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Showing posts with label culture. Show all posts
Showing posts with label culture. Show all posts

Tuesday, February 5, 2013

Is it me?

For the third time in 6 months, I'm in a new guild.

After being in a guild with friends for three years, this is the most frustrating experience of my WoW career. I actually came close to thinking maybe I should just cancel my account and leave. At some point, you look at the circumstances around you and begin to wonder, is it me? Am I the one common element in these disasters, or am I just unlucky?

It might be egotistical to assume that one person has enough power to provoke such massive reactions among three disparate groups of people; but I'm coming at this from a far more depressive pattern of thought. Maybe I'm the one who creates problems, is a bad player, bossy during raids, needy for gear, arrogant, depressing, condescending, has a bad transmog, smells weird, picks my nose, eats worms - whatever - and that's why the guilds are collapsing around me. Now, objectively and intellectually, I know that's not the case. In also every circumstance (except when I first left my beloved Turtles), I know I had little if anything to do with the collapse.

Yet, I can't control how I feel about this. It's like being the guy who shows up to a party and then it breaks up right afterward - every weekend. Maybe the guy just has shitty timing, but man, it sucks to be that guy.

So, I flirted with the idea of just canceling my sub, and saying goodbye to this chapter of my life. But instead, I decided to give it another shot, interviewed with twenty or so guilds, shortened the list to about 3 offers and now I'm a Trial with one of them to see if I fit them (and if they fit me). 

I didn't have the heart to type "GQuit" again so I just paid the $55 and became a filthy Blood Elf on another server without the heartache. I also didn't realizing that it was PvP but I'm not as concerned about that part of it as I haven't been ganked (yet). I did wind up buying some PvP Honor gear, though.

The other thing I don't like about it, is that it's a Medium Population server while I prefer the busy bustling metropolis feel of High Population or Locked servers, but we'll see how it shakes out.  The guild I joined is 4 bosses ahead of me in Heroic progression and is a 25-mode raid, so that's another big adjustment. I spent last night talking with their lead tank to get an idea of how they do the various fights, and I hope I don't embarrass myself tonight.

At this point, I just want a quiet place to settle down long term and be content with my guild situation. I desperately miss my Turtles right now. I raided and played with my guild for years, but we've really drifted apart in terms of how we raid, and if I stop raiding - well, I might as well just stop playing this game.

So, once more unto the breach, however many times it takes.

Now, if you'll excuse me I need to put on some eyeliner, black lipstick, rip up some fishnets into torn gloves and smoke cloves in a graveyard while gazing sadly at the cloudy sky...

Friday, August 3, 2012

Changes

The summer in Warcraft has really dragged for me and part of it is because I've known for some time about a change brewing in my head that I didn't want to acknowledge. It churned, and churned, and finally it spilled over during raid about three weeks ago, when I realized, I just didn't want to raid the way we were raiding anymore. The way my guild wants to raid and the way I want to raid have drifted apart till there was a rift between us and it was making me angry and frustrated, trying to get them to jump onto my side of the gap.

Until, during a random comment in raid pointed in my direction - with no ill-intent or anything - made me realize just what the problem was. It was me. When the majority of the raid has moved on to one side of a divide, the person on the other side should shut up and follow suite. Or leave so as to stop being a problem.

And that's what I did. Well, not yet, but I began the process of trying to find a guild that would fit my needs.

It would need to be mostly composed of adults, it would need to be a mature place to play with long-term stability, it would need to be progression oriented, relatively competitive in terms of ranking, and it would need to be no more than 2 nights a week of progression. Beyond that, it didn't matter. Server, faction, 10s, 25s, I didn't care. I was willing to play any spec on my paladin or even my Warlock or Death Knight if necessary. I spoke to several guild masters after seeing their posts on various recruitment forums and finally got an invite to a guild for MoP. Alliance side, but on another server and as Retribution instead of Protection. They've finished raiding for Cataclysm and are waiting for 5.0 to start up again, which left me a bit of time to set my affairs in order.

I broke the news to my guild leader and raid leader but they took it well, even going so far as to encourage me to keep alts in the guild, which I'm grateful for. I still haven't actually moved over yet, as we're finishing up a lot of the left-over raid achievements (in fact, we only have about 11 left out of the 60-odd raid achievements in Cataclysm) but this coming week will be my last raid on Innana with the Turtles as a Turtle, when we'll finish our last achievement to get Glory of the Dragon Soul Raider.

There are some things I'm nervous about naturally, I have been with the Turtles for over two years, I signed the original charter, I've been writing about the Turtles since I started this blog, more or less, and that's a long time. I don't want to just cut ties and run, I think I have a fair amount of loyalty and dedication to a guild, and I like to stick with them once I find my feet. And with the Turtles, we've known each other so long, it's almost like talking in short-hand with amount of in-jokes and such that we have from a long shared history of raiding.

