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Friday, February 4, 2011

Creeping Progress: Early Blackwing Descent

Enough with the dungeons. Let's talk about raids. We've been raiding for two weeks, now, and currently sit at 4/12 and I wanted to review my thoughts about the the current style and mood of raiding, and so forth.

General Impressions
The titanic health-pool on all bosses seems excessive but I can see why it's there. With heroic and early raid gear, we're seeing bosses die in about 7 or 8 minutes depending on the figh which seems like a long time - I remember when we were doing Herioc Blood Princes a seven-minute fight seemed like an eternity. And then I remember doing Sindragosa back in February of last year and realize - hey, we used to wipe to enrage on that fight and the enrage on her was 10 minutes!

Also, tank damage is less brutal but raid damage is far more brutal. Healers are doing the majority of the heavy lifting here and I don't envy them. Effective reduction of raid-damage is a major factor in most fights if you want to keep healers from OOMing and the DPS wind up having to do a lot of dodging/juggling of mechanics (keeping out of fire on Halfus with Storm up, keeping out of all the incidental damage on Omnitron, etc.) which lowers DPS overall but increases healer efficiency.

Thursday, February 3, 2011

Heroically Forward

And then there was last night, with 3 other guildies and a guild-friend, where we knocked out SFK in about 30 minutes while I pulled like a rabid monkey on crack, chaining group after group to AoE down with nary a CC save for the occasional stun or Circle of Frost, like we were doing DTK after 3.3 dropped. We even wound up getting the Bullet Time achievement off the last boss because we were too busy yakking in Vent to kill him in a timely fashion and he just kept killing more and more ghouls.

Unfair.

About half-way done with the Glory of Cataclysm Hero. I should just spend a weekend and knock it all out with a guild group since most of them are silly-easy. There are a couple of toughies in there though - Faster Than The Speed of Light and Headed South come to mind, and a couple that require perfect execution and you only get one shot at them per dungeon - like Vigorous VanCleef Vindicator and Rotten to the Core. But otherwise, they're mostly doable without too much hassle.

And you get a mount. I like mounts a lot.

Wednesday, February 2, 2011

Worse and worse

For a variety of reasons, I can't really get into guild groups for heroics on the days we raid - I log in just before raid time and after raid most folks are too burned to run anything so I wind up PuGing, which is why I've been writing about these unsuccessful runs lately.

--

But last night's adventure after raid was a rare bit of insight that I can't even bring myself to recollect. I'm hoping copious amounts of alcohol will suffice to diminish the memory of that PuG.

I'll try to be as objective as I can and say that I think I'm not a terrible person to run PuGs with. I throw in a lot of emoticons and happy faces when I ask people to do stuff. I explain things if anyone is unfamiliar with stuff and always ask if my explanation was sufficient. When possible, I'll take on the ugly roles of the fight so people can do a minimum amount of work to win. I'm happy to do most of the typing as well so long as I can get a minimal acknowledgment from the person I'm addressing.

I don't think that asking for someone to say "ok" after telling them to, for example, kite adds or block a beam is too much - it's just common, polite, human, civil courtesy to reply when addressed directly, I think. Or maybe I'm just too much of a social chatter box for expecting such behavior from PuGs who're only there for gear and Valor points.

As we hacked and sawed our way through a dungeon (wherein the entire group died to AoE that they couldn't run out of to the first boss and I kept myself alive for 2 minutes while they ran back and helped top me off and do some damage to the boss before... all of them died to the same mechanic again and I slowly whittled at the 1 million health left on the boss), I asked the silent mage if she could please block the right beam.

No answer. I ask again. And what I get is a reply that beggars belief.

"I'm not illiterate, I can read."

Am I being a completely over-sensitive bastard when I just want to make sure that when we're planning placement for a crucial mechanic that the person ACKNOWLEDGE the request being made of them?

A bit of back and forth later, we pull, I block one beam, the healer another, and the mage stands by the beam without blocking it, neither of the other two DPS step in, and as I stare helplessly, the add evolves and murders me dead.

I just don't get it.

Communication is such a vital part of this game. If you can't be bothered to acknowledge the existence of other players in the game why bother doing content that requires you to work with them? Just run quests and do solo instances for stuff you out gear or out level.

But if you do choose to PuG - please acknowledge text directed at you or the group in general. There is nothing more helplessly frustrating than staring at an unmoving chat-box after asking for input.

Monday, January 31, 2011

Tanking PuGing

So.

