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Monday, August 27, 2012

From The Future

The blog-aggregator stie, MMO Melting Pot, had a request for blog posts up a couple of weeks ago, asking for what enties about what future MMOs might be like. I've written for them before, but this was far too interesting a topic for me to pass up, so I wrote something for them.

It went up today - check it out, if you like. It's a bit strange but it's a very interesting topic for me.

August 21, 2020

If you want to get an idea of where games might actually wind up, you should really read a novel called The Quantum Thief by Hannu Rajaniemi. It's very dense reading, as the author offers little exposition and wants you to figure out the far-far future tech, but it's well worth the time if you're interested in game futures.

You should also give a pen and paper RPG named Free Market a try, by Luke Crane (of Burning Wheel fame) and Jared Sorensen. That game sort of *is* a future MMO in the form of a table-top game.

The article borrows a tiny bit from both those sources, but is more grounded in what I think is both feasible and what I'd like to see from games in the very near future.

Wednesday, August 22, 2012

Rusty Shield

The last time I did any serious tanking was the Heroic Spine kill, which was about a month ago.

Since then, I've primarily been playing Retribution, so much so that I've grown quite used to the speed of it. The procs of Divine Purpose and the Art of War, the quick movement thanks to Long Reach, and the near constant stream of buttons to hit has really spoiled me and lacking the need for any gear at this point really, I found myself not even bothering with the occasional LFR or LFG tanking bout.

Last night, a few folks in the guild wanted to go in and kill Heroic Madness, and I went in, as I wanted a shot at the mount, at Heroic Gurthalak, and damnit, I wanted to do something fun and challenging in the midst of this malaise. Plus, quick guild rep. And you know, I wanted to see what raiding with this group of people was going to be like, even if it was just in 10s.

The group decided to go with a 2/2/6 makeup to keep things easy and I volunteered to off-tank. I hadn't tanked this fight even on normal in a very long time, and even then I was solo-tanking on every kill, so I was actually kind of new to the fight in this role, but still. Man, was I sloppy. Somehow, I managed to get myself killed twice, and the other tank once.

Death the first: Pulled aggro, took an unintended impale with no CDs and immediately began to cosplay as one of Vlad's victims.
Death the second: Didn't ask for external cooldowns on the 2nd impale of the 4th platform and exploded into a fine red mist. Bastards hits hard.
Murder the first: Bubbled through the shard landing on the 4th platform causing the other tank to eat a hit from the Corruption because I was slow with the bubble/taunt/dispel, like a dick. Like! A! Dick!

I think he died on the 4th go when I didn't make any stupid mistakes but that meant I had to be very careful with what I was doing, and that, on top of how Protection seems to crawl when compared to Retribution, with dry periods and few procs to respond to and just the lack of movement buffs, the whole thing left me feeling like I was moving in slow-motion at times.

Protection will remain my off-spec in Mists, but the addition of more Holy Power generators and movement buffs in 5.0 will do much to improve the play-style of the spec. Not to mention it reduced my damage to a pathetic little, wet, limp noodle number.

Anyway. Despite all my excuses, it was an embarrassing muck-up and I was ashamed of my performance. The failboat had landed. But as things are wont to work out, in spite of my boorish behavior, I had a blast.

The group was well coordinated, it didn't feel like some of us were raiding together for the first time. There was open communication, people pitched in, and it was a fairly democratic run. Admittedly, it was a 10-person casual night, and I imagine 25s are more rigorously controlled, but I liked the people I was raiding with, and the environment I was raiding in. I hope they let me stick around.

If you're curious, this was kill number 20 on this character alone without ever seeing Souldrinker, on either difficulty. Not that I even really want it anymore, other than as some sick proof that it exists and there isn't some code in the background causing the sword to actively avoid me! Did I make you Blizzard? I'm sorry, I'm a lover, not a hater!

Afterward, I putzed about in Stormwind for a bit, considered doing a quick MC or Kara run, but then I just logged out, actually feeling kind-of good and hopeful about my future in Warcraft.

