Pages

Showing posts with label first night. Show all posts
Showing posts with label first night. Show all posts

Wednesday, September 11, 2013

Siege of Orgrimmar - First Impression & Tanking Tips (bosses 1 - 3)

First night into the raid wasn't as productive as I'd hoped, but it was still a very good evening and nothing to cough over.

The first three bosses went down in Normal mode with a little over two hours of actual work - we had some trash wipes to overpulls, and some connection issues, and stopped a bit early for Flex - and then we took another hour to clear through all 4 bosses available in Flex.

There's not much more to say about Immerseous other than that it's the loot-pinyata of this tier. After looking over the journal, I was worried about the Fallen Protectors - it looks extremely complex with 8 NPCs all using different abilities, and I thought, similar to Horridon, it might become a huge stumbling block for Normal mode and more casual guilds. In execution, it was ridiculously simple, we 2-shot it rather easily with three healers and no issues over enrage.

After an absurdly long train of Sha-trash through the Dark Heart of Pandaria scenario space, we came up to Amalgam of Corruption (aka Norushen) and that was the first encounter that required a few eipes and planning and positioning but even that only took two attempts after we swapped in a third healer, though the kill was razor-thin, as the killing blow landed at the same second as the insta-wipe Enrage. But that's more of an optimization issue. Fun times.

Anyway, here are some quick tanking tips:

Immerseous

You cannot take a  Corrosive Blast with the debuff. Just don't do it. Flank him and leave about a 45 degrees gap between you and the other tank. Don't stand in puddles, kill adds, and then collect loot

Fallen Protectors

Leave Sun Tenderheart alone, she's untankable, one tank should hold Rook Stonetoe next to her for the initial burn to get some good cleave action going, while the other tank kites He around the outer perimeter to drop off poison puddles. The only thing that the Rook tank needs to worry about is positioning so that no one else is hit by Vengeful Strike. The He tank should be careful to avoid Gouge by turning away from the boss or use a CD if you did get hit.

Pro-tip: Glyphed Divine Protection with a 30-second CD thanks to the new Unbreakable Spirit is awesome for both He and Rook. Especially since you can use it while stunned.

Desperate Measures: Rook spawns three adds that should be tanked, keep avoiding Defiled Ground and don't run into Inferno Strike or you'll bring the ground debuff with you. Interrupt Embodied Gloom if you can, and this is a very easy phase. You can't do much to help with He's Measures, but you can provide Hands of Protection and Hands of Sacrifice if the person with the mark needs help. Lastly, Sun's Measures require you to be inside a small dome to avoid taking the raid-wide AoE. You can soak it with chains of CDs but there's no need - position yourself right at the edge with Rook facing you out of the sphere, and no one else will get hit by his frontal cones.

Amalgam of Corruption (aka Norushen) 

Survive the tanking challenge, tank swap the boss on high stacks of debuff, pick up the big adds, help kill/interrupt/stun small adds when you're not tanking, soak 4 puddles of Residual Corruption each, and dodge the cutter. That's honestly all there is to it. The amount of AoE damage going out is very high, but three healers eased that part of the fight considerably, along with liberal use of Devotion Aura and other raid-wide CDs for casts of Icy Fear sub-40% or so depending on how many CDs you have (Devo, Tranq, HTT, Spirit Link, etc.)


Tanking Challenge: This one is pretty damned simple, once you realize you don't have to kill the add, you just need to survive for one minute. Shield of the Righteous (and I imagine, other Active Mitigation abilities) will diminish most of the physical damage you take. He uses four abilities more or less on cool-down. Most dangerous to least, and what you do:

1. Titanic Smash - 2 second cast spell, can't interrupt. Frontal cone attack. Run through him or strafe well to the side. It hits for 1 million damage (before armor, absorbs, etc.) You can (barely) survive it with ~800k health, but there's no reason to get hit.

2. Hurl Corruption - 2 second cast spell, you need to interrupt it, the cooldown is a second or so longer than your interrupt cooldown so you can get every single one. Make sure you're in range if you're strafing too far for Titanic Smash. If you have it on CD for some reason, Avenger's Shield will do the trick. It hits for ~700k Shadow damage and is painful. Watch the timer and don't get hit.

3. Piercing Corruption - 1 second cast spell, can't interrupt. Physical attack that hits for 600k, Shield of the Righteous makes it very trivial.

4. Burst of Corruption - 2 second cast spell, can't interrupt. 300k health shadow damage AoE. Heal it with WoG/EF or soak it with SS, it's not a problem.

Also, keep using your defensive abilities, it's more important that you survive. No need to save them for later.

One minute of that and you're done.

--

Sadly, no loot for me so far, but I've only used one coin, as the second and third bosses aren't offering great items for upgrades. But I did finish off my Legendary cloak, and that's pretty awesome. However, it doesn't feel awesome. More of that in a later post, I'm sure.

Anyway, I'm not going to comment about Flex as we it was very late, and we burned through it rather messily with 15 people with eyes drooping. You'll be fine.

Tonight, I'm hoping we make it at least past Galakas - though I secretly hold out hope for killing Iron Juggernaut. Enter the gates of Orgrimmar will be very satisfying.

Good luck. everybody!

Wednesday, December 8, 2010

Vashj'ir is awesome

The night before launch, I sat in my chair, coffee in hand, capping professions on alts, buzzing with excitement for the chaos to come. Most of my guild-mates had reasonably gone to bed while I stayed awake with one other person, my Australian friend and as midnight approached, we nervously logged out and then logged back in.

The Stormwind flight pad was absolutley CHOKED with people, AoEing everything in sight. Good thing I had my interact with target key-bound and quickly learned flight, ran out to the city and mounted up on that bony Icecrown drake. A second later I was doing laps around my beloved Stormwind, tiles on rooftops shimmering in the Ultra-settings and I was shocked at just how huge it is. I mean, I always thought it was big, especially after the changes, but perspective was great to see it all in a new way.

I really wanted to explore, but instead, I flew down to the portals, completed my quest and then started flying to Vashj'ir before I realized I should probably take the boat as instructed, even if it was utterly overstuffed with people and mounts and pets so that I couldn't see the NPCs while they bantered on the way in.

I only did a few of the starting quests before turning in around 4:30 AM and then a day of work ensued. I got home, and couldn't log in for ages due to some computer issues that cropped up with the latest build, and when I finally made it in, I was able to quest for a bit but Vashj'ir has a lot of specific NPC and loot-item quests which are difficult to do when the entire server is trying to do them. But I powered through somehow and once I moved out of the Kelp'thar Forest, life become better almost immediately.

By the way, if you're waiting for an NPC to spawn, and there is someone in your faction also waiting, throw out an invite, everyone is always happy to accept and it makes life easier for them and you. Also, it gives you another buddy to help steal the mob from the Horde and that's always awesome. Tagging mobs as a paladin is pretty easy and fun - Holy Wrath and Consecrate make it pretty much impossible NOT to tag something. Also, leveling as Prot has been slower than Ret, but pretty fast and I never have to worry about dying. So far, the gear is okay, but I've been DE'ing for mats right now rather than upgrade. I'm sure that'll change.

Anyway - the quests in Vashj'ir are great, the storytelling is much stronger, there is a ton of new tech in place that makes the game compelling and I'm super-excited to keep leveling. I hit 81 last night and will keep on leveling in Vashj'ir until I run out of quests. Haven't decided where to go after that - maybe Hyjal, maybe Deepholm.

And there are still dungeons to do, rep to grind and a lot of work to do still.

I'm super happy with Cataclysm so far. :-)