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Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

Wednesday, August 11, 2010

H:ICC 10-man Progression

So, after a week long break from Heroic ICC we went back in last night, and it went a lot better than I was expecting.

I've written about the lower tier of bosses before but since we've seen most bosses on heroic now, I think I have a better gauge of the difficulty level. Last night, in about 3 hours we were able to clear 5 heroic modes and worked on 2, and gave up on 1 just to keep going.

Anyway - if I were going fresh into ICC, here are the bosses I'd tackle on Heroic in order. Each list goes from easiest to hardest in its block.

EASY: First time in, I'd focus on these five, though I could skip Marrowgar, he can be a bit finicky until you learn the rhythm of the fight and H:BQL is a moderate DPS gear check but really shouldn't be an issue at this point. These are bosses most groups can consistently kill every week, I think.
  • Gunship (What is this. I don't even.)
  • Rotface (3 healers make this easy, ranged stay at, uh, range, and avoid the puddles.)
  • Festergut (If 5 of your DPS can beat the enrage timer, 3 healing this makes it very easy.)
  • Marrowgar (3 heal this and coordinate the Bone Storm park locations on tanks, everyone else stack in the middle and kill spikes.)
  • Blood Queen Lanethil (Just a very strict DPS gear check. Tanks will take increasing damage as you make more vampires, otherwise it's the exact same fight.)
MEDIUM: These can take work, especially Deathwhisper - she has a number of new abilities on heroic, and Phase 2 can be challenging if you don't have any rogues or hunters. They are rewarding fights, though, and worth the glory of the kill.
  • Dreamwalker Valethria (Remind the healers to heal themselves while they collect stacks, tank the blistering zombies, and if you can, solo tank and go with 4 healers to make it go super fast. Tanking this is fun. And will give you an ulcer.)
  • Blood Princes (This is a stupidly long fight just because your ranged will spend all their time juggling kinetic bombs who drop very fast and take a lot of focus to stay juggled. 3 ranged make this a lot less complicated, and 3 healers give you breathing room, 3 tanks will also make this less stressful which leaves you.... one DPS killing the bosses full time. Better geared teams might be able to get away with 2 healing this. Shadow Prison is a bitch. Just make sure people stay spread out for Empowered Shock Wave, that bombs get juggled, that targets of Empowered Flame Orbs get absorption shields and kite the orbs, and you should be fine.)
  • Lady Deathwhisper (lots of new mechanics make this challenging - phase 1 more or less the same, just kill the Adherents first their bubbles are stupidly powerful. Taunt immunity and Mark of Insignificance make phase 2 very interesting with incoming adds, actually dangerous ghost explosions and Mind Controls. Having two rogues (or two hunters, or a rogue and a hunter...) makes the threat thing a non-issue. Make sure DPS sit on their hands, use their own threat-drops, and get Hands of Salvation from paladins. Fun fight!)
  • Deathbringer Saurfang (2 heal this if your DPS is good enough to kill him before he gets 3 marks out, otherwise use 3. Paladins are OP healers on this fight. Add-kiting and killing is actually challenging if you don't get slows/stuns on them. I am thinking of swapping my spec around for this fight just so I can guarantee stuns on every add-wave.)
HARD: Bosses we haven't killed yet just because they're actually tough with new mechanical differences or just severe gear-checks.
  • Professor Putricide (the two-add transition is not that bad, but juggling the unbound plague is what makes this hard.)
  • Sindragosa (haven't spent any time on this yet, and while the exploding unchained magic looks like it's challenging, the real threat on this fight will be her massive health pool and whittling it down before her enrage while coordinating phase 3 and the unchained magic.)
Really Hard: Bosses I don't think are going to be within our grasp yet due to gear.
  • Lich King (I don't know if our 10-man geared guild can kill LK yet - I see one guild in strict and small handful on casual progression having pulled it off worldwide, and our last buff to ICC comes in a couple of weeks so we'll see what happens then, but I'm not holding my breath. The super-strict comp (which we can actually meet!) and gear requirement makes me doubtful we'll get this but I do want to spend some time on him.)
So, that's all of ICC Heroic in order of difficulty in my experience. I think we're on track for wrapping up Glory of the Icecrown Raider sometime this month, unless I'm vastly underestimating the amount of time we'll need to spend on Sindragosa.

Here's hoping I'm right for once!

Thursday, May 13, 2010

The Queen Is Dead

Tuesday night, it all came together.

The funny thing was, we had 2 PuGs last week that we replaced with guildies this week, and I said to myself, I said, "Joachim, we're going to spend some time catching these folks up to Phase 3, so be ready for a few wipes."

"But Joachim," I said to myself, I said, "I don't understand, we just spent a while learning the fight, I don't have the patience to sit through two hours of wipes again!"

But of course, you do what you have to do, so I girded my loins, took a breath, skipped Plague and Blood wing entirely, and dove right into the Frost wing. We approached Dreamwalker with our usual swagger and realized that we'd done her on 9-man before, so we could easily get Portal Jockey, and I volunteered to catch the 3rd portal (we typically have 3 healers, 2 taking every portal, our magnificent Guild Leader heals the raid on her Holy Priest, while we use one tank to tank everything, 1 DPS on the Suppressors and everyone else eats everything else).

Since we could obviously afford 1 extra DPS doing nothing I decided to take the portal. Of course, I never realized the portals move around so when the 2nd set of portals spawned on the other side of the room, I missed them while killing a Blazing Skeleton and there went the achievement. Oh, well. Next week.

After the Elevator Boss and Spider Room of WTF we came up to Sindi, and pulled. First two attempts were cluster fucks. People spreading tombs everywhere in the air phase, people not LoSing the Frost Bombs and I hit that vent button, like I meant it, and I said, "I don't know what the hell is going on. And I don't care. Now shape up, or ELSE!"