I'm primarily a tank. I like to tank instances a lot. It's probably my favorite thing to do in the game. Running 5-mans is fun, the daily Heroic can be an enjoyable instance, and any time I'm with a few guildies, even 2 or 3 others, the run typically goes by in a breeze and no wipes happen.

Other time, I log in and there is no one else online, and I find myself hovering my mouse over the LFG button and I hesitate. What if my group is a bucket of fail? What if my healer is a ball of stress and can't keep up with the damage? What if I'm top DPS on boss fights again? What if no one remembers how to interrupt?

But, being a masochist, I click the button anyway, and a second or two later, the dungeon-entry screen flashes at me with a shield in the center, and I press the "Enter Dungeon" button, waiting for all the tick-marks to line up, wondering what fresh hell I'll encounter on the other side of that instance loading screen.

I usually open a greeting and throw in emoticons liberally, trying to earn some favor with these people. I'll take a glance at the healer's gear and estimate how much CC I'm going to need to use (full disclosure: when running with guild groups, I've more or less given up using CC even on 3 or 4 add pulls. It's almost back to Wrath dungeoneering - gather 'em up and nuke 'em down with a couple of stuns thrown in for good measure.)

Sometimes, things are sublime - everything goes well, and with nary a hiccup, the Valor Points are tallied to my currency total and everything is fine. Other times, things aren't so simple, and it takes a bit of effort to wrench victory from the jaws of defeat.

Take, for example, this group I had for Heroic Blackrock Caverns. I cast out my usual greeting and smilie, received dispassionate "hi"'s in return, buffed, waited for others to buff, and then, seeing the healer full of mana, everyone's health at full, and the two-add patrol walking up the ramp, I warning everyone - "pulling!" - and like Captain America facing down a bunch of Nazi's, throw my shield into their faces.

A few seconds later the adds were dead, my health had barely dipped and I felt confident. The trash went quickly, Rom'ogg Bonecrusher came thundering up, screaming and yelling, and went down just as fast. While the healer drank, I watched Raz do his thing, tearing up adds and once we were ready, we ran down, clearing trash.

So far, I was feeling pretty good - DPS was high, the healer was easily able to keep up with the damage, and I was happy to be on my way towards a quick clear. Then I realized our warrior was still standing back by the first boss.

"You coming, Steve?" I asked.

"1 sec," he said.

I shrugged - our DPS was good, there was a DK in the group, so I pulled the Zealot waiting at the bottom of the ramp. "Please interrupt Strikes" I reminded him in chat (the third DPS being a hunter), and watched the cast bar filling up slowly before using my own (1-minute CD) interrupt at the last second.

"Dave," I said, naming the DK, "Please interrupt the casts."

With only 2 DPS the Zealot wasn't dying so quickly that the Strikes were not an issue - in fact, the second and third both hit me and I started chaining CDs as my health dropped below 20% and the healer strained to keep me up.

The zealot goes down, I try to stay polite. "Please use your interrupts when you see the Zealot casting," I said. "It does a lot of damage and drains healer mana to bring me back up to full."

We cleared the next trash group before I realized the warrior was still sitting back at the beginning. "Steve," I said, "We're waiting."

"lol 1 min"

A vein began to throb in my forehead. I pulled the next Zealot. He begins to cast Shadow Strike. The cast-bar fills up. My finger inches towards the Hammer key-bind. I restrain it - maybe Dave will come through. I hit my 20% damage reduction CD instead.

I get hit, and the healer begins churning out Nourishes to get me back up.

"Dave," I type out hurried while popping wings to get this add down quickly - where the hell is Steve? - "I really need you to interrupt those, man."

Silence. Another Strike lines up. The hunter keeps on shooting blissfully, and Dave keeps on swinging happily unaware that I'm about to die. I hit Ardent Defender. Whack. A bloom of golden light envelops me saving me from death and then the add goes down.

The healer chimes in - "What the hell is going on?"

"Dave, why aren't you interrupting?" I asked.

"I don't have interrupts," he says.

The vein is red and pulsating at this point. I take a breath - maybe he's a fresh 85, maybe he's never had to interrupt in his life, I don't know what his deal is.

"You do," I say. "Look up your spell book - you should have Mind Freeze under Frost and Srangulate as well, but it's on a longer cool-down. Just put it somewhere you can hit easily and please use it every time you see the Zealot's casting. Hit 'V' so you can see their nameplates and it becomes pretty easy to see the cast-bar. Just hit that Mind Freeze button before they fill in."

"ok."

I rub my eyes while we sit in front of Corla, Herald of Twilight.