Thursday, August 16, 2012

September, September

For the first time in many years, I've moved to and played consistently on a new server with my Paladin, Innana. A server where I don't know anyone, in a new guild. It's a bit of an isolating and lonely experience, but I fully appreciate that this is the lull before the storm. Things will pick up very quickly in a couple of weeks, and then I won't even have the time to breathe, but right now, it feel lethargic. I almost wish I could just log out and not log back in till the 28th of August, but I'm a completionist and there is much work to be done to prepare for Mists.

I only moved Innana over as I didn't want to spend a lot of money, and thus, I've had to level a Druid to farm ore and herbs, and I've also parked a Death Knight in Stormwind to make Flasks and Belt Buckles for me. They still need quite a bit of love and care, and my druid is still wandering in Hellfire Peninsula. Here's hoping I can get both of them to 85 before the 25th of September.

Not to mention churning out 4.8k guild rep every week with fistfuls of Dailies. At least it's worth some gold. Every time I think I'm done for good with Baradin Hold and Molten Front, there's something else to suck me back in.

But it's all busy work. Nothing truly engaging. I miss my friends, and Battle.Net is a great resource, but it can't compensate for what playing on Moon Guard is like. That's the other thing, the new server is so quiet compared to Moon Guard. I flew through Elwyn to get to Darkmoon Faire, and I paused, because General chat wasn't a continuously flowing river of hideous, horrific and hillariously bizarre comments. In fact, Goldshire was practically deserted save for the occasional human in the single-digits hurrying about with quests.

Even during peak hours, I can find standing room in the Auction House and the Trade District and Dwarf District aren't crowded with giant epic mounts. Last night, the old guild went in to finish another Legendary staff and I went along on my Warlock to help. At the end of the night, nearing midnight server, when the staff was finished in Stormwind, the sky was black with wings. Easily at least a hundred people crowding around the dragon, even this late in the expansion.

I'm not complaining, necessarily, it's nice to have such quiet, even though the Auction House is - let's call it strange to be polite. Finishing quests is easy without having to compete for kills or resources, and farming and such seem to be significantly easier, at least in the lower levels so far. I think in all my time so far I've only come across one other competing farmer. And maybe I'll even admit that it's gratifying not to see a dozen Twilight Vanquishers floating above Auction Houses, and any number of Saviors and Firelords and Dragonslayers every time I swung around (back, vanity, back, return to the black pit from whence you rose!)

So for now, I level my alts, switch over to help the other guild when they need an extra body, and wait for September. Well, August 28th, now, which is 12 days away.

I would love to accomplish a few things before that happens.

- Heroic Nefarian, Al'Akir and Ascendant Council
- Heroic Sinestra
- Heroic Ragnaros

Anyone want to join me to work on anything on the list while we wait? Or does anyone need a Prot/Retadin to do any of the above? :-)

Tuesday, August 7, 2012

Glory of the Dragon Soul Raider

All done with Cataclysm. I still need maybe 8 or 9 raid achievemts of the 60+ that came out with Cataclysm, but all of Dragon Soul is done at least. That should count for something.


I made a similar post nearly 2 years ago, and looking at it now, my circumstances are very different, and I can chuckle at the naieve enthusiasm I had back then.

Things are so different they're unrecognizable. My son is nearly two, and not a newborn. We're about to sell our aparmtent and move into a proper house. My future in the game was certain and now it's in flux. My job is the same, but it's also different. Graduate school might be on the horizon, and maybe even a completely different side-business when back then, being a brand-new father was an all-consuming thought.

Things change. For the better, overall.

This also marks the end of my raiding with Infinite Turtle Theory on my main character. We sat around after raid tonight, in a circle of dragons, talking about our favorite fights till one by one people logged off. Tomorrow, I'll transfer to a new server and become a cog in the great 25-person machine of a new guild. I don't mean for that to sound ominous, I'm genuinely looking forward to it with a good deal of excitment and nervousness.

It's kind of a heart-breaking end to the expansion. Malencholy and excitment blending to become something more than either. I'll stop waxing (bad) poetry now.

Here's to writing another end-of-expansion post in a couple of years as we say farewell to another act in the Warcraft story.

Bonne nuit, Cataclysm!

