever - and that's why the guilds are collapsing around me. Now, objectively and intellectually, I know that's not the case. In also every circumstance (except when I first left my beloved Turtles), I know I had little if anything to do with the collapse.<br />
<br />
Yet, I can't control how I <i>feel</i> about this. It's like being the guy who shows up to a party and then it breaks up right afterward - every weekend. Maybe the guy just has shitty timing, but man, it sucks to be that guy.<br />
<br />
So, I flirted with the idea of just canceling my sub, and saying goodbye to this chapter of my life. But instead, I decided to give it another shot, interviewed with twenty or so guilds, shortened the list to about 3 offers and now I'm a Trial with one of them to see if I fit them (and if they fit me). <br />
<br />
I didn't have the heart to type "GQuit" again so I just paid the $55 and became a filthy Blood Elf on another server without the heartache. I also didn't realizing that it was PvP but I'm not as concerned about that part of it as I haven't been ganked (yet). I did wind up buying some PvP Honor gear, though.<br />
<br />
The other thing I don't like about it, is that it's a Medium Population server while I prefer the busy bustling metropolis feel of High Population or Locked servers, but we'll see how it shakes out. The guild I joined is 4 bosses ahead of me in Heroic progression and is a 25-mode raid, so that's another big adjustment. I spent last night talking with their lead tank to get an idea of how they do the various fights, and I hope I don't embarrass myself tonight.<br />
<br />
At this point, I just want a quiet place to settle down long term and be content with my guild situation. I desperately miss my Turtles right now. I raided and played with my guild for years, but we've really drifted apart in terms of how we raid, and if I stop raiding - well, I might as well just stop playing this game.<br />
<br />
So, once more unto the breach, however many times it takes.<br />
<br />
Now, if you'll excuse me I need to put on some eyeliner, black lipstick, rip up some fishnets into torn gloves and smoke cloves in a graveyard while gazing sadly at the cloudy sky...<br />
<br />
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Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com3tag:blogger.com,1999:blog-8619003894547504079.post-59074287246810224722013-01-10T08:08:00.001-08:002013-01-10T08:08:28.477-08:00Hardcore Raiding in MoP - Part 3This is the third article in a series, you might want to start at the <a href="http://raidingafterdark.blogspot.com/2012/12/hardcore-raiding-in-mop-part-1.html">beginning</a>.<br />
<br />
In Part 1 we talked about the kind of time commitment hardcore raiding takes right now, and in <a href="http://raidingafterdark.blogspot.com/2013/01/hardcore-raiding-in-mop-part-2.html">Part 2</a> we talked about the kinds of decisions raiders need to make regarding their class, spec, race, and faction in order to maximize the odds of success. This stuff is certainly not rocket science, but I hope it gives an insight into just how much thought goes into the process.<br />
<br />
But there are some things that I think are uniquely important to progression and competitive guilds, that most other guilds don't have to contend with.<br />
<br />
<b><span style="font-size: large;">Part 3: There's No Place Like Home</span></b><br />
<br />
<span style="font-size: large;"><b>Server</b></span><br />
<br />
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<br />
Most guilds form on a particular server and much of the guild identity is associated with that server's identity - it's likely that most of the members met on the server, formed the guild or joined through a local recruiting effort and have been calling the server home for several months if not years. The familiarity is comfortable and most players have invested in alts with professions and resources that make it difficult to hop servers even if they wanted to.<br />
<br />
Hardcore guilds face a significant issue with the server architecture - how do they recruit very well qualified raiders if their server is an undesirable back-water? If the guild is very well established with high world ranking, it's likely that people will transfer regardless of the server, but if the guild is new, or if it wants access to a broader set of raiders, or even if they want access to resources that a broader raiding community brings to the Auction House - they have to consider where they play very carefully.<br />
<br />
Do you move to a high-population well-progressed server with several ranking guilds? There are benefits, certainly - you have more choice in recruiting locally, you (likely) have a vibrant AH with many raiding items and resources available and many buyers to grow the guild coffers, and you have competition to encourage you to keep pushing progression.<br />
<br />
The con, of course is that the competition is a double-edged sword, and if your guild is struggling at any point, it's not difficult for your raiders to find another guild on the server and that's a constant threat to contend with. The server ranking on a very competitive server can also be misleading - on my server, we are ranked 10th overall and 6th in 10s mode with 9 heroic bosses down. But the server is ranked 5th overall in progression in the US, so on just about any other server, we would be ranked in the top 3 overall, and on over half the servers in the US, we'd be ranked first.<br />
<br />
We chose to play on the highest ranked PvE realm in the US (Stormrage). My old server - Moon Guard - currently has one guild in heroic modes, and they are two bosses behind our progression. I was one of the people who lobbied hard for us to transfer to Stormrage because of the pros I listed above, but for me, the highest reason for transferring was the competition. I <i>wanted</i> a server with a very vibrant and competitive environment. I <i>wanted </i>to be looking over my shoulder constantly and making sure our ranking remains in the top-10.<br />
<br />
The additional benefits are certainly helpful, the Auction House is miles and miles better than our last server, and we've had very good luck recruiting locally.<br />
<br />
So - unlike most guilds, hardcore guilds have to make the decision about their server very carefully. They don't want to get the reputation of being ranking-snipers by switching to a quiet server, and they don't want to handicap or demoralize themselves by moving to a server where they have no chance of competing. The location of a guild tells you much about the culture therein, and what the members wants.<br />
<br />
<span style="font-size: large;"><b>Order of Progression</b></span><br />
<br />
<br />
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<div style="text-align: right;">
<span style="font-size: x-small;">Image from WoWPedia's <a href="http://www.wowpedia.org/Naxxramas">Naxxramas article</a></span> </div>
<br />
As seen above, Naxxramas presented an absolutely <i>huge </i>roster of bosses (15 in the one raid alone). 13 of them were available with no gating in 4 wings and the final 2 were gated behind them. The difficulty was even enough, that guilds could do the wings in any order. Many a nights were ruined when new guilds chose to start with Military wing and ran face-first into Instructor Rezuvious.<br />
<br />
Anyway, this is a topic that has caused much passionate debate in most raiding guilds, whether hardcore or not. In a tier as broad as Tier 14, with so many choices in terms of places to go and in what order to kill bosses, it's not difficult to abandon raids or extend lock-outs, or skip around and choose one boss over another to kill.<br />
<br />
Progression can go in two different directions for the majority of guilds. First, there's the idea of, well, progression! Kill the new boss, and move up the ladder. That's a fairly straightforward concept. But there is also the idea of farming - more loot makes things easier. Certainly, but no serious hardcore guild will spend time on farming loot when they have viable progression bosses that are <i>not </i>gear-gates (very strict DPS checks, for example).<br />
<br />
So, for hardcore guilds, it's progression - but what boss do you tackle?<br />
<br />
Hopefully, your decision is made bereft of loot concern. If you bring loot into it, then different people will have different bosses they want to get down in order to get the particular item that they're after - so what guides you? One is the established order of progression from guilds that are ahead of you.<br />
<br />
For example, to generalize Heroic Tier 14 a bit, the order goes more or less like this for most guilds:<br />
<br />
<div style="text-align: center;">
<i>Stone Guard > Feng > Elegon > Gara'jal ></i></div>
<div style="text-align: center;">
<i>Blade Lord Ta'Vak > Spirit Kings > Wind Lord Mel'Jarak > Garalon ></i></div>
<div style="text-align: center;">
<i>Will of the Emperor > Lei-Shi ~ Imperial Vizir Zor'lok > Amber-Shaper ></i></div>
<div style="text-align: center;">
<i>Protectors of the Endless ~ Grand Empress Shek'zeer > Tsulong > Sha of Fear</i></div>
<br />
In our case, we stuck with the order until Blade Lord, then we chose to go after Will right after killing that, then we picked Garalon, and then Wind Lord. Now we're after Amber-Shaper.<br />
