For the first time in many years, I've moved to and played consistently on a new server with my Paladin, Innana. A server where I don't know anyone, in a new guild. It's a bit of an isolating and lonely experience, but I fully appreciate that this is the lull before the storm. Things will pick up very quickly in a couple of weeks, and then I won't even have the time to breathe, but right now, it feel lethargic. I almost wish I could just log out and not log back in till the 28th of August, but I'm a completionist and there is much work to be done to prepare for Mists.
I only moved Innana over as I didn't want to spend a lot of money, and thus, I've had to level a Druid to farm ore and herbs, and I've also parked a Death Knight in Stormwind to make Flasks and Belt Buckles for me. They still need quite a bit of love and care, and my druid is still wandering in Hellfire Peninsula. Here's hoping I can get both of them to 85 before the 25th of September.
Not to mention churning out 4.8k guild rep every week with fistfuls of Dailies. At least it's worth some gold. Every time I think I'm done for good with Baradin Hold and Molten Front, there's something else to suck me back in.
But it's all busy work. Nothing truly engaging. I miss my friends, and Battle.Net is a great resource, but it can't compensate for what playing on Moon Guard is like. That's the other thing, the new server is so quiet compared to Moon Guard. I flew through Elwyn to get to Darkmoon Faire, and I paused, because General chat wasn't a continuously flowing river of hideous, horrific and hillariously bizarre comments. In fact, Goldshire was practically deserted save for the occasional human in the single-digits hurrying about with quests.
Even during peak hours, I can find standing room in the Auction House and the Trade District and Dwarf District aren't crowded with giant epic mounts. Last night, the old guild went in to finish another Legendary staff and I went along on my Warlock to help. At the end of the night, nearing midnight server, when the staff was finished in Stormwind, the sky was black with wings. Easily at least a hundred people crowding around the dragon, even this late in the expansion.
I'm not complaining, necessarily, it's nice to have such quiet, even though the Auction House is - let's call it strange to be polite. Finishing quests is easy without having to compete for kills or resources, and farming and such seem to be significantly easier, at least in the lower levels so far. I think in all my time so far I've only come across one other competing farmer. And maybe I'll even admit that it's gratifying not to see a dozen Twilight Vanquishers floating above Auction Houses, and any number of Saviors and Firelords and Dragonslayers every time I swung around (back, vanity, back, return to the black pit from whence you rose!)
So for now, I level my alts, switch over to help the other guild when they need an extra body, and wait for September. Well, August 28th, now, which is 12 days away.
I would love to accomplish a few things before that happens.
- Heroic Nefarian, Al'Akir and Ascendant Council
- Heroic Sinestra
- Heroic Ragnaros
Anyone want to join me to work on anything on the list while we wait? Or does anyone need a Prot/Retadin to do any of the above? :-)
Showing posts with label waiting for expansion. Show all posts
Showing posts with label waiting for expansion. Show all posts
Thursday, August 16, 2012
Friday, July 6, 2012
Can I be a Warlock, please?
Wow, this has been a gap of nearly 3 weeks since I posted - long time since I've taken such a break.
There really isn't much to write about with my in-game activities, unfortunately, and while I'd like to wax philosophical on some other topics of the game, the muse fails to stir. Still, here I am today, after a few... extremely frustrating weeks of game. Not much raiding to talk about, a lot of mumbling on my part, and playing of alts and doing really repetitive boring stuff just to have a reason to log in. I've been seriously tempted just to uninstall WoW and wait till patch 5.0 to install it again, so I don't even get tempted into logging in just to sit in Dalaran staring at Trade with a mixture of horror and fascination.
But, log in I did, and do, and last night I dusted off my sweet, lovely Warlock lady for a bit of LFG action. First, as a good little diligent player, I sat on the Dummy for a bit just to remember my rotation, I spread some DoTs around and so forth, and when the dungeon started, I saw I was in the company of some full DS geared people (my poor Warlock is mostly in normal-FL gear). Afraid of a poor showing, I sat up straight and prepared to do my best.