Better Enchanting

I've been an enchanter on Innana for a very long time, and while I do enjoy the profession, the lack of support during Cataclysm made it a very frustrating experience.

Wrath wasn't too bad once Abyssal Shatter was added to the game, in patch 4.2 I think. But throughout Cataclysm, Greater Celestial Essences were the bane of my existence. They were necessary for so many enchants and yet there were quite difficult to generate, and there was no easy way to farm them. Even using the ore shuffle, the only way to reliably farm them was expensive, by sacrificing Carnelians which would be better served as Rubies through Transmutes.

Dream Dust was very easy to come by, and once we had an excess of Maelstrom Crystals, even Heavenly Shards weren't too bad thanks to Maelstrom Shatter. Greater Celestial Essences remained the production choke point for the entire length of the expansion.

Thankfully, Blizzard seems to be moving into the right direction with Enchanting for Mists of Pandaria. It seems like you will be able to move up and down the component ladder fairly easily. First off, here are the new items:
In addition, we have the following spells:
 And:


So to get one Sha Crystal, we have to do the following:

1 Sha Crystal = 5 Ethereal Shards
5 Ethereal Shards = 25 Mysterious Essence
25 Mysterious Essence = 125 Spirit Dust

The ladder is fairly expensive, but at least it's an option should we get desperate and have an excess of Dust (which we probably will) to move up. Moving down will cost us a lot of materials, but as excess builds up from grinding dungeons, we won't just be sitting on a ton of mats that are flooding the AH with no recourse. At least in the first few weeks and months, making Sha Crystals this way may be quite profitable I think, especially if the market floods with Dust or Shards. If Shard prices stay high, it might even be worth producing them for others to transmute into Crystals.

It's a lot better than the complete lack of options that we had in Cataclysm. This gives us some latitude in terms of how we produce mats for enchants and doesn't put any choke-points in the production line. Let's hope it stays this way from here on out.

Friday, August 3, 2012

Changes

The summer in Warcraft has really dragged for me and part of it is because I've known for some time about a change brewing in my head that I didn't want to acknowledge. It churned, and churned, and finally it spilled over during raid about three weeks ago, when I realized, I just didn't want to raid the way we were raiding anymore. The way my guild wants to raid and the way I want to raid have drifted apart till there was a rift between us and it was making me angry and frustrated, trying to get them to jump onto my side of the gap.

Until, during a random comment in raid pointed in my direction - with no ill-intent or anything - made me realize just what the problem was. It was me. When the majority of the raid has moved on to one side of a divide, the person on the other side should shut up and follow suite. Or leave so as to stop being a problem.

And that's what I did. Well, not yet, but I began the process of trying to find a guild that would fit my needs.

It would need to be mostly composed of adults, it would need to be a mature place to play with long-term stability, it would need to be progression oriented, relatively competitive in terms of ranking, and it would need to be no more than 2 nights a week of progression. Beyond that, it didn't matter. Server, faction, 10s, 25s, I didn't care. I was willing to play any spec on my paladin or even my Warlock or Death Knight if necessary. I spoke to several guild masters after seeing their posts on various recruitment forums and finally got an invite to a guild for MoP. Alliance side, but on another server and as Retribution instead of Protection. They've finished raiding for Cataclysm and are waiting for 5.0 to start up again, which left me a bit of time to set my affairs in order.

I broke the news to my guild leader and raid leader but they took it well, even going so far as to encourage me to keep alts in the guild, which I'm grateful for. I still haven't actually moved over yet, as we're finishing up a lot of the left-over raid achievements (in fact, we only have about 11 left out of the 60-odd raid achievements in Cataclysm) but this coming week will be my last raid on Innana with the Turtles as a Turtle, when we'll finish our last achievement to get Glory of the Dragon Soul Raider.

There are some things I'm nervous about naturally, I have been with the Turtles for over two years, I signed the original charter, I've been writing about the Turtles since I started this blog, more or less, and that's a long time. I don't want to just cut ties and run, I think I have a fair amount of loyalty and dedication to a guild, and I like to stick with them once I find my feet. And with the Turtles, we've known each other so long, it's almost like talking in short-hand with amount of in-jokes and such that we have from a long shared history of raiding.

