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Showing posts with label whine. Show all posts
Showing posts with label whine. Show all posts

Wednesday, November 14, 2012

Raid Engagement

A raid is defined by its bosses, the complexity of encounters, the design and scale and scope of the place, how it guides us through the space and gives us a new environment to explore - but does a raid have to engage us emotionally? What part does that play in our enjoyment of a raid?

While browsing YouTube at work during lunch (as one does), I found along the list of "see also" videos on the side, a link to a Lich King kill video. It has been a long, long time since I did that fight, and much longer since I really thought about it, but I thought - what the hell, I'll watch it again. And man, it really brought everything back in spades. The feeling of hopeless despair, the anguish and anger that Arthas brought out in me, the frustration of seeing him slip away time after time, while waiting to get a chance to take our own crack at him.


And we did, eventually, and we did kill him. I remember how jubilant and exhausted and satisfied I was after the ordeal, how happy to be done with a whole story, it felt like an arc was complete, a resolution was reached. That's what made Wrath the best expansion to date - it was about the god-damned story. That's what people remember, that's what got us engaged, and that's what the game resolved - it gave us a full-stop, at the end of the book. Close it, it's done. But of course, this is a franchise, and it needs to continue, so it did.

Cataclysm's failure I think, had more to do with following up Wrath. There was no way that they could personalize the terror of Deathwing the way the Lich King was personalized for us through the RTS games. We had (most of us, anyway) walked in his shoes, as a Paladin, then as a Death Knight. We came out the other side, and committed atrocities with him, killed Uther with him, raised Sylvanas as a Banshee from her dying breath - we did all this, and now we were back for vengeance. There was no way Deathwing could live up to that.

There is no raid in all of Cataclysm that comes close to Ice Crown Citadel in terms of emotional impact. Nothing carries the weight or gravity that the Citadel had. Even now, thinking of it, I feel nothing but melancholy as if I really did go to war there, even though I was just playing a video game. I left a piece of myself there, and I wrote a story to cement my relationship with the place.

Now, we have Pandaria, and I'm trying, so hard, to engage with the raids here as emotionally as I did the raids in Wrath - and I just can't do it. Part of it is the scope of things - it's just smaller in a lot of ways. We're raiding a tomb in Mogu'shan Vaults. That's it. Nothing noble or heroic about it, there's the thin veneer of trying to save Pandaria from the Guru'bashi as they try to get a weapon to use to regain the Thunder King but face it - we're mercenaries and treasure hunters. It does not inspire the hand-shaking awe of the Citadel.

Take then, the Heart of Fear - a lovely construction and a wonderful raid to explore and fight in, grand cathedral like rooms and lovely work all-around. But the stakes aren't there - we have only the most tenuous grasp of the Empress and while the Sha is a terrifying enemy, the engagement is recent. The ending of Jade Forest was amazing, but man, that didn't inspire me to lust after killing the Sha, especially after killing another Sha over and over again in Kun'lai.


Don't get me wrong, I'm loving the Hell out of these raids - some of the best fights in the game since Tier 11 and I'm super excited to kill them all. I just wish I felt for them the way I did for Arthas. Does anyone else need this kind of emotional and personal impact in the raid to really enjoy it on a visceral, sub-dermal  level? Can Blizzard put out another raid with that level of emotional impact?

I hold out hope.

Wednesday, May 30, 2012

Passion

I like to think I'm passionate about raiding.

I've pursued it twice a week, just about every week, for the last three years. It's something I enjoy very much, the puzzle-solving and teamwork style are my kind of thing and I like to think I'm good at it. Through two expansions, I've experienced the best and worst raids and continued to work through them, through roster problems, through waning and waxing interest, through a year-long drought of new content, through a glut of bosses, through simplistic encounters to encounters so complicated we never finished them. I never stopped.

And I'm still hungry for more. It's a  comfort to me, to know that I have six hours a week where I can sit down and unravel puzzles with my friends, work on executing my play and being rewarded for that time not by loot or achievements, but with the feeling of camaraderie and teamwork.

I've raiding with the same core of people for almost all of those three years - in fact, about half of my raid group is the exact same as it was at beginning of 2010 and about 80% is the same as it was in the beginning of 2011. That's a pretty good record as far as groups go - we've held together for a long time. So the raid isn't just about problem solving as I said above, but also about the companionship of these people.

But.

Raiding is also about achieving what you set out to achieve. It's about solving those problems, not giving up on them. It's about doing the content when it's still reasonably relevant. It's about taking personal responsibility and correcting our play. Owning up to mistakes and not repeating them. Taking the initiative and showing a capacity for spontaneous thinking rather than waiting to be told what to do. It's about pushing through adversity even if it means sitting on the same boss three nights in a row.

And I don't have that with my current group.

