Thursday, November 4, 2010

Lessons Learned

I really hope Cataclysm changes things for me and I fall back in love with the game because I really enjoy playing Warcraft quite a bit, but things are just not a lot of fun right now.

A lot of it has to do with the boredom of a lack of content, and even the new elemental invasion feels anemic with the quick little questline which was fun the first time, and then the wide-spread elementals which is more of a chore, trying to find a node when it happens to be open.

Some of it has to do with the lack of guild activities (or guild interest in activities) so that when I log in game, there is little of the socializing and commaradarie I crave desperately which I think also ties into the big "people are bored and they aren't playing" thing.

I've just about given up trying to push any progression or agenda at this late point and we're trying to use raid-nights as a chance to keep interest up and just do achievement runs in old raids or whatever people want to knock out. Someone mentioned that one of our problems is that we only Raid and maybe if we expand out to do a BG night or something, we can open up things a bit more and I'm certainly open to such activities.


I'm trying to think ahead and see what lessons can be learned from the last six - seven months of raiding and I think the biggest - the biggest - factor in success and failure is a consistent team.

We made amazing progress when the same core people showed up again and again and we really floundered and struggled when we didn't. That's number one. As a small, friendly, casual guild, I can't really use loot or member standing as a motivation to help attendance and so I'm just hopeful that a year of old content is what is causing this hot-and-cold attitude towards raiding and that this is not an endemic issue.

Another was loot. I don't know what to do about loot (see above re: small guild) as we've always been very casual about handing it out and loot is easy to get these days so it's not really a motivator but I have seen people with BiS trinkets or weapons decide to GQuit or stop raiding and that's always a bit of a pinch. I'm willing to chalk this one up to a shrug and move on, as we've been relatively okay regarding walk-outs and our inner core is very strong.

Lastly - progression. I think I need to set higher standards for progression and be more ruthless towards loot farming and extending lockouts to force progression. The last time I really pushed for progression, we got LK down on our second extension. I think there's a lesson to be learned there.


But all of this won't be a factor for another long, hard month. Thankfully a holiday takes up part of it, at least. I really, really hope Blizzard doesn't make a mistake like this again - a year between expansions is ridiculous and I for one am just about burned out on the game entirely because of it and I can't afford to quit and come back because I have a guild to sustain.


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