Throughout the dungeon, I found myself competing pretty aggressively. I was Soul-Swapping full piles of DoTs like my life depended on it, I was keeping every bursty button on cool-down, every time I could boost my numbers, I did, and when a pile of mobs gathered, I gleefully breathed Shadowflame, spammed seeds of Corruption. I won't deny the cackled that left me as the screen exploded with huge, bright yellow numbers everywhere.
At the end of the dungeon, we were all within 1% of each other in overall DPS and damage done, and I was feeling pretty proud of myself. It made me wonder about how much fun I have playing my DPS specs lately, as I don't tank very much anymore even on Innana and Retribution has become my most progressed set, so I've developed a very DPSey mindset. And of course, in a given raid, ranged DPS almost always seems to outperform Melee, or should be, and playing Affliction would give me a great deal of utility in terms of what I can offer the table.
While raiding in Cataclysm offers me absolutely no inspiration anymore, I do kind-of want to raid on my Warlock, if I could find a late Friday night group for some cross-server action or something. It would let me make up my mind about how much I really enjoy flinging spells all over the place. I have to say, having tried Affliction on Beta, it feels a bit more frantic. Malefic Grip seriously messes with DoT refresh timers and Haunt replacing Shadow Bolt from Nightfall procs constantly breaking the normal flow of the rotation while constantly being aware of Drain-twisting for when a bursty part is about to come up or during Execute phase, all makes for some pretty tense casting. There are a lot of things to track and Affliction was never the most straightforward of specs. But I think it's a very rewarding spec to play, there is almost no other spec in the game that feels as in touch with its in-character description as Affliction.
You are laying curses and afflictions and banes on your enemies and devouring them from the inside out. There is no question of what an Affliction Warlock does. Merricat is a twisted, dark woman with a warped mind and I sometimes feels that she thinks she doesn't control her actions anymore, that she has stepped too far into the Nether and when she came back, she wasn't completely herself anymore.
Through all this, Affliction remains the least flashy of the 3 specs. Demonology has some incredibly cool moves, and Destruction has always been about the fire and brimstone, but Affliction is the quiet art of killing by looking at you and suddenly that belly-ache turns into blood pouring out of your ears. So I guess I'm okay with it.
By contrast, Retribution has become almost elegantly simple. We build Holy Power from absolutely everything. Judgment? HP. Crusader Strike? HP. Exorcism?! HP. Have too much HP? Have some extra storage. Inquisition is all buffed? Just spam those endless streaks of Templar's Verdicts. But at the same time, because we're hitting Verdict so much more, it had to scale down in terms of the damage it does, and that is a serious bummer. It doesn't feel like we're building up this massive blow, it feel more like a lot of medium-sized blows whittling down the enemy rather than bringing an overwhelming righteous force down.
So, how do you choose? I'm hoping we have a "Well, what the hell class and spec ARE we playing next expansion?" conversation soon, and we'll go from there. But, knowing what our armor-class breakout is like (3 each of plate, cloth and leather) I suspect I'll be back to tanking and my brief affair with my Warlock will be a memory, we'll glance at each other occasionally in Stormwind, steal brief smoldering looks, wonder what-ifs, exchange unfortunate smiles, shrug at each other, hoping that the time between patches brings us together again, and then we'll both return to our jobs.
There really isn't much to write about with my in-game activities, unfortunately, and while I'd like to wax philosophical on some other topics of the game, the muse fails to stir. Still, here I am today, after a few... extremely frustrating weeks of game. Not much raiding to talk about, a lot of mumbling on my part, and playing of alts and doing really repetitive boring stuff just to have a reason to log in. I've been seriously tempted just to uninstall WoW and wait till patch 5.0 to install it again, so I don't even get tempted into logging in just to sit in Dalaran staring at Trade with a mixture of horror and fascination.
