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Showing posts with label tier 14. Show all posts
Showing posts with label tier 14. Show all posts

Tuesday, October 9, 2012

First Week of MoP Raiding

The rush of facing down a brand-new boss for the first time with shield in hand is an absolute joy and I'm so glad I'm back in the tanking seat. I can say I pulled the first boss in the first raid of MoP as a tank, and the raid killed him. Well. That alone would be enough, but thanks to the overzealous Seal of Truth damage and stacking Censure 100% of the time with a healthy bit of cleave thrown into the mix, and an uncapped Vengeance stack I... topped the damage meters by a fair 2%. And, well, while that would also usually be enough to make me more than happy, I even managed to rank fairly high for Protection Paladin damage on World of Logs.


The DPS QQ was particularly delicious. Here's a video of the kill.


I also used my Charm of Good Fortune and received the tanking belt, along with the Amulet the boss was kind enough to cough up, and along we went, happily clearing trash.

The second boss, Feng, is more dangerous, and challenging, but we made very good progress regardless, getting the first phase and then the second cleared up only to get repeatedly demolished in Phase 3 for two nights, but we came back on Friday, split into 2 groups of 10s because we were missing some people, and thanks to some tanking tier pants from the Sha of Anger, there was another dead boss and the tanking bracers. Ignore my aborted-pull there, I was spectacularly tired by that point.


With the dim possibility of a fourth night this week, I ground out the Valor for the tanking ring from Golden Lotus and we killed him after only about an hour of work, collected my boots, and then, we had some words with the Spirit Kings and left after a brief night, promising to come back tonight to extract vengeance.

Did I mention my exceptional good luck with gear this week? Well, perhaps it'll be a consolation to know that I'm still using 450 iLevel quest-reward mace as I've had no luck with weapon drops, as I predicted.

Regardless.

And may I just shake the hands of whoever designed these bosses? Thank you, designers, for making fights where tanks do more than just eat damage as meat-shields. While Stone Guard might not be brain surgery, it is engaging to have 3 tanks coordinate positioning, proximity, and add-shuffling pretty much continuously through the fight. Feng actually gives both tanks unique abilities that have to used at crucial moments to mitigate the damage and redirect his abilities back onto him. Spiritbinder isn't nearly as thrilling, but our ability to push big, big numbers in the Spirit Zone can be a big help. Spirit Kings is like every Council fight on crack; just so much juggling and fun, but it might be a single-tank fight, I don't know. I'm finding it hard to understand why you'd bring two tanks to this, even in 25 mode, except for the security. The movement and awareness heavy fight makes me realize why I love council fights that build up in complexity as the fight goes on and the abilities pile up.

One of the things that I keep having to remind myself is that we're doing this in dungeon blues and in some cases, a few quest greens. A few of us barely scraped past the 440 iLevel requirement for Heroic dungeons before stepping in to kill these bosses - and we're having some success with it.

What can I say? The week was fantastic, with everyone contributing, pooling resources, and having a really patient and professional attitude about progression (we probably wiped at least 30 times, if not more, on Feng alone) more or less for 2 nights straight.

I'm super excited to go back tonight - this is the most fun I've had in terms of really engaged, heads-down, nose to the grindstone, raiding in a long time.

Thursday, July 12, 2012

Gear Gating In Mists of Pandaria

I'm worried about the gear progression path in Pandaria.

In Tier 11 and Tier 7, and presumably in Tier 4, the gear progression for PvE went something like this:

Quest Greens > Rep, Dungeon, Crafted Blues > Heroic and Badge > Raid

But in Tier 14, we have a new step in the ladder in the LFR and a change in the order, so that the gear progression, I think, turn out to look like this:

Quest Greens > Dungeon Blues > Rep, Valor, Crafting > LFR > Raid

I poked around in WoWHead to make a quick spreadsheet, so just take a look at the iLevel of gear and where it comes from:


iLevel Source
463 Heroic Dungeons
470 Headless Horseman
483 Raid Finder
489 Reputation (and, presumably, Crafted) Gear
496 Normal Raid
509 Heroic Raid


The iLevel difference between Heroic Dungeon loot and Normal Raid loot is a whopping 30 points.That means that not only will it be useless for raiding, we absolutely have to gear up with Reputation gear. There isn't much crafted gear that I saw, so that might be an option as well, but the point being that there is reputation gear for almost every slot. Here, for example, is a table showing you the gear I would want purely from reputation alone, before stepping into a raid (click to zoom).


Almost every slot is covered except for the chest piece (I suspect these will be crafted).

Blizzard has said they want us to buy gear from Reputation vendors using Valor points instead of Gold as we have done so far. That means, despite all the juggling and changing how we get gear and stuff, we're essentially going to be buying Valor gear from a different vendor that also requires a Reputation.

Not only will we need to grind rep with these guys, we'll also need to farm the Valor which will have a hard weekly cap.

This is essentially a double gear-gate. Ugh.
 
One note of comfort is that all the gear only requires (at least right now) a Revered level of reputation instead of Exalted as I was expecting which softens the reputation grind, but that does nothing about the Valor cap.

Unless we run LFR. And that's where my problem lies.

In the absence of any useable gear from Heroic dungeons, it will take me weeks to buy even a few items of gear from the reputation vendor. I might even be okay with that, as a means of slowing down content consumption. But.

Someone might get lucky in LFR and be ready to go in half the time. I'm not bemoaning the luck factor here, RNG is RNG, but it's pretty obvious that gearing through LFR is going to be significantly faster than gearing up through the natural gear progression path alone.

With no viable gear from Heroics, we're left only with LFR as a source of dropped gear pre-raid.
Let' s leave aside the fact that hard-core progression guilds will run LFR for their tier. There's no question there, that's absolutely going to happen, as it did in Tier 13. For these guys, the kills are about speed, but for me the experience is important, not the speed.
When LFR launched with Tier 13, it didn't bother me much. I had a mix of normal and heroic Firelands gear and the iLevel 384 gear didn't appeal to me all that much. Besides, I wanted to see and down the bosses on normal mode before I took up the neutered version of the bosses, and that's exactly what I did. We got Madness down I think in the third or fourth week and that was the first time I went in to do LFR, mostly to get the 4-piece Tier bonus. That worked because we were coming into Dragon Soul after having accumulated the gear from Firelands and as a raiding guild, were geared enough to go straight into normal Dragon Soul without a problem.

In the current tier, as seen above, we won't have that, and if we go into the raids without grinding out the valor/reputation gear for weeks or without running LFR, the first few weeks without LFR tier are going to be brutally difficult.

Considering the fact that Reputation gear is only half a tier behind the Normal gear loot, I would imagine that normal modes are tuned to LFR gear.

That leaves me in a hard spot because I want to see the bosses for the first time in their full glory, not their neutered versions. Of course, the answer is to wait and get gear the way I want, through Valor and Reputation but it feels like a round-about and boring way to gear up compared to what we had before.

I will be disenchanting every single item that drops off of Heroic bosses, killing them solely in the pursuit of Valor points and reputation. That sucks.

Gear from Heroics was always good in the beginning of the first tier. Getting gear from bosses felt natural and organic. I remember in Wrath running Heroic Utgarde Pinnacle praying for the epic tanking sword to drop the night before we were to start raiding and how elated I was when it did.

Now, I'll have a spreadsheet that tells me exactly when I'll get what based on the rate of Valor coming into my pockets.

I know what I enjoyed more. Bah-humbug.