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Showing posts with label mogu'shan vaults. Show all posts
Showing posts with label mogu'shan vaults. Show all posts

Tuesday, November 13, 2012

Where have I been?

Buried up to my neck in raids, is where I've been.

Almost a month since I last wrote, and it's a bit of a shame - much of the normal-mode progression is already done, and I failed to document it. Ah, well. Still only about half-way through the tier, so there's more stuff to talk about.

Paladin Tanking
This is the best state the class has been in a long, long time. One of my biggest complaints throughout Cataclysm was that Vengeance had made Hit and Expertise irrelevant for tanks but with Active Mitigation, we've got a reason, not just to soft cap Expertise, but actually get up to 15% so we can skip Parries as well. That's unbelievably awesome.

For one, we put out tons and tons of damage. Seeing 200k+ DPS isn't unusual for me on certain fights, like Heroic Stone Guard, or Wind Lord. Even on Will of the Emperor I can manage to squeak into the top three for damage done and not to mention the unbelievable healing numbers I get from Light's Hammer, Sacred Shield and Seal of Insight. Word of Glory becoming a cool-down has lowered its overall numbers, but it's certainly a life-saver at times, healing me for nearly 50% of my health with a 5-stack of Bastion.

And I hope I'm not the only one swapping glyphs and talents in and out just about every fight to optimize my play-style for that particular boss. Suffice it to say, paladin tanking is unbelievably fun right now. I have half an article written as an introduction to Paladin tanking that I'll be posting shortly.

Progression
The raids continue apace, bosses die, they drop purples, and we move on. Heart of Fear continues to impress, though the bugs (get it?) are frustrating, especially when they keep us stagnant when we should  be progressing. Last night, Wind Lord kept enraging because Recklessness failed to stack on the boss despite a number of different things we tried, and we finally gave up and went to bed only to find a blue post on the bug-report that it is, indeed, a bug.

It's one thing for a raid to fail because we misunderstand a mechanic or lack the gear, or whatever, but to fail to a bug after hours of attempts is just plain frustrating on a helpless level. Especially since it's a new bug introduced after a number of guilds had already killed the boss so we're working with a handicap at this point.

To further the point, there is the humiliation - hyperbole, to say the least, but I can think of no better word -  the embarrassment of having to go in and clear the second half of Heart of Far on LFR before I've even gotten to see the Empress or the Amber-Shaper on normal-modes. It distresses me - but it also motivates me to push ahead and try for more this week. Though, of course, this week, we venture back into Mogu'shan for some Heroic raiding, but I hope we'll be able to make things work in Heart of Fear as well.

We'll see.

Heart of Fear
Despite the bugs (heh) mentioned above, the raid itself is quite fun. Vizir and Blade Lord are both good fights and continue the strand of personal responsibility and execution that Mogu'shan began. If you as a raider are asleep at the wheel, it's going to be difficult to carry you or to kill the boss at least in this phase of the tier. Garalon took a bit of doing, but we did kill him twice - coming excruciatingly close at times before wiping to the enrage. My favorite wipe was the one where he went immune with a single hit-point left on a leg while he had less than 2% health left. Did you know his enrage Crush goes through immunities? Heart-breaking. He died the next night without too much of a bother.

That's two out of three excellent raids already and tonight, Terrace opens up. I'm disappointed not to be going in there at 7:00pm server tonight, but such is the way of things. Perhaps next week if we manage to kill the Empress this week - though that seems remarkably optimistic. This staggered release was excellent, but for this two-week buffer between Heart of Fear and Terrace - I feel that another four-week gap would have been excellent, and it would give guilds the time to kill all normal modes and get a couple of heroic kills in before focusing on Terrace.

Content is coming too fast - and 5.1 is on the horizon! Perhaps I'm getting too old for this.

Guild
And lastly, I was made a full member about a month ago. I don't know if I mentioned it or not, I don't think I did, but there we go. It might seem amusing, but I was a bit nervous - I know I'm a good player, but I don't know that I'm great and part of the nerves came from knowing that I had nowhere to go if I didn't cut it here. Regardless, I'm very glad to be in Occasional Excellence, and very glad that I made the cut. One of the big reasons for this change was that I had issued a challenge to myself - could I play well enough to be in a hardcore guild and remain, if not on the cutting-edge, then in the vanguard of raiding guilds? The answer, I suppose, is that I can. It's gratifying.