But, log in I did, and do, and last night I dusted off my sweet, lovely Warlock lady for a bit of LFG action. First, as a good little diligent player, I sat on the Dummy for a bit just to remember my rotation, I spread some DoTs around and so forth, and when the dungeon started, I saw I was in the company of some full DS geared people (my poor Warlock is mostly in normal-FL gear). Afraid of a poor showing, I sat up straight and prepared to do my best.
Throughout the dungeon, I found myself competing pretty aggressively. I was Soul-Swapping full piles of DoTs like my life depended on it, I was keeping every bursty button on cool-down, every time I could boost my numbers, I did, and when a pile of mobs gathered, I gleefully breathed Shadowflame, spammed seeds of Corruption. I won't deny the cackled that left me as the screen exploded with huge, bright yellow numbers everywhere.
At the end of the dungeon, we were all within 1% of each other in overall DPS and damage done, and I was feeling pretty proud of myself. It made me wonder about how much fun I have playing my DPS specs lately, as I don't tank very much anymore even on Innana and Retribution has become my most progressed set, so I've developed a very DPSey mindset. And of course, in a given raid, ranged DPS almost always seems to outperform Melee, or should be, and playing Affliction would give me a great deal of utility in terms of what I can offer the table.
While raiding in Cataclysm offers me absolutely no inspiration anymore, I do kind-of want to raid on my Warlock, if I could find a late Friday night group for some cross-server action or something. It would let me make up my mind about how much I really enjoy flinging spells all over the place. I have to say, having tried Affliction on Beta, it feels a bit more frantic. Malefic Grip seriously messes with DoT refresh timers and Haunt replacing Shadow Bolt from Nightfall procs constantly breaking the normal flow of the rotation while constantly being aware of Drain-twisting for when a bursty part is about to come up or during Execute phase, all makes for some pretty tense casting. There are a lot of things to track and Affliction was never the most straightforward of specs. But I think it's a very rewarding spec to play, there is almost no other spec in the game that feels as in touch with its in-character description as Affliction.
You are laying curses and afflictions and banes on your enemies and devouring them from the inside out. There is no question of what an Affliction Warlock does. Merricat is a twisted, dark woman with a warped mind and I sometimes feels that she thinks she doesn't control her actions anymore, that she has stepped too far into the Nether and when she came back, she wasn't completely herself anymore.
Through all this, Affliction remains the least flashy of the 3 specs. Demonology has some incredibly cool moves, and Destruction has always been about the fire and brimstone, but Affliction is the quiet art of killing by looking at you and suddenly that belly-ache turns into blood pouring out of your ears. So I guess I'm okay with it.
By contrast, Retribution has become almost elegantly simple. We build Holy Power from absolutely everything. Judgment? HP. Crusader Strike? HP. Exorcism?! HP. Have too much HP? Have some extra storage. Inquisition is all buffed? Just spam those endless streaks of Templar's Verdicts. But at the same time, because we're hitting Verdict so much more, it had to scale down in terms of the damage it does, and that is a serious bummer. It doesn't feel like we're building up this massive blow, it feel more like a lot of medium-sized blows whittling down the enemy rather than bringing an overwhelming righteous force down.
So, how do you choose? I'm hoping we have a "Well, what the hell class and spec ARE we playing next expansion?" conversation soon, and we'll go from there. But, knowing what our armor-class breakout is like (3 each of plate, cloth and leather) I suspect I'll be back to tanking and my brief affair with my Warlock will be a memory, we'll glance at each other occasionally in Stormwind, steal brief smoldering looks, wonder what-ifs, exchange unfortunate smiles, shrug at each other, hoping that the time between patches brings us together again, and then we'll both return to our jobs.
Labels:
affliction,
not raiding,
paladin,
retribution,
waiting for expansion,
warlock
Friday, December 2, 2011
Dragon Soul Difficulty And What I Want From It
I've been trying to articulate my feelings about Dragon Soul and it is very conflicted.