It's a big risk for me both socially and raid-career wise to take this leap. But it's exciting, and it has added a good deal of energy back into the game for me. I recently got my hands on a Level 4 guild for rather cheap, so I'll be moving to the new server with all my gold rather than the silly 50k cap on transfers.

On September 25th, I'll wake up from an early nap, log in as the servers come up, begin the journey to 90 and as soon as I hit cap, I'll be preparing to to raid on October the 2nd. in the mean time, I have nothing but the best wishes for the Turtles and I hope to see them on top of the server rankings in MoP - if that's what they want.

Thursday, July 12, 2012

Gear Gating In Mists of Pandaria

I'm worried about the gear progression path in Pandaria.

In Tier 11 and Tier 7, and presumably in Tier 4, the gear progression for PvE went something like this:

Quest Greens > Rep, Dungeon, Crafted Blues > Heroic and Badge > Raid

But in Tier 14, we have a new step in the ladder in the LFR and a change in the order, so that the gear progression, I think, turn out to look like this:

Quest Greens > Dungeon Blues > Rep, Valor, Crafting > LFR > Raid

I poked around in WoWHead to make a quick spreadsheet, so just take a look at the iLevel of gear and where it comes from:


iLevel Source
463 Heroic Dungeons
470 Headless Horseman
483 Raid Finder
489 Reputation (and, presumably, Crafted) Gear
496 Normal Raid
509 Heroic Raid


The iLevel difference between Heroic Dungeon loot and Normal Raid loot is a whopping 30 points.That means that not only will it be useless for raiding, we absolutely have to gear up with Reputation gear. There isn't much crafted gear that I saw, so that might be an option as well, but the point being that there is reputation gear for almost every slot. Here, for example, is a table showing you the gear I would want purely from reputation alone, before stepping into a raid (click to zoom).


Almost every slot is covered except for the chest piece (I suspect these will be crafted).

Blizzard has said they want us to buy gear from Reputation vendors using Valor points instead of Gold as we have done so far. That means, despite all the juggling and changing how we get gear and stuff, we're essentially going to be buying Valor gear from a different vendor that also requires a Reputation.

Not only will we need to grind rep with these guys, we'll also need to farm the Valor which will have a hard weekly cap.

This is essentially a double gear-gate. Ugh.
 
One note of comfort is that all the gear only requires (at least right now) a Revered level of reputation instead of Exalted as I was expecting which softens the reputation grind, but that does nothing about the Valor cap.

Unless we run LFR. And that's where my problem lies.

In the absence of any useable gear from Heroic dungeons, it will take me weeks to buy even a few items of gear from the reputation vendor. I might even be okay with that, as a means of slowing down content consumption. But.

Someone might get lucky in LFR and be ready to go in half the time. I'm not bemoaning the luck factor here, RNG is RNG, but it's pretty obvious that gearing through LFR is going to be significantly faster than gearing up through the natural gear progression path alone.

With no viable gear from Heroics, we're left only with LFR as a source of dropped gear pre-raid.
Let' s leave aside the fact that hard-core progression guilds will run LFR for their tier. There's no question there, that's absolutely going to happen, as it did in Tier 13. For these guys, the kills are about speed, but for me the experience is important, not the speed.
When LFR launched with Tier 13, it didn't bother me much. I had a mix of normal and heroic Firelands gear and the iLevel 384 gear didn't appeal to me all that much. Besides, I wanted to see and down the bosses on normal mode before I took up the neutered version of the bosses, and that's exactly what I did. We got Madness down I think in the third or fourth week and that was the first time I went in to do LFR, mostly to get the 4-piece Tier bonus. That worked because we were coming into Dragon Soul after having accumulated the gear from Firelands and as a raiding guild, were geared enough to go straight into normal Dragon Soul without a problem.

In the current tier, as seen above, we won't have that, and if we go into the raids without grinding out the valor/reputation gear for weeks or without running LFR, the first few weeks without LFR tier are going to be brutally difficult.

Considering the fact that Reputation gear is only half a tier behind the Normal gear loot, I would imagine that normal modes are tuned to LFR gear.