<br />
For us, the progression order was decided by the ranking weight. Heroic Will was given a lot more weight than the other bosses in the general progression order, so killing Heroic Will gave us a solid lead and breathing room on the ladder against guilds who were still working on that fight. It also gave us the confidence we needed by getting a boss down out of the progression order to get Heroic Garalon and Heroic Windlord down in more or less one night of work, each, getting us to 9/16 heroics.<br />
<br />
Is it fair to attack bosses with different ranking weight to improve
one's ranking? <i>I </i>think it is, as the rankings are not
secret, but others might disagree.<br />
<br />
This is by no means a simple conversation - even now, my guild is debating whether Lei-Shi might not be a more viable target than Amber-Shaper. Maybe there is no right answer, and this is a topic that will go around and around every tier as raiders debate what boss is more viable for progression. In a 10s mode guild, you also have to consider composition - on a given night, do you have enough people to do one boss more easily than another? Ideally you have all raiders showing up, but that's not always possible, of course, and I imagine often times the decision is made for you by circumstances.<br />
<br />
Regardless, our raid-leaders made the decision and tonight, we will be fighting Heroic Amber-Shaper.<br />
<br />
Next time, in the conclusion, I'll try to wrap up this process, and then (rather ambitiously), I'll try to arrive at some general thesis about what progression raiding <i>feels</i> like and why so many people are attracted to it.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com0tag:blogger.com,1999:blog-8619003894547504079.post-87667567987745233352013-01-04T14:31:00.000-08:002013-01-09T06:54:11.388-08:00Hardcore Raiding in MoP - Part 2It's been a while since I posted, buying a house and moving ate my life last month. But I'm moved now! Anyway, on with the show. <br />
<br />
Last time I <a href="http://raidingafterdark.blogspot.com/2012/12/hardcore-raiding-in-mop-part-1.html">talked about</a>
why I'm writing this series of articles. To recap, last week we talked
about the kind of time investment heroic raiding takes, and for my guild
right now, it's an average of 20 weeks in game per week just raiding
and preparing for raids by farming up materials for food, Valor, flasks
and potions.<br />
<br />
That's a significant investment, but time
is something we can afford to part with fairly easily - depending on our
situation. Heroic hardcore raiding also comes with certain decisions
that I don't think are made easily by more casual raiders - such as
questions of faction, race and class.<br />
<br />
<b><span style="font-size: large;">Part 2: Tip the Scales - Race, Faction and Class</span></b><br />
<br />
I have a <a href="http://raidingafterdark.blogspot.com/2012/03/then-now.html">fairly long history</a> <a href="http://raidingafterdark.blogspot.com/2010/11/forgetting.html">of race-changing</a> and even an ill-advised bout of <a href="http://raidingafterdark.blogspot.com/2010/03/inbetween-guilds.html">faction-changing</a>, but all of those reasons were fairly casual - either I was tired of the model, or I did so for role-play or <a href="http://raidingafterdark.blogspot.com/2011/10/itchy-feet-again.html">immersion</a>
reasons. That is to say, personal reasons that had no impact on my
actual game. But as a raiding character, there are far more important
things to consider.<br />
<br />
<span style="font-size: large;"><b>Race</b></span><br />
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<br />
You
might imagine that the aesthetics of your race is an important factor
in considering what you play - but not so when racial bonuses come into
play. I'll get into class-choice later, but each class (and spec) choice
does have an ideal race that is most beneficial to play. In my case, as
a Paladin, Alliance side, I've got 3 races - Humans, Dwarfs and Draenei
- that I can choose from.<br />
<br />
The big bonus as Draenei is the <a href="http://www.wowhead.com/spell=28878">bonus 1% Hit</a>. Gift of the Naaru and Shadow Resistance are pretty irrelevant due to how weak they are. <br />
<br />
As a human, you get 3 bonus <a href="http://www.wowhead.com/spell=20864">Expertise to using a sword or mace</a> (useless if the best in slot weapon for a particular tier is an axe), in addition to a <a href="http://www.wowhead.com/spell=20599">reputation bonus</a> (good early in the expansion or patches with extensive grinds, useless afterward), and<a href="http://www.wowhead.com/spell=59752"> Every Man For Himself </a>(encounter
specific, but very powerful when it can be used like on Spirit Kings to
break out of Rain of Arrows and very powerful in PvP.)<br />
<br />
Dwarfs get that same bonus to <a href="http://www.wowhead.com/spell=59224">Expertise (maces only)</a> as humans, (useless otherwise), and a fair tanking cool-down in <a href="http://www.wowhead.com/spell=20594">Stoneform</a> on a 2 minute CD. The bonus to Archeology and 1% ranged expertise isn't useful for tanks, but might be a factor for Hunters.<br />
<br />
As
a tank, the Dwarf bonus is pretty damned appealing, except that I play a
Paladin which gives me plenty of cool-downs already and I haven't found
myself wanting, especially once you factor in external cool-downs. If
there was a situation where you did want more cool-downs, here is a
choice. Otherwise, the human is the default choice for efficiency simply
with regards to how much Expertise it takes to hard-cap that stat.
Unless the weapon in a given tier doesn't benefit from the bonus, at
which point, Draenei might be best from a purely stat-based perspective
and the Dwarf from a cool-down perspective.<br />
<br />
Your
decision on the race of your character should be based on these factors
before anything else. Now, I'm certainly guilty of going after the more
visually appealing race, and I play a human because it's a compromise
between the hideous but practical Dwarf and the pretty but useless
Draenei models.<br />
<br />
Still, these aren't terrible by any measure, but what if the racial bonuses are just <i>better</i> if you play the other side? <br />
<br />
<span style="font-size: large;"><b>Faction</b></span><br />
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<br />
Right now, the majority consensus seems to be that playing Horde is the way to go if you want to truly min-max to the hilt.<br />
<br />
Certain
Alliance racials do put up a good fight, as I listed a few above - but
there are things on the Red Roster that make min-maxing as a Horde guild
far easier and more efficient. Consider the following:<br />
<ul>
<li><a href="http://www.wowhead.com/spell=33697">Blood Fury</a></li>
<li><a href="http://www.wowhead.com/spell=20575">Command</a></li>
<li><a href="http://www.wowhead.com/spell=20550">Endurance</a></li>
<li><a href="http://www.wowhead.com/spell=26297">Berserking</a></li>
<li><a href="http://www.wowhead.com/spell=20555">Regeneration </a></li>
<li><a href="http://www.wowhead.com/spell=5227">Touch of the Grave</a></li>
</ul>
Given the fact that Horde racials include <i>direct damage </i>attacks, <i>dps cooldowns<u> </u></i>and <i>direct buffs </i>to
core survival stats - is it any wonder that just about every guild
listed in the top rankings is Horde? And as a hardcore guild, it's a
gut-wrenching decision to make if you stick with the Alliance. From a
purely numbers perspective, these racials beat the Alliance hands-down -
but at some point, the human element kicks in and for whatever reason,
be it loyalty or friendship or a fondness for the faction - if you stay
Blue, you are giving yourself a slight handicap in the rankings race.<br />
<br />
<span style="font-size: large;"><b>Class </b></span><br />
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<br />
This is the most difficult one for me.<br />
<br />
Characters - at the end of the day - are Classes, and Classes in turn,
are sub-sets of buffs and abilities, and arranging a raid-team to ensure
the proper distribution of abilities and buffs is one of the most vital
parts of raid preparation.<br />
<br />
It sounds bleak when put this way, doesn't it? Rather cold and technocratic, in a way.<br />
<br />
But consider the reality - in Tier 13, I <a href="http://raidingafterdark.blogspot.com/2012/04/what-happened-to-paladin-tanks.html">bemoaned the collapse</a> of the paladin tank in heroic progression. Some fights made block-tanking just plain the wrong way of doing things. This was the first time I found myself in a situation where my class just plain couldn't do the heavy lifting necessary for progression. Thankfully we had a Death Knight tank in the guild who picked up the slack, but the point remains - had we been a Warrior/Paladin tanking team, we could have been stuck for a good long while on these bosses.<br />
<br />
In order to mitigate these sorts of gating situations, the ideal way to progress is to play the most versatile classes possible and keep a roster of alts at hand to bring in in, should your class face severe nerfs during the course of the expansions, like the great Death Knight nerf of 2009 when Ulduar came out and Death Knights suddenly found themselves bereft of the Dual Wield/Pet/Gargoyle mega-spec.<br />