As I mentioned on Wednesday, the bosses are just falling over each other to cough up their loot. We finished our second night of raiding with Ultraxion going down, netting us a genuine realm first kill of all things. We were having a bit of trouble on that fight with DPS not being able to kill him in time, so we swapped one of the healers to DPS, switched out one DPS who wasn't quite pushing the numbers we needed and bang. Purples.
That put us at 5/8 and I fully expect us to clear through all that content on our first night next week, kill Gunship and be working on Spine by the end of our raid week.
On the one hand, the new content is fun, and I really wanted to go back in last night to clear Gunship and start poking at Spine but a lot of folks couldn't make it and a few of them wanted to slow down and savor the content. But on the other hand, this doesn't even seem like content worth doing over and over. If the next two bosses are as easy as the rest of the raid has been, we'll be facing hard modes at Christmas.
Now, to be fair, if I look at Firelands, once we killed Shannox, Beth and Rhyolith, the rest of the dungeon kind of fell in our laps. Baleroc only took about a night or two, we killed both Alys and Domo the same week we pulled them. After that Ragnaros was the only issue. This was pre-nerf. Ragnaros, took us about 2.5 nights to kill, and the nerf hit in the middle of that, which meant he went down fairly quickly after that. This was the first time we failed to kill all the normal modes pre nerf and I still grumble about it.
So, our progression in Dragon Soul has surprised me, as we didn't even have all that much heroic gear, we were only in the 379/380 iLevel range when we walked in on Tuesday, none of us had done the fights on the PTR, it was as new as content gets. We really went off of the Dungeon Journal for the most part, supplementing Icy Veins when necessary. And still, in about 5 hours over two days, killed 5 brand new bosses.
We know the next 3 bosses aren't going to stonewall us. Nearly a thousand guilds killed Madness this week. In three days. I don't foresee these bosses being much of an issue. So, even pessimistically, two weeks to kill Madness, by Christmas, we're done with normal modes.
I'm worried.
Really, there's not much you can say or do at this point, this is what's going to happen, we're not going to see these guys being buffed at this point. But what we don't know, is what's going to happen after normal modes. And this is my hope for Heroics:
I don't mind if I can kill the first boss or two in the first week. That's fine. You have to start gearing somewhere. But I want us to stall on the third boss for a full week.
I want us to wipe, I want us to sit and discuss strategies, look at our team and evaluate what to do with our resources. I want us to reforge gear for specific stats, re-gem, re-enchant, move talent points around. I want to struggle and when the boss keels over, I want vent to be indecipherable with all the cheers of relief earned after winning a hard fought kill.
The fourth and fifth boss need to be on a similar level, if not a bit harder. Ultraxion is a well tuned fight even on normal, we had to 2 heal it, but I want us to have to 2 heal and solo tank it just to make the enrage and come up with creative ways of letting someone tank the boss while I'm dropping off Fading Light.
I want lootship to add more mechanics instead of just an add priority with positioning challenges.
Spine and Madness should both be very difficult, they need to last us weeks, they need to make us gnash our teeth and shake our heads, they need to make us struggle and anguish about whether or not we push our lockouts because we're so close to a kill, but wouldn't another week of heroic gear help.
That's what I want.
But even then, eight bosses, we're talking about, pessimistically, March? April? Before everything is done even on hard modes? And we'll still have four months to go at the least before expecting MoP. I can't see the expansion before July/August. And a cynical voice in my head wonders if that's why the Beta was included in the year long plan, as a way to get us content even in its incomplete state...
Anyway. I'm worried. But I'm having a lot of fun at the same time.
As I mentioned on Wednesday, the bosses are just falling over each other to cough up their loot. We finished our second night of raiding with Ultraxion going down, netting us a genuine realm first kill of all things. We were having a bit of trouble on that fight with DPS not being able to kill him in time, so we swapped one of the healers to DPS, switched out one DPS who wasn't quite pushing the numbers we needed and bang. Purples.