That leaves me in a hard spot because I want to see the bosses for the first time in their full glory, not their neutered versions. Of course, the answer is to wait and get gear the way I want, through Valor and Reputation but it feels like a round-about and boring way to gear up compared to what we had before.

I will be disenchanting every single item that drops off of Heroic bosses, killing them solely in the pursuit of Valor points and reputation. That sucks.

Gear from Heroics was always good in the beginning of the first tier. Getting gear from bosses felt natural and organic. I remember in Wrath running Heroic Utgarde Pinnacle praying for the epic tanking sword to drop the night before we were to start raiding and how elated I was when it did.

Now, I'll have a spreadsheet that tells me exactly when I'll get what based on the rate of Valor coming into my pockets.

I know what I enjoyed more. Bah-humbug.

Friday, July 6, 2012

Can I be a Warlock, please?

Wow, this has been a gap of nearly 3 weeks since I posted - long time since I've taken such a break.

There really isn't much to write about with my in-game activities, unfortunately, and while I'd like to wax philosophical on some other topics of the game, the muse fails to stir. Still, here I am today, after a few... extremely frustrating weeks of game. Not much raiding to talk about, a lot of mumbling on my part, and playing of alts and doing really repetitive boring stuff just to have a reason to log in. I've been seriously tempted just to uninstall WoW and wait till patch 5.0 to install it again, so I don't even get tempted into logging in just to sit in Dalaran staring at Trade with a mixture of horror and fascination.

But, log in I did, and do, and last night I dusted off my sweet, lovely Warlock lady for a bit of LFG action. First, as a good little diligent player, I sat on the Dummy for a bit just to remember my rotation, I spread some DoTs around and so forth, and when the dungeon started, I saw I was in the company of some full DS geared people (my poor Warlock is mostly in normal-FL gear). Afraid of a poor showing, I sat up straight and prepared to do my best.

Throughout the dungeon, I found myself competing pretty aggressively. I was Soul-Swapping full piles of DoTs like my life depended on it, I was keeping every bursty button on cool-down, every time I could boost my numbers, I did, and when a pile of mobs gathered, I gleefully breathed Shadowflame, spammed seeds of Corruption. I won't deny the cackled that left me as the screen exploded with huge, bright yellow numbers everywhere.

At the end of the dungeon, we were all within 1% of each other in overall DPS and damage done, and I was feeling pretty proud of myself. It made me wonder about how much fun I have playing my DPS specs lately, as I don't tank very much anymore even on Innana and Retribution has become my most progressed set, so I've developed a very DPSey mindset. And of course, in a given raid, ranged DPS almost always seems to outperform Melee, or should be, and playing Affliction would give me a great deal of utility in terms of what I can offer the table.

While raiding in Cataclysm offers me absolutely no inspiration anymore, I do kind-of want to raid on my Warlock, if I could find a late Friday night group for some cross-server action or something. It would let me make up my mind about how much I really enjoy flinging spells all over the place. I have to say, having tried Affliction on Beta, it feels a bit more frantic. Malefic Grip seriously messes with DoT refresh timers and Haunt replacing Shadow Bolt from Nightfall procs constantly breaking the normal flow of the rotation while constantly being aware of Drain-twisting for when a bursty part is about to come up or during Execute phase, all makes for some pretty tense casting. There are a lot of things to track and Affliction was never the most straightforward of specs. But I think it's a very rewarding spec to play, there is almost no other spec in the game that feels as in touch with its in-character description as Affliction.

You are laying curses and afflictions and banes on your enemies and devouring them from the inside out. There is no question of what an Affliction Warlock does. Merricat is a twisted, dark woman with a warped mind and I sometimes feels that she thinks she doesn't control her actions anymore, that she has stepped too far into the Nether and when she came back, she wasn't completely herself anymore.

Through all this, Affliction remains the least flashy of the 3 specs. Demonology has some incredibly cool moves, and Destruction has always been about the fire and brimstone, but Affliction is the quiet art of killing by looking at you and suddenly that belly-ache turns into blood pouring out of your ears. So I guess I'm okay with it.