"I'll take left," says the hunter.

"I've got right," says the healer.

"Block center, would you Dave? And also interrupt her fear, please, it makes life very easy."

"Block what?"

"The beam in the.... never mind, I'll do it."

"Ok."

"You coming Steve?"

Silence. I initiate a vote-kick and it passes. Another DK takes his place.

"1st time here lol"

I shudder for a second. "Ok, just stay behind the boss and burn her down, and please interrupt the fears."

"Easy."

Yes, easy.

The fight goes just fine, except for the fact that every Fear I can't interrupt gets through and the fight just drags forever. Thankfully, no Zealots evolve. Finally she keels over and spits up her loot, and we continue down to Karsh Steelbender.

I whisper the healer, "Do you think I could just keep stacks up? I don't think these guys will be able to kite and kill adds away from me."

He whispers me back and tells me to do it however I want. I thank him, ask everyone to hold off on CDs until I say and then to burn him fast. I quickly work him up to 8 stacks and give the signal. I don't know if it works but he croaks as I reach 14 stacks and am about exhausted with all my CDs and the healer had turned into a tree spamming heals to keep everyone up.

The next set of trash dies, and I just walk by Beauty. I'm not going to pull her with this group.

"You don't want the JPs?", the new DK asks.

"We lack the CC necessary to clear this."

"Good group. We got it," he says, "Let's try."

The healer whispers me, "Please, no."

I ignore the DK and pull the trash. He doesn't ask again. We get down to Ascendant Lord Obsidius, Raz dies, and I look at the hunter and quickly setup a macro to cast Hand of Freedom on her.

"Think you can kite the adds throughout the fight? He'll occasionally swap places with one of the adds so you'll have to pick up agro on it."

"ok."

"Great, go ahead and pull, I'll taunt the boss away."

She pulls, I drag the boss to one side, and everything is dandy. Everytime a thunderclap happens, I hit a HoF on her and she seems to be doing well.

The first swap and I start running to pull the boss off of her. The add starts channeling on me.

"Add on me," I type in chat.

She's happily kiting, half a room away.

"Take this add off of me, please."

I try kiting but I've already used my HoF on her and my waddling run isn't doing much.

"Please?"

The healer is spamming me and pulls agro on the add as I've avoided touching it for fear of making it harder for the hunter. Now the healer is kiting while the hunter gets cornered and eats some damage.

I taunt the add off of the healer, giving him some time to top everyone off. Boss swaps and now I'm running to keep the new add of me, and drag him into the one add she's still kiting - a multi-shot snags the add and I go back to the boss.

That vein in my forehead has burst and is leaking blood down my face.

The DK's happily sit on the boss, swinging away. The boss doesn't hit that hard anyway, once topped off, I stop kiting and CD through the healing Debuff, just burning through the last 30% of the boss' health.

I whisper the healer and thank him for helping me get through the dungeon while the DPS are all happily cheering about a "GG."

Yeah, GG.

Excuse me while I go curl up with a glass of whiskey.

Friday, January 7, 2011

Rebuke!

Really brief, but in the patch-notes today:
  • Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
Happy, happy, happy day for Prot-paladins all over the world! :-)

Monday, January 3, 2011

Current Progression Ladder

A lot of folks are getting really upset with the level of difficulty that Heroics represent, and casual players in particular are frustrated with their inability to get groups to successfully run heroics.

I totally understand the issue, as I find myself wondering how someone who's not used to reading will handle movement mechanics while juggling add management on fights like Heroic: Corborus, or the constant running, dodging cluster-fuck that is Heroic: General Husam. How do they manage the interrupts and burn phase of Heroic: Baron Ashbury? What do they do when they run into Heroic: Ripsnarl?

But I think another way to look at this, is that in the first tier of content, Heroics are now officially a level of gear and difficulty above normal dungeons. This is the reason, a month into the expansion, we still have world-first top-end guilds working on heroic modes in Raids after all the time they spent on them on the Beta.

For the last year, this was the lay of the land:

Top-End: Retired
Hardcore: Heroic: Lich King.
Serious: Heroic: ICC and Helion
Everyone else: Any content in the game. Even normal LK was ridiculously easy by August/September.

At the end of the expansion, that made sense. Right now, there isn't all that much end-game content in the game and I think, the lay of the land is this:

Top-End: Heroic Raids
Harcore: Raids
Serious: Heroics/early raiding
Casual: Everything else

I think if we approach the current difficulty level with this lens, it makes sense. Yes, casual players who're not raiding and are not used to the level of difficulty that raid-bosses and non tank-and-spank bosses present are going to have a hell of time in heroics. They can either train up to them or they can wait till 4.1 drops when all the Valor gear will become Justice gear.