It's a big risk for me both socially and raid-career wise to take this leap. But it's exciting, and it has added a good deal of energy back into the game for me. I recently got my hands on a Level 4 guild for rather cheap, so I'll be moving to the new server with all my gold rather than the silly 50k cap on transfers.

On September 25th, I'll wake up from an early nap, log in as the servers come up, begin the journey to 90 and as soon as I hit cap, I'll be preparing to to raid on October the 2nd. in the mean time, I have nothing but the best wishes for the Turtles and I hope to see them on top of the server rankings in MoP - if that's what they want.

Thursday, February 23, 2012

Two Years

Warning!


This post will be a bit sentimental and melodramatic, so you have full rights to skip this - it might even get sappy and mopey in places.

I've been writing this blog for two years as of today.

155 posts, 192 comments, 31k page-views and about half of those from non-US sources, including Brazil, Denmark, the Netherlands, Russia, Sweden...

The bulk of my traffic has come from a very small subset of posts - the story got a lot of attention, another entry picked up WoWInsider got some eyeballs, and my transmog posts seem popular, as do a couple of guides in particular, but the rest of my entries are not particular standouts. Some posts that I put a lot of thought and effort and emotion into just kind of slipped into oblivion and I find that sad, but such is the way of things in the frequent writing market - you produce a bunch of stuff and throw it up on the wall and some of it will stick and most of it will just kind of melt into the plaster becoming the background for the standouts.

It's kind of crazy (and somewhat depressing) when I think about the number of number who've read this blog is bigger than the number of people who've seen my plays or read my fiction. But it's a privilege to have people read and take an interest in anything one writes, and I do appreciate the people who've followed me for this long, or have even taken an occasional gander at a Google-result that plopped them here. I appreciate every one of you who has taken a few minutes to read what I had to say, and if it helped you in any way, I'm twice as glad.

155 posts in 2 years is almost 1.5 posts a week. That's not a terrible average, though I've had more productive months than others. Especially in the end-tier of the expansion, when MoP is bringing so many changes, a lot of what there is to say seems somehow irrelevant or too-late or after-the-fact so I find myself starting topics or looking at old drafts and slowly deleting them one line at a time, as I realize they're well past their best-use date.

I've also been thinking of stopping completely, but I don't think that'll happen. Even if my readership dropped back to the dozen or two views a month I used to get when I started, I think I'd just keep writing to catalog my thoughts.

Often, I find myself wanting to blog about topics that aren't relevant here - my issues with politic and economics, my struggle with atheism while trying to bond with a religious family whose culture is tied into faith, I could write all day about my son who's nearly a year and a half, and I want to write about the last year of depression treatment that I went into... but none of that is relevant here, none of these are things I want to tie into Warcraft, even if all of these are entangled with my Warcraft experience in deep, intractable ways.

My guild that I play with, my friends that I play with, are all carefully chosen people who reflect my political and non-religious ideals. Not only their tolerance, but their acceptance and involvement with me and my family keeps me engaged. My wife doesn't play, but some members of my guild are friends with her on Facebook, they ask me about my son, I share videos with them over YouTube. I bond with some of them about my treatment, and... it's all tied up.

Two years ago was also, more or less, when we started this guild, when the six or so of us decided we would play the game on our terms, and wouldn't be held to crappy standards of play, nor would we be exposed to homophobia or sexism just to be able to progress as raiders or have strong PvP teams. And we've succeeded in almost every way imaginable.

And through it all, I kept writing, about my frustrations, about my triumphs, about my concerns, during that time I went from co-GM and Raid-Lead to Raid-Lad to merely an officer and attended nearly 95% of the raids that happened during this time. I did Arena in three seasons reaching ~1600 rating every time on two classes.

All of that to wind up exactly where I started two years ago. The end of an expansion, goals in hand, hope and excitement for the future, surrounded by friends... but there are two fundamental differences from the way things were two years ago.

1. I'm a dad.
2. I'm not depressed.

The dad thing and its constraints on time is obvious, but the depression thing is a bit more complicated. At some point in 2009/2010 I slipped into a major depression, and it sapped me of all ambition and creativity. I couldn't write or play music, couldn't follow through on projects, or do much of anything really, and the last year of medication and therapy have slowly brought me back to life and a lot of that creative energy that I was missing has started seeping back into my life.

And with it come the constraints on time.

There is the small game-development company I'm working with as a designer and programmer. There are the numerous publishing projects I'm working on with my wife and a friend. There is my own writing to pursue, my first major play that I'm trying to finalize and find a company to read, my book that I want to draft and send to an agent, the songs I want to record...

Do I have time to raid? Do I have time to write about Warcraft?

I don't know. Not yet. I'm trying to do everything, and a lot of it is suffering from a lack of attention - but my philosophy about creative projects has always been to enjoy the process and not worry about the product, and that's what I'm doing right now. After two years of gray, dull depression, just being involved with these collaborative projects is enough to fill my life with color.

