One of the big advantages of playing a tank class is that you tend to get first pick of gear, often over everyone else. It's a perk I've enjoyed greatly in the prior tiers. Because of that, and along with a dose of good luck the last few tiers, I have tended to be the kind of player who prattles on incessantly and selfishly about missing that one or another upgrade, when all the rest of my gear is already perfect and everyone is still fishing for drops.
However, that streak ended this tier. Boss drops and coin rolls have been abysmal, and I'm floundering in the high 540s, after upgrading all my gear, despite having killed normal mode bosses in SoO 55 fucking times and rolling all my coins every week. The other raid members are well into their mid to high 550s and I'm floundering like some pathetic, beached fish flopping desperate and sucking empty gills for gear.
I know gear will come, and having a second plate tank and a plate DPS also slows the rate of gear acquisition, but right now, it's frustrating when I find myself biting it while tanking wave after wave of Garrosh adds and just not being able to stand up as well as I should. The rest of the raid is geared and I'm not, and in my role, that's limiting the raid group a bit.
Wah. Wah. Wah. I'm done QQing now.
A more serious thing that's frustrating is the raid-composition we're running with. It's a bit hodge-podge, with no less than 4 Paladins, up to 2 Priest, and maybe a Warlock. And then we have 2 rogues, 2 hunters, and a shaman. Can you guess what token hasn't dropped but maybe 3 times all tier long? We also wind up missing a raid-buff frequently, and while normal modes don't really require all buffs at all times, if we're pushing to progress in Heroics, it's something I would consider for comp very closely.
And that's another thing, we often spend so much time actually building comp before every boss rather than raiding, we easily miss out on at least one if not two extra boss kills a night. To be fair, we did have a pretty decent clear on Tuesday with 11 normal mode bosses down in 3 hours, but that could have been much better. We started about 15 minutes late, ran about 15 minutes late, and also spend another half hour or so in downtime between bosses as the officers hem'd and haw'd about who to bring and who to sit. A roster of 12 or 13 is starting to feel a bit overfull, especially when the roster isn't particularly diverse in terms of token-distribution.
But. I don't really blame the officers here, either. The guild is in a situation where attendance isn't as good, we frequently have DPS missing raid or showing up half-way through, and due to the nature of raiding and loot in the group, there are no possible repercussions that you can dole out. And you really don't want to shrink the roster, and potentially wind up with not enough people to raid (there have been nights with only 10 people online), so what do you do? It's not an easy situation.
When I was running Turtles, one of the ways we were able to really improve attendance was by implementing a Suicide Kings system, where absent members didn't rise through the ranks, people Suicided above them. That was a real motivation to be at raid, if you wanted loot. But I don't know, I'm also feeling like we squander a lot of time, we killed 11 bosses in 3 hours and then took 2 hours to clean up Siegecrafter and Paragons. Part of that was starting a half-hour late.
Maybe it's my age, but if I'm putting out 9 hours out of my really busy week, I really want a well-organized, well-oiled machine in a raid. Very little down-time, a single, organized break half-way though and very quick swaps for comp (ideally, from preplanned and posted rosters).
I just don't know what the problem is. It's a combination of things without an easy solution, and I'm just frustrated. Bah.