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Showing posts with label raid. Show all posts
Showing posts with label raid. Show all posts

Monday, September 30, 2013

Change Roles?

I think I might be done with tanking after 4 full expansions of doing nothing but that.

It's a weird feeling to say it out loud, and I've said it before, but honestly, I think I might be done with it for good. The question remains whether I'll stick with my class or swap over to a different one, but still, as things stand now for me, I'm done with the role of tanking as my main spec after Pandaria (since it's pretty late for me to change roles at this point.)

The reasoning behind it pretty much split evenly between a fewfactors.

  1. I'm just bored with tanking, because honestly this is the second tier in a row where tanking is dumb and easy and with no real challenges or interesting mechanics to manage
  2. Tanking is such a core mechanic to the game that like healing, once you take on that role, it becomes very difficult to do anything else but be stuck in the role
  3. It is nearly impossible to find a tanking slot if you ever find yourself in a situation where you are looking for a new group, as most raid leaders will cut off their own fingers than have to recruit a new tank
  4. I'm honestly looking for a role that's more interesting and fun and dynamic than tanking
  5. Playing a DPS role also lets me be more flexible about my time. If a tank doesn't show up, raid doesn't happen. If a DPS doesn't show up, raid goes on

I thought about switching to Heals full-time but that's just not going to happen. Healing is something I enjoy occasionally, but it's never a thing that I love to do full time. And I also know it's very easy for me to fall into old roles too easily so I might wind up playing a class that's a pure DPS rather than a hybrid, simply to keep me on the straight and narrow, as it were.

My warlock has long been a dark-sheep favorite for me, often competing for my attention and even now she's my second-highest geared alt (which isn't saying much, but still.) But I'm a lover of melee overall, and would really love to play Retribution full-time, if not go dual-wield Frost (probably my favorite melee spec.) Choices!

I think it'll be good for me. Keep me playing the game longer, while switching to a more flexible role. Now, I just need to do something about pushing numbers and playing in a more competitive category...

Wednesday, November 28, 2012

The Problem With Tier 14

The Sha of Fear is a terrible end-boss.

Having killed him on normal mode at least, I can say that the fight is.... okay. It's a bit more evocative, the symbolism used is appealing, the mechanics at least on the surface are engaging, but there is no follow-through on it. The fight begins exactly as it ends, it doesn't flow or change at any point.

The best fights, I think, tell a story. They begin in one place, end in another and along the way, they take you somewhere. Even if the story is cyclical in nature, it should vary enough to be worthy of the cycle and have enough depth worth telling. Tell Alysrazor for example, we were engaged with her before we ever pulled and though cyclical, every one of her phases is tied deeply in her rage and her elemental nature.

The Heroic Spine of Deathwing, on the other hand, is an example of a cyclical fight gone horribly wrong. The mechanics don't change as the fight progresses, they just become increasingly more frustrating to execute. It's purely a numbers game and there's nothing engaging about that. Sha of Fear is cut from the same cloth of uninteresting cycles.

We begin by standing on the platform. Tanks takes their place on the beacon, enveloped in a protective halo of light - evocative, if sentimental. The light guards everyone from the worst of the Sha's corruption while outside the beacon, we can see his twisted minions writhing about, and the corrupted Pandaren on their distant platforms. Then, we ourselves are contorted into Sha and sent to be killed by the Pandaren who we must defeat in turn to be returned to continue our fight.

And then that repeats, over and over again. Other than clearing the Crossbow men and the adds on the platform, this is a tank and spank fight.

Where is the flow? Where is the story? What do we learn from this encounter about the villain that we didn't already know?

Blizzard is capable of incredibly good storytelling in raids. We know this, from Ulduar and Karazhan cohesively, but also on a smaller scale. Consider the tight narrative of the Plagueworks. Or, if you want a single encounter, take Nefarian as an example in either incarnation or the Lich King. Each phase transition tells a story, it evokes a feeling, it progresses the arc of the character and shows us an aspect of that personality.

One of the problems here is that the Sha has no personality. By definition, it's a one-dimensional creature, and thus is incapable of presenting complexity as an individual. The only way to make the Sha personal, to give it gravitas and any sense of depth, is to imbue it with some purpose.