Did I ever? I don't know. I remember things being different even as late as last summer, but memory is unreliable and I might be constructing a golden age that never existed. Still, I feel there has been a shift in the guild and slowly but surely, we've moved away from the realm of personal responsibility and progression into the realm of shrugging and moving on.

It isn't any one thing holding us back either, we lost a core healer in September and never quite recovered from it. The last couple of DPS slots haven't been consistent and we've seen many people come and go over the months in an effort to try to fill them. Having me substitute as a healer lately has been a hit-and-miss thing as I try to learn an entirely new style of game-play that I never pursued before. I'm miles away from where I need to be to push new content and I feel I could contribute more as a Tank than I do as a healer. Or maybe that's just me wanting a return to my comfort zone rather than pushing myself to do something new.

"It's not that I want a Hardcore guild, necessarily," I tell myself. "I want the mindset of hardcore progression, the passion that hardcore players bring to the game, that's what I want from the game."

Because I feel that some iota of that passion is missing from my current group. Maybe we're tired, maybe we're bored, the expansion is long in the tooth and when we can see the Elysian Fields of Mists on the horizon, it becomes difficult to remain passionate about the muddy, old, familiar dungeons of Cataclysm that have been ravaged by time and their predictable ways.

I toy with the idea sometimes, of finding such a group, but this is an old song, and we know the ending to this already. After much soul-searching, I decided, way back when, that I'd rather play with my friends than find a guild dedicated to hard-core progression and that hasn't changed.

But perhaps, as with any passion, this hunger for raiding needs to evolve into something else, something more stable. Something that doesn't burn out with the heat and intensity of passion. Perhaps I need for this hunger to smolder, and become embers, something that warms and sustains instead of consuming.

Perhaps, at this point in my life, what I need is a hearth that won't give out.

In pursuit of this, I sent an e-mail to the other officers that I want to step down and become an ordinary member. Last year I stepped back to assistant raid-lead, but even there, I couldn't help but keep my hands in the pie. The temptation is too strong. It's time to let go.

I'm going to go sit by the fire and warm my hands. My responsibility will be to my play and nothing more - I'll always be ready to help if asked, but I think it's time for me to figure out how to sustain myself for the long haul. When Mists rolls around, I might not be first through the breach in the walls, but I'll be on the field.

Thursday, May 3, 2012

Dive and Rise

Sometimes I just feel like the game is a sink for me.

Sometimes it turns into a black void like a gravity well and I can't escape the pull of anxiety, anger and frustration that sucks me in and leaves me feeling trapped and helpless. Last night was one of those nights. My pessimistic streak is pretty long and well documented, but I've been trying to stay on the up-side of optimism lately, but it seems like a fragile thing.

The slightest imbalance can throw it off, the tiniest imperfection in execution of a plan becomes a glaring sore that I can't help noticing and the whole thing collapses after that. The performance of raids affects me more than it should. I take my time investment far too seriously, and I think when I perceive a lack of respect for that time from even one or two members, it really galls on me. However, I know not everyone playing this game has a boatload of issues like me, and for most of my guildies, the game is, as they say, "fun." Still, my enjoyment comes from perfect execution and tight, controlled play. I know it's ridiculous, but I'm the guy who loved beating himself over failing add-tank duties on Nefarian.

Last night was one of those nights where things just didn't gel and my healing was part of the reason, but our strategy kept changing as we tried to find something that worked and it just... wasn't. Two hours passed and we gave up on it and moved on... and then wiped to a farm boss which just broke my resolve.

There are a lot of reasons why I'm frustrated. Lack of expectations of performance, a slight tilt away from the kind of hard-mode progression we used to do, a general disagreement about the level of dedication required to get things done... and a lot of it is communication that just doesn't happen. People don't talk or voice their concerns in a civil way, in a neutral environment and the frustration erupts at the worst possible time. None of this is helpful and there were other factors to influence this lovely event.

Part of it was my own failure to count and I hold myself to a far, far higher standard than anyone else, so my anger for the wipe was primarily focused on myself and yet, I still managed to get into a snarling and unfiltered conversation in OChat. After I logged out, I couldn't even sleep, anger and anxiety over a dozen other Real Life things rose up, mixed with the emotions of failure and frustration, and by the morning, I was a barely coherent mess on the verge of tears all day long after I dropped off my son.

Thankfully a couple of friends intervened, both virtually and in person, the meetings I was dreading in the afternoon actually pulled me out of my funk and I feel okay now, but goddamn. Sometimes I let this game get to me too much. I know it's just a game. But it's also a 6 hour a week plus hours spent farming mats and doing other things in game commitment - and I like get a return on my investments.

My RoI in Warcraft is raid progression and a higher Personal PvP rating than the week before.

I'm putting my time into Warcraft to hang out with friends, to gain silly achievements, to level alts and professions, to just enjoy the world, yes... but also to gain some kind of personal, tangible satisfaction in the form of continuous progression, step by step. I guess my frustration level was just getting higher than I realized and it all just erupted in a mess last night.

