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Showing posts with label LFR. Show all posts
Showing posts with label LFR. Show all posts

Tuesday, July 2, 2013

Modes of Raiding

I think normal-mode guilds cannot afford to be casual anymore given the difficulty level of current tiers. Flex raiding coming in 5.4 has the potential to improve this frustration, particularly for casual guilds but it also has the potential to dramatically shrink the recruitment pool for normal-mode guilds.

This is not to say that casual players shouldn't be raiding, or any of that elitist nonsense. Of course everyone has a right to raid, as much as they have a right to access any level of content in the game. And I'm alway glad when more people get to play the way they want.

However - I feel that more and more, the content is being driven to a smaller and smaller subset of people. This sort of targeting is great, as the content is now more focused to the right audience but it comes at a pretty steep cost.

Back in the day

Let's look back at Vanilla/TBC content, when raids were linear, fights were balanced around class composition and finding attuned characters made recruiting a living hell for guilds. Wrath eased this by removing attunements, allowing for guilds to raid with 10 people, normalizing abilities and fights to "bring the player not the character" and providing a very quick catch-up mechanism though badge (now valor) gear. This worked well, but tiers were forgettable and grew old rather quickly as the new tier of badge gear invalidated the old raids immediately.

Cataclysm took this to an extreme where nobody even ran older raids once the next tier launched, and as Tier 12 and 13 both has fewer bosses than Tier 11, the whole thing was terribly lopsided. Cataclysm might been the worst raiding in WoW history. The difficulty curve for Tier 11 was very high, and while Tier 12 and 13 was normalized (re: nerfed by 20% a month in) a bit, it still felt too much for casual guilds to progress through. LFR provided the answer there, by allowing completely casual people to raid and see content.

Mists combines a lot of these ideas - there is still no attunement, valor gear is a bit more difficult to get but is less effective than current tier raiding, and there is no immediate "catch up" mechanism. Guilds that progressed first have an advantage but it's not overwhelming - players and guilds have to work pretty hard to catch up and LFR feels like it's a thing on the side, another gearing avenue, and normal/heroic raids remain the benchmarking of raiding. I'm quite happy here. It feels like a good medium level of compromise between the various aspects of raiding.

Movin' on up!

One of the things I liked about LFR as compared to normal mode is that LFR introduced and inspired people to do normal raids. When I moved back to Moon Guard, I've met a few people through PUGs who have started raiding for the first time after they grew bored of LFR and they're good players. I think LFR was intended to inspire people to move up the difficulty ladder and I'm certain that these people will slowly train and become very good raiders in their own time.

This also allowed the design team to make sure fights weren't forgiving. Encounters like Horridon, Council, Durumu, Iron Qon, and Lei Shen were brutally hard in the first few weeks. I was playing with some amazing people, and we took 3 weeks to clear the  tier and that was after putting in 12 hours a week, every week rather than our usual 9.

Things Cost More on the Ladder

When people move into normal modes from LFR, particularly in a group that's progressing, the difficulty and gear check can be a huge roadblock. And Blizzard has explicitly stated that they expect you to work on your gear outside of normal mode raids - i.e., through LFR, though Valor purchases, through upgrades, crafted materials, heroic scenarios... there are a lot of avenues so each week, regardless of progression, each team grows stronger. iLevel is a very real consideration with these bosses as raw throughput is the line between enrage and kill sometimes.

So - in light of all this, when an LFR player who is used to more-or-less queue and raid and kill has to move into normal modes, there is this daily maintenance involved.

You have to do a bit of research, you need to stay current with your gear, you  better be hitting your weekly caps with charms and valor, and you better be practicing your class. If you aren't, it's going to be difficult for the team to progress.

That's all there is to it. I don't begrudge it, I enjoy this increased level of responsibility and I like that there is a "you must be this tall to raid" barrier and it generally only takes me a small amount of time in game to accomplish this. But it does mean that if your team isn't willing to do the work, you will have a hard time playing the game.

But Wait! There's More!

So what am I going on about? Flex raids. I know why they are coming, I support the developers in their goals of making content accessible, and I appreciate just how hard it is to raid with twelve people on your roster.

