This is part 8 of a series where I'll cover the way my guild does all the normal-mode encounters on the 10 person difficulty in the current raiding tier. I'll cover the fights in general but also talk specifically about tanking from a paladin perspective and give any hints I can about how we assign DPS and healing.
Showing posts with label al'akir. Show all posts
Showing posts with label al'akir. Show all posts
Tuesday, June 14, 2011
Thursday, May 5, 2011
A return to stability?
After the mess of patch week madness last week and despite the finals-week chaos of this week, we managed to get in a regular six hours of raiding and killed 7 bosses this week. I was hoping for a full set of previously killed bosses (11) but I'll take what I can get. The good news is, we managed to stumble on a couple of good folks through PuGing again. Despite my last complaint about Moon Guard PuGing - we do also run into very good players.Our guild began as a rag-tag PuG group back in February of 2010, after all.
Have I mentioned how happy I am that LFG is trying to build server-groups before expanding its search? It is fantastic to see familiar names and faces when I hit that Random Heroic button. So, after the current round of recruitment, our roster is a bit over-full, which makes me happy and comfortable. I like knowing that if someone can't make it, I have an option or two to fill in that slot.
Have I mentioned how happy I am that LFG is trying to build server-groups before expanding its search? It is fantastic to see familiar names and faces when I hit that Random Heroic button. So, after the current round of recruitment, our roster is a bit over-full, which makes me happy and comfortable. I like knowing that if someone can't make it, I have an option or two to fill in that slot.
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