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Thursday, December 22, 2011

More Dragon Soul Impressions

Our first night in DS was very successful as we got through the first 5 bosses in two days, and then got stalled a  bit of Gunship and Spine. For that reason, I didn't do the second half of LFR as I wanted to get all the content down on normal mode rather than cheese my way to the achievements.

We've spent, maybe two and a half nights on Spine to really get it down - and not for lack of effort. It is a fun fight that requires a bit of coordination and planning and the execution is solo-play dependent and at our current gear level and DPS level, we just can't 9-man it, so anytime we lost someone without a possible Rez, we'd wipe. So many wipes on the third plate, it wasn't funny.

It was one of those fights that was dead but didn't know it, and we needed one clean pull to get it done. And we got it last night without much fanfare and wound up on the platforms for Madness.

The first pull was... Madness. I didn't know where the Corruption showed up, I didn't realize there was a facing order to it till it slammed half the raid, and then the Elementium Bolt pulsed and wiped us. It looked like a long training period was necessary... so we came back in, pulled a second time... and cleared up to the third platform where we lost to the Elementium Bolt as we weren't prepared for its speed without Nozdomu. The third pulled cleaned that up as well, and we had a very sub-par DPS with us filling in, and we were 3-healing, 2-tanking it.

To say Madness will take us less time than Spine is a given, though with next week being a Holiday week, I'm not sure we'll have any progression pulls, but soon enough. My prediction of being clear through normal modes by Christmas almost came true, and if we'd been more diligent on Spine, we'd be there now.

Anyway - point being that I enjoyed the ramp-up Dragon Soul had. The first 4 were too under-tuned but they did get more difficult as the raid went on. Zon'ozz can be difficult on 10-man if you mess up the orb bouncing and there have been instances where I've gotten myself killed  by not being on top of cool-downs when the orb winds up bouncing an extra time and the damage buff stacks get very high. There are some dangerous slime combinations on Yor'sahj and Hagara is supposed to be a coordination fight, though for anyone who did Ragnaros, pre-nerf Nefarian and LK, the synergy required seems quite easy.

Ultraxion was the first road-block boss - the real DPS check, though after a couple of weeks of gear, he has become very, very easy. We lost a DPS early this week to Twilight and still cleared it under 5-minutes. To be fair, people are starting to kiss the 30k mark on that fight across the board. Gunship and Spine are both much more difficult co-ordination checks, and I enjoy tanking them a lot, especially soloing Spine. The bloods get nuts at the end of the fight, I love it.

But Madness? The ultimate boss fight?

It just much easier for some reason. And it doesn't really feel like you're fighting Deathwing at any point. I get that we can't fight him, and the feeling of being in the presence of gods is there, but I don't know. There's something missing in the feel of the fight. And with how quickly we were progressing on him, with a very conservatively setup team, it seems maybe too easy.

With our A-team, we should be able to clear the 4 platforms fairly quickly. Of course, Phase 2 could kick our ass and stall us for weeks, but I'm fairly sure I can solo-tank this and if I can do that, then we have 6 DPS to eat the adds that much faster, and honestly, there wasn't that much damage going out either, I might even suggest trying a 1/2/7 combination to see if it's viable.

Anyway. Point being - the ramp up was very nice, but it seems to have dropped off right at the end. And that feels odd. Though if you look at the Heroic raids, KIN stalled on Spine for ages, then killed Madness in one or two night.

Odd to say the least.

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