That put us at 5/8 and I fully expect us to clear through all that content on our first night next week, kill Gunship and be working on Spine by the end of our raid week.
On the one hand, the new content is fun, and I really wanted to go back in last night to clear Gunship and start poking at Spine but a lot of folks couldn't make it and a few of them wanted to slow down and savor the content. But on the other hand, this doesn't even seem like content worth doing over and over. If the next two bosses are as easy as the rest of the raid has been, we'll be facing hard modes at Christmas.
Now, to be fair, if I look at Firelands, once we killed Shannox, Beth and Rhyolith, the rest of the dungeon kind of fell in our laps. Baleroc only took about a night or two, we killed both Alys and Domo the same week we pulled them. After that Ragnaros was the only issue. This was pre-nerf. Ragnaros, took us about 2.5 nights to kill, and the nerf hit in the middle of that, which meant he went down fairly quickly after that. This was the first time we failed to kill all the normal modes pre nerf and I still grumble about it.
So, our progression in Dragon Soul has surprised me, as we didn't even have all that much heroic gear, we were only in the 379/380 iLevel range when we walked in on Tuesday, none of us had done the fights on the PTR, it was as new as content gets. We really went off of the Dungeon Journal for the most part, supplementing Icy Veins when necessary. And still, in about 5 hours over two days, killed 5 brand new bosses.
We know the next 3 bosses aren't going to stonewall us. Nearly a thousand guilds killed Madness this week. In three days. I don't foresee these bosses being much of an issue. So, even pessimistically, two weeks to kill Madness, by Christmas, we're done with normal modes.
I'm worried.
Really, there's not much you can say or do at this point, this is what's going to happen, we're not going to see these guys being buffed at this point. But what we don't know, is what's going to happen after normal modes. And this is my hope for Heroics:
A progression with a gradually sloping,
linear scaling of difficulty.
I don't mind if I can kill the first boss or two in the first week. That's fine. You have to start gearing somewhere. But I want us to stall on the third boss for a full week.
I want us to wipe, I want us to sit and discuss strategies, look at our team and evaluate what to do with our resources. I want us to reforge gear for specific stats, re-gem, re-enchant, move talent points around. I want to struggle and when the boss keels over, I want vent to be indecipherable with all the cheers of relief earned after winning a hard fought kill.
The fourth and fifth boss need to be on a similar level, if not a bit harder. Ultraxion is a well tuned fight even on normal, we had to 2 heal it, but I want us to have to 2 heal and solo tank it just to make the enrage and come up with creative ways of letting someone tank the boss while I'm dropping off Fading Light.
I want lootship to add more mechanics instead of just an add priority with positioning challenges.
Spine and Madness should both be very difficult, they need to last us weeks, they need to make us gnash our teeth and shake our heads, they need to make us struggle and anguish about whether or not we push our lockouts because we're so close to a kill, but wouldn't another week of heroic gear help.
That's what I want.
But even then, eight bosses, we're talking about, pessimistically, March? April? Before everything is done even on hard modes? And we'll still have four months to go at the least before expecting MoP. I can't see the expansion before July/August. And a cynical voice in my head wonders if that's why the Beta was included in the year long plan, as a way to get us content even in its incomplete state...
Anyway. I'm worried. But I'm having a lot of fun at the same time.
Labels:
4.3,
difficulty,
hardcore,
mists of pandaria,
progression,
raiding,
waiting for expansion
Thursday, November 4, 2010
Lessons Learned
I really hope Cataclysm changes things for me and I fall back in love with the game because I really enjoy playing Warcraft quite a bit, but things are just not a lot of fun right now.
A lot of it has to do with the boredom of a lack of content, and even the new elemental invasion feels anemic with the quick little questline which was fun the first time, and then the wide-spread elementals which is more of a chore, trying to find a node when it happens to be open.