The 3 normal dungeons at 84-85 are also great for training and you can outfit yourself in a full 333/346 set from normal dungeons, Justice Points gear (sl0wly), reputation items (some 359 items there too), and crafting. I don't think it's a slight if you have problems running Heroics right now.

Think back to December or January when you queued up and got Heroic: Halls of Reflections. You knew it was work. You knew it was effort. Now, scale that up to every heroic. That's what this is. And I for one am enjoying the ever-loving hell out of it.

As for me - so far I've killed every boss except for Heroic: Commander Springvale and Heroic: Erudax. I'm chomping at the bit to kill Erudax because it'll complete my meta but Heroic: Grim Batol has been kicking my ass for a while so I'm giong to give it a break for a bit.

I'll start writing up my impressions of the dungeons so maybe it can be helpful to folks having trouble in heroics.

Time to complete all the other dungeons with guild-groups and then prep for Throne of Four Winds. Raids start on the 11th. Eeeeek!

Tuesday, December 28, 2010

Dungeons

Is there anything more fun than running the new dungeons?

They're lovely, designed with a depth of detail that we saw in raids but was missing from prior 5-mans, a length that feels "just right" in theory, and with boss-fights that are rarely tank and spank.

My favorite dungeon is probably Halls of Origination but Lost City comes a very, very close second, and I love Vortex Pinnacle and Grim Batol as well.

The other two dungeons - Stonecore and Blackrock Descent - are also good, but not as amazing as the first four. I especially love the storytelling in Blackrock Descent, even if I get a bit annoyed at Raz for all the rep-stealing he does. Speaking of rep-stealing, it's a fun mini game during the bombing runs in Grim Batol, to get the mob clumbs low but not to kill them so that all that lovely, lovely rep doesn't evaporate in a puff of dragon-breath.

I'm really glad to have a couple of dungeons in Blackrock to go beat on because of the nostalgia. I didn't play in Vanilla, but as a first-time leveler during TBC, I remember standing around that summoning stone on that floating chunk of rock and watching that black drake fly around and above us, a lot. It was gratifying to finallyfly in on my own black mount and scare off that silly little whelp.

The only dungeon that feels a bit retread-dungeon-ey is, sadly, Throne of Tides - I like it a lot, but the color-scheme is so Wrath of the Lich King that I kind of blot out all the cool stuff going on in there. The Kraken cut-scene should also be trimmed with a option to re-watch, but I'm not sure how to make that happen.

Speaking of retreads, I've been enjoying the ever-loving-hell out of Heroic: Deadmines, though I haven't had the pleasure of poking through Heroic: Shadowfang Keep yet. As a life-long member of the Alliance (more or less) I never had the level of nostalgia attached to that place as, back in the day, it was pretty easy to skip that dungeon entirely, the way it was tucked all the way fuck out of in the middle of nowhere as far as lowby-alliance-leveling was concerned.

One of the things I love about all these dungeons is that they are so rarely tank-and-spank. I've been running all the dungeons as both Retribution and Protection spec, and no matter what, I find myself doing cool stuff. Using Repentance on trash pulls, running in and out of fire all the time, managing boss-mechanics, staying on top of interrupts, switch-killing or picking up adds - dungeons are exciting.

It's too early to pick favorite bosses yet. But I'm enjoying the game a lot. So much I want to talk about!

Thursday, December 16, 2010

Stalled

I really wanted to talk about useful things like loot lists to start tanking Heroics with or easily accessible Ret gear from questing, but instead, I'm going to whine about my situation.

Things aren't going so hot with my guild. It hasn't helped that with how long Wrath ran, we lost a few of the really long-term members just to attrition. A rogue who needed a few weeks break just vanished completely. One of the core healers took a break for the summer and found real life instead. Another healer moved on to another guild while a fourth took a break and has no intentions of coming back. More DPS has walked through that revolving door than I can remember at this point, and the small, tiny core of about seven people that we've held together for the last few months is getting ready to raid and I find myself in the exact same spot I was in back in March when this guild started - with a small core and only PuG options to move forward and I feel like I'm solving the same organizational problems when I would have thought this would be when my work at keeping the guild together, motivated, and progressing would start paying dividends.

It's utterly frustrating.

One of the problems is that about half our members are in other guilds that are their first priority. Maybe I should've filtered those folks out, maybe I shouldn't have, I don't know, I enjoy raiding with them, but at this point, we've become a guild where people put their raiding alts and then go play in their real guilds.