And that is exactly why Empress Shek'zeer in the Heart of Fear works brilliantly as the crowning achievement of this raid tier. She is the true end-boss in every way. Besides the fact that Heart of Fear as a whole is tuned perfectly (except maybe for Amber-shaper where Discipline priests are perhaps a bit over-powered) and the entire raid instance as a whole tells a story in addition to the individual bosses who have their own narratives,

Here, you can feel the Sha of Fear in all the rooms, you can smell him in the walls, see the corruption left behind and when you get to the Empress at last - she's mad with paranoia. We know, through the Klaxxi quest line how the ascendance of a new queen happens, and gnawing at that thought, that fear, the Sha has infiltrated her and made her this thing, crawling with shadows, overflowing with dark energies.

She begins in a rage, screaming stories of her own glory to deaf ears, and when she doesn't get the reception she wants, she summons her subjects to tear her audience down. Deprived of her coterie, she returns, deaf once again to her own doom, repeating her aggrandizing song. When death at last is evident, she panics and the fear grips her with both hands, furious for survival, she fights like a cornered animal, raging for life, throwing everything she has at us until we grant her the only mercy we can.

That is a story. That is a narrative. That is what makes a raid boss interesting.

And that is why the Sha of Fear is a terrible end-boss.

Wednesday, November 14, 2012

Raid Engagement

A raid is defined by its bosses, the complexity of encounters, the design and scale and scope of the place, how it guides us through the space and gives us a new environment to explore - but does a raid have to engage us emotionally? What part does that play in our enjoyment of a raid?

While browsing YouTube at work during lunch (as one does), I found along the list of "see also" videos on the side, a link to a Lich King kill video. It has been a long, long time since I did that fight, and much longer since I really thought about it, but I thought - what the hell, I'll watch it again. And man, it really brought everything back in spades. The feeling of hopeless despair, the anguish and anger that Arthas brought out in me, the frustration of seeing him slip away time after time, while waiting to get a chance to take our own crack at him.


And we did, eventually, and we did kill him. I remember how jubilant and exhausted and satisfied I was after the ordeal, how happy to be done with a whole story, it felt like an arc was complete, a resolution was reached. That's what made Wrath the best expansion to date - it was about the god-damned story. That's what people remember, that's what got us engaged, and that's what the game resolved - it gave us a full-stop, at the end of the book. Close it, it's done. But of course, this is a franchise, and it needs to continue, so it did.

Cataclysm's failure I think, had more to do with following up Wrath. There was no way that they could personalize the terror of Deathwing the way the Lich King was personalized for us through the RTS games. We had (most of us, anyway) walked in his shoes, as a Paladin, then as a Death Knight. We came out the other side, and committed atrocities with him, killed Uther with him, raised Sylvanas as a Banshee from her dying breath - we did all this, and now we were back for vengeance. There was no way Deathwing could live up to that.

There is no raid in all of Cataclysm that comes close to Ice Crown Citadel in terms of emotional impact. Nothing carries the weight or gravity that the Citadel had. Even now, thinking of it, I feel nothing but melancholy as if I really did go to war there, even though I was just playing a video game. I left a piece of myself there, and I wrote a story to cement my relationship with the place.

Now, we have Pandaria, and I'm trying, so hard, to engage with the raids here as emotionally as I did the raids in Wrath - and I just can't do it. Part of it is the scope of things - it's just smaller in a lot of ways. We're raiding a tomb in Mogu'shan Vaults. That's it. Nothing noble or heroic about it, there's the thin veneer of trying to save Pandaria from the Guru'bashi as they try to get a weapon to use to regain the Thunder King but face it - we're mercenaries and treasure hunters. It does not inspire the hand-shaking awe of the Citadel.

Take then, the Heart of Fear - a lovely construction and a wonderful raid to explore and fight in, grand cathedral like rooms and lovely work all-around. But the stakes aren't there - we have only the most tenuous grasp of the Empress and while the Sha is a terrifying enemy, the engagement is recent. The ending of Jade Forest was amazing, but man, that didn't inspire me to lust after killing the Sha, especially after killing another Sha over and over again in Kun'lai.


Don't get me wrong, I'm loving the Hell out of these raids - some of the best fights in the game since Tier 11 and I'm super excited to kill them all. I just wish I felt for them the way I did for Arthas. Does anyone else need this kind of emotional and personal impact in the raid to really enjoy it on a visceral, sub-dermal  level? Can Blizzard put out another raid with that level of emotional impact?