But the nature of it such that I fear it will stem that upward transition. People will go from LFR to flex rather than normal, simply because of the lower level of commitment required. Flex is designed to handle a wide variety of play-styles, particularly the casual style, and it won't require as much from raiders as normal modes by definition.

My main concern with this, is that flex-raids will cause the already shrinking pool of raiders to contract even more. As you can gain achievements in flex, it further strips away a reason to step up to normal mode. 

Fear is the Mind Killer

Naturally, it's a silly thing to worry about, and if people are happy doing flex-raids, so be it. And I know that greater diversity and choice is a better thing for the game in the long run, and if the commitment required to raid normal modes is so high that it infringes on people's ability to raid and enjoy the game - then so be it, let them move on.

And there is always the possibility that flex raiders will grow out of the difficulty level. If people progress from LFR to normal mode, then there's hope that people will do the same from flex. There is another rung on the ladder and the glass ceiling is really just a time commitment.

The whole thing really has put me in two minds. One part of me is very glad and happy to see more flexibility in raiding for people, as human resources are the most complicated part of raiding. But another part of me is worried that this will make recruitment even more difficult than it already is.

Here's hoping I'm wrong.

Can you tell I'm tearing my hair out trying to find people to raid?

Thursday, July 12, 2012

Gear Gating In Mists of Pandaria

I'm worried about the gear progression path in Pandaria.

In Tier 11 and Tier 7, and presumably in Tier 4, the gear progression for PvE went something like this:

Quest Greens > Rep, Dungeon, Crafted Blues > Heroic and Badge > Raid

But in Tier 14, we have a new step in the ladder in the LFR and a change in the order, so that the gear progression, I think, turn out to look like this:

Quest Greens > Dungeon Blues > Rep, Valor, Crafting > LFR > Raid

I poked around in WoWHead to make a quick spreadsheet, so just take a look at the iLevel of gear and where it comes from:


iLevel Source
463 Heroic Dungeons
470 Headless Horseman
483 Raid Finder
489 Reputation (and, presumably, Crafted) Gear
496 Normal Raid
509 Heroic Raid


The iLevel difference between Heroic Dungeon loot and Normal Raid loot is a whopping 30 points.That means that not only will it be useless for raiding, we absolutely have to gear up with Reputation gear. There isn't much crafted gear that I saw, so that might be an option as well, but the point being that there is reputation gear for almost every slot. Here, for example, is a table showing you the gear I would want purely from reputation alone, before stepping into a raid (click to zoom).


Almost every slot is covered except for the chest piece (I suspect these will be crafted).

Blizzard has said they want us to buy gear from Reputation vendors using Valor points instead of Gold as we have done so far. That means, despite all the juggling and changing how we get gear and stuff, we're essentially going to be buying Valor gear from a different vendor that also requires a Reputation.

Not only will we need to grind rep with these guys, we'll also need to farm the Valor which will have a hard weekly cap.

This is essentially a double gear-gate. Ugh.
 
One note of comfort is that all the gear only requires (at least right now) a Revered level of reputation instead of Exalted as I was expecting which softens the reputation grind, but that does nothing about the Valor cap.

Unless we run LFR. And that's where my problem lies.

In the absence of any useable gear from Heroic dungeons, it will take me weeks to buy even a few items of gear from the reputation vendor. I might even be okay with that, as a means of slowing down content consumption. But.

Someone might get lucky in LFR and be ready to go in half the time. I'm not bemoaning the luck factor here, RNG is RNG, but it's pretty obvious that gearing through LFR is going to be significantly faster than gearing up through the natural gear progression path alone.

With no viable gear from Heroics, we're left only with LFR as a source of dropped gear pre-raid.
Let' s leave aside the fact that hard-core progression guilds will run LFR for their tier. There's no question there, that's absolutely going to happen, as it did in Tier 13. For these guys, the kills are about speed, but for me the experience is important, not the speed.
When LFR launched with Tier 13, it didn't bother me much. I had a mix of normal and heroic Firelands gear and the iLevel 384 gear didn't appeal to me all that much. Besides, I wanted to see and down the bosses on normal mode before I took up the neutered version of the bosses, and that's exactly what I did. We got Madness down I think in the third or fourth week and that was the first time I went in to do LFR, mostly to get the 4-piece Tier bonus. That worked because we were coming into Dragon Soul after having accumulated the gear from Firelands and as a raiding guild, were geared enough to go straight into normal Dragon Soul without a problem.

