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Showing posts with label quests. Show all posts
Showing posts with label quests. Show all posts

Tuesday, September 11, 2012

Mists of Pandaria pre-raid Plate Tank gear


So. Um.

My Warcraft life is in such an upheaval that as soon as I settle into a role and set my expectations, I get a, "Well, actually....", and wind up changing my role.

So far, I started Dragon Soul as Protection, swapped to Retribution (1) when we got a second tank in, swapped to Holy (2) when we needed a 3rd reliable healer for Heroic Zon'ozz, swapped back to Retribution (3) until we hit 6/8 heroics, switched up to Tanking (4) again for Heroic Spine, back to Retribution (5) for a couple of months, and now, back to Protection (6) for Mists. I count SIX spec changes in one tier. Holy crap. But this is a really good change, I'm excited about it, and I'm hoping that I'm up to the challenge and that the change sticks. We'll see how it goes in a few weeks but I'm hopeful. Assuming my laptop behaves.

Anyway, because of said change, I wound up making another list, and so here it is. This one is for all the plate tanking gear that you can get pre-raid.

One big difference from the DPS gear list is the lack of Justice gear - not to worry, there is a complete set of BoE tanking gear that you can craft with what look like relatively cheap materials, if you have access to a Blacksmith. There is also an especially good Valor trinket that I plan to pick up pre-raid for sure.

WEAPON AND SHIELD

All the benefits of easily gearing up to 450 iLevel with crafted gear comes back to bite us when we look at weapons and shield. No bones about it, we're kind of screwed.

For the weapon, we're dungeon farming for this one sword that you'll share with every single SMF Warrior and DW Frost DK. Good luck. It's either that, or using the one-hander reward from the Arena of Annihilation Scenario. It's one full tier behind the Dungeon gear. Ugly.

If lady-luck spurns you and you don't mind having a sword with Crit and Mastery, here is the solitary crafted one-handers that you could potentially sub-in out of sheer desperation. Have fun paying a few thousand gold for it, assuming you're on a high population server with some options. Low population servers are likely to see this thing go for tens of thousands for the first few weeks.

The shield situation isn't much better - but at least there is a decent crafted shield that is pretty cheap to make. Otherwise you're left farming for this dungeon drop from Heroic Shado-Pan Monastery.

Basically, make friends with a Blacksmith. Like, really good friends. In case you're wondering, yes, I have a  Blacksmith. And I can be your friend. For a price. A very high price*.

ARMOR

Here is the list for the rest of the armor. I've highlighted the crafted set a bit so it's obvious:



And here it is as an open Google Doc for you to copy and change as you wish, and the broken down lists on WoWHead:
Okay, I'll hit up Mail, Leather and Cloth next, as soon as I get through some stuff in the next day or two.

* - the price is materials.

Tuesday, September 4, 2012

Mists of Pandaria pre-raid Retribution DPS gear

As the expansion gets closer, I'm swimming in one of my favorite things to do - running filter after filter on WoWHead to generate interesting lists of gear I might want, and while the Raid gear is the best stuff that I'm drooling over, it'll take me some time to collect it all, and besides, I need other gear just to get started raiding. So I thought I'd make a list of potential stuff I want, where to get it, how to get it, etc.

Show me the shinies!


This list should apply to any Strength using class. It just shows the PvE gear, I didn't include any of the PvP stuff, as, well, I'm not a fan of using PvP gear in PvE, and it's easy to build those lists anyway.


There we go. Good? Good.

Okay, maybe not, here is the full list as an open Google Doc (just copy it to your Google Drive or to a local spreadsheet if you want to modify it), and here are the different lists at WoWHead:
The WoWHead filters aren't complicated enough to let me do complex And/Or query-strings, though I imagine that would probably churn for a while on the server.

I didn't include the Heroic Dungeon gear as that gear will come on its own pace and is subject to RNG, but there is no doubt about this gear - you can get every item here with some effort. I know those crafted chest and hand pieces are calling my name, as are the quest rewards. That's some easy picking right there.

But where are my weapons?


The best I could do was this list.

Unfortunately,  it looks like we're stuck with Heroic dungeons to grind out the weapon - thankfully there are quite a few options. In case one has the absolute worst luck with drops, there is a craftable sword with the same iLevel as the Heroic Dungeon gear and it looks fairly cheap to make, but that depending on how common Spirit of Harmony winds up being (remember it's, ugh, BoP.)

And for Retribution, I'm still not sure what our stat priority is going to be - either Mastery or Haste - but we can split the difference and settle on this kind-of badass looking mace: Mograine's Immaculate Might as being best for us pre-raid.

I'm no brawny plate-wearer (or Dude, Where's My Dress?)!



Just click the lists on WoWHead above, toggle the strength field to Agility, Intellect or Spirit, the armor type to your chosen type, and either remove or filter the Dodge/Parry into something you'd rather avoid (like Spirit, for instance) you can easily build more lists.

Just keep in mind the filters are all on an AND conditional - the OR conditionals are finicky at best, and only useful with two parameters.

Easy! Right? Erm.

Well, what's next?


I'm not going to make any BiS lists or anything till our stat balancing gets finalized, but maybe I'll give that a poke. I've been thinking about actually getting into some serious theorycrafting and building my own Retribution DPS simulator but that involves a lot of development time... but maybe.