As my son gets older, that time squeeze will get tighter and tighter, and at some point I will have to do something to curtail my Warcraft time-slot. But that's still some time away, even though time seems to be accelerating. When I think of my son being a year and a half old, it seems crazy, how could so much time have passed by already?

But it has. And more will be gone soon. The patches keep on coming, the dungeons and raids get cleared, dragons die, gold is collected from sold auctions, we run our dailies, log in and out, make alts, laugh over vent on Tuesday and Wednesday nights, and after enchanting the loots and cuts some gems to fill empty slots, we say good-night and turn off the monitor plunging the room into darkness.

And, as well all know, it doesn't end there, completely, does it? In the secret moment, in the instant of vulnerability when the day's exhaustion catches up, we sometimes experience an out of body moment of connection.

In the darkness, motes of light dance on the screen, illuminating the outline of my avatar, Innana, my identity present in Azeroth, Innana, a stronger, braver version of me with the strength to protect her friends from harm, with all of her issues, her stories, her nightmares and dreams, she looks back at me, waves, wondering who I might be, and I wave back, knowing exactly who she is, before she fades into the matte, shadow shimmer of the black screen and I turn slowly to climb into bed, well past midnight, and close my eyes, caught between her and me for an instant, between dream and reality, before sleep takes over.

I don't know if I'll still be here in 2 more years, but I know I'll be here 2 days, 2 weeks, and 2 months from now, and more than that, I'll just have to wait and see.

Thank you for sticking with me for so long.

Monday, October 24, 2011

Two Problems With Pandaria

5.0 sounds like a lot of fun, but there are two basic things that I think are worth discussing - one is not an issue at all, but has become a problem for the player-base, and the other is an actually sort of a problem but I haven't heard too many people discuss it yet.

First, the thing that might actually be an issue: Is Blizzard reducing Chinese culture to an expansion?


We've seen Blizzard co-opting culture before. Trolls for Caribbean culture, Tauren for Native Americans, the dismal portrayal of Middle-Eastern and African people in the Pygmy of Uldum (down to their gibberish gibbering), the one-dimensional Irish/Scots among the Dwarfs... is this another step in that direction, where a pop-cultural understanding of Chinese and Far-Eastern culture is being stuffed into the Pandaren where we're going to see mildly offensive stereotyping based on fantastical imagery rather than any basis in the reality of that culture?

I can't say, but I do think that Blizzard does a lot of this without thinking about things. I don't think there is a process in Blizzard that filters ideas - I think it goes from design to execution with little conversation in between in terms of thinking about what the impact might be culturally. If there was even a minor conversation in the vein of, "Do we think this might offend the cultural sensibilities of the people involved," we would never have seen the Pygmy, or at least not in that incarnation. Or for that matter, quests in which we torture people, but that's a different topic completely.

The most confusing and unfortunate part of it is that nobody ever calls Blizzard on it, and when they do, the argument is thrown out as it's a game and not meant to be taken seriously.

Well. As a brown person playing the game, I felt a little hurt seeing the Pygmy. I wasn't particularly offended, I wasn't going to stop playing the game, but it just made me wish that Blizzard had taken the time to have a conversation about cultural impact, impression and stereotyping before building those models or designing the race.

And I think the fact that they never even had that conversation is kind of the point I'm trying to make.

Without playing through 5.0, it'll be impossible to tell how the far-eastern culture makes out among the Pandaren, but we'll see.

Next, let's talk about the non-issue: "Pandaren area a joke race, Blizzard is ruining WoW."

The problem isn't with Pandaren, the problem is that it's not Wrath of the Lich King. It's not The Burning Crusade. It's not the Cataclysm. It's not about your world in danger, it's not about a threat, there is no angry, angst-ridden, gritty and horrible antagonist to rage against, and certainly no obvious Gothic elements to be seen. Armor doesn't have skulls and bones on it.

Do you remember the Diablo 3 fiasco with the color pallet issues? This is the same thing in a different vein.

The criticism leveled against MoP is ultimately  in the vein of, "This isn't what I like." Now, measure that against a game with walking cows, pig people with crossbows, and gurgling fish men who chase you on land. It isn't about the silly nature of the Pandas, it's their lack of grit.

Pandaria is beautiful. It's breathtaking. There are no ruins, the buildings are alive and open. The landscape isn't scarred by war. The mountains are cloaked in mist. The forests still stand whole and pristine.

After 3 expansions full of war, grit, dirt, blood, and more skulls and bones than you can find in an abattoir, I think the artists were done with those themes and wanted to move on. I think the writers were tired of pushing the same styles of quests. The creative team wanted to stretch its muscle in a way it hadn't before and Pandaria was that venue.

I can't seriously have an issue with that - video games at their purest, are art. Artists don't just repeat and do the same thing over and over - they experiment, they modify, they grow. That's what Blizzard is doing with Warcraft - they're moving on to something completely new, and I'm excited to see how it turns out.

A game doesn't need to be drowned in inches of blood to be good or interesting. People change, stories grow, and the game evolves.

This is a good thing.