Show me the shinies!
This list should apply to any Strength using class. It just shows the PvE gear, I didn't include any of the PvP stuff, as, well, I'm not a fan of using PvP gear in PvE, and it's easy to build those lists anyway.
There we go. Good? Good.
Okay, maybe not, here is the full list as an open Google Doc (just copy it to your Google Drive or to a local spreadsheet if you want to modify it), and here are the different lists at WoWHead:
I didn't include the Heroic Dungeon gear as that gear will come on its own pace and is subject to RNG, but there is no doubt about this gear - you can get every item here with some effort. I know those crafted chest and hand pieces are calling my name, as are the quest rewards. That's some easy picking right there.
But where are my weapons?
The best I could do was this list.
Unfortunately, it looks like we're stuck with Heroic dungeons to grind out the weapon - thankfully there are quite a few options. In case one has the absolute worst luck with drops, there is a craftable sword with the same iLevel as the Heroic Dungeon gear and it looks fairly cheap to make, but that depending on how common Spirit of Harmony winds up being (remember it's, ugh, BoP.)
And for Retribution, I'm still not sure what our stat priority is going to be - either Mastery or Haste - but we can split the difference and settle on this kind-of badass looking mace: Mograine's Immaculate Might as being best for us pre-raid.
I'm no brawny plate-wearer (or Dude, Where's My Dress?)!
Just click the lists on WoWHead above, toggle the strength field to Agility, Intellect or Spirit, the armor type to your chosen type, and either remove or filter the Dodge/Parry into something you'd rather avoid (like Spirit, for instance) you can easily build more lists.
Just keep in mind the filters are all on an AND conditional - the OR conditionals are finicky at best, and only useful with two parameters.
Easy! Right? Erm.
Well, what's next?
I'm not going to make any BiS lists or anything till our stat balancing gets finalized, but maybe I'll give that a poke. I've been thinking about actually getting into some serious theorycrafting and building my own Retribution DPS simulator but that involves a lot of development time... but maybe.
It seems like a fun project, and as I'm getting back into C++ again, maybe I could use the project as an excuse to learn the new 2012 IDE...