In the current tier, as seen above, we won't have that, and if we go into the raids without grinding out the valor/reputation gear for weeks or without running LFR, the first few weeks without LFR tier are going to be brutally difficult.

Considering the fact that Reputation gear is only half a tier behind the Normal gear loot, I would imagine that normal modes are tuned to LFR gear.

That leaves me in a hard spot because I want to see the bosses for the first time in their full glory, not their neutered versions. Of course, the answer is to wait and get gear the way I want, through Valor and Reputation but it feels like a round-about and boring way to gear up compared to what we had before.

I will be disenchanting every single item that drops off of Heroic bosses, killing them solely in the pursuit of Valor points and reputation. That sucks.

Gear from Heroics was always good in the beginning of the first tier. Getting gear from bosses felt natural and organic. I remember in Wrath running Heroic Utgarde Pinnacle praying for the epic tanking sword to drop the night before we were to start raiding and how elated I was when it did.

Now, I'll have a spreadsheet that tells me exactly when I'll get what based on the rate of Valor coming into my pockets.

I know what I enjoyed more. Bah-humbug.

Tuesday, December 20, 2011

Do You Need LFR Gear And Other Sundries

Firstly:
I finally joined up with Twitter! You can follow me @RaidAfterDark if you like.

Secondly:
This post from The Reluctant Raider made me sad and a little angry.

When your Raid Leader is asking you to run LFR or loose your spot in the raid team for Dragon Soul, ask yourself the following questions:

  • Are you seriously going for and expecting to get Realm First Heroic kills?
  • Do you still need to seriously gear up in Hour of Twilight or Firelands?
  • Do you find your performance  lags significantly behind the rest of the raid?
  • Do you have a lot of trouble killing more than 1 boss in normal Dragon Soul?
  • Is your entire spec balanced around your 4-piece tier bonus in 4.3?
  • Do you want to run LFR?
If your answer to any one of those questions is "Yes", then you might need some LFR gear. Otherwise, tell your Raid Lead that you are comfortable with your gear level and if he has a problem with your performance, to discuss it specifically with you. Being benched for not running LFR when your performance is equivalent is utterly, completely unfair and unreasonable.

And if you're a raid leader who requires their members to use LFR as an essential gearing element, you need to buckle up, setup a night and get as many core raid members into a 25-man group as you can before queuing.

LFR is not an easy nor a guaranteed method of gearing and a single boss can take an hour. You can't reasonably throw your raid members into that hell rudderless and expect them to come out with gear. If you want them to get that gear, you have to take them in yourself. Own up to your responsibility.

This isn't ICC 25 where Trade PUGs would clear 9/12 for GDKP runs in 2 or 3 hours. This is a million monkeys, gibbering and slamming their heads on their keyboards, hoping to kill bosses.


Lastly:
A Korea guild (I'm sorry, I can't anglicize the Korean characters but I think it translates to Kin Raiding) get World First Kills of both Deathwing modes, on 25-man. The world second kill of Spine was another Korean guild (In Extremis) and they're the only other guild in the world working on Madness right now.

Wow.

That's a sea-change I didn't see coming. And with US guilds having sat up there at 6/8 for ages and ages. Blood Legion and Vodka must be stunned, I know I am. This was the unseen bullet that came out of nowhere, and, yeah, I don't know. I wonder what the race would've been like with Paragon/Ensidia/Method in there, but it is a sting for US Guilds to deal with not claiming world first yet again, even without the EU competition.

Also: they're an Alliance guild. WIN! Glory to the Alliance!

Seeing things like this make me wish I could compete and play the game at a higher level sometimes. I love raiding with my guild, but we're a casual/semi-serious group that raids 6 hours a week and spends maybe 4 of those hours actually killing shit and the rest of it is spent in banter and camaraderie.

That is not a complaint, BTW!  ;-) Just wistful thinking.