As one of my favorite Sandman comics said about falling from mountains, "Sometimes you wake up. Sometimes the fall kills you. And sometimes, when you fall, you fly."

Tuesday, October 16, 2012

Mogu'shan Vaults Clear

This is the fastest I've ever cleared a tier of content.


It's not like the content was trivial either - Elegon and Will of the Emperor in particular are pretty demanding fights. But clear it we did (thanks to some extra nights). The Elegon and Will of the Emperor kills were on 10s, but still. I'm glad we got through everything. It means we can start heroic modes tonight and I hope we can get through at least one boss this week to climb up the ranking ladder.


So far, this is the most fun to tank content I've seen in Warcraft.

There have been other tiers with fun to tank fights - Ulduar had Firefighter and Yog-Saron; Ice-Crown Citadel had Blood Princes, Valethria and Lich King; Bastion had Sinestra and Cho'gal; Blackwing Descent had Nefarian. I honestly don't have very good tanking memories of Firelands and Dragon Soul but they still had Baleroc, Rhyolith, Ragnaros, Zon'ozz, and Spine.

But man, look at Mogu'shan Vaults - Stone Dogs and Soulbinder might be simple but tanks play a vital role there; Feng depends on your tanks to make or break the fight; solo-tanking Spirit Kings is awesome; Elegon is a hectic fight and demands a lot from every role, and is downright gorgeous to boot - and Will of the Emperor is the best tanking (and melee DPS) fight in a long, long time.

This is the kind of tier I've been waiting for. And I'm very happy to be raiding it with a dedicated, hardcore guild driven to succeed and progress in hard-modes.

Not much more to say about it now, except that I'm exhausted after the last two weeks of more or less continuous raiding. Here's hoping for more!

Wednesday, October 10, 2012

Gear Priority For Tanks In Mogu'shan Vaults

Yep, another tanking gear post.

As we trudge through Mogu'shan Vaults, one of the things we need to keep in mind is that we're going to be short some gear that doesn't drop in the vaults at all. For example, there is only one tanking trinket and ring that drops from the raid, and there are in fact, no tanking cloaks, helms, or legs that drop from the raid at all.

With the addition of the Charms of Good Fortune, I don't imagine that getting all the drops will be difficult by the time we get access to Heart of Fear and Terrace of Endless Spring; but we won't be able to replace the dungeon blues from Mogu'shan Vaults alone. However, we will have 3,000 valor at the end of this week and about 5,000 valor by the time the new raids launch, and I think we can be smart about where those points go to maximize our gearing strategy. Let's take a look then, at what we do get from the raid.

Item Source Slot Type
Chestguard of Eternal Vigilance Boss Drop Chest Armor
Sollerets of Spirit Splitting Gara'jal the Spiritbinder Feet Armor
Shoulderguards of the Unflanked Boss Drop Shoulder Armor
Star-Stealer Waistguard Boss Drop Waist Armor
Bracers of Six Oxen Feng the Accursed Wrist Armor
Beads of the Mogu'shi Boss Drop Neck Amulet
Band of Bursting Novas Elegon Finger Ring
Vial of Dragon's Blood Egeon Trinket Trinket
Elegion, the Fanged Crescent Elegon One-Hand Weapon
Steelskin, Qiang's impervious Shield Boss Drop Shield Shield

That leaves us with a few gaps and here is where we can fill them out.

Item Source Slot Valor
Gloves of the Overwhelming Swarm August Celestials Hands 1750
Yi's Least Favorite Helm Shado-PanHead 2250
Kovok's Riven Legguards Klaxxi Legs 2250
Yi's Cloak of Courage Shado-Pan Back 1250
Alani's Inflexible Ring Golden Lotus Finger 1250
Lao-Chin's Liquid Courage Shado-Pan Trinket 1750

That's a net sum of 10,500 valor points which is 10.5 weeks of capping valor, which is six weeks into the opening of the next two raids. Assuming you don't get lucky with drops from Sha or, like me; are willing to swap in some DPS pieces as long as they don't have Crit on them. Hit, Expertise and Haste are all great for Paladins right now.

I'll go into the why of it a little bit more in another post, but Theck has covered it plenty over at Sacred Duty. But briefly - with the way Active Mitigation works, keeping Bastion of Glory stacks up through Shield of the Righteous is our highest priority and the best way to do it is to hard-cap Hit and at least soft-cap Expertise for Holy Power generation, and any Haste you can get will reduce the cooldown of Crusader Strike and Judgment letting you get HP that much faster.