Else what? I dunno. But the threat worked. And the next attempt we get to phase 3 with no deaths or anything. So I go, FINALLY! And get ready to start calling out names for people to move and do what they need to do but.... after about two tomb runs I realize I don't need to because everyone, including the 2 folks who've never seen this phase, and doing everything right!

People move out, ranged switches over to explode one, then clip their debuff on the other, people give each other room, when we get a double tomb at one point, nobody panics and they clean up both of them. At about a minute to go, while I'm LoSing, we loose the tank but somehow I was still 2nd on the meter so she rushes up the stairs at me, I pull her into place away from the raid, raid gets to her side, I realize her health is down to 1% and two more seconds later, she's keeling over, and the raid is spamming achievements.

It was a good night. We went and cleared through a few more bosses before calling it a night. Tonight, we kill Putricide, and then the blood wing, before going in to work on the Lich King.

I am fucking excited. And really proud of my boys and girls. Way to go, my turtles. Way to go.

Thursday, March 25, 2010

The PuG Raid: ICC Through Rotface

So, as per my last post, you might imagine me being relegated to the PuG raid completely, standing alone on the steps of Tanks For Everything, with a sandwich board around my neck - "Will Tank For Emblems of Frost " - but you'd be wrong. Sort of.

My current guild is a collection of old friends that forms most of a really good group and a new PuG or two that we've met and grown fond of, who have thrown their lot in with us. However, that still leaves us short a few folks to field a team of our own, so I'm more likely standing at the Landing, begging for another DPS slot or two to be filled up.

Even with a few DPS, some of whom are occasionally new to ICC, we manage to make pretty good progress. Last night, in about two hours, we cleared through RotFace on 10s, for example, including some silly wipes that shouldn't have happened at all, and without them, we could probably have done it in about an hour and a half, which is about ideal.

So, how is this accomplished? With two healers and six DPS.

The Two Heal Raid

We have been running with an amazing holy priest and an awesome resto shaman to pull this off for ages, and with both healers being used to the fights, we can easily two-heal all the content up to Festergut and Rotface's doorstep. Six DPS also allows you to do things like easily clean up the Boned and I've Gone And Made A Mess very easily, and we always clear up Deathwhisper's first phase in about 2 add phases which is super fast.

In the Plague wing, I still see people wipe on the dogs in the Plagueworks, so here's how I do it:

Precious: One Big Gay Pile on the tanks. Yeah, melee will bitch about their DPS being curbed due to standing in front, whatever, just make one big pile so the adds all come to the same spot and your healers or DPS won't get eaten when they sprout agro, this lets you burn them down as they spawn with a ton of AoE and incidental damage will just kill the boss anyway. Tanks swap as per normal, etc.

Stinky: The opposite of the big gay pile - ranged and healers stay at maximum range, and melee run out to the ranged group just before the Devastate to avoid his AoE. Paladin tanks can pop party-wall here but shouldn't be neccessary if Melee are quick on their feet and get out of range. This way healers can get tanks up quickly, and as melee get healed, they can run back in. Tank swaps, etc, as per normal.

Festergut and Rotface: You can do these bosses with 2 healers, but 3 are just a nice security to have since the enrage meters are really not a danger for Festergut anymore with so much 251 gear in our hands, and Rotface is more about control than zerg-speed-burn anyway.

Fester is easy, so I'll just give a few tips on how I do Rotface as people are still wiping on him a lot:
  • If you're injected, get to the Ooze tank. Stop what you're doing, and move. Your job now is to make sure your ooze gets to the big ooze, drop that spell, don't finish your rotation, get your ooze out there. This is even more important as the injection rate speeds up. With 3 healers, you shouldn't have an issue even dropping that big heal you've got queued up - trust the other two healers to pick up the slack.
  • When Rotface starts to cast Slime Spray, get the hell out of his way. There's no reason to finish whatever you're doing, you have a 1.5 second cast to just even run through him if nothing else, so no reason to get hit and make the healers heal unnecessary damage.
  • Watch the ooze chunks when the Big Ooze explodes. Don't just collapse blindly after x-seconds or whatever, let the ooze explosion chunks hit and then move into position.
Also, some general tips for kiting the Big Ooze:
  • If you're tanking the Big Ooze, be aware that some AoE will build agro on the Big Ooze. You're not just beating the healers but also any stray AoE that might hit the Ooze. Watch Omen.
  • I've tanked this fight on my bear and my paladin, here are notes from both. Both classes are equally capable of tanking and I'm sure DKs can do it just as easily with Icy Touch spam, Death Coil and Dark Command. Frost Tanks also get Howling Blast.
  • Bear tanking: I found this to be the easiest as I could keep FFF ticking on every CD without ever stopping my run, and that build a lot of threat. Just keep running, kite smart, and Rotface will be dead before you know it.
  • Paladins also have an easy time with Avenger's Shield, Hand of Reckoning, Judgment, and when you have a lot of range, Exorcism. It also helps if you take responsibility for cleansing the infected folks so healers have one less thing to do. You're running with Decursive or something similar, right? *arched eyebrow*
  • If you need to run through ooze, make sure you're getting a snare removing buff like Hand of Freedom or something. Watch your health, and be smart about when you go in to take damage, as slime spray might also hit you.
  • If you get injected, get cleansed immediately and try to hook the slime into the big ooze by stopping short, turning towards the big ooze, and then turning around again away from the big ooze so the small slime swings around you and winds up in the big ooze.
I'll talk about Dreamwalker and the Blood Princes once I get more experience running PuGs through them. Of the end-bosses, I imagine Blood Queen will be the easiest of the 3, and Putricide will be less difficult than Sindragosa.

Good luck out there, folks!