If the game is a sink of frustration sometimes, I have lifelines out of the mire. Friends who e-mail me to check in, or take me out to lunch to talk about movies and video games, I have my son who'll laugh and run off to roll in the rain-wet grass on the way to daycare, my wife telling me we're going to sit on the couch tonight, eat ice-cream and watch hours of archived shows...

I'm lucky to have so many people to help me out of these pits. It might be all tar and feathers in Azeroth but it's lovely in New York (not really, the weather is just rain rain rain lately, but it's okay, I love the rain.)

Wednesday, December 28, 2011

Avatar Improvement

I swear I have like, 10 posts in draft that I can post, but whenever I go to retrieve one of them, I wind up with something new to write. Something is wrong here.

This is the first week in a long time that we didn't raid. Enough folks are missing that we just couldn't fill the holes. And I was kind of glad. On the one hand, I really want to kill Deathwing and be done with it. I think we just need one solid night on him to finish it all, but even just farming the rest of the raid would be a fun experience. I really enjoy smashing the first half and working hard on the second half. The raid is well paced, and well designed. I need at least my tier gloves and chest still, not to mention the shield and sword, and maybe a trinket and a ring.

But still, when we called it last night, before even entering the raid, I was glad. A few of us queued up for LFR and cleared the first half, and I called it a night an hour and a half early. It was odd, and nice, to just walk away rather than struggling to find people, messaging every I know and flailing like mad to make a raid happen. I just shrugged and said, "Okay." I wouldn't have done that even a month ago. I would have fought to raid.

I don't know if it's the Holiday that I'm willing to be more laid back about it, I don't know if it's the fact that our server has so many relatively hardcore raiding guilds that we're really just a tiny fish in a big lake, or the fact that maybe when I'm not raiding or doing Arenas, I really don't have much to do in the game. I keep trying to level my rogue, or get the rest of my alts up to 85 who're parked somewhere between 80 and 82, or gear up my DK Horde-side, but I just manage an hour or two of any of those activities and loose interest.

The one character I don't loose interest in, is my Paladin.

Whenever I look at her, I want to improve her gear, improve my understanding of her as a character, improve the way I play, push her achievement points into the five digits, get her all the pets and mounts I can, and make her perfect. Which, of course, is impossible.

The MMO by definition is a game that never ends, and goes on forever, where we just grind for gear, and achievements, and drops, and there is always just one more thing that we could use. I remember when TBC ended, I had been doing a bit of T5 and had some of that gear, but what I really wanted was the T4 helm from Prince. After killing him for months and months, he dropped it the last time we ever raided Karazhan at level, the week before Wrath came out.

I remember changing mains on the first day of Wrath to my Paladin (and never will I change again), and we were in ICC for a year and yet I was still hunting for one more drop or one more kill. Today, I look at my character and I know even after we kill Deathwing, we'll be raiding, wrapping up the T11/T12 heroics, grinding out Sinestra and Heroic Ragnaros, eventually even trying our luck with Heroic Deathwing.

But when Pandas come, it'll reset everything, won't it?

Maybe some part of me remembers what it was like to grind ICC. Two years ago, now, we started on that raid, and man, it was a brutal time. I remember how close I came to burnout, almost burned all my bridges, left the wreckage of two guilds in my wake before we formed the current guild and stabilized ourselves. And maybe that part of me doesn't want to slip into the desperate end-of-the-expansion must-finish-everything panic.

Sure, we've got months and months to go, but when I look at Innana without her title, without her mount, without her shield and sword, that part of me cringes, wants to post on the realm forums right now and get a PUG together so I can at least have a shot at some of that gear.

And another part of me says, "Relax. It's okay. If not this week, next week. The gear and the raid are here to stay. The only person you're playing against is yourself."

If that seems obvious, and normal, I assure you, it's a bit of an epiphany for me. Maybe it's a sign that I'm finally starting to let go of some of that hardcore edge I've always wanted.

To be in a group that was devoted to pushing through content, to grinding night after night, early in the tier, to be one of the first with the titles, the kills, the glory. To make Innana a Hero in her own right. The best gear. The highest gear rank. Because that way, I can get her as close to finished as I can - and rest, till the game paints more track further up the field.

Monday, April 18, 2011

Time In Game

I had originally planned to write about all kinds of productive stuff, like the guides I've been putting together for raids or my recently discovered love for my Warlock or something else that is good, but the last week has been just difficult in game. And I should probably not post this but I keep going over it in my head so I don't want to sit on it and hope that writing about it in public will help me sort it out.

This kind of emotion only comes up when we talk about our Guilds of course, and that's what I'm going on about. Our raids are doing well and I'm very happy with them. I love my raid team, I love the people who show up week after week, we have a great time talking and killing bosses, Tuesday and Wednesday nights are fantastic. But then, the guild just dies.