<br />
That was a good day.<br />
<br />
Anyway, right now the Paladin class is strong - viable for heroic progression, strong support abilities in the various hands if with a somewhat lackluster raid-wide cool-down. However, the class lacks a vital buff that other tanks bring to the raid - Attack Power. In 10s, this is especially painful and so, I've leveled up a Death Knight to cap and am now in the process of gearing her up as a stand-by in case we do run into the roadblocks of the past. Gearing up in Mists isn't quite as easy as it was in prior expansions, but with LFR and the expected nerfs to Tier 14 when Tier 15 is released, I don't imagine I'll have a hard time catching up.<br />
<br />
And if you notice, once again, the decision is based purely on logistics - regardless of one's attachment to a particular class or character. So, having a well-geared alt of a completely different class is one of the best things a hard-core raider can do for their raid team. In the world top ranked guilds, people often maintain a small stable of characters to ensure each fight has the best composition possible, but the idea remains the same. Even relatively in low-ranked hardcore guilds, more people will have at least one or two well-geared alts to bring into raids, just in case.<br />
<br />
<br />
Next time, we'll talk about <i>where</i> you play and we'll tackle a problem that generates healthy debate in my guild - order of progression.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com2tag:blogger.com,1999:blog-8619003894547504079.post-10832939902237025902012-12-12T10:16:00.005-08:002012-12-12T10:45:43.204-08:00Hardcore Raiding in MoP - Part 1It's one thing to talk about Hardcore raiding and another to experience it. I wanted to try it out and the last two and a half months have been educational - and I think there are a lot of misconceptions, illusions, and also a level of obscurity about what it takes and how it works and what kind of conflicts arise around the process, and it looks like a juicy topic to discuss over a couple of posts.<br />
<br />
Just keep in mind that this isn't QQ, rather, this is what I and my guild-mates have willingly taken on in order to get the kind or progression we want. <i><b>Raiding Heroic bosses is what we enjoy, and thus, we do whatever it takes to stack the odds in our favor before engaging those encounters.</b></i> This is not meant to illicit any reaction positive or negative, rather it's an illustration of our process. <br />
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<span style="font-size: large;"><b>Part 1: <span style="font-size: large;">Time to <span style="font-size: large;">Prepar<span style="font-size: large;">e</span></span></span></b></span><br />
<br />
When I signed up to raid hardcore, I knew it came with a level of commitment that I had not taken up before, and even with only 8 required hours of progression a week, the job is a tall order. You know the complaints about how capping valor, grinding reputations, doing dailies, farming mats, race-changing and using every opportunity to min-max your character to the hilt are only reserved for the hardcore players? Well, it's easier said than done.<br />
<br />
Here is what every member of my raid team need every week to do the bare <i>minimum </i>of raiding in my guild:<br />
<ul>
<li>At least 2 to 3 stacks of the best Stamina food</li>
<li>Another stack of the best or at least second best Strength food</li>
<li>A half-stack of Stamina flasks </li>
<li>A few Strength flasks</li>
<li>At least 1 to 2 stacks of Armor potions</li>
<li>At least 1 to 2 stacks of Strength potions for pre-pots (<i>note: I'm very bad about this</i>)</li>
<li>Cap Valor every week</li>
</ul>
When we're working on progression bosses, all of that food can evaporate in a single night leaving you to log in early and try to either buy it at exorbitant prices on the AH or try to gather mats and cook some up before raid.<br />
<br />
In addition, the schedule requires us to log in at 7:15pm on the two
progression raid-nights and raid until 11:30pm with one or two 5 minute
breaks in between. In addition we will raid at least one or two other
nights between 8pm and 11pm for at least 2 to 3 hours. So, if you take
that into account, you're raiding a minimum of 12 and as much as 14
hours a week. Keep in mind that those hours are still light compared to
many guilds that raid a minimum of 12 required hours, and as many as 16
to 20 hours once additional nights are totaled in. <br />
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<br />
That's just <b><i>time in the raids </i></b>when you're really not doing much else, unless you're swapped out for a fight when you might be able to go farm food or fish, but as a tank I seldom have that luxury. So, you're sparing another couple of hours a week to farm and make food for yourself, in addition, you're also doing whatever dailies you need every day (right now, at a minimum, it's the Ironpaw Token daily and the Shieldwall Offensive dailies) and keeping your gear in working order with enchanting, gemming, reforging, etc.<br />
Add in the fact that as we get further into heroic content and realize that our raid-buff situation isn't ideal, we're also leveling - and gearing - alts to bring in for the buffs specifically to meet certain Enrage timers. A good example would be Heroic Bladelord, where we kept hitting enrage on our progression nights and then once we got an attack-power buff in, we killed him with nearly 30 seconds to spare.<br />
<br />
<b>Overall, on a fairly <i>casual</i> level, you're talking about a <i>required</i> commitment of 20 hours or so every week to raiding, and farming. </b>This doesn't take into account the time spent on alts or actually, I don't know, playing the game in any other way. This is also not taking into account the time spent outside of game in researching fights and digging through logs and talking and coming up with strategies that work for us.<br />
<br />
What do we have to show for this level of commitment?<br />
<br />
5 dead heroic bosses, and some progression time placed into 2 others, so that at least one of them should (hopefully) die this week, putting us on track to finish up at least half the tier by the end of the month.<br />
<br />
Next time, I'll go into the kind of decision making that goes into progression raiding as a character and a guild - your choice of a main, the race - and perhaps even the faction and server - that you play. After that, I'll go into some of the decision making process involved with progression raiding once all normal modes are done.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com0tag:blogger.com,1999:blog-8619003894547504079.post-69208727096153735802012-11-28T10:54:00.002-08:002012-11-28T10:55:18.281-08:00The Problem With Tier 14The Sha of Fear is a terrible end-boss.<br />
<br />
Having killed him on normal mode at least, I can say that the fight is.... okay. It's a bit more evocative, the symbolism used is appealing, the mechanics at least on the surface are engaging, but there is no follow-through on it. The fight begins exactly as it ends, it doesn't flow or change at any point.<br />
<br />
The best fights, I think, tell a story. They begin in one place, end in another and along the way, they take you somewhere. Even if the story is cyclical in nature, it should vary enough to be worthy of the cycle and have enough depth worth telling. Tell Alysrazor for example, we were engaged with her before we ever pulled and though cyclical, every one of her phases is tied deeply in her rage and her elemental nature.<br />
<br />
The Heroic Spine of Deathwing, on the other hand, is an example of a cyclical fight gone horribly wrong. The mechanics don't change as the fight progresses, they just become increasingly more frustrating to execute. It's purely a numbers game and there's nothing engaging about that. Sha of Fear is cut from the same cloth of uninteresting cycles.<br />
<br />
We begin by standing on the platform. Tanks takes their place on the beacon, enveloped in a protective halo of light - evocative, if sentimental. The light guards everyone from the worst of the Sha's corruption while outside the beacon, we can see his twisted minions writhing about, and the corrupted Pandaren on their distant platforms. Then, we ourselves are contorted into Sha and sent to be killed by the Pandaren who we must defeat in turn to be returned to continue our fight.<br />
<br />
And then that repeats, over and over again. Other than clearing the Crossbow men and the adds on the platform, this is a tank and spank fight.<br />
<br />
Where is the flow? Where is the story? What do we learn from this encounter about the villain that we didn't already know?<br />
<br />
Blizzard is capable of incredibly good storytelling in raids. We know this, from Ulduar and Karazhan cohesively, but also on a smaller scale. Consider the tight narrative of the Plagueworks. Or, if you want a single encounter, take Nefarian as an example in either incarnation or the Lich King. Each phase transition tells a story, it evokes a feeling, it progresses the arc of the character and shows us an aspect of that personality.<br />
<br />