The thing is, I know once we start raiding, filling in spots will not be hard. Historically, it takes people one or two runs with us to want to join up, and it's pretty gratifying when that happens, but I feel like I keep hiring mercenaries and of course, it keeps from any guild culture from evolving because really people only log on to raid and it gets difficult to do things like PvP nights or whatever.

I'd like to build guild culture, I'd like to have some stability so I can focus more on enjoying the game and not on solving the same problem over and over and over again. Either that, or I'm doing something horrifically wrong and I should just give up trying to run a guild and find some existing guild to join that fits my schedule where I can sit in the back and be Paladin #63b.

Ugh.

Tuesday, December 14, 2010

New Zones Are New And Exciting

When Wrath came out, my leveling was guided by the highest level zone that I had access to. As soon as I got to a point where I could go from, for example, Grizzly Hills to Zul'Drak, I jumped ship and started questing there, for the better quest rewards. I liked the quests fine, but didn't feel compelled to continue the storylines, or see how the zone evolved. There was something missing there that I couldn't identify.

Cataclysm is the complete opposite. I started in Vashj'ir and couldn't get enough of the zone as I said earlier, but I wound up completing every single quest I could find (~140 of them). Hyjal was the same deal, and also in Deepholm and Uldum. The storytelling is just in a whole new zone, and while there are rough patches, I think they can definitely get smoothed out over time. However much I enjoy the PvP and Raiding game now, I'm a lore-nerd at heart and Cataclysm's questing feels like a love-note from the developers to those of us who've obsessed over the game and its story for years.

I'll be writing up reviews for the individual zones and what I liked and didn't like about them over the next couple of days.

--

Now that I have hit level-cap, I'm eager to get geared up before going into Heroics and farming them over the next week. I'm hoping to get into some PuG raiding this week/weekend. I'll post a list later today or tomorrow of the super-easy-to-get pre-heroics blue gear without depending on dungeon drops or a ton of Justice Points that I think should serve well enough to get us started.

Wednesday, December 8, 2010

Vashj'ir is awesome

The night before launch, I sat in my chair, coffee in hand, capping professions on alts, buzzing with excitement for the chaos to come. Most of my guild-mates had reasonably gone to bed while I stayed awake with one other person, my Australian friend and as midnight approached, we nervously logged out and then logged back in.

The Stormwind flight pad was absolutley CHOKED with people, AoEing everything in sight. Good thing I had my interact with target key-bound and quickly learned flight, ran out to the city and mounted up on that bony Icecrown drake. A second later I was doing laps around my beloved Stormwind, tiles on rooftops shimmering in the Ultra-settings and I was shocked at just how huge it is. I mean, I always thought it was big, especially after the changes, but perspective was great to see it all in a new way.

I really wanted to explore, but instead, I flew down to the portals, completed my quest and then started flying to Vashj'ir before I realized I should probably take the boat as instructed, even if it was utterly overstuffed with people and mounts and pets so that I couldn't see the NPCs while they bantered on the way in.

I only did a few of the starting quests before turning in around 4:30 AM and then a day of work ensued. I got home, and couldn't log in for ages due to some computer issues that cropped up with the latest build, and when I finally made it in, I was able to quest for a bit but Vashj'ir has a lot of specific NPC and loot-item quests which are difficult to do when the entire server is trying to do them. But I powered through somehow and once I moved out of the Kelp'thar Forest, life become better almost immediately.

By the way, if you're waiting for an NPC to spawn, and there is someone in your faction also waiting, throw out an invite, everyone is always happy to accept and it makes life easier for them and you. Also, it gives you another buddy to help steal the mob from the Horde and that's always awesome. Tagging mobs as a paladin is pretty easy and fun - Holy Wrath and Consecrate make it pretty much impossible NOT to tag something. Also, leveling as Prot has been slower than Ret, but pretty fast and I never have to worry about dying. So far, the gear is okay, but I've been DE'ing for mats right now rather than upgrade. I'm sure that'll change.

Anyway - the quests in Vashj'ir are great, the storytelling is much stronger, there is a ton of new tech in place that makes the game compelling and I'm super-excited to keep leveling. I hit 81 last night and will keep on leveling in Vashj'ir until I run out of quests. Haven't decided where to go after that - maybe Hyjal, maybe Deepholm.

And there are still dungeons to do, rep to grind and a lot of work to do still.

I'm super happy with Cataclysm so far. :-)