I hold out hope.

Tuesday, October 2, 2012

My First Week In Pandaria

It has been more than seven days since Pandaria opened up her shores and we landed our ships and wars on those sylvan lands.

My journey began at 2am when I awoke, showered, fed, and sat down with coffee and waited for the quests to begin. The landing was rough, even as we gunned down the drowning Horde, Innana pulled the trigger and swallowed the doubt welling up. This was war. This was necessary. When the horrors popped up, when the warning came, it was brushed aside - it was not understood, and she turned her back to the blood and fire.

Initially, my intention was to group with others and burn through as fast as possible, but very rapidly I realized just how lovely and immersive Pandaria was, and I wanted to get lost in it.

--

I wanted to be a stranger in a strange land, a warrior stranded on lost shores with no recourse but to explore - and in exploring, find a journey that removes the war from her thoughts. Innana wandered the Jade Forest, stopping often simply to gawk and breathe in the green and blue place, sink into the music, and I didn't even notice the sun coming up. Jade Forest devoured my attention - the storytelling and questing is light, repetitive, yet effective. There was a sense of space and time, these people were friendly, open and curious; they allowed me into their lives and I enjoyed the measure of anonymity Innana had.

When the conflict came, I didn't see it on the horizon. I was too taken by the beauty and the brutality of the ending surprised me, I was moved a bit to see the ruins that our war had brought. Yet - as I am wont to do - I didn't blame my side, and so the war goes on.

Perhaps in a fit of denial, a desire to not stare into the mirror, Innana dove into the Valley of Four Winds, lost among those pastoral fields, in the hedges and pools, the plowed fields and gardens, rooting our vermin, shepherding animals, lost in the haze of honest, sweaty work and walking with a companion across the field, arriving at Half Hill, at the Brewery, it would be so easy to forget, to let go of her past and simply become another farmer, here in a land secluded from horror.

But if one goes far enough, one encounters new horrors. The Mantid were breaking through the walls. Soon, it was time for the sword and shield, up the Veiled Stair hiding its mysteries, into Kun-Lai to see mountains like she had never seen before, into local skirmishes and bigger wars, even as the people called her to humble, escort service, old business caught up. After a glimpse of the bloodless Valley, it was so tempting to just turn her blind eye, to escape into the land and be forgotten, but that was not her nature.

Through the war in the Steppes, across the wall, and by the time she landed in the Dread Waste, the memory of the Valley was a small and dim, green mirage. War was all that remained.

--

I had the week off and played pretty much continuously from launch until I hit 90 with only a couple of short naps along the way and then jumping into the heroics right away. Tomorrow on, I'll probably start talking more about tanking, but the initial reaction is extremely positive. Paladin Tanking is fun, really engaging, the rotation is complex enough to keep me from auto-piloting, and we have a ton of tools.

The dungeons are dungeons. Nothing particularly special about them. I think I'm over being excited about dungeons at this point - they really just are means to an end after the first couple of times through. I mean, yes, Shado-Pan Monastery was really awesome my first time through, crazy good with how the dungeon incorporates movie-tropes into a dramatic experience, but the fifth time through I just wanted to get through the mobs. Even the difficulty level was firmly placed at mild, and once I replaced the greens with at least blue 440s, it was just a blur of rushing through in 20 minute long bursts to gear as fast as possible.

Every day of last week was consumed with dailies, profession grinding, and dungeon running. It is fantastic to be in a guild where there  were 3 server-first 90s, and we got the server-first guild achievement for maxing out all professions. I've been trying to grind as many heroics by tanking as I can, but there are always more to run. I'm glad I took the week off, it felt productive to get that many runs done, but others did way more.

Everyone was constantly helping each other, cutting gems, disenchanting greens, crafting stuff, chasing down elites in packs, grouping up for dailies. Last night, a guildy got the random-drop BoE shield in Scholo and generously allowed me to use it for the raid tonight. Just, fantastic group of people.

This expansion launch has been the best one so far, in many ways:

- Smooth launch, no hitches, no problems whatsoever at least on my server
- The content is just downright great, I'm all over the lore and immersion of the Pandaria thing, despite my initial skepticism
- Content. I'm constantly conflicted about what to do next. Dailies? Dungeons? Rare spawns? Exploring? Achievements? Scenarios?
- I love my farm. I really thought it was something not for me, but the minute I started work on it, I just loved it.
- And I haven't even touched the new battlegrounds, the pet battles, and neither the Loremasters nor the Dragon reputations yet.