One of the problems here is that the Sha <i>has </i>no personality. By <i>definition</i>, it's a one-dimensional creature, and thus is <i>incapable </i>of presenting complexity as an individual. The only way to make the Sha personal, to give it gravitas and any sense of depth, is to imbue it with some purpose.<br />
<br />
And that is <i>exactly </i>why Empress Shek'zeer in the Heart of Fear works brilliantly as the crowning achievement of this raid tier. She is the true end-boss in every way. Besides the fact that Heart of Fear as a whole is tuned perfectly (except maybe for Amber-shaper where Discipline priests are perhaps a bit over-powered) and the entire raid instance as a whole tells a story in addition to the individual bosses who have their own narratives,<br />
<br />
Here, you can <i>feel </i>the Sha of Fear in all the rooms, you can smell him in the walls, see the corruption left behind and when you get to the Empress at last - she's mad with paranoia. We know, through the Klaxxi quest line how the ascendance of a new queen happens, and gnawing at that thought, that fear, the Sha has infiltrated her and made her this thing, crawling with shadows, overflowing with dark energies.<br />
<br />
She begins in a rage, screaming stories of her own glory to deaf ears, and when she doesn't get the reception she wants, she summons her subjects to tear her audience down. Deprived of her coterie, she returns, deaf once again to her own doom, repeating her <span class="query_h1" id="query_h1">aggrandizing</span>
song. When death at last is evident, she panics and the fear grips her with both hands, furious for survival, she fights like a cornered animal, raging for life, throwing everything she has at us until we grant her the only mercy we can.<br />
<br />
<i>That</i> is a story. <i>That</i> is a narrative. <i>That</i> is what makes a raid boss interesting.<br />
<br />
And <i>that</i> is why the Sha of Fear is a terrible end-boss.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com1tag:blogger.com,1999:blog-8619003894547504079.post-52078496165741196442012-11-19T10:51:00.002-08:002012-11-19T10:51:33.684-08:00Change is constant<blockquote class="tr_bq">
<span style="font-size: small;"><i><span class="nietzscheQuote">"What we experience in </span></i><span class="nietzscheQuote">[game]</span><i><span class="nietzscheQuote"> ... belongs in the end just as much to the
over-all economy of our soul as anything experienced 'actually'; we are
richer or poorer on account of it.</span><span class="nietzscheSource"></span>"</i></span><br />
<span style="font-size: large;"><span style="font-size: small;"><i>- <b>Nietzsche, Beyond Good and Evil </b></i></span></span></blockquote>
<br />
I had been in the new guild for three months, feeling comfortable and at home, when I discovered on Wednesday that it was going to dissolve. After going through denial, anger, and sorrow, I arrived at bargaining and realized that I might be able to continue raiding if took the offer dangling in front of me, and without thinking twice, I grasped it.<br />
<br />
Today, I know my decision wasn't the most ethical one, but I had also just spent three months taking a huge step from my family of friends into a new environment, I had just begun to feel comfortable, I had just come out of my shell, and to find it all evaporating around me with no prospects in sight was a daunting one, and I clung to the offer I received. I'm not proud, but neither am I ashamed.<br />
<br />
There are a lot of bitter and angry feelings on both sides, least of all the leadership that split off, and I can completely empathize with both sides of the coin here. I've been the person who logged in, raid night after raid night, making phone calls and sitting in Trade for hours trying to fill a group to get off the ground, I've been the one asking, "Why did we wipe?" and faced a wall of silence, I've been the one to deal with people showing up not prepared, not ready, not aware of strategies, not willing to play a certain way, and try to keep the group going and get kills - and I've said, "I'm done, I can't do this anymore." I know what that's like.<br />
<br />
I also know what it's like to be on the receiving end of being abandoned, logging in one day to raid and find most of the team and guild just leaving in droves and you're left there trying to figure out what the hell just happened.<br />
<br />
After being in both of these situations, there is only one thing I know for certain - and that's the <i>fact </i>that ultimately, you have to play this game for yourself. If you're playing to keep other people happy, you're going to make it poisonous for yourself. There are ways of making things more or less contentious, ways of trying to explain yourself or not, doing it in the middle of the night or in the stark light of day, trying to avoid hurt, for yourself or others, whatever - there are a million reasons, a million ways, a million things and at the end, we're just pixels on a screen.<br />
<br />
And we're more that that. We're people, we're friends, we're voices over Mumble and names on a screen, we're jokes and stories and extensions of identity, our avatars are our personality-fingers wiggling about in the soup of social interaction - and when self-interest, stress, conflict, unresolved desires, frustration and fear combine, people act irrationally. They make decisions that are safest for themselves, and while people do get hurt in the process, maybe ripping off a band-aid is better than picking out stitches one at a time.<br />
<br />
I don't know.<br />
<br />
Faced with a situation, I picked a side that was best for me. Three months is a blink of an eye in the face of years of Warcraft. But a blink of an eye is enough to leave flash-images in your brain for a long, long time. Names and voices and faces and stories that stay with you, and guilt is the weight that lets you know that maybe you didn't do everything right, maybe there was something better that could have been done.<br />
<br />
After being left in the dust once, holding the ruins of a guild in my hands, I didn't want to be in the same place again. So, I left before that could happen, and in so doing, I allowed others to endure what I could not.<br />
<br />
I spent the money, I transferred my characters, and I raided last night.<br />
<br />
Beyond that, I don't know. Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com11tag:blogger.com,1999:blog-8619003894547504079.post-35962543456561471192012-11-14T14:14:00.002-08:002012-11-14T14:14:27.716-08:00Raid EngagementA raid is defined by its bosses, the complexity of encounters, the design and scale and scope of the place, how it guides us through the space and gives us a new environment to explore - but does a raid have to engage us emotionally? What part does that play in our enjoyment of a raid?<br />
<br />
While browsing YouTube at work during lunch (as one does), I found along the list of "see also" videos on the side, a link to a Lich King kill video. It has been a long, long time since I did that fight, and much longer since I really thought about it, but I thought - what the hell, I'll watch it again. And man, it really brought everything back in spades. The feeling of hopeless despair, the anguish and anger that Arthas brought out in me, the frustration of seeing him slip away time after time, while waiting to get a chance to take our own crack at him.<br />
<div style="text-align: center;">
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<iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/qAIrj_Vqdfc" width="560"></iframe>
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<br />
<a href="http://raidingafterdark.blogspot.com/2010/06/le-roi-est-mort.html">And we did</a>, eventually, and we did kill him. I remember how jubilant and exhausted and satisfied I was after the ordeal, how happy to be done with a whole story, it felt like an arc was complete, a resolution was reached. That's what made Wrath the best expansion to date - it was about the god-damned <i>story</i>. That's what people remember, that's what got us engaged, and that's what the game resolved - it gave us a full-stop, at the end of the book. Close it, it's done. But of course, this is a franchise, and it needs to continue, so it did.<br />
<br />
Cataclysm's failure I think, had more to do with following up Wrath. There was no way that they could personalize the terror of Deathwing the way the Lich King was personalized for us through the RTS games. We had (most of us, anyway) walked in his shoes, as a Paladin, then as a Death Knight. We came out the other side, and committed atrocities with him, killed Uther with him, raised Sylvanas as a Banshee from her dying breath - we did all this, and now we were back for vengeance. There was no way Deathwing could live up to that.<br />
<br />
There is no raid in all of Cataclysm that comes close to Ice Crown Citadel in terms of emotional impact. Nothing carries the weight or gravity that the Citadel had. Even now, thinking of it, I feel nothing but melancholy as if I really did go to war there, even though I was just playing a video game. I left a piece of myself there, and I <a href="http://raidingafterdark.blogspot.com/2011/04/entombed-fiction.html">wrote a story</a> to cement my relationship with the place.<br />
<br />