By contrast, Retribution has become almost elegantly simple. We build Holy Power from absolutely everything. Judgment? HP. Crusader Strike? HP. Exorcism?! HP. Have too much HP? Have some extra storage. Inquisition is all buffed? Just spam those endless streaks of Templar's Verdicts. But at the same time, because we're hitting Verdict so much more, it had to scale down in terms of the damage it does, and that is a serious bummer. It doesn't feel like we're building up this massive blow, it feel more like a lot of medium-sized blows whittling down the enemy rather than bringing an overwhelming righteous force down.

So, how do you choose? I'm hoping we have a "Well, what the hell class and spec ARE we playing next expansion?" conversation soon, and we'll go from there. But, knowing what our armor-class breakout is like (3 each of plate, cloth and leather) I suspect I'll be back to tanking and my brief affair with my Warlock will be a memory, we'll glance at each other occasionally in Stormwind, steal brief smoldering looks, wonder what-ifs, exchange unfortunate smiles, shrug at each other, hoping that the time between patches brings us together again, and then we'll both return to our jobs.

Tuesday, June 12, 2012

Demoted

Two weeks ago, after raid, I finally asked the officers to demote me. It took a bit of doing, some hemming, some hawing, a lot of asking, "Are you sure?" and when I demoted my alts from Officer-alt to Member-alt, Thistle finally knocked me down a peg and there I was, for the first time since the summer of 2009 without an officer title in a guild.

It feels strange - liberating in one sense, disenfranchising in another.

Asking one of the officers to withdraw materials from the bank so I could cut gems and enchant the latest drops was strange and confusing when I've been used to having open access for such a long time. Not having to log in until 5 minutes to raid, not having to worry about signups and more-or-less just showing up to play was... refreshing.

It will take me a bit of getting used to as I can't help wanting to contribute my ideas because, at the end of the day, I am a loud-mouth. I can't help it, I just have to talk and say something - I'm one of those people with an opinion on everything, for the better or worse. As a member, I have taken to couching my statements with, "If I might suggest," and "Perhaps we could," instead of, "Here's what we need to do."

That, along with a role-switch has made raiding somewhat new. Pushing numbers, collecting gear (for the third time), and just plain working at the game is a nice break from the usual routine. I think tonight we might finally begin on the dreaded Heroic Spine encounter. When Dragon Soul came out, I still wore a shield on my back. I remember watching the Korean world first kill, and staring at the ocean of Blood chasing the pro-tank as he kited them all over Deathwing non-stop throughout the third plate. It reminded me of Nefarian, and I thought to myself, that's the kind of pain I'm up for. That's my job, right there. And here we are at last, at least two to three months too late, but here never-the-less, and my job is not to kite adds all over Deathwing, after all, it is, instead, to bring the fire and the fury of the Heavens down onto his body and rend it into pieces. We'll see how it goes. I'm prepared for many nights of pain.

But I was talking about being demoted.

I've talked enough about the why and the how and the what if and all that. I also wonder if this is my first, shuffling, slow step towards quitting WoW but I doubt it. I really do love the game, Azeroth is so familiar to me that I would miss it greatly and I still haven't found anything quite as engaging on a regular, weekly basis as raiding is for me. It's 6 hours a week of focused attention and creative problem solving - nothing comes close to beating that in terms of regular activity that keeps me hooked weeks on end.

But perhaps it is a way for me to ease back on the level of control I feel like I need to have in most situations. This releases me from control, it allows me to sit back and let someone else steer the ship without me on the shoulder tapping and pointing out that I would be driving in third gear not second, and maybe they should ease off the curb-hugging. I'm sure that was annoying as hell while I was doing it for the last few months, and now that I'm out of the Officer chat completely, I'm not even capable of that.

What this has opened up to me, are the quiet, secret little conversations that the DPS have, to implement the plan handed down. For example, my rogue friend and I were in charge of kiting lightning on Heroic Hagara for one of the sides, and she whispered me to coordinate our movement and we practiced it and I realized it was something that happened completely away from the eyes of the officers. Same thing on Heroic Warmaster, where we coordinated where and how to soak the Barrages together and when to take them alone. It's the nitty-gritty plan-meets-dirt kind of coordination that I was completely blind to until the last two weeks.