It seems like a fun project, and as I'm getting back into C++ again, maybe I could use the project as an excuse to learn the new 2012 IDE...

Tuesday, July 5, 2011

Hyjal is backwards

Ever since I did Hyjal back in December, I've been thinking about why I don't like that quest line. And I think with 4.2 and the invasion quests, it finally makes sense to me. Hyjal is written backwards. It starts where it should end and then tries to back out of that, and winds up feeling trivial instead of challenging and threatening.

I think one of the big problems with Blizzard is that they are writing on such an epic scale they can't see what makes stories good - they do not let us as characters experience struggle. And yet, it is exactly struggle that makes heroes what they are. It's in the wake of loss that victory has meaning. That is why Wrathgate was so widely accepted as a genius move - it was about the heroes making a massive mistake and being absolutely ruined because of it. It was about the loss of names we thought were immortal.

Cataclysm - and Warcraft in general - could use some more of that.


Think about what happened in 3.1 through 3.3 - nothing. Did we as heroes ever loose ground? Did we have even one setback? Was there ever a point where we saw Dalaran under threat even though it was a 30 second flight from the Citadel? Did the Lich-King more or less tolerate a Renaissance Faire on his doorstep for months? By the time we killed Arthas, it was a foregone conclusion. We were on a relentless march forward with barely a false step along the way.

The victory was not earned in blood and we felt cheated.

In general, Cataclysm feels half-done. We know why we're in Throne or Bastion - there are clear indications even if a few quests leading directly to raids would have helped, but what about Nefarian? There is absolutely no questline devoted to his threat in the end-game. Even something local to Orgrimmar and Stormwind where the old Lady Prestor and Lord Nefarius stories could easily have been done as they tried to re-gather their resources and suddenly we were aware of their threat and moved in before they could get too far down that line - which would explain the limited resources Nefarian seems to bring to bear.

Anyway. Back to Hyjal - I'm going to take a stab at it by looking at Hyjal and seeing how it might have been done so as to follow this back-and-forth swing of loss, regroup and victory.

So imagine, if you will, a different Hyjal storyline. One in which Hyjal is whole, or as whole as it was before the invasion - nascent forests, lush and green, blue streams of water, rich with animal life when an urgent call goes out for help to put out forest-fires. You arrive to see a small volcano and elementals - nothing too much to worry about but as you fight and quest, you find that on returning to your quest hubs, they are overrun, and you have to move back, further up the mountain to regroup - echoes of what happened when the Scourge came.

Over and over, you try to contain the fire but are pushed back, more and more powerful Fire Lords appear, and take over the lower levels of Hyjal and you continue backwards, imploring the Ancients for help but even their intervention isn't enough - only after all four are summoned are they able to put up a defense, but it's too late - by then, much of the forest is already gone, the forces of Ragnaros are on the doorstep of Teldrassil and the world-tree is truly threatened on all side, as Ragnaros' lieutenants wander openly, transforming Hyjal into a part of the Firelands itself.

We are left with dailies to combat the skirmishes against wandering fire elementals and rescuing druids from behind enemy lines and such - we are under siege. You are sent as an emissary to call for help, but the world is too fractured, too busy dealing with their own local problems to care much about a tree on some distant land.

Desperate for something to happen, we become a part of Malfurion's gambit - while the bulk of Ragnaros' forces are on the offensive, he suggests a daring attack against the enemy. He calls for resources to be gathered from the enemy, that he will collect and use to open a gateway into the Firelands itself - dangerous dailies with rich rewards, perhaps.

Imagine, further, a small instance within the barrow-dens. With all this disruption, the various prisoners held by the Wardens are breaking free as the Wardens are called out to battle. Staghelm is making a move, aided by unknown forces that have infiltrated the Dens, perhaps even druids who lead us in and then mislead us while they rescue Staghelm, we see the betrayal and corruption of Druids first hand - a sign of things to come later.

4.2 finally arrives and Malfurion, along with the Aspects and the Elders having gathered enough resources finally opens that gate - straight into the Firelands itself, bypassing all the defenses Ragnaros has put in place. The Avengers of Hyjal take a skeletal crew into the Firelands along with the adventurers and begin their own invasion - one of foliage. The quests can continue as they do now - we plant our own trees in the Firelands and solidify our foothold even as Ragnaros recalls some of his forces, aware now of his exposed flank.

The fight is two-fronted - the invasion and the repel - do dailies in Firelands to grow the trees, and do a new (shorter) questline in Hyjal to retake the land. As quests are completed in Hyjal, the Guardians move forward, take new land, open new dailies and quest hubs, regrow their lands bit by bit.

Meanwhile, the fight continues in the Firelands - adventurers raid against Ragnaros refusing him the opportunity to advance against the tree himself, and tangle up his strongest lieutenants. 4.2 ends with the fires of Hyjal finally extinguished, and Ragnaros finally defeated.

This keeps things very close to the way they are but it just changes the tone of things and adds a palpable sense of desperation to things - it brings a sense of danger. Something sorely lacking in the game right now. With phasing technology being so evocative in its ability to change the world, I think the storytellers can afford to be a little more risky and let us loose things at the end-game a little bit.

It'll make the victories all the more meaningful.