Now, we have Pandaria, and I'm trying, so hard, to engage with the raids here as emotionally as I did the raids in Wrath - and I just can't do it. Part of it is the scope of things - it's just smaller in a lot of ways. We're raiding a tomb in Mogu'shan Vaults. That's it. Nothing noble or heroic about it, there's the thin veneer of trying to save Pandaria from the Guru'bashi as they try to get a weapon to use to regain the Thunder King but face it - we're mercenaries and treasure hunters. It does not inspire the hand-shaking awe of the Citadel.<br />
<br />
Take then, the Heart of Fear - a lovely construction and a wonderful raid to explore and fight in, grand cathedral like rooms and lovely work all-around. But the stakes aren't there - we have only the most tenuous grasp of the Empress and while the Sha is a terrifying enemy, the engagement is recent. The ending of Jade Forest was amazing, but man, that didn't inspire me to lust after killing the Sha, especially after killing another Sha over and over again in Kun'lai.<br />
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<br />
Don't get me wrong, I'm loving the <i>Hell </i>out of these raids - some of the best fights in the game since Tier 11 and I'm super excited to kill them all. I just wish I <i>felt </i>for them the way I did for Arthas. Does anyone else need this kind of emotional and personal impact in the raid to really enjoy it on a visceral, sub-dermal level? Can Blizzard put out another raid with that level of emotional impact?<br />
<br />
I hold out hope.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com0tag:blogger.com,1999:blog-8619003894547504079.post-88104346018606770822012-11-13T08:23:00.001-08:002012-11-13T08:30:12.885-08:00Where have I been?Buried up to my neck in raids, is where I've been.<br />
<br />
Almost a month since I last wrote, and it's a bit of a shame - much of the normal-mode progression is already done, and I failed to document it. Ah, well. Still only about half-way through the tier, so there's more stuff to talk about.<br />
<br />
<span style="font-size: large;"><b>Paladin Tanking</b></span><br />
This is the best state the class has been in a long, long time. One of my biggest complaints throughout Cataclysm was that Vengeance had made Hit and Expertise irrelevant for tanks but with Active Mitigation, we've got a reason, not just to soft cap Expertise, but actually get up to 15% so we can skip Parries as well. That's unbelievably awesome.<br />
<br />
For one, we put out tons and tons of damage. Seeing 200k+ DPS isn't unusual for me on certain fights, like Heroic Stone Guard, or Wind Lord. Even on Will of the Emperor I can manage to squeak into the top three for damage done and not to mention the unbelievable healing numbers I get from Light's Hammer, Sacred Shield and Seal of Insight. Word of Glory becoming a cool-down has lowered its overall numbers, but it's certainly a life-saver at times, healing me for nearly 50% of my health with a 5-stack of Bastion.<br />
<br />
And I hope I'm not the only one swapping glyphs and talents in and out just about every fight to optimize my play-style for that particular boss. Suffice it to say, paladin tanking is unbelievably fun right now. I have half an article written as an introduction to Paladin tanking that I'll be posting shortly.<br />
<br />
<span style="font-size: large;"><b>Progressio<span style="font-size: large;">n</span></b></span><br />
The raids continue apace, bosses die, they drop purples, and we move on. Heart of Fear continues to impress, though the bugs (get it?) are frustrating, especially when they keep us stagnant when we should be progressing. Last night, Wind Lord kept enraging because Recklessness failed to stack on the boss despite a number of different things we tried, and we finally gave up and went to bed only to find a blue post on the bug-report that it is, indeed, a bug.<br />
<br />
It's one thing for a raid to fail because we misunderstand a mechanic or lack the gear, or whatever, but to fail to a bug after hours of attempts is just plain frustrating on a helpless level. Especially since it's a new bug introduced after a number of guilds had already killed the boss so we're working with a handicap at this point.<br />
<br />
To further the point, there is the humiliation - hyperbole, to say the least, but I can think of no better word - the embarrassment of having to go in and clear the second half of Heart of Far on LFR before I've even gotten to <i>see </i>the Empress or the Amber-Shaper on normal-modes. It distresses me - but it also motivates me to push ahead and try for more this week. Though, of course, this week, we venture back into Mogu'shan for some Heroic raiding, but I hope we'll be able to make things work in Heart of Fear as well. <br />
<br />
We'll see.<br />
<br />
<b><span style="font-size: large;">Heart of Fear</span></b><br />
Despite the bugs (heh) mentioned above, the raid itself is quite fun. Vizir and Blade Lord are both good fights and continue the strand of personal responsibility and execution that Mogu'shan began. If you as a raider are asleep at the wheel, it's going to be difficult to carry you or to kill the boss at least in this phase of the tier. Garalon took a bit of doing, but we did kill him twice - coming excruciatingly close at times before wiping to the enrage. My favorite wipe was the one where he went immune with a single hit-point left on a leg while he had less than 2% health left. Did you know his enrage Crush goes through immunities? Heart-breaking. He died the next night without too much of a bother.<br />
<br />
That's two out of three excellent raids already and tonight, Terrace opens up. I'm disappointed not to be going in there at 7:00pm server tonight, but such is the way of things. Perhaps next week if we manage to kill the Empress this week - though that seems remarkably optimistic. This staggered release was excellent, but for this two-week buffer between Heart of Fear and Terrace - I feel that another four-week gap would have been excellent, and it would give guilds the time to kill all normal modes and get a couple of heroic kills in before focusing on Terrace.<br />
<br />
Content is coming too fast - and 5.1 is on the horizon! Perhaps I'm getting too old for this.<br />
<br />
<span style="font-size: large;"><b>Guild</b></span><br />
And lastly, I was made a full member about a month ago. I don't know if I mentioned it or not, I don't think I did, but there we go. It might seem amusing, but I was a bit nervous - I know I'm a good player, but I don't know that I'm <i>great</i> and part of the nerves came from knowing that I had nowhere to go if I didn't cut it here. Regardless, I'm very glad to be in Occasional Excellence, and very glad that I made the cut. One of the big reasons for this change was that I had issued a challenge to myself - could I play well enough to be in a hardcore guild and remain, if not on the cutting-edge, then in the vanguard of raiding guilds? The answer, I suppose, is that I can. It's gratifying.<br />
<br />
As one of my favorite Sandman comics said about falling from mountains, "Sometimes you wake up. Sometimes the fall kills you. And sometimes, when you fall, you fly."Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com2tag:blogger.com,1999:blog-8619003894547504079.post-1895548217979624092012-10-16T14:26:00.002-07:002012-10-16T14:30:29.087-07:00Mogu'shan Vaults ClearThis is the fastest I've ever cleared a tier of content.<br />
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It's not like the content was trivial either - Elegon and Will of the Emperor in particular are pretty demanding fights. But clear it we did (thanks to some extra nights). The Elegon and Will of the Emperor kills were on 10s, but still. I'm glad we got through everything. It means we can start heroic modes tonight and I hope we can get through at least one boss this week to climb up the ranking ladder.<br />
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<br />
So far, this is the most fun to tank content I've seen in Warcraft.<br />
<br />
There have been other tiers with fun to tank fights - Ulduar had Firefighter and Yog-Saron; Ice-Crown Citadel had Blood Princes, Valethria and Lich King; Bastion had Sinestra and Cho'gal; Blackwing Descent had Nefarian. I honestly don't have very good tanking memories of Firelands and Dragon Soul but they still had Baleroc, Rhyolith, Ragnaros, Zon'ozz, and Spine.<br />
<br />
But man, look at Mogu'shan Vaults - Stone Dogs and Soulbinder might be simple but tanks play a vital role there; Feng <i>depends</i> on your tanks to make or break the fight; solo-tanking Spirit Kings is awesome; Elegon is a hectic fight and demands a lot from every role, and is downright gorgeous to boot - and Will of the Emperor is the best tanking (and melee DPS) fight in a long, long time.<br />
<br />
<i>This </i>is the kind of tier I've been waiting for. And I'm very happy to be raiding it with a dedicated, hardcore guild driven to succeed and progress in hard-modes.<br />
<br />
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Not much more to say about it now, except that I'm exhausted after the last two weeks of more or less continuous raiding. Here's hoping for more!Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com1tag:blogger.com,1999:blog-8619003894547504079.post-43965126168985796372012-10-10T08:33:00.004-07:002012-10-10T08:33:26.702-07:00Gear Priority For Tanks In Mogu'shan VaultsYep, another tanking gear post. <br />