Already Mists shows just how bad Cataclysm was by comparison. The only zone in Cataclysm that left any impact on me was Vashj'ir but otherwise, it was all just bland questing. Even Uldum was spoiled by the terrible storytelling. If the raiding holds up, we could be looking at something of a Wrath caliber if not something even better.



--

In raiding news, my guild killed Galleon on Friday night, and the Sha of Anger last night despite his random despawns, but I didn't get any gear out of it. Galleon is very, very simple but the Sha requires a bit of doing, though even he is pretty easy to overpower with numbers. It's weird to be in a guild actively chasing server firsts like this, but weird in a really great way.

Tonight, we begin Mogu'shan Vaults. I've got some food, I've got my gear enchanted and gemmed, I'll try to sneak in a run of Brewery one more to try to get my hands on a weapon, but otherwise, I think I'm about as set as I'm going to get. I'm double-stacking Stamina trinkets and gemming and enchanting as much Stamina as I can. I think, raid-buffed, I should probably be about ~500k or so. Which is crazy.

Wish us luck!

Wednesday, August 22, 2012

Rusty Shield

The last time I did any serious tanking was the Heroic Spine kill, which was about a month ago.

Since then, I've primarily been playing Retribution, so much so that I've grown quite used to the speed of it. The procs of Divine Purpose and the Art of War, the quick movement thanks to Long Reach, and the near constant stream of buttons to hit has really spoiled me and lacking the need for any gear at this point really, I found myself not even bothering with the occasional LFR or LFG tanking bout.

Last night, a few folks in the guild wanted to go in and kill Heroic Madness, and I went in, as I wanted a shot at the mount, at Heroic Gurthalak, and damnit, I wanted to do something fun and challenging in the midst of this malaise. Plus, quick guild rep. And you know, I wanted to see what raiding with this group of people was going to be like, even if it was just in 10s.

The group decided to go with a 2/2/6 makeup to keep things easy and I volunteered to off-tank. I hadn't tanked this fight even on normal in a very long time, and even then I was solo-tanking on every kill, so I was actually kind of new to the fight in this role, but still. Man, was I sloppy. Somehow, I managed to get myself killed twice, and the other tank once.

Death the first: Pulled aggro, took an unintended impale with no CDs and immediately began to cosplay as one of Vlad's victims.
Death the second: Didn't ask for external cooldowns on the 2nd impale of the 4th platform and exploded into a fine red mist. Bastards hits hard.
Murder the first: Bubbled through the shard landing on the 4th platform causing the other tank to eat a hit from the Corruption because I was slow with the bubble/taunt/dispel, like a dick. Like! A! Dick!

I think he died on the 4th go when I didn't make any stupid mistakes but that meant I had to be very careful with what I was doing, and that, on top of how Protection seems to crawl when compared to Retribution, with dry periods and few procs to respond to and just the lack of movement buffs, the whole thing left me feeling like I was moving in slow-motion at times.

Protection will remain my off-spec in Mists, but the addition of more Holy Power generators and movement buffs in 5.0 will do much to improve the play-style of the spec. Not to mention it reduced my damage to a pathetic little, wet, limp noodle number.

Anyway. Despite all my excuses, it was an embarrassing muck-up and I was ashamed of my performance. The failboat had landed. But as things are wont to work out, in spite of my boorish behavior, I had a blast.

The group was well coordinated, it didn't feel like some of us were raiding together for the first time. There was open communication, people pitched in, and it was a fairly democratic run. Admittedly, it was a 10-person casual night, and I imagine 25s are more rigorously controlled, but I liked the people I was raiding with, and the environment I was raiding in. I hope they let me stick around.

If you're curious, this was kill number 20 on this character alone without ever seeing Souldrinker, on either difficulty. Not that I even really want it anymore, other than as some sick proof that it exists and there isn't some code in the background causing the sword to actively avoid me! Did I make you Blizzard? I'm sorry, I'm a lover, not a hater!

Afterward, I putzed about in Stormwind for a bit, considered doing a quick MC or Kara run, but then I just logged out, actually feeling kind-of good and hopeful about my future in Warcraft.