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Showing posts with label hopes and dreams. Show all posts
Showing posts with label hopes and dreams. Show all posts

Tuesday, August 7, 2012

Glory of the Dragon Soul Raider

All done with Cataclysm. I still need maybe 8 or 9 raid achievemts of the 60+ that came out with Cataclysm, but all of Dragon Soul is done at least. That should count for something.


I made a similar post nearly 2 years ago, and looking at it now, my circumstances are very different, and I can chuckle at the naieve enthusiasm I had back then.

Things are so different they're unrecognizable. My son is nearly two, and not a newborn. We're about to sell our aparmtent and move into a proper house. My future in the game was certain and now it's in flux. My job is the same, but it's also different. Graduate school might be on the horizon, and maybe even a completely different side-business when back then, being a brand-new father was an all-consuming thought.

Things change. For the better, overall.

This also marks the end of my raiding with Infinite Turtle Theory on my main character. We sat around after raid tonight, in a circle of dragons, talking about our favorite fights till one by one people logged off. Tomorrow, I'll transfer to a new server and become a cog in the great 25-person machine of a new guild. I don't mean for that to sound ominous, I'm genuinely looking forward to it with a good deal of excitment and nervousness.

It's kind of a heart-breaking end to the expansion. Malencholy and excitment blending to become something more than either. I'll stop waxing (bad) poetry now.

Here's to writing another end-of-expansion post in a couple of years as we say farewell to another act in the Warcraft story.

Bonne nuit, Cataclysm!

Thursday, October 20, 2011

Crazy & Radical BlizzCon Predictions for WoW's Future!

Tomorrow, the faithful gather and learn of what the Olympians have in store for us over the next year and a half, and how our world and lives will change. So of course, I'm going to play the Oracular role for a bit and throw somedarts and see if any of them hit.

I'm trying to think of Blizzard really making a reach for transforming WoW in a blue-sky sort of way, so some of this is super CRAZY-RADICAL. I doubt any of this is what they're actually thinking, but this is the kind of thing  I would be pitching if I were a developer on the WoW team.

General
  • At least 7 new zones
  • Level cap to 100 (or possibly at achieving Level 100 you gain a title level like "Paragon" or something)
  • Guild Level cap to 50 (new cauldrons, new food buffs, lowering cool-down of the big abilities further (rez, summon, etc.))
  • Either PvP or PvE objectives in every zone related to dailies available to either side. Each type of conflict rewards its particular type of play (Maybe even link head and shoulder enchants to these matches, along with bonus materials (enchanting mats, gems, ore, elementals and herbs))
  • Spectator mode - subscribe to any dungeon, raid, BG or Arena and watch as an invisible member, able to move with the raid while tethered to stay within 10' of the raid lead. Raid lead can set their group as private, invite only, or open
  • BattleNet allows cross-realm grouping for Arena, Raid and BG
Classes:
  • New class related to the expansion. The new class will be a healer/tank/dps hybird using either leather or mail, start at level 68 ALA the DK zone
  • Tanking becomes more of a DPS role with a few defensive tricks tied to offensive abilities, talents and active mitigation
  • Disc priests Talent Specialization opens up Int Plate for them
  • All classes are now Hybrid. Mages are Heals (Absorbs/Cauterize)/DPS, Warlocks are Heals (Affliction drain-style)/DPS, Rogues are Tank (Mitigation)/DPS, Hunters are Tank (Pet)/DPS
  • Eventual goal to move beyond the Trinity by slowly opening players to widening the scope of their individual specs and classes
Dungeons & Raids:
  • Every dungeons in the game now scales up to Heroic and random dungeon opens up the entire history of WoW in the LFG potluck (with the option to queue specifically for a particular type of dungeon (All, Classic, Outland, Northrend, Cataclysm, Prior Tier(s), Current Tier))
  • No more 10/25 seperation - all Raids scaled to 15 people with a standard composition of  2  tanks, 4 healers and 9 DPS. All Raids have 3 difficulty levels - LFR (Easy), Normal, and Heroic. Possible to queue for Easy as a pre-made
  • Scaled down "Encounters" built into the game - a solo player can, with the help of NPCs play brief skirmish type maps with clearly defined objectives that scale up with difficulty. These can be scaled up to 3 players of any spec with more enemies and higher health for each person added. Rewards are always less powerful than the current tier of dungeons
Other Systems:
  • Archaeology has been rebooted - you can focus on a particular race, you have a chance to unearth horrors, run into competitors and trigger traps requiring some solo play to discover stuff rather than staring at a UI element. Rares aren't just about gathering mats - each Rare has a small quest or two associated with it. Epic Archaeology items have extensive quest lines that take some time to run through and might require grouping up at points to get into dungeons and/or raids
  • Path of the Titans is back in - it can be started once you hit Paragon level and finish a class-specific quest line with a lot of material gathering, dungeon and drop farming, and some other stuff - this will take a while, ALA Legendary quest-lines. Once finished, it will be possible to explore particular class-specific abilities and allow for more specs to open up - a Paragon of her class will master all possibilities open to her over time. Character growth and benefit without a time element tied to it, without affecting balance. Further growth possible in this venue...
As for the actual content? It almost doesn't matter, it could be swimming pandas and flying dolphins for all I care, but I would really love an Outland style Burning Legion expansion, though I doubt this is the one. I think the one after this is where the Legion either comes to us regrouped and in force, or we go to one of their worlds and take the offensive for once. That's what I really want in the end - to invade the Legion worlds.