<br />
As we trudge through Mogu'shan Vaults, one of the things we need to keep in mind is that we're going to be short some gear that doesn't drop in the vaults at all. For example, there is only one tanking trinket and ring that drops from the raid, and there are in fact, no tanking cloaks, helms, or legs that drop from the raid at all.<br />
<br />
With the addition of the Charms of Good Fortune, I don't imagine that getting all the drops will be difficult by the time we get access to Heart of Fear and Terrace of Endless Spring; but we won't be able to replace the dungeon blues from Mogu'shan Vaults alone. However, we will have 3,000 valor at the end of this week and about 5,000 valor by the time the new raids launch, and I think we can be smart about where those points go to maximize our gearing strategy. Let's take a look then, at what we <i>do </i>get from the raid.<br />
<br />
<table align="center" border-color="black" border="1px" style="width: 80%;">
<tbody>
<tr bgcolor="gray">
<td><b>Item</b></td>
<td><b>Source</b></td>
<td><b>Slot</b></td>
<td><b>Type</b></td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=89823">Chestguard of Eternal Vigilance</a></td>
<td>Boss Drop</td>
<td>Chest</td>
<td>Armor</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=85992">Sollerets of Spirit Splitting</a></td>
<td>Gara'jal the Spiritbinder</td>
<td>Feet</td>
<td>Armor</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=86080">Shoulderguards of the Unflanked</a></td>
<td>Boss Drop</td>
<td>Shoulder</td>
<td>Armor</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=86134">Star-Stealer Waistguard</a></td>
<td>Boss Drop</td>
<td>Waist</td>
<td>Armor</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=85983">Bracers of Six Oxen</a></td>
<td>Feng the Accursed</td>
<td>Wrist</td>
<td>Armor</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=85922">Beads of the Mogu'shi</a></td>
<td>Boss Drop</td>
<td>Neck</td>
<td>Amulet</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=89824">Band of Bursting Novas</a></td>
<td>Elegon</td>
<td>Finger</td>
<td>Ring</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=86131">Vial of Dragon's Blood</a></td>
<td>Egeon</td>
<td>Trinket</td>
<td>Trinket</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=86130">Elegion, the Fanged Crescent</a></td>
<td>Elegon</td>
<td>One-Hand</td>
<td>Weapon</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=86075">Steelskin, Qiang's impervious Shield</a></td>
<td>Boss Drop</td>
<td>Shield</td>
<td>Shield</td>
</tr>
</tbody>
</table>
<br />
That leaves us with a few gaps and here is where we can fill them out.<br />
<br />
<table align="center" border-color="black" border="1px" style="width: 80%;">
<tbody>
<tr bgcolor="gray">
<td><b>Item</b></td>
<td><b>Source</b></td>
<td><b>Slot</b></td>
<td><b>Valor</b></td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=88746">Gloves of the Overwhelming Swarm</a></td>
<td>August Celestials</td>
<td>Hands</td>
<td>1750</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=89216">Yi's Least Favorite Helm</a></td>
<td>Shado-Pan</td><td>Head</td>
<td>2250</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=89093">Kovok's Riven Legguards</a></td>
<td>Klaxxi</td>
<td>Legs</td>
<td>2250</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=89075">Yi's Cloak of Courage</a></td>
<td>Shado-Pan</td>
<td>Back</td>
<td>1250</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=89071">Alani's Inflexible Ring</a></td>
<td>Golden Lotus</td>
<td>Finger</td>
<td>1250</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=89079">Lao-Chin's Liquid Courage</a></td>
<td>Shado-Pan</td>
<td>Trinket</td>
<td>1750</td>
</tr>
</tbody>
</table>
<br />
That's a net sum of 10,500 valor points which is 10.5 weeks of capping valor, which is six weeks into the opening of the next two raids. Assuming you don't get lucky with drops from Sha or, like me; are willing to swap in some DPS pieces as long as they don't have Crit on them. Hit, Expertise and Haste are all great for Paladins right now.<br />
<br />
I'll go into the why of it a little bit more in another post, but Theck has covered it plenty over at <a href="http://sacredduty.net/">Sacred Duty</a>. But briefly - with the way Active Mitigation works, keeping Bastion of Glory stacks up through <a href="http://www.wowhead.com/spell=53600">Shield of the Righteous</a> is our highest priority and the best way to do it is to hard-cap Hit and at least soft-cap Expertise for Holy Power generation, and any Haste you can get will reduce the cooldown of Crusader Strike and Judgment letting you get HP that much faster.<br />
<br />
Anyway, if you are willing to use Haste items and reforge the crit away, your options broaden a bit, but please be fair to the plate DPS in your raid, and let them get their main-specs geared out before you roll on that gear. Yes, Haste is very good for us but any good raid will prioritize DPS over Tanks on actual DPS gear.<br />
<br />
<table align="center" border-color="black" border="1px" style="width: 80%;">
<tbody>
<tr bgcolor="gray">
<td><b>Item</b></td>
<td><b>Source</b></td>
<td><b>Slot</b></td>
<td><b>Type</b></td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=86135">Starcrusher Gauntlets</a></td>
<td>Elegon</td>
<td>Hands</td>
<td>Armor</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=85984">Nullification Greathelm</a></td>
<td>Feng the Accursed</td><td>Head</td>
<td>Armor</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=86145">Jang-xi's Devastating Legplates</a></td>
<td>Boss Drop</td>
<td>Legs</td>
<td>Armor</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/item=85985">Cloak of Peacock Featehrs</a></td>
<td>Feng the Accursed</td>
<td>Back</td>
<td>Cloak</td>
</tr>
</tbody>
</table>
<br />
<br />
So, there you go. Hopefully it helps you plan out your Valor purchases and be in the best gear you can get before Heart of Fear comes out in November. If I've missed anything, please let me know! I deliberately didn't go into the crafted gear and such as it's ridiculously expensive right now.<br />
<br />
Personally, I've been <b><i>very </i></b>lucky and got the tier tanking legs and the PvP gloves from Sha so that's two less items I have to purchase. I picked up the ring first as I was still using 450 item in that slot, and I'll probably grab the helm second (next week) and the trinket third leaving me with the hands and cloak to upgrade when Heart of Fear launches. I think I'll be okay to wait on those items till then.<br />
<br />
Good luck on those Good Fortune rolls! :-)Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com0tag:blogger.com,1999:blog-8619003894547504079.post-35162761211031790252012-10-09T10:44:00.001-07:002012-10-09T10:44:19.570-07:00First Week of MoP RaidingThe rush of facing down a brand-new boss for the first time with shield in hand is an absolute joy and I'm so glad I'm back in the tanking seat. I can say I pulled the first boss in the first raid of MoP as a tank, and the raid killed him. Well. That alone would be enough, but thanks to the overzealous Seal of Truth damage and stacking Censure 100% of the time with a healthy bit of cleave thrown into the mix, and an uncapped Vengeance stack I... topped the damage meters by a fair 2%. And, well, while that would also usually be enough to make me more than happy, I even managed to rank fairly high for Protection Paladin damage on World of Logs.<br />
<br />
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<br />
The DPS QQ was particularly delicious. Here's a video of the kill.<br />
<br />
<center>
<iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/_P7ftg-7aoM" width="560"></iframe>
</center>
<br />
I also used my Charm of Good Fortune and received the <a href="http://www.wowhead.com/item=86134">tanking belt</a>, along with the <a href="http://www.wowhead.com/item=85922">Amulet</a> the boss was kind enough to cough up, and along we went, happily clearing trash.<br />
<br />
The second boss, Feng, is more dangerous, and challenging, but we made very good progress regardless, getting the first phase and then the second cleared up only to get repeatedly demolished in Phase 3 for two nights, but we came back on Friday, split into 2 groups of 10s because we were missing some people, and thanks to some <a href="http://www.wowhead.com/item=85320">tanking tier pants</a> from the Sha of Anger, there was another dead boss and the <a href="http://www.wowhead.com/item=85983">tanking bracers</a>. Ignore my aborted-pull there, I was spectacularly tired by that point.<br />
<br />
<center>
<iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/kW5wd38ZecU" width="560"></iframe>
</center>
<br />
With the dim possibility of a fourth night this week, I ground out the Valor for the <a href="http://www.wowhead.com/item=89071">tanking ring</a> from Golden Lotus and we killed him after only about an hour of work, collected <a href="http://www.wowhead.com/item=85992">my boots</a>, and then, we had some words with the Spirit Kings and left after a brief night, promising to come back tonight to extract vengeance.<br />
<br />
Did I mention my <i>exceptional </i>good luck with gear this week? Well, perhaps it'll be a consolation to know that I'm still using 450 iLevel quest-reward mace as I've had no luck with weapon drops, as I predicted.<br />