Sometimes, I feel like there are so many undercurrents, conversations, and crosscurrents in any given raid that there would be a network, a tangled web of lines of communications between the different chat channels, the public channels, the actual live audio channel (barring any custom chat channels there) and any number of individual whispers between members. All in the space of a few hours while playing video-games. It's almost enough to make me want to write a book about it.

But I've rambled on long enough, and long past any edge of reason. And my writing is... well, I don't know.

That's a different topic entirely, one of great consternation, frustration and anxiety. I feel little and less confidence in my writing, as if all sense of meter and verse has evaporated. I feel as one might on the far side of grace, downhill momentum growing as gravity takes hold. I don't know. Even this feels dull and monotonous, leaden and heavy with ill-intent. As if what I'm writing is just blunt commentary, deaf to any sort of poetry or insight, mute in any significant, or even insignificant matter. Mechanized metronomic words.

We'll see. We'll see. We'll see.

Wednesday, June 6, 2012

I bring the fire and fury of heaven!

So. Having about equivalent damage done and DPS on the meters as a Rogue and Shadow Priest, both wielding Legendary weapons, is kind of awesome.

I've really grown to love playing a damage role recently, and it feels a lot more visceral in terms of having a direct impact on the encounters. You can see that when you're given a task, there's a real, active process you can apply to it and whittle down the enemy - especially when you're assigned a particular target like working down the Mana Bubble on Heroic Yor'sahj, a specific tentacle on Heroic Zon'ozz or the pylons on Heroic Haggara.

It took me a while, but I've gotten over the whole, "I need to save my cool-downs for Heroism." The fact is some of my cool-downs are very short, and even the long ones will get used twice in most fights (though Morchok died in ~3 minutes this week just as he cast the second pool, which was hilarious).

So, if I hit Guardian, buff Inquisition with 3 HP, hit Wrath and Zealotry, right at the pull, over a 6.5 minute long fight, I will get to use Guardian twice, Wrath and Zealotry 3 times, twice along with the Guardian buff if I wait just a bit for the 3rd use. That is awesome, and it really makes an impact on damage throughput. Having trinkets that buff me either through stacks from swings or from an ICD rather than on-use is also great because that's one (or two) less things to worry about (though I tend to just use those with a macro on Crusader Strike anyway).

Both our tanks are quite good at threat output (Death Knight and Warrior) so I give a two second count before exploding into a gibbering rabid animal, and I've never come close to pulling off of them. Even if that was an issue, that's what we have Hand of Salvation for, and the few seconds of decreased threat will give tanks the time to build up Vengeance and get their lead and after the first 10 seconds, threat is just not an issue anyway. We'll see how that holds up in Pandaria.

Now that I've gotten used to Retribution, the play-style has gotten rather simple. Keep Inquisition up, build up to 3 HP and spend it on Templar's Verdict. Hit Wrath and Inquisition more or less on cool-down except if Guardian is within a minute or so of coming up. With 4 piece Tier-13, we build Holy Power through Judgments so fast, those Templar's Verdicts just keep going out.

It almost makes me consider picking up Selfless Healer as it wouldn't be hard to setup a macro to throw a heal on the tank on a press just to keep that extra 3% damage done buff rolling. But it probably isn't worth the trouble. Very rarely do I use Holy Power to self heal except maybe on Zon'ozz and Haggara.

Warlocks are looking like so much fun on Beta that's all I play when I log in, but I should spend some time running some dungeons as Retribution just to get used to it and see what's changing. It doesn't seem like Retribution has a lot of changes but the 2 extra HP buffer and the new Talents might make a difference and I'm curious to see how weaving those into the game will change the rotation.

My off-sepc is still Holy and I'm running dungeons and LFR now and again to keep that in shape, as our 3rd healer slot was filled by an actual healer and not a pretender to the throne like me, so I can focus hard on keeping my number up.

At first, I was intimidated by the two legendary-wielding DPS in the raid - one of whom frequently lands on the WoL top 100 rankings for Shadow Priests on certain fights - would I embarrass myself in front of them? But their numbers have become my benchmarks instead.

It's not like I'll be ranking anytime soon, but hey, I'm going to play like I'm about to!