So, that's what I've got! I'll be watching the live-stream tomorrow afternoon from home hanging out in Vent and in game with a couple of guildies. Stop by, or something! And mock my foolish hopes and dreams for this little game of ours as they're dashed one by one.

Friday, October 14, 2011

Tanking Legendary

We've been collecting materials as we kill bosses in Firelands and as I watch our Shadow Priest picked for the Legendary collect them, I feel a pang of jealousy. We didn't do a lot of 25-man content in Wrath, but I did run some 25s with big guilds, and I felt the same pang watching their DKs and Priests collecting Shards for Shadowmourne and Val'anyr.

And next tier, I'll watch our Rogue collect the Fangs of the Father.

At this point, every role has had a legendary except for tanks. Healers have had Val'anyr, melee DPS have had the Warglaives, Sulfuras, Thunderfury, and Shadowmourne, hunters had Thori'dal, and pretty much every caster could use Atiesh and Dragonwrath.

You could make the point that Death Knights used Shadowmourne to tank, but that still left 3/4 of tanking classes without a tanking Legendary.

Point being, tanks have never had a legendary tanking weapon, and a lot of the reasoning behind it is that there are way too many tanking classes that all use different weapons.

The bigger (and real) reason is that if you have a Legendary that only one or two tank classes can use, every raid will drop the other tanks to make room for them. If a raid was tanking with a DK and a Druid, they would drop one or both to bring in a Paladin and Warrior if there was a Legendary shield, and they would certainly be right to do so. And that completely screws up the tanking population and rightly so, isolates and insults those who can't get it.

Tanks are generally the characters who gear up the fastest in raids - they have little competition over drops and the more geared your tanks get, the easier it is for the raid to progress as they can ignore the "tank can't take hits" problem and focus on other issues of the raid. Tank gear matters and I can see balance issues with giving one tank a legendary and essentially making him a Main Tank which is a concept I absolutely loathe.

There are two tanks, they both do their jobs, swapping from one duty to the other as benefits their class abilities best. But I digress.

You hear about Blizzard doing a tanking legendary in the same way that they did Quel'Delar. It comes close but I can see Blizzard's point in rejecting that model for a legendary - something like that makes for an awesome questline and an epic item, but not for a Legendary weapon that needs to be instantly recognizable, is iconic, and, well, Legendary. An item, of monumental power, not something with multiple models.

So how do you reconcile this? I might have a thought.

Make a Legendary Mace.

Every tank class can use Maces. The model can stay the same.

Tweak it so that it can be used two-handed by Druids and DKs with a boost to stats to make up for a missign off-hand, and keep the same model for it across the board.

It is the same weapon in essence, it's just that Druids and DKs need to use it two-handed. Whatever stats and bonus it has should probably be tailored to tanking to keep it from DPS hands and you could probably have a tanking legendary.

Would I rather have a Palain specific questline and build a Holy Aegis that will sing with pathos and grace? A shield that would be a beacon in the darkest of places? A barrier against the most grievous harm?

Absolutely. But, you know. I'm willing to share with the other classes and settle for a mace. I'm sure there are other solutions out there, but I think this is a reasonable one even if it would require Blizzard to scale the item a bit differently between the 2-handed and 1-handed versions of it.

There are solutions out there, and I hope Blizzard keeps this in mind going into the next expansion.