<br />
Regardless.<br />
<br />
And may I just shake the hands of whoever designed these bosses? Thank you,
designers, for making fights where tanks do more than just eat damage as
meat-shields. While Stone Guard might not be brain surgery, it is
engaging to have 3 tanks coordinate positioning, proximity, and
add-shuffling pretty much continuously through the fight. Feng actually gives both tanks unique abilities that have to used at crucial moments to mitigate the damage and redirect his abilities back onto him. Spiritbinder isn't nearly as thrilling, but our ability to push big, big numbers in the Spirit Zone can be a big help. Spirit Kings is like every Council fight on crack; just so much juggling and fun, but it might be a single-tank fight, I don't know. I'm finding it hard to understand why you'd bring two tanks to this, even in 25 mode, except for the security. The movement and awareness heavy fight makes me realize why I love council fights that build up in complexity as the fight goes on and the abilities pile up.<br />
<br />
One of the things that I keep having to remind myself is that we're doing this in dungeon blues and in some cases, a few quest greens. A few of us barely scraped past the 440 iLevel requirement for Heroic dungeons before stepping in to kill these bosses - and we're having some success with it.<br />
<br />
What can I say? The week was fantastic, with everyone contributing, pooling resources,
and having a really patient and professional attitude about progression (we probably
wiped at least 30 times, if not more, on Feng alone) more or less for 2 nights straight.<br />
<br />
I'm
super excited to go back tonight - this is the most fun I've had in
terms of really engaged, heads-down, nose to the grindstone, raiding in a long time. Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com0tag:blogger.com,1999:blog-8619003894547504079.post-39937649026607969152012-10-02T13:13:00.001-07:002012-10-02T13:13:35.935-07:00My First Week In PandariaIt has been more than seven days since Pandaria opened up her shores and we landed our ships and wars on those sylvan lands.<br />
<br />
My journey began at 2am when I awoke, showered, fed, and sat down with coffee and waited for the quests to begin. The landing was rough, even as we gunned down the drowning Horde, Innana pulled the trigger and swallowed the doubt welling up. This was war. This was necessary. When the horrors popped up, when the warning came, it was brushed aside - it was not understood, and she turned her back to the blood and fire.<br />
<br />
Initially, my intention was to group with others and burn through as fast as possible, but very rapidly I realized just how lovely and immersive Pandaria was, and I wanted to get lost in it.<br />
<br />
--<br />
<br />
I wanted to be a stranger in a strange land, a warrior stranded on lost shores with no recourse but to explore - and in exploring, find a journey that removes the war from her thoughts. Innana wandered the Jade Forest, stopping often simply to gawk and breathe in the green and blue place, sink into the music, and I didn't even notice the sun coming up. Jade Forest devoured my attention - the storytelling and questing is light, repetitive, yet effective. There was a sense of space and time, these people were friendly, open and curious; they allowed me into their lives and I enjoyed the measure of anonymity Innana had.<br />
<br />
When the conflict came, I didn't see it on the horizon. I was too taken by the beauty and the brutality of the ending surprised me, I was moved a bit to see the ruins that our war had brought. Yet - as I am wont to do - I didn't blame my side, and so the war goes on.<br />
<br />
Perhaps in a fit of denial, a desire to not stare into the mirror, Innana dove into the Valley of Four Winds, lost among those pastoral fields, in the hedges and pools, the plowed fields and gardens, rooting our vermin, shepherding animals, lost in the haze of honest, sweaty work and walking with a companion across the field, arriving at Half Hill, at the Brewery, it would be so easy to forget, to let go of her past and simply become another farmer, here in a land secluded from horror.<br />
<br />
But if one goes far enough, one encounters new horrors. The Mantid were breaking through the walls. Soon, it was time for the sword and shield, up the Veiled Stair hiding its mysteries, into Kun-Lai to see mountains like she had never seen before, into local skirmishes and bigger wars, even as the people called her to humble, escort service, old business caught up. After a glimpse of the bloodless Valley, it was so tempting to just turn her blind eye, to escape into the land and be forgotten, but that was not her nature.<br />
<br />
Through the war in the Steppes, across the wall, and by the time she landed in the Dread Waste, the memory of the Valley was a small and dim, green mirage. War was all that remained.<br />
<br />
--<br />
<br />
I had the week off and played pretty much continuously from launch until I hit 90 with only a couple of short naps along the way and then jumping into the heroics right away. Tomorrow on, I'll probably start talking more about tanking, but the initial reaction is extremely positive. Paladin Tanking is fun, really engaging, the rotation is complex enough to keep me from auto-piloting, and we have a ton of tools.<br />
<br />
The dungeons are dungeons. Nothing particularly special about them. I think I'm over being excited about dungeons at this point - they really just are means to an end after the first couple of times through. I mean, yes, Shado-Pan Monastery was really awesome my first time through, crazy good with how the dungeon incorporates movie-tropes into a dramatic experience, but the fifth time through I just wanted to get through the mobs. Even the difficulty level was firmly placed at mild, and once I replaced the greens with at least blue 440s, it was just a blur of rushing through in 20 minute long bursts to gear as fast as possible.<br />
<br />
Every day of last week was consumed with dailies, profession grinding, and dungeon running. It is fantastic to be in a guild where there were 3 server-first 90s, and we got the server-first guild achievement for maxing out all professions. I've been trying to grind as many heroics by tanking as I can, but there are always more to run. I'm glad I took the week off, it felt productive to get that many runs done, but others did way more.<br />
<br />
Everyone was constantly helping each other, cutting gems, disenchanting greens, crafting stuff, chasing down elites in packs, grouping up for dailies. Last night, a guildy got the random-drop BoE shield in Scholo and generously allowed me to use it for the raid tonight. Just, fantastic group of people.<br />
<br />
This expansion launch has been the best one so far, in many ways:<br />
<br />
- Smooth launch, no hitches, no problems whatsoever at least on my server<br />
- The content is just downright great, I'm all over the lore and immersion of the Pandaria thing, despite my initial skepticism<br />
- Content. I'm constantly conflicted about what to do next. Dailies? Dungeons? Rare spawns? Exploring? Achievements? Scenarios?<br />
- I love my farm. I really thought it was something not for me, but the minute I started work on it, I just loved it.<br />
- And I haven't even touched the new battlegrounds, the pet battles, and neither the Loremasters nor the Dragon reputations yet.<br />
<br />
Already Mists shows just how bad Cataclysm was by comparison. The only zone in Cataclysm that left any impact on me was Vashj'ir but otherwise, it was all just bland questing. Even Uldum was spoiled by the terrible storytelling. If the raiding holds up, we could be looking at something of a Wrath caliber if not something even better.<br />
<br />
<br />
<br />
--<br /><br />In raiding news, my guild killed <a href="http://www.youtube.com/watch?v=6Gj5pgZVzcQ">Galleon</a> on Friday night, and the Sha of Anger last night despite his random despawns, but I didn't get any gear out of it. Galleon is very, very simple but the Sha requires a bit of doing, though even he is pretty easy to overpower with numbers. It's weird to be in a guild actively chasing server firsts like this, but weird in a really great way.<br />
<br />
Tonight, we begin Mogu'shan Vaults. I've got some food, I've got my gear enchanted and gemmed, I'll try to sneak in a run of Brewery one more to try to get my hands on a weapon, but otherwise, I think I'm about as set as I'm going to get. I'm double-stacking Stamina trinkets and gemming and enchanting as much Stamina as I can. I think, raid-buffed, I should probably be about ~500k or so. Which is crazy.<br />
<br />
Wish us luck!Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com0tag:blogger.com,1999:blog-8619003894547504079.post-6755513245388043802012-09-20T12:22:00.002-07:002012-09-20T12:22:46.727-07:00Mists on the horizonFirstly, the Legendary dudes stole part of my blog name for a show they're doing called "After Dark!" This makes me unreasonably and unbearably despondent. Sad enough to use an emoticon. :-(<br />
<br />
Moving on.<br />
<br />
This week was the final Dragon Soul run for me. I got to tank heroic