Some of it has to do with the lack of guild activities (or guild interest in activities) so that when I log in game, there is little of the socializing and commaradarie I crave desperately which I think also ties into the big "people are bored and they aren't playing" thing.
I've just about given up trying to push any progression or agenda at this late point and we're trying to use raid-nights as a chance to keep interest up and just do achievement runs in old raids or whatever people want to knock out. Someone mentioned that one of our problems is that we only Raid and maybe if we expand out to do a BG night or something, we can open up things a bit more and I'm certainly open to such activities.
--
I'm trying to think ahead and see what lessons can be learned from the last six - seven months of raiding and I think the biggest - the biggest - factor in success and failure is a consistent team.
We made amazing progress when the same core people showed up again and again and we really floundered and struggled when we didn't. That's number one. As a small, friendly, casual guild, I can't really use loot or member standing as a motivation to help attendance and so I'm just hopeful that a year of old content is what is causing this hot-and-cold attitude towards raiding and that this is not an endemic issue.
Another was loot. I don't know what to do about loot (see above re: small guild) as we've always been very casual about handing it out and loot is easy to get these days so it's not really a motivator but I have seen people with BiS trinkets or weapons decide to GQuit or stop raiding and that's always a bit of a pinch. I'm willing to chalk this one up to a shrug and move on, as we've been relatively okay regarding walk-outs and our inner core is very strong.
Lastly - progression. I think I need to set higher standards for progression and be more ruthless towards loot farming and extending lockouts to force progression. The last time I really pushed for progression, we got LK down on our second extension. I think there's a lesson to be learned there.
--
But all of this won't be a factor for another long, hard month. Thankfully a holiday takes up part of it, at least. I really, really hope Blizzard doesn't make a mistake like this again - a year between expansions is ridiculous and I for one am just about burned out on the game entirely because of it and I can't afford to quit and come back because I have a guild to sustain.
/waits_for_December
A lot of it has to do with the boredom of a lack of content, and even the new elemental invasion feels anemic with the quick little questline which was fun the first time, and then the wide-spread elementals which is more of a chore, trying to find a node when it happens to be open.
Some of it has to do with the lack of guild activities (or guild interest in activities) so that when I log in game, there is little of the socializing and commaradarie I crave desperately which I think also ties into the big "people are bored and they aren't playing" thing.
I've just about given up trying to push any progression or agenda at this late point and we're trying to use raid-nights as a chance to keep interest up and just do achievement runs in old raids or whatever people want to knock out. Someone mentioned that one of our problems is that we only Raid and maybe if we expand out to do a BG night or something, we can open up things a bit more and I'm certainly open to such activities.
--
I'm trying to think ahead and see what lessons can be learned from the last six - seven months of raiding and I think the biggest - the biggest - factor in success and failure is a consistent team.
We made amazing progress when the same core people showed up again and again and we really floundered and struggled when we didn't. That's number one. As a small, friendly, casual guild, I can't really use loot or member standing as a motivation to help attendance and so I'm just hopeful that a year of old content is what is causing this hot-and-cold attitude towards raiding and that this is not an endemic issue.
Another was loot. I don't know what to do about loot (see above re: small guild) as we've always been very casual about handing it out and loot is easy to get these days so it's not really a motivator but I have seen people with BiS trinkets or weapons decide to GQuit or stop raiding and that's always a bit of a pinch. I'm willing to chalk this one up to a shrug and move on, as we've been relatively okay regarding walk-outs and our inner core is very strong.
Lastly - progression. I think I need to set higher standards for progression and be more ruthless towards loot farming and extending lockouts to force progression. The last time I really pushed for progression, we got LK down on our second extension. I think there's a lesson to be learned there.
--
But all of this won't be a factor for another long, hard month. Thankfully a holiday takes up part of it, at least. I really, really hope Blizzard doesn't make a mistake like this again - a year between expansions is ridiculous and I for one am just about burned out on the game entirely because of it and I can't afford to quit and come back because I have a guild to sustain.
/waits_for_December
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