Anyway, if you are willing to use Haste items and reforge the crit away, your options broaden a bit, but please be fair to the plate DPS in your raid, and let them get their main-specs geared out before you roll on that gear. Yes, Haste is very good for us but any good raid will prioritize DPS over Tanks on actual DPS gear.

Item Source Slot Type
Starcrusher Gauntlets Elegon Hands Armor
Nullification Greathelm Feng the AccursedHead Armor
Jang-xi's Devastating Legplates Boss Drop Legs Armor
Cloak of Peacock Featehrs Feng the Accursed Back Cloak


So, there you go. Hopefully it helps you plan out your Valor purchases and be in the best gear you can get before Heart of Fear comes out in November. If I've missed anything, please let me know! I deliberately didn't go into the crafted gear and such as it's ridiculously expensive right now.

Personally, I've been very lucky and got the tier tanking legs and the PvP gloves from Sha so that's two less items I have to purchase. I picked up the ring first as I was still using 450 item in that slot, and I'll probably grab the helm second (next week) and the trinket third leaving me with the hands and cloak to upgrade when Heart of Fear launches. I think I'll be okay to wait on those items till then.

Good luck on those Good Fortune rolls! :-)

Tuesday, October 9, 2012

First Week of MoP Raiding

The rush of facing down a brand-new boss for the first time with shield in hand is an absolute joy and I'm so glad I'm back in the tanking seat. I can say I pulled the first boss in the first raid of MoP as a tank, and the raid killed him. Well. That alone would be enough, but thanks to the overzealous Seal of Truth damage and stacking Censure 100% of the time with a healthy bit of cleave thrown into the mix, and an uncapped Vengeance stack I... topped the damage meters by a fair 2%. And, well, while that would also usually be enough to make me more than happy, I even managed to rank fairly high for Protection Paladin damage on World of Logs.


The DPS QQ was particularly delicious. Here's a video of the kill.


I also used my Charm of Good Fortune and received the tanking belt, along with the Amulet the boss was kind enough to cough up, and along we went, happily clearing trash.

The second boss, Feng, is more dangerous, and challenging, but we made very good progress regardless, getting the first phase and then the second cleared up only to get repeatedly demolished in Phase 3 for two nights, but we came back on Friday, split into 2 groups of 10s because we were missing some people, and thanks to some tanking tier pants from the Sha of Anger, there was another dead boss and the tanking bracers. Ignore my aborted-pull there, I was spectacularly tired by that point.


With the dim possibility of a fourth night this week, I ground out the Valor for the tanking ring from Golden Lotus and we killed him after only about an hour of work, collected my boots, and then, we had some words with the Spirit Kings and left after a brief night, promising to come back tonight to extract vengeance.

Did I mention my exceptional good luck with gear this week? Well, perhaps it'll be a consolation to know that I'm still using 450 iLevel quest-reward mace as I've had no luck with weapon drops, as I predicted.

Regardless.

And may I just shake the hands of whoever designed these bosses? Thank you, designers, for making fights where tanks do more than just eat damage as meat-shields. While Stone Guard might not be brain surgery, it is engaging to have 3 tanks coordinate positioning, proximity, and add-shuffling pretty much continuously through the fight. Feng actually gives both tanks unique abilities that have to used at crucial moments to mitigate the damage and redirect his abilities back onto him. Spiritbinder isn't nearly as thrilling, but our ability to push big, big numbers in the Spirit Zone can be a big help. Spirit Kings is like every Council fight on crack; just so much juggling and fun, but it might be a single-tank fight, I don't know. I'm finding it hard to understand why you'd bring two tanks to this, even in 25 mode, except for the security. The movement and awareness heavy fight makes me realize why I love council fights that build up in complexity as the fight goes on and the abilities pile up.

One of the things that I keep having to remind myself is that we're doing this in dungeon blues and in some cases, a few quest greens. A few of us barely scraped past the 440 iLevel requirement for Heroic dungeons before stepping in to kill these bosses - and we're having some success with it.

What can I say? The week was fantastic, with everyone contributing, pooling resources, and having a really patient and professional attitude about progression (we probably wiped at least 30 times, if not more, on Feng alone) more or less for 2 nights straight.

I'm super excited to go back tonight - this is the most fun I've had in terms of really engaged, heads-down, nose to the grindstone, raiding in a long time.