Madness one last time, and now it's just a clear run towards Pandaria
and the raids waiting for us on those distant, misty shores. The two hour clears of Heroic Dragon Soul were almost getting to be fun, but I'll be happy not to step into that place for a long, long time.<br />
<br />
Unlike Wrath of the Lich King, my sets are all kinds of all over the place, distributed between three specs and while all of them are very well geared, none of them are complete. The side-effect of raiding with 3 specs, I suppose. And given my luck with loot, I went the entire expansion - the <i>entire </i>expansion (some 20+ Madness kills in normal or heroic mode) without seeing a single Souldrinker. Bravo, Dragon Soul, you have gotten one over me after all. You win this round, RNG.<br />
<br />
Also, no heroic mounts, not from Ragnaros, not from Dragon Soul, not from Alysrazor... I've seen maybe 12 rare mounts in total drop from the bosses in all of Cataclysm and didn't win any. So it goes. I'm not too disappointed, though a Ragnaros mount would have been nice.<br />
<br />
I don't have too many regrets about Cataclysm, but I'm just eager to put it behind me and look towards Mists, especially now that I'm trying to settle (again) into my new role, getting excited about tanking. After prepping for Retribution for a couple of months, it's a bit of a gear change, but I'm happier in this role than any other by far, and the weight of a shield on my arm is far more comfortable than the feel of a great heavy axe in my hands.<br />
<br />
But the changes to tanking in general and the Protection Paladin toolbox in particular have been significant and I'm still getting used to them. We have a large number of keybinds and being a support class, it's well deserved. There are a tons of buttons we must necessarily have close at hand at all time. This is taking some tricky maneuvering of binds, add-ons, and re-training my hand and muscle-memory a bit, while trying to incorporate a ton of auras to track what ElvUI was doing for me, till it slowed my laptop to a crawl and had to be ejected. So now I'm stuck making my own UI, more or less, from SUF, Bartender and Weak Auras. Maybe that's worth throwing up here to help anyone making their own Tanking UI.<br />
<br />
In a shocking bit of news for nobody, Tanking 25s is pretty different from 10s. The amount of specific information I had in 10s is missing (the smaller number of people meant that I could specifically call out to people for specific buffs or help) though that could just be me being new to the guild (not really, I've been here for over a month already.) Point being that I got myself killed a couple of times because I didn't exactly know who to call on for help - I'll need to make sure I correct that.<br />
<br />
The other thing is that now I'm getting exposed to the new Vengeance mechanic and its never-ending climb to the stratosphere thanks to the removal of any cap. Do you know how much AP you get after eating an Impale? A ton. Like, six-figures of a ton. Holy shit. I have a feeling if I was tighter and better with my rotation I'd be wrecking meters left and right. But not all bosses are going to hit like that - and besides, it just makes tank swaps a nightmare. Maybe some kind of macro is necessary.<br />
<br />
<blockquote class="tr_bq">
<i>/cancelaura Righteous Fury</i><br />
<i>/cast Hand of Salvation</i><br />
<i>/dance</i>
</blockquote>
<br />
In more sad news, the removal of Righteous Defense is such a handicap that I didn't even realize it until I saw two or three adds peeling off and, as I'm want to do, I switched targets and my ring-finger spammed my ages-old RD macro-bind and the adds just continued on their merry way. It was a sad moment, and I paused to mourn the passing of an old friend whilst the loose adds gored on the bodies of my companions.Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com0tag:blogger.com,1999:blog-8619003894547504079.post-34313625936089874522012-09-11T11:34:00.000-07:002012-09-11T11:36:36.070-07:00Mists of Pandaria pre-raid Plate Tank gear<br />
So. Um.<br />
<br />
My Warcraft life is in such an upheaval that as soon as I settle into a role and set my expectations, I get a, "Well, <i>actually</i>....", and wind up changing my role.<br />
<br />
So far, I started Dragon Soul as Protection, swapped to Retribution <b><i><span style="font-size: x-small;">(1)</span></i></b> when we got a second tank in, swapped to Holy <b><i><span style="font-size: x-small;">(2) </span></i></b>when we needed a 3rd reliable healer for Heroic Zon'ozz, swapped back to Retribution<b><i><span style="font-size: x-small;"> (3) </span></i></b>until we hit 6/8 heroics, switched up to Tanking <b><i><span style="font-size: x-small;">(4) </span></i></b>again for Heroic Spine, back to Retribution <b><i><span style="font-size: x-small;">(5) </span></i></b>for a couple of months, and now, back to Protection <b><i><span style="font-size: x-small;">(6)</span></i></b> for Mists. I count <i><b>SIX</b> </i>spec changes in one tier. Holy crap. But this is a really good change, I'm excited about it, and I'm hoping that I'm up to the challenge and that the change sticks. We'll see how it goes in a few weeks but I'm hopeful. Assuming my laptop behaves.<br />
<br />
Anyway, because of said change, I wound up making <i><b>another </b></i>list, and so here it is. This one is for all the plate tanking gear that you can get pre-raid.<br />
<br />
One big difference from the DPS gear list is the lack of Justice gear - not to worry, there is a complete set of BoE tanking gear that you can craft with what look like <i>relatively </i>cheap materials, if you have access to a Blacksmith. There is also an especially good <a href="http://mop.wowhead.com/item=89079">Valor trinket</a> that I plan to pick up pre-raid for sure.<br />
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<b>WEAPON AND SHIELD </b><br />
<br />
All the benefits of easily gearing up to 450 iLevel with crafted gear comes back to bite us when we look at weapons and shield. No bones about it, we're kind of screwed.<br />
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For the weapon, we're dungeon farming for this <a href="http://mop.wowhead.com/item=81061">one sword</a> that you'll share with every single SMF Warrior and DW Frost DK. Good luck. It's either that, or using the <a href="http://mop.wowhead.com/item=90466">one-hander</a> reward from the <a href="http://mop.wowhead.com/quest=31207">Arena of Annihilation Scenario</a>. It's one full tier behind the Dungeon gear. Ugly.<br />
<br />
If lady-luck spurns you and you don't mind having a sword with Crit and Mastery, here is the <a href="http://www.wowhead.com/item=82972">solitary crafted one-handers</a> that you could potentially sub-in out of sheer desperation. Have fun paying a few thousand gold for it, assuming you're on a high population server with some options. Low population servers are likely to see this thing go for tens of thousands for the first few weeks.<br />
<br />
The shield situation isn't <i>much</i> better - but at least there is a decent <a href="http://mop.wowhead.com/item=82969">crafted shield</a> that is pretty cheap to make. Otherwise you're left farming for <a href="http://mop.wowhead.com/item=81096">this dungeon drop</a> from Heroic Shado-Pan Monastery.<br />
<br />
Basically, make friends with a Blacksmith. Like, <i>really </i>good friends. In case you're wondering, yes, I have a Blacksmith. And I can be your friend. For a price. A <i>very </i>high price*. <br />
<br />
<b>ARMOR</b><br />
<br />
Here is the list for the rest of the armor. I've highlighted the crafted set a bit so it's obvious:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipSG0fzAeNvlYjQcZzXk-92HAiONzulcANpLkLLWPOTt7vdbYp7rYdEqVR5W6fMLkZCXw1Ys8EvVjrIAxEAXZb6X69LINrUWQkrFs2YxYsRzKAmjGzm51MlUf0lSsM4dlefq5ecJH3S8-7/s1600/gear.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="303" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipSG0fzAeNvlYjQcZzXk-92HAiONzulcANpLkLLWPOTt7vdbYp7rYdEqVR5W6fMLkZCXw1Ys8EvVjrIAxEAXZb6X69LINrUWQkrFs2YxYsRzKAmjGzm51MlUf0lSsM4dlefq5ecJH3S8-7/s320/gear.jpg" width="320" /></a></div>
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<br />
And here it is as an <a href="https://docs.google.com/spreadsheet/ccc?key=0Aot7sqGCX64fdHVjeGlXWjRubG91XzQ0d0hXVm1MakE">open Google Doc</a> for you to copy and change as you wish, and the broken down lists on WoWHead:<br />
<ul>
<li><a href="http://mop.wowhead.com/items=4?filter=qu=3:4;ty=4:-3:-6:-2:-4;minle=450;maxle=450;ub=2;cr=20:96:103:17;crs=1:3:3:-2323;crv=0:0:0:0">Justice</a></li>
<li><a href="http://mop.wowhead.com/items=4?filter=qu=3:4;ty=4:-3:-6:-2:-4;minle=450;ub=2;cr=20:96:103:18;crs=1:3:3:1;crv=0:0:0:0">Quest Rewards</a></li>
<li><a href="http://mop.wowhead.com/items=4?filter=qu=3:4;ty=4:-3:-6:-2:-4;minle=450;ub=2;cr=20:96:103:86:79;crs=1:3:3:11:3;crv=0:0:0:0:0">Crafted</a></li>
<li><a href="http://mop.wowhead.com/items=4?filter=qu=3:4;ty=4:-3:-6:-2:-4;minle=489;maxle=489;ub=2;cr=20:96:103:17;crs=1:3:3:-2323;crv=0:0:0:0">Valor</a> </li>
</ul>
Okay, I'll hit up Mail, Leather and Cloth next, as soon as I get through some stuff in the next day or two.<br />
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* - the price is materials. Saifhttp://www.blogger.com/profile/04008976821824336102noreply@blogger.com2